Esempio n. 1
0
File: Shell.py Progetto: Maaack/SixX
    def __init__(self, GameObject, PlayerObject, AtomObject):
        """
        :param GameObject:GameObject.Game
        :param PlayerObject: Player
        :param AtomObject: Atom
        :return:
        """
        # Checking all inputs to be expected classes.
        if not isinstance(GameObject, game.Game):
            raise Exception("Not a valid type " + str(GameObject) +  " for a Game in " + str(self) + " !")

        if not isinstance(PlayerObject, Player):
            raise Exception("Not a valid type " + str(PlayerObject) +  " for a Player in " + str(self) + " !")

        if not isinstance(AtomObject, Atom.Atom):
            raise Exception("Not a valid type " + str(AtomObject) +  " for an Atom in " + str(self) + " !")

        self._Game = GameObject
        self._Player = PlayerObject
        self._Atom = AtomObject

        self._color = color = PlayerObject.color
        self._points = points = AtomObject.get_points()
        first_point = points[0]
        self._point_count = len(points)
        points.append(first_point)
        self._strength = 0.0

        self._ChargeLines = ChargeLines(color, 6, 80)
Esempio n. 2
0
File: Shell.py Progetto: Maaack/SixX
class Shell(Element):

    def __init__(self, GameObject, PlayerObject, AtomObject):
        """
        :param GameObject:GameObject.Game
        :param PlayerObject: Player
        :param AtomObject: Atom
        :return:
        """
        # Checking all inputs to be expected classes.
        if not isinstance(GameObject, game.Game):
            raise Exception("Not a valid type " + str(GameObject) +  " for a Game in " + str(self) + " !")

        if not isinstance(PlayerObject, Player):
            raise Exception("Not a valid type " + str(PlayerObject) +  " for a Player in " + str(self) + " !")

        if not isinstance(AtomObject, Atom.Atom):
            raise Exception("Not a valid type " + str(AtomObject) +  " for an Atom in " + str(self) + " !")

        self._Game = GameObject
        self._Player = PlayerObject
        self._Atom = AtomObject

        self._color = color = PlayerObject.color
        self._points = points = AtomObject.get_points()
        first_point = points[0]
        self._point_count = len(points)
        points.append(first_point)
        self._strength = 0.0

        self._ChargeLines = ChargeLines(color, 6, 80)

    def get_display_object(self):
        return self._ChargeLines

    def display(self, game, screen, offset = (0,0)):
        points = self._Atom.get_points()
        points.append(points[0])
        self._ChargeLines.points = points
        return self._ChargeLines.display(screen)

    def get_Player(self):
        return self._Player

    def _set_strength(self, strength):
        self._strength = strength
        points = self._Atom.get_points()
        self._point_count = point_count = len(points)
        self._sides = sides = math.floor(strength * point_count)
        self._ChargeLines.show_sides(sides)

    def _get_strength(self):
        return self._strength

    strength = property(_get_strength, _set_strength)

    def _get_points(self):
        return self._points

    def _set_points(self, points):
        self._points = points

    points = property(_get_points, _set_points)