Esempio n. 1
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	def start_game(self, team):
		log_stats('play')
		print self.team1, self.team2
		teams = [('Player 1', self.team1), ('Player 2', self.team2)]
		mapsel = MapSelection(self.screen, 'map_new.txt')
		mapsel.loop()
		start_game(self.screen, mapsel.mapname, teams)
Esempio n. 2
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def start_game(sprites, grid, paths_mapper, walls):
    game.run_game = True
    game.clear()
    pygame.event.pump()
    print "Loaded Into Game!"
    pygame.mouse.set_visible(True)
    game.start_game(renderer, pygame.quit, clock, pygame, sprites, walls, grid,
                    paths_mapper, audio_manager, show_menu, load_to_game,
                    text_fonts)
Esempio n. 3
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def press(event, game, fig, do_something, do_something_args, initial_state):
    if event.key == "escape":
        plt.close()
    else:
        # print('press', event.key)
        sys.stdout.flush()
        reward, finish = game.action(event.key)
        plt.imshow(game.show())
        plt.title("Latest Reward: " + str(reward))
        fig.canvas.draw()
        if do_something is not None:
            do_something(*do_something_args)
        if finish:
            print("You Won!")
            game.start_game(initial_state)
Esempio n. 4
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def eval_genomes(genomes, config):
    for genome_id, genome in genomes:
        net = neat.nn.recurrent.RecurrentNetwork.create(genome, config)
        x = game.start_game()
        possb = [game.up_possible(x),game.down_possible(x),game.left_possible(x),game.right_possible(x)]
        y = [0 for i in range(16)]
        y = game.matrix_to_vector(x)
        death = 1
        death_flag = 0
        while possb != [0,0,0,0]:
            output = net.activate(format_input(x))
            x = action(output, x)
            if game.matrix_to_vector(x) == y:
                if death_flag == 0:
                    death = -3
                    death_flag = 1
                else:
                    death += 1 
            else:
                # print("not equal! \n")
                # print(game.matrix_to_vector(x), y)
                death = 1
                death_flag = 0
                y = game.matrix_to_vector(x)
            if death == 0:
                break
            scr = game.score(x)
            genome.fitness = scr
            possb = [game.up_possible(x),game.down_possible(x),game.left_possible(x),game.right_possible(x)]
Esempio n. 5
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def test_start_game(decision, expected):
    result = start_game(decision)
    # print(result)
    assert expected == result


# class test_human_user():
#     test_start_game("YES", "Game Over")
Esempio n. 6
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 def main(self):
         print("Welcome to maze vision 2020.")
         print("Enter level number you want to play. ")
         print("1. Basic")
         print("2. Easy")
         print("3. Intermediate")
         print("4. Hard")
         print("5. Master")
         level = int(input())
         self.levels = level
         print("\nYou selected", level)
         if level not in [1,2,3,4,5]:
                 print("You selected wrong value.")
                 return
         self.active_maze = randomize_maze_board(get_maze(level))
         self.active_maze = show_optimal_path(self.active_maze)
         start_game(self.active_maze)
Esempio n. 7
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def ui_start_game():
	players = []
	for k in request.POST:
		if k.startswith("player_"):
			for i in range(int(request.POST[k])):
				players.append(k[7:])

	game_id = start_game(json={"players": players})['game_id']
	redirect('/ui/game/' + game_id)
Esempio n. 8
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    def play_game(self):
        print("Welcome to maze vision 2020.")
        level = get_level_input()
        print("\nYou selected", level)
        if level not in [1, 2, 3, 4, 5]:
            print("You entered wrong value.")
            return
        strategy = get_control_strategy()
        print("\nYou selected", strategy)
        if strategy not in [1, 2, 3, 4]:
            print("You entered wrong value.")
            return
        active_maze = randomize_maze_board(get_maze(level))

