Esempio n. 1
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def get_input():
    """ Grab the mouse and all the key events from libtcod and {events.post} them. """
    key, mouse = tcod.check_for_event(tcod.event.KEY_PRESS | tcod.event.MOUSE)
    events.post(events.MOUSE, mouse)
    while key.vk != tcod.key.NONE:
        events.post(events.KEY, key)
        key, mouse = tcod.check_for_event(tcod.event.KEY_PRESS)
Esempio n. 2
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def get_input():
    """ Grab the mouse and all the key events from libtcod and {events.post} them. """
    key, mouse = tcod.check_for_event(tcod.event.KEY_PRESS | tcod.event.MOUSE)
    events.post(events.MOUSE, mouse)
    while key.vk != tcod.key.NONE:
        events.post(events.KEY, key)
        key, mouse = tcod.check_for_event(tcod.event.KEY_PRESS)
Esempio n. 3
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 def label_event(self, ev):
     if ev.type is events.KEY:
         if utils.key_check("Esc")(ev.data):
             events.post(events.CANCEL)
         else:
             name = utils.name_key(ev.data)
             if name is not None:
                 events.post(events.OK, name)
         return True
     return False
Esempio n. 4
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 def label_event(self, ev):
     if ev.type is events.KEY:
         if utils.key_check("Esc")(ev.data):
             events.post(events.CANCEL)
         else:
             name = utils.name_key(ev.data)
             if name is not None:
                 events.post(events.OK, name)
         return True
     return False
Esempio n. 5
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def main_menu():
    top = widgets.Image(path="menu_bg.png", width=tcod.root_console.width, height=tcod.root_console.height)

    slow_print(top, "NP-Complete")
    time.sleep(0.2)
    slow_print(top, "Survival is a Hard problem", y=2)

    m = widgets.Menu(parent=top)
    m.add_item("n", "new game")
    m.add_item("l", "load game", disabled=True)
    m.add_item("O", "Options", on_activate=lambda w: events.post(events.LAUNCH, options_menu))
    m.add_item("M", "Mods", disabled=True)
    m.add_item("q", "quit", on_activate=lambda w: events.post(events.QUIT))
    m.center_in_parent()

    dialogs.main_loop(top)
Esempio n. 6
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def main_menu():
    top = widgets.Image(path="menu_bg.png",
                        width=tcod.root_console.width,
                        height=tcod.root_console.height)

    slow_print(top, "NP-Complete")
    time.sleep(0.2)
    slow_print(top, "Survival is a Hard problem", y=2)

    m = widgets.Menu(parent=top)
    m.add_item("n", "new game")
    m.add_item("l", "load game", disabled=True)
    m.add_item("O",
               "Options",
               on_activate=lambda w: events.post(events.LAUNCH, options_menu))
    m.add_item("M", "Mods", disabled=True)
    m.add_item("q", "quit", on_activate=lambda w: events.post(events.QUIT))
    m.center_in_parent()

    dialogs.main_loop(top)
Esempio n. 7
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def main_loop(top, dialog=False):
    while True:
        top.render()
        tcod.flush()

        # Get the input...
        get_input()
        if tcod.is_window_closed():
            events.post(events.QUIT)

        # ...and handle it:
        for event in events.generator():
            if event.type is events.QUIT:
                # Repost the quit event to break out of all the loops.
                events.post(events.QUIT)
                return
            elif dialog and event.type in {events.OK, events.CANCEL}:
                return event.data
            elif event.type is events.LAUNCH:
                event.data()
            else:
                top.handle_event(event)
Esempio n. 8
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def main_loop(top, dialog=False):
    while True:
        top.render()
        tcod.flush()

        # Get the input...
        get_input()
        if tcod.is_window_closed():
            events.post(events.QUIT)

        # ...and handle it:
        for event in events.generator():
            if event.type is events.QUIT:
                # Repost the quit event to break out of all the loops.
                events.post(events.QUIT)
                return
            elif dialog and event.type in {events.OK, events.CANCEL}:
                return event.data
            elif event.type is events.LAUNCH:
                event.data()
            else:
                top.handle_event(event)
Esempio n. 9
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def options_menu():
    top = widgets.Dialog(width=55, height=tcod.root_console.height-6)
    top.center_in_console()

    widgets.Label(parent=top, x=2, text="Options")

    b = widgets.Button(parent=top, y=top.rect.height-1,
                       label="Back to menu", key="Esc",
                       action=lambda: events.post(events.OK))
    b.rect.right = top.rect.width - 2

    cs = tcod.ColorSet()
    cs.set_colors(1, fgcolor=tcod.color.LIME)
    cs.set_colors(2, fgcolor=tcod.color.AMBER)

