Esempio n. 1
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    def testTableSize(self):
        gameEngine = GameEngine(1, 7, 8)
        table = gameEngine.getTable()

        self.assertEqual(table.height, 8)
        self.assertEqual(table.width, 7)
        self.assertEqual(table.emptyCells, table.height * table.width)
        self.assertFalse(table.isFull())
Esempio n. 2
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    def main():
        logging.basicConfig(level=logging.INFO, format='%(asctime)s: %(message)s',
                        datefmt="%I:%M:%S %p")
        engine = GameEngine(ADDRESS, PORT)
        print('Game is paused.')
        print('Controls:')
        print('    r - restart')
        print('    p - (un)pause')
        print('    q - quit')

        engine.run()
Esempio n. 3
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    def testPlayerMove(self):
        gameEngine = GameEngine(1, 7, 7)
        table = gameEngine.getTable()

        result = gameEngine.playerMove(1, 1)
        self.assertRaises(EmptyError, gameEngine.playerMove, 0, 0)
        self.assertRaises(EmptyError, gameEngine.playerMove, 0, 1)
        self.assertRaises(EmptyError, gameEngine.playerMove, 0, 2)
        self.assertRaises(EmptyError, gameEngine.playerMove, 2, 0)
        self.assertRaises(EmptyError, gameEngine.playerMove, 1, 1)

        self.assertEqual(table.emptyCells, 40)
        self.assertIsNone(result)
Esempio n. 4
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 def run(self):
     if self.print_stuff:
         print("Starting " + self.name)
     loop = asyncio.new_event_loop()
     asyncio.set_event_loop(loop)
     game = GameEngine(ADDRESS, PORT, weight_set=self.weight_set, run_on_clock=self.run_on_clock, using_visualizer=USING_VISUALIZER)
     if self.run_on_clock:
         game.run()
     if self.print_stuff:
         print(game.final_state)
     self.scores[self.counter] = game.final_state
     if self.print_stuff:
         print("Exiting " + self.name)
     return game.final_state
Esempio n. 5
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    def testComputerMove(self):
        gameEngine = GameEngine(1, 7, 7)
        table = gameEngine.getTable()

        result = gameEngine.computerMove()
        self.assertIsNone(result)
        temp = table.emptyCells
        self.assertLess(temp, 49)
        self.assertGreaterEqual(temp, 40)

        result = gameEngine.computerMove()
        self.assertIsNone(result)
        self.assertLess(table.emptyCells, temp)
        self.assertGreaterEqual(table.emptyCells, temp - 9)
Esempio n. 6
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    def testMoveToWin2(self):
        """
        x|_|_
        _|_|_
        _|_|_
        """
        gameEngine = GameEngine(1, 3, 3)
        table = gameEngine.getTable()

        table.setValue(0, 0, OCCUPIED_SYMBOL)
        result = gameEngine.computerMove()
        self.assertEqual(result, COMPUTER_SYMBOL)
        self.assertTrue(table.isFull())
        self.assertEqual(table.emptyCells, 0)
        self.assertEqual(table.getValue(1, 1), COMPUTER_SYMBOL)
Esempio n. 7
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    def testMoveToWin4(self):
        """
        the state of the board before the computer move - in this case, the computer cannot move to win
        _|_|_
        _|x|_
        _|_|_
        """
        gameEngine = GameEngine(1, 3, 3)
        table = gameEngine.getTable()

        table.setValue(1, 1, OCCUPIED_SYMBOL)
        result = gameEngine.computerMove()
        self.assertIsNone(result)
        self.assertFalse(table.isFull())
        self.assertLessEqual(table.emptyCells, 5)
Esempio n. 8
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    def testMoveToWin1(self):
        """
        the state of the board before the computer move
        _|_|_
        _|_|_
        _|_|_
        """
        gameEngine = GameEngine(1, 3, 3)
        table = gameEngine.getTable()

        result = gameEngine.computerMove()
        self.assertEqual(result, COMPUTER_SYMBOL)
        self.assertTrue(table.isFull())
        self.assertEqual(table.emptyCells, 0)
        self.assertEqual(table.getValue(1, 1), COMPUTER_SYMBOL)
Esempio n. 9
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    def start(self):
        player = self.__getPlayer()
        (tableWidth, tableHeight) = self.__getTableSize()
        gameEngine = GameEngine(player, tableWidth, tableHeight)

        while True:
            self.__play(player, gameEngine)
Esempio n. 10
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    def start(self):
        #choose player
        playerChoice = self.__getPlayerChoice()

