def startGame(self, req):
        jsonResponse = {'response': 'startGame'}
        try:
            playerName = req['playerName']
            playerTeam = req['playerTeam']
            opponentTeam = req['opponentTeam']
            self.players = GameServer.createPlayers(playerName, playerTeam, opponentTeam)
            self.cardGame = CardGame(self.players)
            self.scores = ScoreKeeper(self.players)

            jsonResponse['resultCode'] = 'SUCCESS'

            #self.cardGame.decideOrder()
            # override to set humanplayer as first
            self.cardGame.startingPlayerIndex = 0
            self.cardGame.setPlayingOrder()

            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({'index': i, 'name': player.name,
                                    'id': player.id, 'team': player.team,
                                    'isHuman': isinstance(player,
                                                          HumanPlayer)})
                i = i + 1

            jsonResponse['players'] = playersList
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['gameId'] = str(self.cardGame.id)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)
Esempio n. 2
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 def startGame(self, handler, req):
     nr = len(self.players)
     if nr == 4:
         message = {"response": "roomFull"}
         logging.debug("Room is full")
         handler.sendMessage(message)
     else:
         if nr % 2 == 0:
             teamName = "Team A"
         else:
             teamName = "Team B"
         # player = Player(nr, req['playerName'], teamName)
         # FIXME: uncomment the previous line, just debugging
         player = HumanPlayer(nr, nr, teamName)
         self.players.append(player)
         self.handlerQueue.append(handler)
         if len(self.players) == 4:
             logging.debug("Game started")
             self.cardGame = CardGame(self.players)
             self.scores = ScoreKeeper(self.players)
             self.cardGame.startingPlayerIndex = 0
             self.cardGame.setPlayingOrder()
             self.gameStarted = True
             self.cardGame.dealCards()
             self.cardGame.initCall()
         message = {"response": "joinedGame", "id": nr, "name": req["playerName"], "team": teamName}
         logging.debug("%s added to room", req["playerName"])
         handler.sendMessage(message)
Esempio n. 3
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    def testPickBestSuit(self):

        cards = []
        cards.append(Card('D',1))
        cards.append(Card('D',2))
        cards.append(Card('D',3))
        cards.append(Card('S',1))
        cards.append(Card('C',13))
        trump = CardGame.pickBestSuit(cards)
        print(trump) 
        self.assertEqual(trump, 'D', "trump is not D")
Esempio n. 4
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    def testPickBestSuit(self):

        cards = []
        cards.append(Card('D', 1))
        cards.append(Card('D', 2))
        cards.append(Card('D', 3))
        cards.append(Card('S', 1))
        cards.append(Card('C', 13))
        trump = CardGame.pickBestSuit(cards)
        print(trump)
        self.assertEqual(trump, 'D', "trump is not D")
Esempio n. 5
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    def startGame(self, req):
        jsonResponse = {'response': 'startGame'}
        try:
            playerName = req['playerName']
            playerTeam = req['playerTeam']
            opponentTeam = req['opponentTeam']
            self.players = GameServer.createPlayers(playerName, playerTeam,
                                                    opponentTeam)
            self.cardGame = CardGame(self.players)
            self.scores = ScoreKeeper(self.players)

            jsonResponse['resultCode'] = 'SUCCESS'

            #self.cardGame.decideOrder()
            # override to set humanplayer as first
            self.setHumanPlayerFirst()
            #self.cardGame.startingPlayerIndex = 0
            #self.cardGame.setPlayingOrder()

            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({
                    'index': i,
                    'name': player.name,
                    'id': player.id,
                    'team': player.team,
                    'isHuman': isinstance(player, HumanPlayer)
                })
                i = i + 1

            jsonResponse['players'] = playersList
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['gameId'] = str(self.cardGame.id)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)
Esempio n. 6
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    player1_defeat = loser1 * 100 / (loser0 + loser1) if loser0 + loser1 > 0 else 0
    player2_defeat = loser0 * 100 / (loser0 + loser1) if loser0 + loser1 > 0 else 0

    print("Average moves:", avg_moves,
          ", Player1 lost", player1_defeat,
          "%, Player 0 lost", player2_defeat, "%")


def run_rounds(game):
    set_logging(False)
    stats = []
    for i in range(0, 1000):
        stats.append(game.round())
    print_stats(stats)


def debug_round(game):
    set_logging(True)
    stats = []
    for i in range(0, 1):
        stats.append(game.round())
    print_stats(stats)
    set_logging(False)