        # If Neural Network selected
        if strategy == 4:
            start_qlearning_game(active_maze, strategy)
        else:
            start_game(active_maze, strategy)
Esempio n. 9
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def add_player_to_game(request, game_id, user):

    game = get_object_or_404(Game, pk=game_id)
    if Player.objects.filter(user=request.user,game=game).exists():
        print "WE ALREADY HAVE THIS DUUDE!"
        return json.dumps(
            {
                'message': game_id,
                'error': 'WE ALREADY HAVE THIS DUDE'
            }
        )
    elif Player.objects.filter(game=game).count() > 4:
        print "Too many players"
        return json.dumps(
            {
                'message': game_id,
                'error': 'Too many players in game.'
            }
        )
    elif Player.objects.filter(game=game).count() == 4:
        add_new_player(request, game_id, user, game)
        print 'gonna start the game'
        start_game(game)
        
        url = str(game.pk) + '/1' # game id + current day aka 1
        return json.dumps(
            {
                'message': game_id,
                'user': user,
                'url': url
            }
        )


    else:
        print 'durp'
        add_new_player(request, game_id, user, game)
        return json.dumps(
            {
                'message': game_id,
                'user': user
            }
        )
Esempio n. 10
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def show_top10(screen, file_name, ingame):
	file = open(file_name, 'r')
	lines=file.readlines()
	all_score = []
	for line in lines:
		sep = line.index(' - ')
		name = line[:sep]
		score = int(line[sep+3:])
		all_score.append((score, name))
		file.close()
	all_score.sort(reverse=True)  # sort from largest to smallest
	best = all_score[:10]
	screen.blit(background, (0, 0))
	screen.blit(framehs, (60, 40))
	message_display(screen, "High Score", black, (120, 150), 90)
	if ingame:
		screen.blit(button, (20, 1100))
		screen.blit(button, (380, 1100))
		message_display(screen, "Play Again", white, (50, 1120), 50)
		message_display(screen, "Main Menu", white, (405, 1120), 50)
	else:
		message_display(screen, "tap to continue", white, (100, 1120), 70)
	for i, entry in enumerate(best):
		message_display(screen, entry[1] + "  " + str(entry[0]), black, (120, 55*i+280), 55)
	while True:
		for event in pygame.event.get():
			if event.type == pygame.FINGERDOWN:
				touch_pos = [event.x * WIDTH, event.y * HEIGHT]
				if ingame:
					if 1200 > touch_pos[1] > 1100:
						if 340 > touch_pos[0] > 20:
							screen.blit(buttonp, (20, 1100))
							message_display(screen, "Play Again", white, (50, 1120), 50)
							return
						if 700 > touch_pos[0] > 380:
							screen.blit(buttonp, (380, 1100))
							message_display(screen, "Main Menu", white, (405, 1120), 50)
							#pygame.quit()
							game.g.show_start_screen()
				else:
					game.start_game()
			game.g.clock.tick(FPS)
Esempio n. 11
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    def eval_fitness(genomes, config):

        for idx, g in genomes:
            cppn = neat.nn.FeedForwardNetwork.create(g, config)
            network = ESNetwork(substrate, cppn, params)
            net = network.create_phenotype_network()

            fitnesses = []

            for i in range(trials):
                x = game.start_game()
                possb = [
                    game.up_possible(x),
                    game.down_possible(x),
                    game.left_possible(x),
                    game.right_possible(x)
                ]
                scr = 0
                y = [0 for z in range(16)]
                y = game.matrix_to_vector(x)
                death = 1
                death_flag = 0
                net.reset()

                for j in range(max_steps):
                    for k in range(network.activations):
                        o = net.activate(format_input(x))
                    x = action(np.argmax(o), x)
                    if game.matrix_to_vector(x) == y:
                        if death_flag == 0:
                            death = -3
                            death_flag = 1
                        else:
                            death += 1
                    else:
                        death = 1
                        death_flag = 0
                        y = game.matrix_to_vector(x)
                    if death == 0:
                        break
                    scr = game.score(x)
                    possb = [
                        game.up_possible(x),
                        game.down_possible(x),
                        game.left_possible(x),
                        game.right_possible(x)
                    ]
                    if possb == [0, 0, 0, 0]:
                        break

                fitnesses.append(scr)

            g.fitness = np.array(fitnesses).mean()
Esempio n. 12
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def start_game():
    with lock:
        ret = game.start_game(request.get_json(), games)

    if ret.get_json() != 'OK':
        return ret

    session_id = request.get_json()['session_id']
    emit_update_lobby(session_id)
    emit_update_game(session_id)
    emit_update_chat(session_id)

    return ret
Esempio n. 13
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def run_game():
    not_quit = True
    p1_turn = False  # This will make sense below for who goes first
    p1_x = game.start_game()

    while not_quit:

        # Clear the display
        clear_display()

        # Initialize the game
        game_board = board.init_board()

        status = game.get_status(game_board, game.get_marker(p1_turn, p1_x))

