Esempio n. 1
0
    async def _update_status_of_already_running_games(self,
                                                      process_iter_interval,
                                                      dont_downgrade_status):
        for running_game in self.running_games.copy():
            if not self.running_games[running_game] and dont_downgrade_status:
                log.info(f"Found 'just launched' game {running_game}")
                continue
            elif not self.running_games[running_game]:
                log.info(
                    f"Found 'just launched' game but its still without pid and its time run out {running_game}"
                )
                self.running_games.pop(running_game)
                self.update_local_game_status(
                    LocalGame(running_game, LocalGameState.Installed))
                continue

            for process in process_iter():
                await asyncio.sleep(process_iter_interval)
                if process.binary_path in self.running_games[
                        running_game].execs:
                    return True

            self.running_games.pop(running_game)
            self.update_local_game_status(
                LocalGame(running_game, LocalGameState.Installed))
Esempio n. 2
0
        def _is_running(self) -> bool:
            for proc in process_iter():
                if proc.binary_path is None:
                    continue

                for proc_name in self._PROC_NAMES:
                    if proc.binary_path.lower().endswith(os.path.join(os.path.sep, proc_name)):
                        return True

            return False
 async def get_running_game(self, games, proc_iter_interval=0.05):
     if not games:
         return
     for process_info in process_iter():
         try:
             await asyncio.sleep(proc_iter_interval)
             for game in games:
                 if process_info.binary_path.lower() == games[game].lower():
                     log.info(f"Found a running game! {game}")
                     return RunningGame(name=game, process=process_info)
         except:
             continue
Esempio n. 4
0
 async def _scan_running_games(self, process_iter_interval):
     for process in process_iter():
         await asyncio.sleep(process_iter_interval)
         for local_game in self.local_client.local_games_cache:
             if not process.binary_path:
                 continue
             if process.binary_path in self.local_client.local_games_cache[local_game]['execs']:
                 log.info(f"Found a running game! {local_game}")
                 local_id = self.local_client.local_games_cache[local_game]['local_id']
                 if local_id not in self.running_games:
                     self.update_local_game_status(LocalGame(local_id,
                                                             LocalGameState.Installed | LocalGameState.Running))
                 self.running_games[local_id] = RunningGame(self.local_client.local_games_cache[local_game]['execs'], process)
    def _get_local_games(self) -> Dict[str, InstalledGame]:
        installed_games = self._get_installed_games()
        if not installed_games:
            return installed_games

        running_processes = [
            proc_info.binary_path for proc_info in process_iter()
            if proc_info and proc_info.binary_path
        ]

        def is_game_running(game_install_path) -> bool:
            for process_path in running_processes:
                if process_path.startswith(game_install_path):
                    return True
            return False

        for installed_game in installed_games.values():
            if is_game_running(installed_game.install_path):
                installed_game.local_game_state |= LocalGameState.Running

        return installed_games
Esempio n. 6
0
    async def task_check_for_running_func(self):

        #skip status update if there is no instances
        if self._last_state == LocalGameState.None_ and not self._game_instances:
            await asyncio.sleep(self.SLEEP_CHECK_RUNNING)
            return

        #get exe names
        target_exes = list()
        for instance in self._game_instances:
            target_exes.append(instance.exe_name().lower())

        #check processes
        running = False
        if target_exes:    
            for proc_info in process_iter():
                if proc_info.binary_path is None:
                    continue
                if os.path.basename(proc_info.binary_path).lower() in target_exes:
                    running = True
                    break
                await asyncio.sleep(self.SLEEP_CHECK_RUNNING_ITER)

        #update state
        new_state = None
        if running:
            self.persistent_cache['last_played'] = int(time.time())
            self.push_cache()
            new_state = LocalGameState.Installed | LocalGameState.Running
        elif target_exes:
            new_state = LocalGameState.Installed
        else:
            new_state = LocalGameState.None_

        if self._last_state != new_state:
            self.update_local_game_status(LocalGame('guild_wars_2', new_state))
            self._last_state = new_state

        await asyncio.sleep(self.SLEEP_CHECK_RUNNING)
 def _is_launcher_agent_running(self) -> bool:
     for proc_info in process_iter():
         if proc_info.binary_path and proc_info.binary_path.endswith(
                 "TwitchAgent.exe"):
             return True
     return False