player1 = SimplePlayer("Player 1")
player2 = SimplePlayer("Player2")
g = CardGame([player1, player2])
# run_rounds(g)
debug_round(g)
Esempio n. 7
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class GameServer:
    def __init__(self):
        self.players = []
        self.writer = None
        self.cardGame = None
        self.scores = None
        self.hand = None

    def setWriter(self, writer):
        self.writer = writer

    @staticmethod
    def createPlayers(playerName="John Doe", team1Name="Team Suriname", team2Name="Team Nederland"):
        p1 = HumanPlayer(1, playerName, team1Name)
        p2 = Player(2, "Bob Marley", team1Name)
        p3 = Player(3, "Tupac Shakur", team2Name)
        p4 = Player(4, "Jimi Hendrix", team2Name)
        return [p1, p3, p2, p4]

    def setHumanPlayerFirst(self):
        self.cardGame.startingPlayerIndex = 0
        self.cardGame.setPlayingOrder()

    def isHumanPlayerFirst(self):
        return self.cardGame.startingPlayerIndex == 0

    def startGame(self, req):
        jsonResponse = {'response': 'startGame'}
        try:
            playerName = req['playerName']
            playerTeam = req['playerTeam']
            opponentTeam = req['opponentTeam']
            self.players = GameServer.createPlayers(playerName, playerTeam, opponentTeam)
            self.cardGame = CardGame(self.players)
            self.scores = ScoreKeeper(self.players)

            jsonResponse['resultCode'] = 'SUCCESS'

            #self.cardGame.decideOrder()
            # override to set humanplayer as first
            self.setHumanPlayerFirst()
            #self.cardGame.startingPlayerIndex = 0
            #self.cardGame.setPlayingOrder()

            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({'index': i, 'name': player.name,
                                    'id': player.id, 'team': player.team,
                                    'isHuman': isinstance(player,
                                                          HumanPlayer)})
                i = i + 1

            jsonResponse['players'] = playersList
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['gameId'] = str(self.cardGame.id)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    def nextGame(self, req):
        jsonResponse = {'response': 'nextGame'}
        try:
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['resultCode'] = 'SUCCESS'

            self.cardGame.clearGame()
            self.scores.clearTeamScores()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    def dealFirstCards(self, request):
        response = {'response': 'dealFirstCards'}
        try:
            self.cardGame.dealFirstCards()
            player = self.cardGame.getPlayerById(request['playerId'])
            firstCards = player.getCards()
            logging.debug("Total nr of cards: %s", len(firstCards))

            response['cards'] = [{'rank': card.rank, 'suit': card.suit}
                           for card in firstCards]

            if not self.isHumanPlayerFirst():
              logging.debug("Deciding trump for first player")
              trumpSuit = self.cardGame.decideTrump()
              self.cardGame.chooseTrump(trumpSuit)
            else:
              logging.debug("Human player first, no need to decide trump")

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(response)

    def chooseTrump(self, request):
        response = {'response': 'allCards'}
        try:
            trumpSuit = None
            if 'suit' in request:
              trumpSuit = request['suit']
              self.cardGame.chooseTrump(trumpSuit)
            else:
              trumpSuit = self.cardGame.getTrumpSuit()

            self.cardGame.dealCards()

            player = self.cardGame.getPlayerById(request['playerId'])
            allCards = player.getCards()
            logging.debug("Total nr of cards: %s", len(allCards))
            response['cards'] = [{'rank': card.rank, 'suit': card.suit}
                               for card in allCards]
            response['trumpSuit'] = trumpSuit

            self.writer.sendMessage(response)

        except Exception as ex:
            self.writer.sendError(ex)
            raise


    def askPlayers(self):
        jsonResponse = {'response': 'handPlayed'}
        trumpSuit = self.cardGame.trumpSuit

        while not self.hand.isComplete():
            player = self.cardGame.getNextPlayer(self.hand.getStep())

            logging.debug("Asking player %s for move", player.name)

            # asynchronous via websocket
            if isinstance(player, HumanPlayer):
                message = {}
                message['response'] = 'askMove'
                message['hand'] = self.hand
                self.writer.sendMessage(message)
                break
            else:
                card = player.getNextMove(self.hand, trumpSuit)
                self.hand.addPlayerMove(PlayerMove(player, card))
                logging.debug("%s played %s", player.name, card)

        if self.hand.isComplete():
            winningMove = self.hand.decideWinner(trumpSuit)
            winningPlayer = winningMove.getPlayer()

