Esempio n. 1
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 def start_pve_game(self, player1, player2):
     game = Connect4(player1,
                     player2,
                     data_collection=False,
                     print_boards=True)
     winner, data = game.start()
     print(f"The winner was Player {winner}!")
Esempio n. 2
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    def start_self_play(self, player1, player2, rounds=1000, to_plot=True):
        # no checkpoint usage or advancing generations
        self_play_winners = {1: 0, -1: 0, "DRAW": 0}

        now = time.time()
        for i in range(rounds):
            game = Connect4(player1,
                            player2,
                            data_collection=True,
                            print_boards=False,
                            plot=to_plot)
            winner, data = game.start()
            self.buffer.extend(data)
            self_play_winners[winner] += 1
            if (i + 1) % 1 == 0:
                try:
                    self.train_from_data(player1)
                    self.train_from_data(player2)
                except ValueError as e:
                    print(e)

        later = time.time()
        total = later - now
        print(f"Player being trained: Player 1")
        print(f"Games won by Player 1: {self_play_winners[1]}!")
        print(f"Games won by Player -1: {self_play_winners[-1]}!")
        print(f"Draws: {self_play_winners['DRAW']}!")
        print(f"Time during {rounds} matches: {total:.2f}s")
Esempio n. 3
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    def start_arena_play(self, player1, player2, rounds=1000):
        # automatic movement to next generation
        self_play_winners = {1: 0, -1: 0, "DRAW": 0}
        now = time.time()
        for i in range(rounds):
            game = Connect4(player1,
                            player2,
                            data_collection=True,
                            print_boards=False,
                            verbose=False)
            winner, data = game.start()
            self.buffer.extend(data)
            self_play_winners[winner] += 1
            if (i + 1) % 100 == 0:
                self.train_from_data(player1)
                print("Training done")
        if (self_play_winners[1] / rounds) > 0.5:
            print("Moving to next generation")
            player1.save_checkpoint()

        later = time.time()
        total = later - now
        print(f"Player being trained: Player 1")
        print(f"Games won by Player 1: {self_play_winners[1]}!")
        print(f"Games won by Player -1: {self_play_winners[-1]}!")
        print(f"Draws: {self_play_winners['DRAW']}!")
        print(f"Time during {rounds} matches: {total:.2f}s")
Esempio n. 4
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 def start_pvp_game(self, player1, player2):
     game = Connect4(player1,
                     player2,
                     data_collection=False,
                     print_boards=True)
     winner, data = game.start()
     print(f"The winner was Player {winner}!")
     print(f"Data collected during match: {data}")
Esempio n. 5
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 def start_new_game(self):
     self.player_1 = self.temp1
     self.player_2 = self.temp2
     self.curr_player = self.player_1
     self.game = Connect4(7, 6)
     self.canvas.delete(ALL)
     self.master.update()
     self.draw_grid()
     self.drawButtons()
     self.game_over = False
     if not self.player_1.human:
         self.player_1.take_turn(self.game.board)
Esempio n. 6
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    def __init__(self, master):
        self.master = master
        self.game_over = False
        self.player_1 = Human()
        self.player_2 = Human()
        self.temp1 = Human()
        self.temp2 = Human()
        self.curr_player = Human()
        self.game = Connect4(7, 6)

        master.title('Connect Four')

        label = Label(master, text="Connect Four")
        label.grid(row=0)

        self.canvas = Canvas(master, width=500, height=500)
        self.canvas.grid(row=2)

        self.draw_grid()

        self.canvas.bind('<Button-1>', self.canvas_click)
        self.drawButtons()
Esempio n. 7
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    def on_post(self, req, resp):
        data = urllib.parse.parse_qs(req.stream.read().decode('utf-8'))
        board_id = str(uuid.uuid4())
        player1 = data['user_id'][0]
        player2 = data['text'][0].split('|')[0].split('@')[-1]  # TODO: validate this is a user (at least the format)
        # TODO: Make sure you are not playing with yourself
        theme = 'classic'
        current_game = Connect4(player1, player2, theme=theme)
        r_connect4.set(board_id, pickle.dumps(current_game))

        header_message = f"Connect4 game between Player 1: <@{player1}> & Player 2: <@{player2}>"
        default_message_blocks[0]['text']['text'] = header_message

        default_message_blocks[1]['image_url'] = f"{BASE_URL}/slack/connect4/assets/{theme}/player1.png"
        default_message_blocks[2]['image_url'] = f"{BASE_URL}/slack/connect4/assets/{theme}/player2.png"

        board_url = current_game.render_board(board_id)
        default_message_blocks[3]['image_url'] = board_url

        default_message_blocks[0]['block_id'] = board_id
        default_message_blocks[-2]['text']['text'] = f"<@{current_game.turn}>'s Turn"

        resp.media = {'response_type': 'in_channel', 'blocks': default_message_blocks}
Esempio n. 8
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def new_game():
    game = Connect4(frank, human, print_boards=True)
    game.start()
    return "Game made"
Esempio n. 9
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@app.route('/newgame')
def new_game():
    game = Connect4(frank, human, print_boards=True)
    game.start()
    return "Game made"


@app.route('/choice')
def make_choice():
    choice = 1
    human.choice = choice
    return "Recorded choice"


@app.route('/board')
def get_board():
    print(game.board.get_board_state_normal(1))
    return "Printed board"


if __name__ == '__main__':
    frank = IntelligentWebAgent(1, trained=True)
    human = WebAgent(-1)
    game = Connect4(frank, human, print_boards=True)
    t = threading.Thread(target=game.start)
    t.daemon = True
    t.start()
    app.run(debug=True, threaded=True, use_reloader=False
            )  # host='0.0.0.0' keyword to access on another machine