Esempio n. 1
0
    print("<><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
    print("Computer lives: ", gamea.computer_lives, "/", gamea.total_lives,
          "\n")
    print("Human lives: ", gamea.player_lives, "/", gamea.total_lives, "\n")
    print("Choose your weapon!\n")
    print("<><><><><><><><><><><><><><><><><><><><><><><><><><><><>")

    Human = input("choose rock, paper or scissors: ")
    Human = Human.lower()

    print("computer chose ", gamea.computer, "\n")
    print("Human chose ", Human, "\n")

    #### this is where you would call compare

    compare.comparechoices(gamea.computer, Human)

    ### end compare stuff

    # handle all lives lost for player or AI
    if gamea.player_lives is 0:
        winlose.winorlose("lost")

    elif gamea.computer_lives is 0:
        winlose.winorlose("won")

    else:
        # need to check all of our conditions after checking for a tie
        gamea.Human = False
        gamea.computer = gamea.choices[randint(0, 2)]
Esempio n. 2
0
	print("Player lives: ", gameVars.player_lives, "/5\n")
	print("Choose your weapon!\n")
	print("***************************\n")

	gameVars.player = input("choose rock, paper or scissors: ")
	gameVars.player = gameVars.player.lower()
	print("---------------------------")

	print("computer chose", gameVars.computer, "\n")
	print("player chose", gameVars.player)
	print("---------------------------\n")

	if gameVars.player.lower() == "quit":
			exit()
	### this is where you would call compare
	print(compare.comparechoices(gameVars.player, gameVars.computer))
	### end compare stuff

	# handle all lives lost for gameVars.player or AI
	if gameVars.player_lives is 0:
		winlose.winorlose("lost")
		#print("Out of lives! Good try. Would you like to play again?\n")
		#hoice = input("Y / N")
		#print(choice)

		#if (choice is "N") or (choice is "n"):
		#	print("You chose to quit")
		#	exit()

		#elif (choice is "Y") or (choice is "y"):
			# reset the game so that we can start all over again
Esempio n. 3
0
          "\n")
    print("Choose your weapon!")
    print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")

    gameVars.player = input("choose rock, paper or scissors:")
    print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
    gameVars.player = gameVars.player.lower()

    print("computer chose", gameVars.computer, "\n")
    print("player chose", gameVars.player, "\n")

    ### this is where function should be
    if gameVars.player.lower() == "quit":
        print("Already Quit. ⚆_⚆ ")
    elif gameVars.player == gameVars.computer:
        compare.comparechoices("computer", "player")
    elif gameVars.player != gameVars.computer:
        compare.comparechoices("computer", "player")

### compare need put it here

# handle all lives lost for player or AI
    if gameVars.player_lives is 0:
        winlose.winorlose("lost")
        # print("Out of lives! You suck at this game. Would you like to play again?\n")
        # choice = input("Y / N")
        # print(choice)

        # if (choice is "N") or(choice is "n"):
        # print("You chose to quit.")
        # exit()
Esempio n. 4
0
    print("==========Choose Your Weapon First!==========")
    gameVars.player = input("Choose rock, paper or scissors: ")
    gameVars.player = gameVars.player.lower()

    print("\n*****************************")
    print("computer chose: ", gameVars.computer, "\n")
    print("\tVS\n")
    print("player chose: ", gameVars.player)
    print("*****************************")
    print("\tResult:")

    #this is where I call compare

    if gameVars.player.lower() == "quit":
        compare.comparechoices("quit")
    elif gameVars.player.lower() == "rock":
        compare.comparechoices("rock")
    elif gameVars.player.lower() == "paper":
        compare.comparechoices("paper")
    elif gameVars.player.lower() == "scissors":
        compare.comparechoices("scissors")
    else:
        compare.comparechoices(" ")

    # if gameVars.player.lower() == "quit":
    # 	print("Your chose " + status, ". Game Over!")
    # 	exit()
    # elif gameVars.computer_lives == gameVars.player:
    # 	print("tie! no one wins, play again")
    # 	gameVars.Round=gameVars.Round+1
    print("↣↣↣↣↣↣↣↣↣Choose your weapon↣↣↣↣↣↣↣↣↣!")
    print("●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● ")

    config.player = input("choose rock, paper or scissors: ")
    config.player = config.player.lower()

    print(
        "●▬▬▬▬▬▬▬▬▬▬▬▬▬▬computer chose▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● ",
        config.computer,
    )
    print(
        "●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬player chose▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● ",
        config.player,
    )

    ### this is where you would call compere

    ### end compare stuff
    compare.comparechoices(config.computer, config.player)

    # handle all lives lost for config.player or AI
    if config.player_lives is 0:
        winlose.winorlose("lost")

    elif config.computer_lives is 0:
        winlose.winorlose("won")

    else:
        # need to check all of our conditions after checking for a tie
        config.player = False
        config.computer = config.choices[randint(0, 2)]
Esempio n. 6
0
    # set player to True
    print("**********************************")
    print("Computer lives: ", gameVar.computer_lives, "/5\n")
    print("Player lives: ", gameVar.player_lives, "/5\n")
    print("Choose your weapon!\n")
    print("**********************************")

    player = input("choose rock, paper or scissors: ")
    player = player.lower()

    print("computer chose ", computer, "\n")
    print("player chose ", player, "\n")

    ###this is where you would call compare
    compare.comparechoices(player, computer)

    ### end compare stuff

    # handle all lives lost for player or AI
    if gameVar.player_lives is 0:
        winlose.winorlose("lost")

    elif gameVar.computer_lives is 0:
        winlose.winorlose("won")

    else:
        # need to check all of our conditions after checking for a tie
        print("********************************")

    gameVar.player = False