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            jsonResponse['hand'] = self.hand
            jsonResponse['winningCard'] = winningMove.card
            jsonResponse['winningPlayerId'] = winningPlayer.id
            jsonResponse['scores'] = scores
            self.writer.sendMessage(jsonResponse)

    def makeMove(self, req):
        try:
            player = self.cardGame.getPlayerById(req['playerId'])
            playedCard = Card(req['suit'], req['rank'])

            playerMove = PlayerMove(player, playedCard)
            validMove = self.hand.validatePlayerMove(playerMove, self.cardGame.trumpSuit)
            if not validMove:
                response = {'response': 'invalidMove', 'playerId': req['playerId']}
                self.writer.sendMessage(response)
            else:
                self.hand.addPlayerMove(playerMove)
                player.removeCard(playedCard)
                self.askPlayers()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

    def isReady(self, req):
        try:
            if self.scores.isGameDecided():
                scores = self.scores.getScores()
                winningTeam = self.scores.getWinningTeam()
                self.cardGame.processWin(winningTeam)
                response = {'response': 'gameDecided', 'scores': scores,
                            'winningTeam': winningTeam}
                self.writer.sendMessage(response)
            else:
                self.hand = HandInfo()
                self.askPlayers()

        except Exception as ex:
            self.writer.sendError(ex)
            raise
Esempio n. 8
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class GameServer:
    def __init__(self):
        self.players = []
        self.writer = None
        self.cardGame = None
        self.scores = None
        self.hand = None
        self.handlerQueue = []
        self.readyQueue = []
        self.gameStarted = False

    @staticmethod
    def getSuitForNumber(num):
        suits = ["CLUBS", "DIAMONDS", "HEARTS", "SPADES", "NOTRUMP"]
        return suits[num]

    def addWriter(self, writer):
        self.writers.append(writer)

    def startGame(self, handler, req):
        nr = len(self.players)
        if nr == 4:
            message = {"response": "roomFull"}
            logging.debug("Room is full")
            handler.sendMessage(message)
        else:
            if nr % 2 == 0:
                teamName = "Team A"
            else:
                teamName = "Team B"
            # player = Player(nr, req['playerName'], teamName)
            # FIXME: uncomment the previous line, just debugging
            player = HumanPlayer(nr, nr, teamName)
            self.players.append(player)
            self.handlerQueue.append(handler)
            if len(self.players) == 4:
                logging.debug("Game started")
                self.cardGame = CardGame(self.players)
                self.scores = ScoreKeeper(self.players)
                self.cardGame.startingPlayerIndex = 0
                self.cardGame.setPlayingOrder()
                self.gameStarted = True
                self.cardGame.dealCards()
                self.cardGame.initCall()
            message = {"response": "joinedGame", "id": nr, "name": req["playerName"], "team": teamName}
            logging.debug("%s added to room", req["playerName"])
            handler.sendMessage(message)

    def getGameInfo(self, handler, req):
        if self.gameStarted:
            message = {"response": "gameInfo"}
            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({"index": i, "name": player.name, "id": player.id, "team": player.team})
                i = i + 1

            message["players"] = playersList
            message["playingOrder"] = self.cardGame.getOrder()
            message["gameId"] = str(self.cardGame.id)

            self.broadcast(message)

    def dealCards(self, handler, request):
        response = {"response": "dealCards"}
        try:
            player = self.cardGame.getPlayerById(request["playerId"])
            cards = player.getCards()
            logging.debug("Total nr of cards: %s", len(cards))

            response["cards"] = [{"rank": card.rank, "suit": card.suit} for card in cards]
            handler.sendMessage(response)
        except Exception as ex:
            # self.writer.sendError(ex)
            raise

    def readyForCall(self, handler, request):
        if self.cardGame.callWon:
            response = {"response": "callWon"}
            response["callNumber"] = self.cardGame.highestCall[0]
            response["callSuit"] = self.cardGame.highestCall[1]
            response["playerId"] = self.cardGame.highestCaller.id
            partner = self.cardGame.getPlayerById((self.cardGame.highestCaller.id + 2) % 4)
            response["partnerPlayerId"] = partner.id
            response["partnerCards"] = partner.getCards()
            handler.sendMessage(response)
        else:
            player = self.cardGame.getPlayerById(self.cardGame.callTurn)
            response = {
                "playerId": player.id,
                "response": "askCall",
                "minCallNumber": self.cardGame.minCall[0],
                "minCallSuit": self.cardGame.minCall[1],
            }
            if self.cardGame.redouble:
                response["canDouble"] = "false"
                response["canRedouble"] = "false"
            elif self.cardGame.double:
                response["canDouble"] = "false"
                response["canRedouble"] = "true"
            elif self.cardGame.highestCall == [0, 0]:
                response["canDouble"] = "false"
                response["canRedouble"] = "false"
            else:
                response["canDouble"] = "true"
                response["canRedouble"] = "false"
            handler.sendMessage(response)