        #choose table size
        (boardWidth, boardHeight) = self.__getBoardSize()

        gameEngine = GameEngine(playerChoice, boardWidth, boardHeight)
        #self.__printTable(boardHeight, boardWidth, [[" "] * boardWidth] * boardHeight)

        while True:
            #the player moves first
            if playerChoice == 1:
                (xCoord, yCoord) = self.__getPlayerCoords()
                try:
                    result = gameEngine.playerMove(xCoord, yCoord)
                    if result != None:
                        self.__printResult(result)
                        return
                except Exception as e:
                    print(str(e))
                    continue

                self.__printTable(boardHeight, boardWidth,
                                  gameEngine.toPrint())

                result = gameEngine.computerMove()
                if result != None:
                    self.__printResult(result)
                    return

            #the computer moves first
            elif playerChoice == 2:
                result = gameEngine.computerMove()
                if result != None:
                    self.__printResult(result)
                    return

                self.__printTable(boardHeight, boardWidth,
                                  gameEngine.toPrint())

                (xCoord, yCoord) = self.__getPlayerCoords()
                try:
                    result = gameEngine.playerMove(xCoord, yCoord)
                    if result != None:
                        self.__printResult(result)
                        return
                except Exception as e:
                    print(str(e))
                    continue

            self.__printTable(boardHeight, boardWidth, gameEngine.toPrint())
Esempio n. 11
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    def testGetValue(self):
        gameEngine = GameEngine(1, 7, 8)
        table = gameEngine.getTable()

        self.assertEqual(table.getValue(1, 1), EMPTY_SYMBOL)

        gameEngine.playerMove(1, 1)
        self.assertEqual(table.getValue(1, 1), PLAYER_SYMBOL)
        self.assertEqual(table.getValue(0, 0), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(0, 1), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(0, 2), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(1, 0), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(1, 2), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(2, 0), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(2, 1), OCCUPIED_SYMBOL)
        self.assertEqual(table.getValue(2, 2), OCCUPIED_SYMBOL)

        self.assertEqual(table.getValue(3, 3), EMPTY_SYMBOL)
Esempio n. 12
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    def into_regular_engine(self, index, ui):
        lvl = list(zip(self.level_heights[index], self.level_bads[index]))
        ge = GameEngine(ui, lvl)

        ge.player.x = self.players_x[index]
        ge.player.y = self.players_y[index]
        ge.player.vx = self.players_vx[index]
        ge.player.vy = self.players_vy[index]
        ge.player.width = PLAYER_WIDTH

        return ge
Esempio n. 13
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    def testGetAllEmpty(self):
        gameEngine = GameEngine(1, 7, 7)
        table = gameEngine.getTable()

        posList = table.getAllEmpty()
        self.assertEqual(len(posList), 49)
        self.assertEqual(len(posList), table.emptyCells)

        gameEngine.playerMove(3, 3)
        posList = table.getAllEmpty()
        self.assertEqual(len(posList), 40)

        self.assertEqual(posList[0], (0, 0))
        self.assertEqual(posList[1], (0, 1))
        self.assertEqual(posList[2], (0, 2))
        self.assertEqual(posList[3], (0, 3))
        self.assertEqual(posList[4], (0, 4))

        self.assertEqual(posList[35], (6, 2))
        self.assertEqual(posList[36], (6, 3))
        self.assertEqual(posList[37], (6, 4))
        self.assertEqual(posList[38], (6, 5))
        self.assertEqual(posList[39], (6, 6))
Esempio n. 14
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def get_data():
    all_results = []
    
