Esempio n. 1
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def test_get_set_cell_state(supply_board_from_file):
    board = supply_board_from_file[BOARD]
    rows, columns = board.get_size()
    location_to_change = Location(0, 0)

    for row in range(rows):
        for column in range(columns):
            assert board.get_cell_state(Location(row, column)) == CellState.UNSET

    board.set_cell_state(location_to_change, CellState.FILL)
    for row in range(rows):
        for column in range(columns):
            location = Location(row, column)
            if location == location_to_change:
                assert board.get_cell_state(location) == CellState.FILL
            else:
                assert board.get_cell_state(location) == CellState.UNSET

    board.set_cell_state(location_to_change, CellState.NO_FILL)
    for row in range(rows):
        for column in range(columns):
            location = Location(row, column)
            if location == location_to_change:
                assert board.get_cell_state(location) == CellState.NO_FILL
            else:
                assert board.get_cell_state(location) == CellState.UNSET

    board.set_cell_state(location_to_change, CellState.UNSET)
    for row in range(rows):
        for column in range(columns):
            assert board.get_cell_state(Location(row, column)) == CellState.UNSET
 def solve_(self, guess: Guess = Guess(Location(-1, -1), CellState.FILL)):
     added_info = self.add_info()
     if self.board.is_board_solved():
         return True
     if self.guess_(self.next_guess_location(guess)):
         return True
     if guess.location != Location(-1, -1):
         for info in added_info:
             info.unset_cell()
     return False
Esempio n. 3
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 def get_next_guess(self, last_guess: Guess):
     next_location = last_guess.location
     if last_guess.location == Location(-1, -1):
         next_location = Location(0, 0)
     while next_location == last_guess.location or self.board.get_cell_state(
             next_location) != CellState.UNSET:
         if next_location.column == self.columns - 1:
             if next_location.row == self.rows - 1:
                 return None
             next_location = Location(next_location.row + 1, 0)
         else:
             next_location = Location(next_location.row,
                                      next_location.column + 1)
     return Guess(next_location, CellState.FILL)
Esempio n. 4
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def test_is_row_solved(supply_board_from_file):
    board = supply_board_from_file[BOARD]
    _, columns = board.get_size()
    assert not board.is_row_solved(0)
    for index in range(columns):
        board.set_cell_state(Location(0, index), CellState.NO_FILL)
        assert not board.is_row_solved(0)
    for index in [0, 1, 4, 6, 8]: # List of indexes where solution is filled.
        board.set_cell_state(Location(0, index), CellState.FILL)
        assert not board.is_row_solved(0)
    board.set_cell_state(Location(0, 9), CellState.FILL)
    assert board.is_row_solved(0)
    board.set_cell_state(Location(0, 0), CellState.UNSET)
    assert not board.is_row_solved(0)
    board.set_cell_state(Location(0, 0), CellState.NO_FILL)
    assert not board.is_row_solved(0)
Esempio n. 5
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def test_assert_location(supply_board_from_file):
    board = supply_board_from_file[BOARD]
    rows, columns = board.get_size()
    bad_location1 = Location(rows, columns)
    bad_location2 = Location(-1, -1)
    good_location = Location(0, 0)
    with pytest.raises(AssertionError):
        board.get_cell_state(bad_location1)
    with pytest.raises(AssertionError):
        board.set_cell_state(bad_location1, CellState.FILL)
    with pytest.raises(AssertionError):
        board.get_cell_state(bad_location2)
    with pytest.raises(AssertionError):
        board.set_cell_state(bad_location2, CellState.FILL)
    try:
        board.get_cell_state(good_location)
        board.set_cell_state(good_location, CellState.FILL)
    except AssertionError:
        raise pytest.fail('Good location was wrongly found out of bound.')
Esempio n. 6
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 def get_next_guess(self, last_guess: Guess):
     best_guess = None
     best_info_added_count = -1
     for row_num, row in enumerate(self.board.game_table.table):
         for col_num, cell in enumerate(row):
             if cell.get_state() == CellState.UNSET:
                 for state in [CellState.FILL, CellState.NO_FILL]:
                     cell.set_state(state)
                     info_added = self.info_adder.add_info()
                     if len(info_added) > best_info_added_count:
                         best_guess = Guess(Location(row_num, col_num),
                                            state)
                         best_info_added_count = len(info_added)
                     for cell in info_added:
                         cell.set_state(CellState.UNSET)
                 cell.set_state(CellState.UNSET)
     return best_guess
Esempio n. 7
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 def solve(self):
     self.start_count_time_()
     self.solve_(Guess(Location(0, 0), CellState.FILL))
     self.stop_count_time_()
     self.print_score_()
Esempio n. 8
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def test_get_row_column(supply_board_from_file):
    board = supply_board_from_file[BOARD]
    rows, columns = board.get_size()

    assert cell_row_to_states(board.get_row(0)) == [
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET
    ]

    board.set_cell_state(Location(0, columns - 1), CellState.FILL)

    assert cell_row_to_states(board.get_row(0)) == [
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.FILL
    ]

    board.set_cell_state(Location(rows - 1, 0), CellState.NO_FILL)

    assert cell_row_to_states(board.get_column(0)) == [
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.NO_FILL
    ]

    board.set_cell_state(Location(0, 0), CellState.FILL)

    assert cell_row_to_states(board.get_row(0)) == [
        CellState.FILL,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.FILL
    ]
    assert cell_row_to_states(board.get_column(0)) == [
        CellState.FILL,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.UNSET,
        CellState.NO_FILL
    ]
Esempio n. 9
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def get_cell(state: CellState):
    return Cell(Location(0, 0), state)