    def makeCall(self, handler, request):
        response = {"response": "callMade"}
        player = self.cardGame.getPlayerById(request["playerId"])
        if player == self.cardGame.players[self.cardGame.callTurn]:
            response["id"] = player.id
            callNumber = int(request["callNumber"])
            callSuit = int(request["callSuit"])
            # if passed
            if callNumber == 8:
                self.cardGame.numberOfPasses += 1
                response["callNumber"] = "pass"
                response["callSuit"] = 0
                if self.cardGame.numberOfPasses == 3:
                    self.cardGame.callWon = True
                    trumpSuit = self.getSuitForNumber(self.cardGame.highestCall[1])
                    self.cardGame.chooseTrump(trumpSuit)
                    self.hand = HandInfo()
                    playerToStart = self.cardGame.getPlayerById((self.cardGame.highestCaller.id + 1) % 4)
                    self.cardGame.changePlayingOrder(playerToStart)
                self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
            # if double
            elif callNumber == 9:
                if self.cardGame.highestCall != [0, 0] and self.cardGame.double == False:
                    self.cardGame.numberOfPasses = 0
                    response["callNumber"] = "double"
                    response["callSuit"] = 0
                    self.cardGame.double = True
                    self.cardGame.doubleCaller = player
                    self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
                else:
                    return
            # if re-double
            elif callNumber == 10:
                if self.cardGame.double:
                    self.cardGame.numberOfPasses = 0
                    response["callNumber"] = "redouble"
                    response["callSuit"] = 0
                    self.cardGame.double = False
                    self.cardGame.redouble = True
                    self.cardGame.doubleCaller = player
                    self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
                else:
                    return
            # if not passed
            elif callNumber > self.cardGame.highestCall[0] or (
                callNumber == self.cardGame.highestCall[0] and callSuit >= self.cardGame.highestCall[1]
            ):
                if callNumber < 8 and callSuit < 5:
                    self.cardGame.numberOfPasses = 0
                    self.cardGame.double = False
                    self.cardGame.redouble = False
                    response["callNumber"] = request["callNumber"]
                    response["callSuit"] = request["callSuit"]
                    self.cardGame.highestCall = [callNumber, callSuit]
                    self.cardGame.highestCaller = player
                    if callSuit == 4:
                        self.cardGame.minCall[0] = callNumber + 1
                        self.cardGame.minCall[1] = 0
                    else:
                        self.cardGame.minCall[0] = callNumber
                        self.cardGame.minCall[1] = callSuit + 1
                    self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
                else:
                    return
            else:
                return
            self.broadcast(response)

    def nextGame(self, req):
        jsonResponse = {"response": "nextGame"}
        try:
            jsonResponse["resultCode"] = "SUCCESS"

            self.cardGame.clearGame()
            self.scores.clearTeamScores()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    def chooseTrump(self, handler, request):
        response = {"response": "trumpChosen"}
        if self.cardGame.getPlayerById(request["playerId"]) != self.cardGame.highestCaller:
            return
        try:
            trumpSuit = request["suit"]
            self.cardGame.chooseTrump(trumpSuit)
            self.cardGame.dealCards()
            self.hand = HandInfo()
            self.broadcast(response)
        except Exception as ex:
            raise

    def askPlayers(self, handler):
        jsonResponse = {"response": "handPlayed"}
        trumpSuit = self.cardGame.trumpSuit

        while not self.hand.isComplete():
            player = self.cardGame.getNextPlayer(self.hand.getStep())

            logging.debug("Asking player %s for move", player.name)

            # asynchronous via websocket
            if isinstance(player, HumanPlayer):
                message = {}
                message["response"] = "askMove"
                message["hand"] = self.hand
                handler.sendMessage(message)
                break
            else:
                card = player.getNextMove(self.hand, trumpSuit)
                self.hand.addPlayerMove(PlayerMove(player, card))
                logging.debug("%s played %s", player.name, card)

        if self.hand.isComplete():
            winningMove = self.hand.decideWinner(trumpSuit)
            pointsWon = self.hand.getHandPoints()
            winningPlayer = winningMove.getPlayer()
            self.readyQueue = []

