def createSprite(self,x,y,w,h, sprite_data,animations=False,riged = True): r = RectObject.RectObject(self, x, y, w, h) if riged: r.addComponent(Rigid.Rigid) if animations: Sprite.addAnimator(r, sprite_data, self.main.resources) else: Sprite.addSprite(r, sprite_data, self.main.resources) self.addObject(r) return r