        # Take turns until game is won or lost or quit
        while status == "ongoing":

            # Change whose turn it is
            p1_turn = not p1_turn

            # Set current marker
            marker = game.get_marker(p1_turn, p1_x)

            # Get choice positions and valid positions and move
            print("\n----------------")
            print("\nOpen Options Board:")
            move_choice = game.move(*board.get_open_pos(game_board), p1_turn)

            # Update the board
            game_board = board.update_game_board(game_board, move_choice,
                                                 marker)

            # Clear the display
            clear_display()

            # Display the Board
            print("\nGame Board:")
            board.display_board(game_board)

            # Check if game is won or stalemate
            status = game.get_status(game_board, marker)
            if status != "ongoing":
                break

            t_sleep(1)

        # See if they want to play again
        not_quit = game.set_replay(status, p1_turn)

    print("\nSorry to see you go, but I'll enjoy watching you walk away :)")
Esempio n. 14
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    def lobby_loop(self):
        logging.info('Entered Lobby')
        while not self.ready():
            msg = yield from self.queue.get()

            if type(msg) == ConnectionEstab:
                yield from self.connect(msg)
            elif type(msg) == ConnectionLost:
                yield from self.disconnect(msg)
            elif type(msg) == GetState:
                yield from self.send_state(msg)
            elif type(msg) == SetReady:
                yield from self.change_ready(msg)

        p1, p2 = tuple(self.players)
        logging.info('Starting game with players %s and %s', p1, p2)
        self.game = game.start_game(p1, p2, field_depth=2)
        self.state = 'INGAME'

        yield from self.send_states()
Esempio n. 15
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def run(pf):
    x = game.start_game()
    prev_x = copy.deepcopy(x)
    possb = [game.up_possible(x),game.down_possible(x),game.left_possible(x),game.right_possible(x)]
    while possb != [0,0,0,0]:
        temp = copy.deepcopy(x)
        move = look_avg_future(temp, pf, 0)
        move = move.index(max(move))
        if(possb[move]==1):
            x = action(x,move)
            x = game.populate(x)
            # game.print_board(x)
            # print("maxtile: ",game.maxtile(x))
        if prev_x == x:
            print("breaking ###################################################################################################################################################")
            break
        else:
            prev_x = x
        # game.print_board(x)
        # print(possb)
        possb = [game.up_possible(x),game.down_possible(x),game.left_possible(x),game.right_possible(x)]
    print("maxtile: ", game.maxtile(x))
    return game.score(x)
Esempio n. 16
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File: menu.py Progetto: alexer/xadir
			self.maplist.append(self.add_map(m, x, y, h, w))
			self.add_map(m, x, y, w, h)		
			y = (y + h) + margin

	def write_button(self, surface, text, x, y):
		buttontext = self.buttonfont.render(text, True, (255,255, 255), (159, 182, 205))
		buttonrect = buttontext.get_rect()
		buttonrect.centerx = x
		buttonrect.centery = y
		surface.blit(buttontext, buttonrect)

	def load_map(self, mapname):
		if self.mapname == 'nomap': print "No map selected"
		else:
			print "starting game"
			game.start_game(self.mapname)

	def edit_map(self, mapname):
		print "loading map: " + mapname

	def select_map(self, mapname):
		self.mapname = mapname
		print "selected map: " + mapname
		map, mapsize, spawns = load_map(self.mapname)
		self.map = preview_map(map, *mapsize, tiletypes = self.tiletypes)
		self.map_sprites = self.map.get_sprites()
		self.mapfield.fill((100, 100, 100))
		self.screen.blit(self.mapfield, self.mapfield_rect)
		self.map_sprites.draw(self.screen)

	def get_sprites(self):
Esempio n. 17
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import random
from players import *
from game import start_game

player_list = [RandomPlayer(), NicePlayer(), GreedyPlayer(), FicklePlayer(), GrudgePlayer(), \
               CopycatPlayer(), SoreLoserPlayer(), CautiousPlayer(), CopykittenPlayer(), StrategicPlayer()]

# Create players
user = Player()
opponent = random.choice(player_list)

# Initial configurations
pot = 1000
pool = 100
max_round = 10
print("Initial pot money:\t{}".format(pot))
print("Pool per round:\t{}".format(pool))
print("Maximum round:\t{}".format(max_round))
print()