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer, pointsWon)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            jsonResponse["hand"] = self.hand
            jsonResponse["winningCard"] = winningMove.card
            jsonResponse["winningPlayerId"] = winningPlayer.id
            jsonResponse["scores"] = scores
            self.writer.sendMessage(jsonResponse)

    def isReady(self, handler, request):
        if self.hand.isComplete() == False:
            player = self.cardGame.getNextPlayer(self.hand.getStep())
            if player.id == request["playerId"]:
                message = {}
                message["response"] = "askMove"
                handler.sendMessage(message)
        else:
            winningMove = self.hand.decideWinner(self.cardGame.trumpSuit)
            # pointsWon = self.hand.getHandPoints()
            winningPlayer = winningMove.getPlayer()
            self.hand = HandInfo()

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer, 1)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            message = {"response": "handPlayed"}
            message["winningCard"] = winningMove.card
            message["winningPlayerId"] = winningPlayer.id
            message["scores"] = scores
            self.broadcast(message)

    def makeMove(self, handler, req):
        try:
            player = self.cardGame.getPlayerById(req["playerId"])
            playedCard = Card(req["suit"], req["rank"])

            playerMove = PlayerMove(player, playedCard)
            validMove = self.hand.validatePlayerMove(playerMove, self.cardGame.trumpSuit)
            if not validMove:
                response = {"response": "invalidMove", "playerId": req["playerId"]}
                handler.sendMessage(response)
            else:
                self.hand.addPlayerMove(playerMove)
                player.removeCard(playedCard)
                message = {}
                message["response"] = "moveMade"
                message["hand"] = self.hand
                message["id"] = player.id
                self.broadcast(message)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

    def broadcast(self, message):
        for handler in self.handlerQueue:
            handler.sendMessage(message)
Esempio n. 9
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class GameServer:
    def __init__(self):
        self.players = []
        self.writer = None
        self.cardGame = None
        self.scores = None
        self.hand = None

    def setWriter(self, writer):
        self.writer = writer

    @staticmethod
    def createPlayers(playerName="John Doe",
                      team1Name="Team Suriname",
                      team2Name="Team Nederland"):
        p1 = HumanPlayer(1, playerName, team1Name)
        p2 = Player(2, "Bob Marley", team1Name)
        p3 = Player(3, "Tupac Shakur", team2Name)
        p4 = Player(4, "Jimi Hendrix", team2Name)
        return [p1, p3, p2, p4]

    def setHumanPlayerFirst(self):
        self.cardGame.startingPlayerIndex = 0
        self.cardGame.setPlayingOrder()

    def isHumanPlayerFirst(self):
        return self.cardGame.startingPlayerIndex == 0

    def startGame(self, req):
        jsonResponse = {'response': 'startGame'}
        try:
            playerName = req['playerName']
            playerTeam = req['playerTeam']
            opponentTeam = req['opponentTeam']
            self.players = GameServer.createPlayers(playerName, playerTeam,
                                                    opponentTeam)
            self.cardGame = CardGame(self.players)
            self.scores = ScoreKeeper(self.players)

            jsonResponse['resultCode'] = 'SUCCESS'

            #self.cardGame.decideOrder()
            # override to set humanplayer as first
            self.setHumanPlayerFirst()
            #self.cardGame.startingPlayerIndex = 0
            #self.cardGame.setPlayingOrder()

            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({
                    'index': i,
                    'name': player.name,
                    'id': player.id,
                    'team': player.team,
                    'isHuman': isinstance(player, HumanPlayer)
                })
                i = i + 1

            jsonResponse['players'] = playersList
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['gameId'] = str(self.cardGame.id)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    def nextGame(self, req):
        jsonResponse = {'response': 'nextGame'}
        try:
            jsonResponse['playingOrder'] = self.cardGame.getOrder()
            jsonResponse['resultCode'] = 'SUCCESS'

            self.cardGame.clearGame()
            self.scores.clearTeamScores()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    def dealFirstCards(self, request):
        response = {'response': 'dealFirstCards'}
        try:
            self.cardGame.dealFirstCards()
            player = self.cardGame.getPlayerById(request['playerId'])
            firstCards = player.getCards()
            logging.debug("Total nr of cards: %s", len(firstCards))

            response['cards'] = [{
                'rank': card.rank,
                'suit': card.suit
            } for card in firstCards]

            if not self.isHumanPlayerFirst():
                logging.debug("Deciding trump for first player")
                trumpSuit = self.cardGame.decideTrump()
                self.cardGame.chooseTrump(trumpSuit)
            else:
                logging.debug("Human player first, no need to decide trump")

