def placeFurniture(placedFurniture, availableFurniture, warnAreas): for i in warnAreas: print(i) freeSpace = fl.getFreeSpace(constants.WARNING_HARD, warnAreas) print("Free space", freeSpace) bruteForce(placedFurniture, availableFurniture, warnAreas)
def assessScore(furniture, warnAreas): freeSpaces = fl.getFreeSpace(constants.WARNING_HARD, warnAreas) if furniture == "bed": return assessBedScore(freeSpaces) # elif getType(furniture) == "couch": # return assessCouchScore(freeSpaces) elif furniture == "desk": return assessDeskScore(freeSpaces) # elif getType(furniture) == "chair": # return assessChairScore(freeSpaces) elif furniture == "tv": return assessTVScore(freeSpaces, warnAreas) elif furniture == "table": return assessTableScore(freeSpaces) # elif getType(furniture) == "rug": # return assessRugScore(freeSpaces) elif furniture == "shelf": return assessShelfScore(freeSpaces)