Esempio n. 1
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 def moveSneak(self):
     dimensions = Game.getDimensions()
     if self.move_x < 0 and self.pos[0] > 0:
         self.pos[0] -= self.sneak_speed
     elif self.move_x > 0 and self.pos[0] < (dimensions[0] -
                                             self.src_width):
         self.pos[0] += self.sneak_speed
Esempio n. 2
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 def moveX(self):
     dimensions = Game.getDimensions()
     if self.pos[0] >= 0 and self.move_x < 0:
         if self.location.againstTerrainRight(self) == False:
             self.pos[0] += self.move_x
     elif self.pos[0] <= (dimensions[0] - self.src_width) and self.move_x > 0:
         if self.location.againstTerrainLeft(self) == False:
             self.pos[0] += self.move_x
Esempio n. 3
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 def moveX(self):
     dimensions = Game.getDimensions()
     if self.pos[0] >= 0 and self.move_x < 0:
         if self.location.againstTerrainRight(self) == False:
             self.pos[0] += self.move_x
     elif self.pos[0] <= (dimensions[0] -
                          self.src_width) and self.move_x > 0:
         if self.location.againstTerrainLeft(self) == False:
             self.pos[0] += self.move_x
Esempio n. 4
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 def dimensions(self):
     return Game.getDimensions()
Esempio n. 5
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 def moveSneak(self):
     dimensions = Game.getDimensions()
     if self.move_x < 0 and self.pos[0] > 0:
         self.pos[0] -= self.sneak_speed
     elif self.move_x > 0 and self.pos[0] < (dimensions[0] - self.src_width):
         self.pos[0] += self.sneak_speed