Esempio n. 1
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 def gm_add_money(self,
                  pid,
                  coin1,
                  coin2=0,
                  coin3=0,
                  is_set=False,
                  vip=False):
     """ 增加金钱(coin1, coin2=0, coin3=0) """
     p = self._get_player(pid)
     if p:
         p.add_coin(aCoin1=coin1,
                    aCoin2=coin2,
                    aCoin3=coin3,
                    is_set=is_set,
                    vip=vip,
                    log_type=COIN_ADD_GM)
         p.pack_msg_data(coin=1, send=1)
     else:
         str_coin1, str_coin2, str_coin3 = 'coin1', 'coin2', 'coin3'
         cols = [str_coin1, str_coin2, str_coin3]
         val = PlayerData.get_values(pid, cols)
         coin1 = val[str_coin1] + coin1
         coin2 = val[str_coin2] + coin2
         coin3 = val[str_coin3] + coin3
         PlayerData.update_values(
             pid, dict(coin1=coin1, coin2=coin2, coin3=coin3))
     self.log(u'增加银币成功,角色当前(银币,元宝,绑元宝)数:(%s, %s, %s)', coin1, coin2, coin3)
Esempio n. 2
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 def gm_del_player(self, pid):
     """ 删除玩家,不删除数据,只是将数据和user断开联系 """
     p = self._get_player(pid)
     if not p:
         uid = 'uid'
         tmp_player = PlayerData.get_values(pid, None)
         PlayerData.update_values(pid, dict(uid=-abs(tmp_player[uid])))
     else:
         p.data.uid = -abs(p.data.uid)
     self.log(u'修改角色(%d)成功', pid)
Esempio n. 3
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 def _node_list(self, op_l):
     online_pids = self._mgr._game.rpc_player_mgr.get_online_ids(op_l)
     r_l = []
     for pid in op_l:
         t_dict = PlayerData.get_values(pid, ['rid', 'name', 'level'], self._mgr._game.rpc_store)
         if not t_dict:
             continue
         if pid in online_pids:
             t_dict['st'] = 1
         else:
             t_dict['st'] = 0
         r_l.append(t_dict)
     return r_l
Esempio n. 4
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 def _node_list(self, op_l):
     online_pids = self._mgr._game.rpc_player_mgr.get_online_ids(op_l)
     r_l = []
     for pid in op_l:
         t_dict = PlayerData.get_values(pid, ['rid', 'name', 'level'],
                                        self._mgr._game.rpc_store)
         if not t_dict:
             continue
         if pid in online_pids:
             t_dict['st'] = 1
         else:
             t_dict['st'] = 0
         r_l.append(t_dict)
     return r_l
Esempio n. 5
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 def gm_player_func(self, pid, index):
     funcs = 'funcs'
     tmp_func = PlayerData.get_values(pid, None)
     tmp_func = tmp_func[funcs] | (1L << index)
     PlayerData.update_values(pid, dict(funcs=tmp_func))
     self.log(u'解锁成功')
Esempio n. 6
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 def gm_del_offline_player(self, pid):
     """ 删除角色 """
     uid = 'uid'
     tmp_player = PlayerData.get_values(pid, None)
     PlayerData.update_values(pid, dict(uid=-tmp_player[uid]))
     self.log(u'修改角色(%d)成功', pid)