Esempio n. 1
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def move2_test():
    army1 = MockArmy('dragon')
    army2 = MockArmy('salamander')
    path_finder = MockPathFinder(MockBoard(), [1, 2, 3], 10, True)
    game = Game(MockScenario([army1, army2]), path_finder)
    unit = MockUnit(100, 'dragon')
    game.move(unit, "There")
    assert unit.pos != "There"
Esempio n. 2
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def wrong_turn_move_test():
    army1 = MockArmy('dragon')
    army3 = MockArmy('rat', False)
    path_finder = MockPathFinder(MockBoard(), [1, 2, 3], 10)
    game = Game(MockScenario([army1, army3]), path_finder)

    unit = MockUnit(10, 'rat')
    game.move(unit, "A new place")
    assert unit.pos == 0
Esempio n. 3
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def find_unit_test():
    army1 = MockArmy('dragon')
    army1.buy_unit("best", "1")
    army2 = MockArmy('salamander')
    army3 = MockArmy('rat')
    army3.buy_unit("test", "0")
    army4 = MockArmy('phoenix')
    army4.buy_unit("stressed", "4")
    game = Game(MockScenario([army1, army2, army3, army4]), [])
    unit = game._find_unit('test 0')
    assert unit == "rat"
    unit = game._find_unit('best 1')
    assert unit == "dragon"
    unit = game._find_unit('stressed 4')
    assert unit == "phoenix"
Esempio n. 4
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def build_test():
    army1 = MockArmy('dragon')
    army2 = MockArmy('salamander')
    game = Game(MockScenario([army1, army2]), [])
    game.build(army1, 'footman', 'here')
    assert army1.units == ['footman here']
    game.build(army1, 'footman', 'again')
    assert army1.units == ['footman here', 'footman again']
    game.build(army1, 'footman', 'not here')
    assert army1.units == ['footman here', 'footman again']
Esempio n. 5
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def load_scenario(scenario_metadata, loader):
    armor_data = loader.load(scenario_metadata["armor_data"])
    weapon_data = loader.load(scenario_metadata["weapon_data"])
    transport_data = loader.load(scenario_metadata["transport_data"])
    building_data = loader.load(scenario_metadata["building_data"])
    unit_data = loader.load(scenario_metadata["unit_data"])
    tile_data = loader.load(scenario_metadata["tile_data"])
    army_data = loader.load(scenario_metadata["army_data"])
    board_data = loader.load(scenario_metadata["board_data"])
    layout_data = loader.load(scenario_metadata["layout_data"])

    building_factory = BuildingFactory(building_data)

    unit_factory_factory = UnitFactoryFactory({
        'dragon': {
            'units': unit_data,
            'transports': transport_data,
            'weapons': weapon_data,
            'armor': armor_data
        },
        'salamander': {
            'units': unit_data,
            'transports': transport_data,
            'weapons': weapon_data,
            'armor': armor_data
        },
    })

    tile_factory = TileFactory(tile_data)
    army_factory = ArmyFactory(army_data, unit_factory_factory,
                               building_factory)
    board_factory = BoardFactory(board_data, tile_factory)

    scenario = ScenarioBuilder(board_factory, army_factory)
    scenario.set_board(layout_data['board'])
    for army in layout_data['armies']:
        army_name = army['name']
        scenario.add_army(army_name)
        for unit in army['units']:
            scenario.add_unit(army_name, unit)
        for building in army['buildings']:
            scenario.add_building(army_name, building)

        scenario.set_starting_money(army['money'], army_name)

    scenario = scenario.pop_instance()

    # I don't love this, it's sort of like glue
    path_finder = PathFinder(scenario.get_board())
    return Game(scenario, path_finder)
Esempio n. 6
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def attack_test():
    army1 = MockArmy('dragon')
    army2 = MockArmy('salamander')
    game = Game(MockScenario([army1, army2]), [])
    unit1 = MockUnit(100, 'dragon')
    unit2 = MockUnit(10, 'salamander')
    unit3 = MockUnit(100, 'dragon')
    game.attack(unit1, unit2)
    assert unit2.health == 90
    game.attack(unit1, unit3)
    assert unit3.health == 100
Esempio n. 7
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def move_test():
    army1 = MockArmy('dragon')
    army3 = MockArmy('rat')
    path_finder = MockPathFinder(MockBoard(), [1, 2, 3], 10)
    game = Game(MockScenario([army1, army3]), path_finder)

    # out of range move
    unit = MockUnit(5, 'dragon')
    game.move(unit, "A new place")
    assert unit.pos != "A new place"

    # in range move
    unit = MockUnit(10, 'rat')
    game.move(unit, "A new place")
    assert unit.pos == "A new place"

    # occupied move
    game.move(unit, "not here")
    assert unit.pos == "A new place"
Esempio n. 8
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def bad_messages_test():
    army1 = MockArmy('dragon')
    army2 = MockArmy('salamander')
    game = Game(MockScenario([army1, army2]), [], lambda: 0)
    flat = game.do({
        'name': 'build',
        'army_name': 'dragon',
        'unit_name': 'footman',
        'at': {
            'x': [],
            'y': 'not a number'
        }
    })
    print(flat)
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
        'name': 'nonsense',
        'at': {
            'x': -1,
            'y': 0
        }
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
        'name': 'move',
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
        'name': 'end_turn',
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
        'name': 'attack',
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    game.build(army1, 'footman', 'here')
    flat = game.do({
        'name': 'move',
        'army_name': 'dragon',
        'unit_id': 'footman',
        'to': {
            'x': 0,
            'y': 0
        }
    })
    flat = game.do({
        'name': 'attack',
        'attacker': 'footman',
        'defending_army': 'salamander',
        'defender_id': 'footman'
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
        'name': 'the chacha'
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}
    flat = game.do({
    })
    assert flat == {'scenario': 'a serialized scenario', 'timestamp': 0}