Esempio n. 1
0
def create_colony(request):
    settler_type = 1
    unit = Unit.objects.get(pk=int(request.GET['pk']))
    if not unit and unit.unit_type == settler_type:
        return HttpResponseBadRequest

    if not check_margins(get_game_map(request.user), unit.left, unit.top):
        return HttpResponseBadRequest

    colony_type = 1
    settlement = create_settlement(unit.map, unit.left, unit.top, unit.player, colony_type, False)
    Unit.objects.filter(pk=unit.pk).delete()
    settlement = Settlement.objects.filter(pk=settlement.pk)
    data = serializers.serialize('json', settlement, use_natural_keys=True)
    return HttpResponse(data, content_type='application/json')
Esempio n. 2
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def buy_unit(request):
    settlement = Settlement.objects.get(pk=int(request.GET['settlement_pk']))
    if not settlement.active:
        return HttpResponseBadRequest()

    player = Player.objects.filter(user=request.user).first()
    unit_type = int(request.GET['type'])
    money = player.money
    cost = UNIT_TYPE[unit_type]['cost']

    if money < cost:
        return HttpResponseBadRequest()

    player.money = money - cost
    game_map = get_game_map(request.user)
    unit = create_unit(game_map, settlement.left, settlement.top, player, unit_type, False)
    settlement.active = False
    settlement.save()
    player.save()
    unit_set = Unit.objects.filter(pk=unit.pk)
    data = serializers.serialize('json', unit_set, use_natural_keys=True)
    return HttpResponse(data, content_type='application/json')
Esempio n. 3
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def check_settlements_margins(request):
    unit = Unit.objects.get(pk=int(request.GET['pk']))
    return HttpResponse(json.dumps({'available': check_margins(get_game_map(request.user), unit.left, unit.top)}),
                        mimetype="application/json")