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(response)

    def chooseTrump(self, request):
        response = {'response': 'allCards'}
        try:
            trumpSuit = None
            if 'suit' in request:
                trumpSuit = request['suit']
                self.cardGame.chooseTrump(trumpSuit)
            else:
                trumpSuit = self.cardGame.getTrumpSuit()

            self.cardGame.dealCards()

            player = self.cardGame.getPlayerById(request['playerId'])
            allCards = player.getCards()
            logging.debug("Total nr of cards: %s", len(allCards))
            response['cards'] = [{
                'rank': card.rank,
                'suit': card.suit
            } for card in allCards]
            response['trumpSuit'] = trumpSuit

            self.writer.sendMessage(response)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

    def askPlayers(self):
        jsonResponse = {'response': 'handPlayed'}
        trumpSuit = self.cardGame.trumpSuit

        while not self.hand.isComplete():
            player = self.cardGame.getNextPlayer(self.hand.getStep())

            logging.debug("Asking player %s for move", player.name)

            # asynchronous via websocket
            if isinstance(player, HumanPlayer):
                message = {}
                message['response'] = 'askMove'
                message['hand'] = self.hand
                self.writer.sendMessage(message)
                break
            else:
                card = player.getNextMove(self.hand, trumpSuit)
                self.hand.addPlayerMove(PlayerMove(player, card))
                logging.debug("%s played %s", player.name, card)

        if self.hand.isComplete():
            winningMove = self.hand.decideWinner(trumpSuit)
            winningPlayer = winningMove.getPlayer()

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            jsonResponse['hand'] = self.hand
            jsonResponse['winningCard'] = winningMove.card
            jsonResponse['winningPlayerId'] = winningPlayer.id
            jsonResponse['scores'] = scores
            self.writer.sendMessage(jsonResponse)

    def makeMove(self, req):
        try:
            player = self.cardGame.getPlayerById(req['playerId'])
            playedCard = Card(req['suit'], req['rank'])

            playerMove = PlayerMove(player, playedCard)
            validMove = self.hand.validatePlayerMove(playerMove,
                                                     self.cardGame.trumpSuit)
            if not validMove:
                response = {
                    'response': 'invalidMove',
                    'playerId': req['playerId']
                }
                self.writer.sendMessage(response)
            else:
                self.hand.addPlayerMove(playerMove)
                player.removeCard(playedCard)
                self.askPlayers()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

    def isReady(self, req):
        try:
            if self.scores.isGameDecided():
                scores = self.scores.getScores()
                winningTeam = self.scores.getWinningTeam()
                self.cardGame.processWin(winningTeam)
                response = {
                    'response': 'gameDecided',
                    'scores': scores,
                    'winningTeam': winningTeam
                }
                self.writer.sendMessage(response)
            else:
                self.hand = HandInfo()
                self.askPlayers()

        except Exception as ex:
            self.writer.sendError(ex)
            raise
Esempio n. 10
0
class GameServer:
    def __init__(self):
        self.players = []
        self.writer = None
        self.cardGame = None
        self.scores = None
        self.hand = None
        self.handlerQueue = []
        self.readyQueue = []
        self.gameStarted = False

    def addWriter(self, writer):
        self.writers.append(writer)

    def startGame(self, handler, req):
        nr = len(self.players)
        if nr == 4:
            message = {'response': 'roomFull'}
            logging.debug("Room is full")
            handler.sendMessage(message)
        else:
            if nr % 2 == 0:
                teamName = "Team A"
            else:
                teamName = "Team B"
            #player = Player(nr, req['playerName'], teamName)
            #FIXME: uncomment the previous line, just debugging
            player = HumanPlayer(nr, nr, teamName)
            self.players.append(player)
            self.handlerQueue.append(handler)
            if len(self.players) == 4:
                self.cardGame = CardGame(self.players)
                self.scores = ScoreKeeper(self.players)
                self.cardGame.startingPlayerIndex = 0
                self.cardGame.setPlayingOrder()
                self.gameStarted = True
                self.cardGame.dealFirstCards()
                self.cardGame.initCall()
            message = {'response': 'joinedGame', 'id': nr, 'name' : req['playerName'], 'team': teamName}
            logging.debug("%s added to room", req['playerName'])
            handler.sendMessage(message)

    def getGameInfo(self, handler, req):
        if self.gameStarted:
            message = {'response': 'gameInfo'}
            playersList = []
            i = 0
            for player in self.cardGame.getPlayers():
                playersList.append({'index': i, 'name': player.name,
                                    'id': player.id, 'team': player.team})
                i = i + 1