    for fear in tqdm(np.linspace(0, 15, num=25)):
        weight_set = WEIGHT_SET
        weight_set['FEAR'] = fear
        
        results = []
        for i in range(50):
            game = GameEngine(ADDRESS, PORT, weight_set=weight_set, run_on_clock=USE_CLOCK,
                            using_visualizer=USING_VISUALIZER)
            if PRINT_ALL:
                print(game.final_state)
            results.append(game.final_state['score'])

        all_results.append((fear, results))
        with open('data.npy', 'wb') as f:
            np.save(f, all_results)
Esempio n. 15
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                        "word": game.getBlueWord(),
                        "quantity": game.getBlueQuantity()
                    })
                    attributes.update({"attributes": newAttributes})

            response = {"data": {"type": "status", "attributes": attributes}}

            return json.dumps(response)

        elif request_type == "images":
            response = {
                "data": {
                    "type": "images",
                    "attributes": {
                        "state": game.getState(),
                        "images": game.returnImageMap()
                    }
                }
            }
            return json.dumps(response)

    # type=images&gid=<GAME_ID>&uid=<USER_ID>

    # return request.args.get("user")


game = GameEngine()

app.run()
game.setState("LOADING")
Esempio n. 16
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    def testEmptyCells(self):
        gameEngine = GameEngine(1, 7, 7)
        table = gameEngine.getTable()

        self.assertEqual(table.emptyCells, 49)
        gameEngine.playerMove(1, 1)
        self.assertEqual(table.emptyCells, 40)
        gameEngine.playerMove(4, 4)
        self.assertEqual(table.emptyCells, 31)
        gameEngine.playerMove(1, 4)
        self.assertEqual(table.emptyCells, 22)
        gameEngine.playerMove(4, 1)
        self.assertEqual(table.emptyCells, 13)
        gameEngine.playerMove(6, 0)
        self.assertEqual(table.emptyCells, 11)
        gameEngine.playerMove(0, 6)
        self.assertEqual(table.emptyCells, 9)
        gameEngine.playerMove(6, 3)
        self.assertEqual(table.emptyCells, 6)
        gameEngine.playerMove(3, 6)
        self.assertEqual(table.emptyCells, 3)
        gameEngine.computerMove()
        self.assertEqual(table.emptyCells, 0)
        self.assertTrue(table.isFull())
Esempio n. 17
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    def testGetFirstEmpty(self):
        gameEngine = GameEngine(1, 7, 7)
        table = gameEngine.getTable()

        self.assertEqual(table.getFirstEmpty(), (0, 0))
        gameEngine.playerMove(1, 1)
        self.assertEqual(table.getFirstEmpty(), (0, 3))
        gameEngine.playerMove(1, 4)
        self.assertEqual(table.getFirstEmpty(), (0, 6))
        gameEngine.playerMove(1, 6)
        self.assertEqual(table.getFirstEmpty(), (3, 0))
        gameEngine.playerMove(4, 1)
        self.assertEqual(table.getFirstEmpty(), (3, 3))
        gameEngine.playerMove(4, 4)
        self.assertEqual(table.getFirstEmpty(), (3, 6))
        gameEngine.playerMove(4, 6)
        self.assertEqual(table.getFirstEmpty(), (6, 0))
        gameEngine.playerMove(6, 1)
        self.assertEqual(table.getFirstEmpty(), (6, 3))
        gameEngine.playerMove(6, 4)
        self.assertEqual(table.getFirstEmpty(), (6, 6))
        gameEngine.computerMove()
        self.assertTrue(table.isFull())
Esempio n. 18
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def test_hyperparams(*args):
    """
    Evaluates the algorithm with the given hyperparameters. Returns the average score.
    """
    weight_set = dict(zip(HYPERPARAM_RANGES.keys(), args))
    if PRINT_ALL:
        print(weight_set)

    start = time.time()

    if USE_CLOCK:
        threads = []
        scores = []
        numThreads = 1
        notifyInterval = 100

        # Create new threads
        for i in range(1, numThreads+1):
            scores.append(None)
            threads.append(MyThread(i, "Thread-" + str(i), scores, i-1, print_stuff=False, weight_set=weight_set, run_on_clock=USE_CLOCK))

        # Start new Threads
        for i in range(numThreads):
            threads[i].start()
            if PRINT_ALL and i % notifyInterval == 0:
                print('Starting thread ' + str(i) + '...')

