def __init__(self, data, dim=TOWER_MENU_DIM): super().__init__() self.dim = self.width, self.height = dim image, display_name, lv, cost, dmg, acckfreq, tower_range, level_up_cost, loc = data self.contents = { "icon": (bt.TowerIcon((160, 160), "Tower_img", image), (20, 820), (160, 160)), "name": (bt.TowerName((380, 50), "name", display_name), (210, 810), (280, 50)), "LV": (bt.TowerLV((185, 33), "LV", lv), (210, 870), (185, 33)), "cost": (bt.TowerCost((185, 33), "Tower Cost", cost), (405, 870), (185, 33)), "dmg": (bt.TowerDmg((185, 33), "Tower Dmg", dmg), (210, 913), (185, 33)), "acckfreq": (bt.TowerAcckFreq((185, 33), "Tower attk freq", acckfreq), (405, 913), (185, 33)), "item": (bt.TowerItems((185, 33), "Tower items", None), (210, 956), (185, 33)), "range": (bt.TowerRange((185, 33), "Range", tower_range), (405, 956), (185, 33)), "level up cost": (bt.TowerLevelUp( (160, 120), level_up_cost, (LEVEL_UP, (level_up_cost, loc))), (620, 820), (160, 120)), "exit": (bt.Exit((100, 40), "return", (CHANGE_MENU, (LAYER_IN_GAME_MENU, None))), (680, 940), (100, 40)), }
def __init__(self, dim=TUTORIAL_DIM): super().__init__() self.dim = self.width, self.height = dim self.contents = { "exit": (bt.Exit((100, 40), "Return", (RETURN, None)), (580, 740), (100, 40)), }
def __init__(self, dim=LICENSE_MENU_DIM): super().__init__() self.dim = self.width, self.height = dim self.contents = { "exit": (bt.Exit((100, 40), "Return", (RETURN, None)), (570, 740), (100, 40)), } self._make_texts()
def __init__(self, dim=PURCHASE_MENU_DIM): super().__init__() self.dim = self.width, self.height = dim self.contents = { "DMG Tower Lv1": (bt.DMGTower(self.BUTTON_DIM, "DMG Tower Lv1", (PURCHASE, DMG_TOWER)), \ (self.BUTTON_X_CUT + self.BUTTON_DISTANCE, self.BUTTON_Y_CUT + self.BUTTON_GAP), self.BUTTON_DIM), "CC Tower Lv1": (bt.CCTower(self.BUTTON_DIM, "Ranged Tower Lv1", (PURCHASE, CC_TOWER)), \ (self.BUTTON_X_CUT + 2 * self.BUTTON_DISTANCE + self.BUTTON_WIDTH, self.BUTTON_Y_CUT + self.BUTTON_GAP), self.BUTTON_DIM), "exit": (bt.Exit((100, 40), "Return",(CHANGE_MENU, (LAYER_IN_GAME_MENU, None))), (680, 940), (100, 40)), }
def __init__(self, data, dim=IN_GAME_MENU_DIM): """item has not been well implemented yet""" health, money, wave = data super(GameMenu, self).__init__() self.dim = self.width, self.height = dim self.contents = { "health bar": (bt.HealthBar(IN_GAME_MENU_LEFT_HEALTH_DIM, "Live", health), (20, 820), IN_GAME_MENU_LEFT_HEALTH_DIM), "money bar": (bt.MoneyBar(IN_GAME_MENU_LEFT_MONEY_DIM, "Gold", money), (210, 820), IN_GAME_MENU_LEFT_MONEY_DIM), "wave bar": (bt.WaveBar(IN_GAME_MENU_LEFT_WAVE_DIM, "Wave", wave), (400, 820), IN_GAME_MENU_LEFT_WAVE_DIM), "purchase": (bt.Purchase(IN_GAME_MENU_LEFT_PURCHASE_DIM, "Shop", (CHANGE_MENU, (LAYER_PURCHASE_MENU, None))), (20, 910), IN_GAME_MENU_LEFT_PURCHASE_DIM), "items": (bt.Items(IN_GAME_MENU_LEFT_ITEMS_DIM, "Items", None), (220, 910), IN_GAME_MENU_LEFT_ITEMS_DIM), "next wave": (bt.NextWave(self.RIGHT_BUTTON_DIM, "Next Wave", (NEXT_WAVE, None)), (self.RIGHT_X_CUT + self.RIGHT_BUTTON_DISTANCE, self.RIGHT_Y_CUT + self.RIGHT_BUTTON_GAP + 800), self.RIGHT_BUTTON_DIM), "save": (bt.SaveGame(self.RIGHT_BUTTON_DIM, "Save Game", (SAVE, None)), (self.RIGHT_X_CUT + self.RIGHT_BUTTON_DISTANCE, self.RIGHT_Y_CUT + 2 * self.RIGHT_BUTTON_GAP + 1 * self.RIGHT_BUTTON_HEIGHT + 800), self.RIGHT_BUTTON_DIM), "setting": (bt.Setting(self.RIGHT_BUTTON_DIM, "Setting", (NEW_LAYER, (LAYER_SETTING_MENU, LAYER_SETTING_MENU, SETTING_MENU_POS, SETTING_MENU_DIM))), (self.RIGHT_X_CUT + self.RIGHT_BUTTON_DISTANCE, self.RIGHT_Y_CUT + 3 * self.RIGHT_BUTTON_GAP + 2 * self.RIGHT_BUTTON_HEIGHT + 800), self.RIGHT_BUTTON_DIM), "exit": (bt.Exit(self.RIGHT_BUTTON_DIM, "Return", (RETURN_FROM_GAME, None)), (self.RIGHT_X_CUT + self.RIGHT_BUTTON_DISTANCE, self.RIGHT_Y_CUT + 4 * self.RIGHT_BUTTON_GAP + 3 * self.RIGHT_BUTTON_HEIGHT + 800), self.RIGHT_BUTTON_DIM), }
def __init__(self, key_config, dim=SETTING_MENU_DIM): super().__init__() pause, newwave, retrn, sound_on = key_config self.dim = self.width, self.height = dim self.contents = { "title": (bt.Text(40, "Setting", bold=True, italic=True), (20, 20), (0, 0)), "PAUSE": (bt.Pause(self.BUTTON_DIM, "Pause", ""), (20, 20 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "pause inp": (bt.SetPause(self.BUTTON_DIM, FULL_REVERSED_KEYBOARD.get(pause, ""), (SET_KEY, PAUSE)), (105, 20 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "NEW WAVE": (bt.NewWave(self.BUTTON_DIM, "New Wave", ""), (220, 20 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "next wave inp": (bt.SetNewWave(self.BUTTON_DIM, FULL_REVERSED_KEYBOARD.get(newwave, ""), (SET_KEY, NEXT_WAVE)), (305, 20 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "RETURN": (bt.Return(self.BUTTON_DIM, "Return", ""), (20, 70 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "return inp": (bt.SetReturn(self.BUTTON_DIM, FULL_REVERSED_KEYBOARD.get(retrn, ""), (SET_KEY, RETURN)), (105, 70 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "volume": (bt.Volume(self.BUTTON_DIM, "Volume", ""), (20, 120 + self.BUTTON_Y_CUT), self.BUTTON_DIM), "volume inp": (bt.SetVolume((275, 30), sound_on, (SET_VOLUME, None)), (105, 120 + self.BUTTON_Y_CUT), (275, 30)), "exit": (bt.Exit( (100, 40), "Return", (RETURN, None)), (280, 160 + self.BUTTON_Y_CUT), (100, 40)), } self._tem_command_dict = {}