# Start game
start_game(user, opponent, pot, pool, max_round)
Esempio n. 18
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"""
    This module is used to start the game and control the flow of the program
"""
import game

if __name__ == '__main__':
    print("----------------------Play American Checkers-----------------------")
    game = game.Game()
    game.start_game()
Esempio n. 19
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from game import start_game

start_game()
Esempio n. 20
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from constants import Fonts
from window_manager import Window
from game import start_game

if __name__ == '__main__':
	root = Window(title='Snake Menu', max_fps=10)
	root.set_buttons({
		'text': 'Snake',
		'x': 250,
		'y': 100,
		'font': Fonts.default(size=80)
	}, {
		'text': 'Start game',
		'x': 250,
		'y': 250,
		'fn': lambda: start_game(root.id)
	}, {
		'text': 'Exit Game',
		'x': 250,
		'y': 400,
		'fn': exit
	})

	root.mainloop()
Esempio n. 21
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def handle_message(event):
    message = event.message.text
    user_id = event.source.user_id
    user_is_playing_game = False

    try:
        if message.find('@') == 0:
            message = message.replace('@', '@')
        if message.find('$') == 0:
            message = message.replace('$', '$')

        # check if user is play game
        user_is_playing_game = game.check_is_playing_game(user_id)

        if message == '教我說話':
            content = '嗨嗨~只要照著 【@學習 指令 回覆】(ex: @學習 你好 哈囉~) 這個格式輸入就可以讓我學習說話哦!還不趕快試試嗎?'
            res_message = TextSendMessage(text=content)
            line_bot_api.reply_message(event.reply_token, res_message)
        elif message == '猜數字遊戲':
            confirm_template_message = TemplateSendMessage(
                alt_text='Buttons template',
                template=ButtonsTemplate(
                    thumbnail_image_url=
                    'https://compass-ssl.xbox.com/assets/dc/48/dc486960-701e-421b-b145-70d04f3b85be.jpg?n=Game-Hub_Content-Placement-0_New-Releases-No-Copy_740x417_02.jpg',
                    title='【猜數字】',
                    text=
                    '猜一個四位不重複的數字,A表示數字對位置對,B表示數字對位置錯,透過已知的線索,來看看你能多快猜到數字吧!',
                    actions=[
                        MessageTemplateAction(label='我要玩', text='#我要玩猜數字')
                    ]))
            line_bot_api.reply_message(event.reply_token,
                                       confirm_template_message)
        elif message == '#我要玩猜數字':
            game.start_game(user_id)
            content = '遊戲開始!請輸入「$」加上4位數字,如果想結束遊戲請輸入「結束遊戲」,如果像看答案請輸入「我投降」,加油啦~'
            res_message = TextSendMessage(text=content)
            line_bot_api.reply_message(event.reply_token, res_message)
        elif message == '觀看作品':
            content = '哈囉~這是我一部份的小作品,目前僅放上網站的作品,其他類型的作品因為不好呈現所以沒有放上,不過也歡迎到我的 GitHub 去看看哦:D 另外網站由於 RWD 並沒有做到很完整,所以使用電腦觀看會比較佳哦~'
            content_message = TextSendMessage(text=content)

            works_message = TemplateSendMessage(
                alt_text='Carousel template',
                template=CarouselTemplate(columns=[
                    CarouselColumn(
                        thumbnail_image_url=
                        'https://www.smartone.com/services_and_apps/tchinese/Spotify.png',
                        title='【Spotify Demo】',
                        text='The Demo website using spotify api.',
                        actions=[
                            URIAction(
                                label='Spotify Demo',
                                uri=
                                'https://spotify-demo-by-harrison.herokuapp.com/index'
                            )
                        ]),
                    CarouselColumn(
                        thumbnail_image_url='https://i.imgur.com/CYcSKeP.jpg',
                        title='【New Sound Website】',
                        text='New Sound 公司官方網站.',
                        actions=[
                            URIAction(label='New Sound',
                                      uri='https://newsound.herokuapp.com/')
                        ]),
                    CarouselColumn(
                        thumbnail_image_url='https://i.imgur.com/wo3gJPi.jpg',
                        title='【momofit Website】',
                        text='個人健身記錄網站.\naccount:howard\npassword:9527',
                        actions=[
                            URIAction(label='momofit',
                                      uri='https://momofit.herokuapp.com/')
                        ])
                ]))
            line_bot_api.reply_message(event.reply_token,
                                       [content_message, works_message])
        elif message == '尋找附近餐廳':
            confirm_template_message = TemplateSendMessage(
                alt_text='Buttons template',
                template=ButtonsTemplate(
                    thumbnail_image_url='https://i.imgur.com/Y1DWfaU.jpg',
                    title='【尋找附近餐廳】',
                    text='透過 Yelp 尋找出你附近的推薦餐廳,並且可以透過連結到 Yelp 網站上觀看評論以及更多資訊哦!',
                    actions=[
                        URITemplateAction(label="傳送我現在的位置",
                                          uri="line://nv/location")
                    ]))
            line_bot_api.reply_message(event.reply_token,
                                       confirm_template_message)
        else:
            if user_is_playing_game:
                if message.startswith('$'):
                    number_list = list(message)