            message['players'] = playersList
            message['playingOrder'] = self.cardGame.getOrder()
            message['gameId'] = str(self.cardGame.id)

            self.broadcast(message)

    def dealFirstCards(self, handler, request):
        response = {'response': 'dealFirstCards'}
        try:
            player = self.cardGame.getPlayerById(request['playerId'])
            firstCards = player.getCards()
            logging.debug("Total nr of cards: %s", len(firstCards))

            response['cards'] = [{'rank': card.rank, 'suit': card.suit}
                           for card in firstCards]
        except Exception as ex:
            self.writer.sendError(ex)
            raise

        handler.sendMessage(response)

    def readyForCall(self, handler, request):
        if self.cardGame.callWon:
            response = {'response': 'callWon'}
            response['call'] = self.cardGame.highestCall
            response['playerId'] = self.cardGame.highestCaller.id
            handler.sendMessage(response)
        else:
            player = self.cardGame.getPlayerById(request['playerId'])
            if player == self.cardGame.players[self.cardGame.callTurn]:
                response = {'response': 'askCall', 'minCall': self.cardGame.minCall}
                handler.sendMessage(response)

    def makeCall(self, handler, request):
        response = {'response': 'callMade'}
        player = self.cardGame.getPlayerById(request['playerId'])
        if player == self.cardGame.players[self.cardGame.callTurn]:
            response['id'] = player.id
            callValue = int(request['call'])
            # if passed
            if callValue == 0:
                self.cardGame.numberOfPasses += 1
                response['call'] = 'pass'
                if self.cardGame.firstCall == True:
                    self.cardGame.callTurn = (self.cardGame.stayTurn + 1) % 4
                    self.cardGame.stayTurn = self.cardGame.callTurn
                else:
                    if self.cardGame.callStatus == 'stay':
                        self.cardGame.callTurn = (self.cardGame.stayTurn + 1) % 4
                        self.cardGame.minCall += 1
                        self.cardGame.callStatus = 'challenge'
                    elif self.cardGame.callStatus == 'challenge':
                        self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
            # if not passed
            elif callValue >= self.cardGame.minCall:
                response['call'] = request['call']
                self.cardGame.highestCall = callValue
                self.cardGame.highestCaller = player
                # first call
                if self.cardGame.firstCall == True:
                    self.cardGame.minCall = callValue + 1
                    self.cardGame.stayTurn = self.cardGame.callTurn
                    self.cardGame.callTurn = (self.cardGame.callTurn + 1) % 4
                    self.cardGame.firstCall = False
                    self.cardGame.callStatus = 'challenge'
                else:
                    if self.cardGame.callStatus == 'stay':
                        self.cardGame.minCall = callValue + 1
                        self.cardGame.callTurn, self.cardGame.stayTurn = self.cardGame.stayTurn, self.cardGame.callTurn
                        self.cardGame.callStatus = 'challenge'
                    elif self.cardGame.callStatus == 'challenge':
                        self.cardGame.minCall = callValue
                        self.cardGame.callTurn, self.cardGame.stayTurn = self.cardGame.stayTurn, self.cardGame.callTurn
                        self.cardGame.callStatus = 'stay'
            if self.cardGame.callTurn == 0 and self.cardGame.callStatus == 'challenge':
                self.cardGame.callWon = True
            self.broadcast(response)

    def nextGame(self, req):
        jsonResponse = {'response': 'nextGame'}
        try:
            jsonResponse['resultCode'] = 'SUCCESS'

            self.cardGame.clearGame()
            self.scores.clearTeamScores()

        except Exception as ex:
            self.writer.sendError(ex)
            raise

        self.writer.sendMessage(jsonResponse)

    

    def chooseTrump(self, handler, request):
        response = {'response': 'trumpChosen'}
        if self.cardGame.getPlayerById(request['playerId']) != self.cardGame.highestCaller:
            return
        try:
            trumpSuit = request['suit']
            self.cardGame.chooseTrump(trumpSuit)
            self.cardGame.dealCards()
            self.hand = HandInfo()
            self.broadcast(response)
        except Exception as ex:
            raise

    def dealAllCards(self, handler, request):
        response = {'response': 'allCards'}
        player = self.cardGame.getPlayerById(request['playerId'])
        allCards = player.getCards()
        logging.debug("Total nr of cards: %s", len(allCards))
        response['cards'] = [{'rank': card.rank, 'suit': card.suit}
                            for card in allCards]
        handler.sendMessage(response)

    def askPlayers(self, handler):
        jsonResponse = {'response': 'handPlayed'}
        trumpSuit = self.cardGame.trumpSuit

        while not self.hand.isComplete():
            player = self.cardGame.getNextPlayer(self.hand.getStep())

            logging.debug("Asking player %s for move", player.name)