    options = widgets.List(parent=top, x=1, y=1, width=23, height=top.rect.height-2)
    widgets.OptionsListItem(options, on_label=config.int_option_formatter("Window width", "core", "width"),
                            on_event=config.int_option_handler("core", "width", minimum=80),
                            description=cs.sprintf("The width of the window, if fullscreen is disabled.\n"
                                                   "%(2)cThe game must be restarted for this change to take effect!%(0)c\n"
                                                   "Minimum: %(1)c80%(0)c"))
    widgets.OptionsListItem(options, on_label=config.int_option_formatter("Window height", "core", "height"),
                            on_event=config.int_option_handler("core", "height", minimum=25),
                            description=cs.sprintf("The height of the window, if fullscreen is disabled.\n"
                                                   "%(2)cThe game must be restarted for this change to take effect!%(0)c\n"
                                                   "Minimum: %(1)c25%(0)c"))
    widgets.OptionsListItem(options, on_label=config.boolean_option_formatter("Fullscreen", "core", "fullscreen"),
                            on_event=config.boolean_option_handler("core", "fullscreen"),
                            description=cs.sprintf("Run the game in full-screen mode.\n"
                                                   "%(2)cThe game must be restarted for this change to take effect!%(0)c"))
    widgets.OptionsListItem(options, on_label=config.string_option_formatter("Activate key", "keys", "activate"),
                            on_event=config.key_option_handler("keys", "activate"),
                            description=cs.sprintf("The key used to activate various items (e.g. selecting an item from a list of items).\n"
                                                   "Default: %(1)cNumEnter%(0)c"))

    l = widgets.Label(parent=top, x=25, y=1, width=29, color_set=cs,
                      text=cs.sprintf("%(1)cUp%(0)c/%(1)cDown%(0)c to select an option,\n%(1)cLeft%(0)c/%(1)cRight%(0)c or %(1)cEnter%(0)c to adjust.\n\n"
                                      "Options take effect immediately, unless otherwise noted."))
    description = widgets.Label(parent=top, x=25, width=28, color_set=cs)
    description.rect.top = l.rect.bottom + 1

    def option_event(self, event):
        result = widgets.List.handle_event(self, event)
        description.text = self.selected_item.description
        return result
    options.handle_event = types.MethodType(option_event, options, widgets.List)

    dialogs.main_loop(top, dialog=True)
Esempio n. 10
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def options_menu():
    top = widgets.Dialog(width=55, height=tcod.root_console.height - 6)
    top.center_in_console()

    widgets.Label(parent=top, x=2, text="Options")

    b = widgets.Button(parent=top,
                       y=top.rect.height - 1,
                       label="Back to menu",
                       key="Esc",
                       action=lambda: events.post(events.OK))
    b.rect.right = top.rect.width - 2

    cs = tcod.ColorSet()
    cs.set_colors(1, fgcolor=tcod.color.LIME)
    cs.set_colors(2, fgcolor=tcod.color.AMBER)

    options = widgets.List(parent=top,
                           x=1,
                           y=1,
                           width=23,
                           height=top.rect.height - 2)
    widgets.OptionsListItem(
        options,
        on_label=config.int_option_formatter("Window width", "core", "width"),
        on_event=config.int_option_handler("core", "width", minimum=80),
        description=cs.sprintf(
            "The width of the window, if fullscreen is disabled.\n"
            "%(2)cThe game must be restarted for this change to take effect!%(0)c\n"
            "Minimum: %(1)c80%(0)c"))
    widgets.OptionsListItem(
        options,
        on_label=config.int_option_formatter("Window height", "core",
                                             "height"),
        on_event=config.int_option_handler("core", "height", minimum=25),
        description=cs.sprintf(
            "The height of the window, if fullscreen is disabled.\n"
            "%(2)cThe game must be restarted for this change to take effect!%(0)c\n"
            "Minimum: %(1)c25%(0)c"))
    widgets.OptionsListItem(
        options,
        on_label=config.boolean_option_formatter("Fullscreen", "core",
                                                 "fullscreen"),
        on_event=config.boolean_option_handler("core", "fullscreen"),
        description=cs.sprintf(
            "Run the game in full-screen mode.\n"
            "%(2)cThe game must be restarted for this change to take effect!%(0)c"
        ))
    widgets.OptionsListItem(
        options,
        on_label=config.string_option_formatter("Activate key", "keys",
                                                "activate"),
        on_event=config.key_option_handler("keys", "activate"),
        description=cs.sprintf(
            "The key used to activate various items (e.g. selecting an item from a list of items).\n"
            "Default: %(1)cNumEnter%(0)c"))

    l = widgets.Label(
        parent=top,
        x=25,
        y=1,
        width=29,
        color_set=cs,
        text=cs.sprintf(
            "%(1)cUp%(0)c/%(1)cDown%(0)c to select an option,\n%(1)cLeft%(0)c/%(1)cRight%(0)c or %(1)cEnter%(0)c to adjust.\n\n"
            "Options take effect immediately, unless otherwise noted."))
    description = widgets.Label(parent=top, x=25, width=28, color_set=cs)
    description.rect.top = l.rect.bottom + 1

    def option_event(self, event):
        result = widgets.List.handle_event(self, event)
        description.text = self.selected_item.description
        return result

    options.handle_event = types.MethodType(option_event, options,
                                            widgets.List)

    dialogs.main_loop(top, dialog=True)