                    if len(number_list) != 5 or len(set(number_list)) != 5:
                        content = '請輸入四位不同的數字哦!'
                        res_message = TextSendMessage(text=content)
                        line_bot_api.reply_message(event.reply_token,
                                                   res_message)
                    else:
                        res = game.check_number(user_id, number_list[1],
                                                number_list[2], number_list[3],
                                                number_list[4])
                        res_message = TextSendMessage(text=res)
                        line_bot_api.reply_message(event.reply_token,
                                                   res_message)
                elif message == '結束遊戲':
                    game.finish_game(user_id)
                    content = '遊戲結束囉~'
                    res_message = TextSendMessage(text=content)
                    line_bot_api.reply_message(event.reply_token, res_message)
                elif message == '我投降':
                    content = game.give_up_game(user_id)
                    res_message = TextSendMessage(text=content)
                    line_bot_api.reply_message(event.reply_token, res_message)
                else:
                    content = '還在遊戲中哦!如果想結束遊戲請輸入「結束遊戲」~'
                    res_message = TextSendMessage(text=content)
                    line_bot_api.reply_message(event.reply_token, res_message)
            else:
                if message.startswith('@學習 '):
                    res = teach.learn_new_word(message)
                else:
                    result = teach.responding(message)
                    if result is None:
                        res = '還沒學會哦!'
                    else:
                        res = result
                res_message = TextSendMessage(text=res)
                line_bot_api.reply_message(event.reply_token, res_message)
    except Exception as e:
        res_message = TextSendMessage(text=str(e))
        line_bot_api.reply_message(event.reply_token, res_message)
Esempio n. 22
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from tkinter import *
from game import start_game

if __name__ == "__main__":
    root = Tk()
    btn1 = Button(root,
                  text='Player first',
                  command=lambda: start_game(root, 0)).pack()
    btn2 = Button(root, text='AI first',
                  command=lambda: start_game(root, 1)).pack()
    root.wm_title("Mini AlphaGo")
    root.mainloop()
Esempio n. 23
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if imput_time_span == "highscore":
    time_span = -5
else:
    time_span = int(imput_time_span)
print("目標の平均到達階層は?(0.0~21.0):")
target_chance = float(input())

game_success = deque()
score_history = deque()
avg_history = deque()
if time_span > 0:
    for span in range(time_span):
        #自動プレイ
        for play in range(time_play):
            player.reset()
            game_success.append(game.start_game(player, director, True))
        #自動プレイでのクリア確率を計測し、結果を表示
        print("\n" + str(span + 1) + "回目の結果:")
        #chance=game_success/time_play
        #print("クリア確率:",chance)
        #learn_score=calc_score(chance,target_chance)
        print("到達:[" + ','.join(str(i)
                                for i in sorted(list(game_success))) + "]")
        avg = np.average(np.array(game_success))
        std = np.std(np.array(game_success))
        print("平均:" + str(avg) + " 標準偏差:" + str(std))
        learn_score = abs(target_chance - avg) * -1.0
        print("報酬:", learn_score, "\n")
        #学習
        director.learn(learn_score)
        score_history.append(learn_score)
Esempio n. 24
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import random
from players import *
from game import start_game

player_list = [RandomPlayer(), HonestPlayer(), DishonestPlayer()]

# Create players
user = Player()
opponent = random.choice(player_list)

# Initial configurations
rounds = 10

# Start game
start_game(user, opponent, rounds)
Esempio n. 25
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async def on_message(message):
    message_delete = message
    message_author = message.author
    message_author_id = message.author.id
    message_channel = message.channel
    message_content = message.content.lower()

    if message_content.startswith(bot_trigger + 'join'):
        game.join_player(message_author_id)
        await bot.send_message(
            message.channel, "<@%s> has joined the game." % message_author_id)

        print(message_author)

        print(game.players)
    if message_content.startswith(bot_trigger + 'leave'):
        game.leave_player(message_author_id)
        await bot.send_message(message.channel,
                               "<@%s> has left the game." % message_author_id)

        print(game.players)
    if message_content.startswith(bot_trigger + 'purge'):
        game.purge()
        await bot.send_message(message.channel, "All users purged!")