        # Join new Threads
        for i in range(numThreads):
            threads[i].join()

        end = time.time()
        if PRINT_ALL:
            print('done in ' + str(end - start) + ' s')

        sum = 0
        for i in range(numThreads):
            # print(scores[i])
            sum += scores[i]['score']
            if scores[i]['score'] > 11000 and PRINT_ALL:
                print('super score: ' + str(weight_set))
            # print(str(scores[i]))
        avg_score = sum / numThreads
        if PRINT_ALL:
            print('average score: ' + str(avg_score))
        return avg_score
    else:

        results = []
        numGamesFinished = 0
        totalNumGames = 70
        for i in range(totalNumGames):
            game = GameEngine(ADDRESS, PORT, weight_set=weight_set, run_on_clock=USE_CLOCK,
                            using_visualizer=USING_VISUALIZER)
            if PRINT_ALL:
                print(game.final_state)
            results.append(game.final_state['score'])
            if True:
                numGamesFinished += 1

        all_results.append(results)
        with open('data.npy', 'wb') as f:
            np.save(f, all_results)

        median_score = np.median(results)
        print(f'median score: {median_score}')
        print(f'number of games finished: {numGamesFinished} / {totalNumGames}')
        return median_score
Esempio n. 19
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 def start(self):
     if (not self.game):
         self.game = GameEngine()
Esempio n. 20
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import timeit

from multiGameEngine import MultiGameEngine
from gameEngine import GameEngine
from graphics import UI
from util import Actions
from levelGenerator import NenaGenerator

TIME_TIMES = 1000

N_MULTI = 1000

ui = UI(False, 0)

lvl = NenaGenerator(1).generate(100)

ge = GameEngine(ui, lvl)
mge = MultiGameEngine([lvl] * N_MULTI)

t_ge = 1 / TIME_TIMES * timeit.timeit("ge.performTick(Actions.RIGHT)", globals=globals(), number=TIME_TIMES)
print("One normal gameEngine:", t_ge)

t_ges = 1 / (TIME_TIMES * N_MULTI) * timeit.timeit("mge.performTick([Actions.RIGHT] * N_MULTI)", globals=globals(), number=TIME_TIMES)
print("One of", N_MULTI, " parallel gameEngines:", t_ges)

print(t_ge / t_ges, "x faster")
Esempio n. 21
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import json
import math
from pprint import pprint
from graphicalEngine import GraphicalEngine
from gameEngine import GameEngine

# Init and configure graphical engine
graphical_engine = GraphicalEngine()

game_engine = GameEngine()
game_engine.loadGraphicalEngine(graphical_engine)

game_engine.graphicalEngine.loadLibrary('lib.pygletLib', 'PygletLib')
game_engine.graphicalEngine.addResourcePath('./assets/sprites')
game_engine.graphicalEngine.loadResourcePath()
game_engine.graphicalEngine.addImage('wall', 'wall.png')
game_engine.graphicalEngine.initWindow(500, 500)

data = game_engine.readJsonFile('testMap.json')

# Get map
width = 500 // data['width']
height = 500 // data['height']
game_map = data['map']

for index, case in enumerate(game_map):
    if case == 1:
        x = ((index % data['width']) * width)
        y = ((int(math.floor(index // data['width']))) * height)
        print 'x: ' + str(x) + ' y: ' + str(y)
        opts = {
Esempio n. 22
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def main():
    ge = GameEngine()