            # asynchronous via websocket
            if isinstance(player, HumanPlayer):
                message = {}
                message['response'] = 'askMove'
                message['hand'] = self.hand
                handler.sendMessage(message)
                break
            else:
                card = player.getNextMove(self.hand, trumpSuit)
                self.hand.addPlayerMove(PlayerMove(player, card))
                logging.debug("%s played %s", player.name, card)

        if self.hand.isComplete():
            winningMove = self.hand.decideWinner(trumpSuit)
            pointsWon = self.hand.getHandPoints()
            winningPlayer = winningMove.getPlayer()
            self.readyQueue = []

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer, pointsWon)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            jsonResponse['hand'] = self.hand
            jsonResponse['winningCard'] = winningMove.card
            jsonResponse['winningPlayerId'] = winningPlayer.id
            jsonResponse['scores'] = scores
            self.writer.sendMessage(jsonResponse)

    def isReady(self, handler, request):
        if self.hand.isComplete() == False:
            player = self.cardGame.getNextPlayer(self.hand.getStep())
            if player.id == request['playerId']:
                message = {}
                message['response'] = 'askMove'
                handler.sendMessage(message)
        else:
            winningMove = self.hand.decideWinner(self.cardGame.trumpSuit)
            pointsWon = self.hand.getHandPoints()
            winningPlayer = winningMove.getPlayer()
            self.hand = HandInfo()

            logging.debug("Winner is %s\n", winningPlayer)

            self.scores.registerWin(winningPlayer, pointsWon)
            scores = self.scores.getScores()

            self.cardGame.changePlayingOrder(winningPlayer)

            message = {'response' : 'handPlayed'}
            message['winningCard'] = winningMove.card
            message['winningPlayerId'] = winningPlayer.id
            message['scores'] = scores
            self.broadcast(message)

    def makeMove(self, handler, req):
        try:
            player = self.cardGame.getPlayerById(req['playerId'])
            playedCard = Card(req['suit'], req['rank'])

            playerMove = PlayerMove(player, playedCard)
            validMove = self.hand.validatePlayerMove(playerMove, self.cardGame.trumpSuit)
            if not validMove:
                response = {'response': 'invalidMove', 'playerId': req['playerId']}
                handler.sendMessage(response)
            else:
                self.hand.addPlayerMove(playerMove)
                player.removeCard(playedCard)
                message = {}
                message['response'] = 'moveMade'
                message['hand'] = self.hand
                message['id'] = player.id
                self.broadcast(message)

        except Exception as ex:
            self.writer.sendError(ex)
            raise

    def isReady_old(self, handler, req):
        self.readyQueue.append(handler)
        if len(self.readyQueue) >= 4:
            self.isReady_all()

    def broadcast(self, message):
        for handler in self.handlerQueue:
            handler.sendMessage(message)

    def isReady_all(self):
        try:
            if self.scores.isGameDecided():
                scores = self.scores.getScores()
                winningTeam = self.scores.getWinningTeam()
                self.cardGame.processWin(winningTeam)
                response = {'response': 'gameDecided', 'scores': scores,
                            'winningTeam': winningTeam}
                self.broadcast(response)
            else:
                self.hand = HandInfo()

        except Exception as ex:
            #self.writer.sendError(ex)
            raise
import numpy as np
#import xrange

from game import CardGame, Deck, Player
from mc import MonteCarloLearning

CARDS_IN_DECK = {0.25: 16, 0.50: 28, 0.75: 16}
NUM_PLAYERS = 2
HAND_SIZE = 5
ACTIONS = ['small_spoil', 'median', 'large_max']

NUM_GAMES_TO_PLAY = 2000000

deck = Deck(CARDS_IN_DECK)
card_game = CardGame(deck, NUM_PLAYERS, ACTIONS, HAND_SIZE)


def play_action(card_showing, player):
    if card_showing == 0:  # player goes first
        if player.next_action == ACTIONS.index('small_spoil'):
            card_value = player.play_card(0)
        elif player.next_action == ACTIONS.index('large_max'):
            card_value = player.play_card(-1)
        else:
            card_value = player.play_card(card_game.hand_size // 2)
    else:  # opponent went first, player's turn
        if player.next_action == ACTIONS.index('small_spoil'):
            for c, card in enumerate(player.hand):
                if card + card_showing > 1.0:  # can spoil, play this card
                    card_value = player.play_card(c)