        print(game.players)

    if message_content.startswith(bot_trigger + 'startgame'):
        if game.is_live:
            await bot.send_message(message.channel, 'Game is still ongoing.')
        else:
            game.start_game()

            for player in game.players:
                await bot.send_message(discord.User(id=player.name),
                                       embed=embeded_message(
                                           player.role,
                                           game._game_data['locations'][
                                               game.location]['Location']))

            await bot.send_message(message.channel, "The game has started!")

            location_title = "Spyfall - Locations List"
            location_content = ''
            for i in game.loc_list:
                location_content += "**%s**\n" % i

            loc_embed = discord.Embed(title=location_title,
                                      description=location_content)

            locs = await bot.send_message(message.channel, embed=loc_embed)

            # Create a simple timer to time the game.
            time = await bot.send_message(message.channel,
                                          game.get_formatted_time())

            while game.is_live and game.tick():
                await bot.edit_message(time, game.get_formatted_time())
                await asyncio.sleep(1)

            # Loop exited, game has ended or has run out of time. End it and clear messages.
            await bot.delete_message(locs)
            await bot.delete_message(time)

            # If game is still live, it means the spy has not been revealed yet even though the time is up.
            # Players still have a last chance to vote who the spy is before ending the game.
            if game.is_live:
                await bot.send_message(
                    message.channel,
                    "Time's up! Vote who you think the spy is now.")

    if message_content.startswith(bot_trigger + 'players'):
        playing = 'Current Players:\n'
        for player in game.players:
            playing += "<@%s>" % player.name
            playing += ' '

        await bot.send_message(message.channel, playing)

    if message_content.startswith(bot_trigger + 'reveal'):
        reveal_title = 'Spyfall - Reveal'
        reveal_location = 'The Location Was --> %s\n' % (
            game._game_data['locations'][game.location]['Location'])

        reveal_players = ''
        for player in game.players:
            reveal_players += '<@%s> --> %s\n' % (player.name, player.role)

        reveal_content = reveal_location + reveal_players

        reveal_embed = discord.Embed(title=reveal_title,
                                     description=reveal_content)

        await bot.send_message(message.channel, embed=reveal_embed)
        game.end_game()

    if message_content.startswith(bot_trigger + 'settings'):
        command = message_content.split()
        setting = command[1]
        value = command[2]

        if setting == 'time':
            try:
                game.set_time(int(value))
                await bot.send_message(
                    message.channel,
                    'Game time set to {} seconds.'.format(game.round_time))
            except ValueError:
                # Show error message if an invalid integer was entered for time.
                await bot.send_message(
                    message.channel,
                    'Invalid value specified for "{}".'.format(setting))
        else:
            await bot.send_message(message.channel,
                                   'Invalid settings command.')
Esempio n. 26
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import create_hero
import game

if __name__ == "__main__":
    heroes, name_file = game.start_game()
    while True:
        game.menu(heroes, name_file)
        states[batch_ind, :, :, :] = s0
        predictions[batch_ind, :] = pred
        loss = -1
    else:
        loss = deepQ.train_step(states, predictions)
        loss_graph.append(loss)
        batch_ind = 0'''

    status = game.status(reward)
    status = status + " eps: " + str(policy.eps)[0:4]

    if loss != -1:
        status = status + " Loss: " + str(loss)
    if finish:
        status = status + " Game Over!"
        game.start_game(initial_state)

    print("Iter: #" + str(iter) + " " + status)
    #if iter % int(num_of_iters / 15) == 0:
    #plt.figure()
    #plt.imshow(Q_table[:,relevant_states])

# Show results
print("End of Training: {:.2f} secs".format(time.time() - start_time))
plt.figure()
plt.plot(game.actions_per_game)
plt.title("Number of turns per game")
#plt.figure()
#plt.imshow(tabular_learning.Q_table)

game.start_game(initial_state)
Esempio n. 28
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from game import start_game

if __name__ == '__main__':
    start_game(True)
# app.mainloop()