Esempio n. 1
0
class Fighter:

    def __init__(self, name='', emyc=0):
        # 初始参数
        self.emyc = emyc
        self.name = name

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        self.yys = GameControl(u'阴阳师-网易游戏')
        self.log.writeinfo(self.name + 'Registration successful')

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + 'Activation successful')
        ut.mysleep(500)

    def check_battle(self):
        # 检测是否进入战斗
        self.yys.wait_game_img('img\\ZI-DONG.png')
        self.log.writeinfo(self.name + 'Already in battle')

    def check_end(self):
        # 检测是否打完
        self.yys.wait_game_img('img\\JIE-SU.png')
        self.log.writeinfo(self.name + "Battle finished")

    def click_monster(self):
        # 点击怪物
        pass
Esempio n. 2
0
class Fighter(GameScene):
    def __init__(self, emyc=0, hwnd=0):
        '''
        初始化
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.run = True

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        self.client = conf.getint('DEFAULT', 'client')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')
        self.mitama_team_mark = conf.getint('mitama', 'mitama_team_mark')
        self.max_times = conf.getint('DEFAULT', 'max_times')
        self.end_operation = conf.getint('DEFAULT', 'end_operation')
        self.run_times = 0

        # 启动日志
        self.log = MyLog.mlogger

        # 绑定窗口
        if hwnd == 0:
            if self.client == 0:
                hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
            elif self.client == 1:
                hwnd = win32gui.FindWindow(0, u'阴阳师 - MuMu模拟器')
                # TansuoPos.InitPosWithClient__()
                # YuhunPos.InitPosWithClient__()
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.info('绑定窗口成功')
        self.log.info(str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.info('激活窗口成功')
        time.sleep(0.5)

        # 绑定场景

        # 自检
        debug_enable = conf.getboolean('others', 'debug_enable')
        if debug_enable:
            task = threading.Thread(target=self.yys.debug)
            task.start()

    def check_battle(self):
        # 检测是否进入战斗
        self.log.info('检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.info('已进入战斗')

    def check_end(self):
        '''
        检测是否打完
            :return: 胜利页面返回0;奖励页面返回1
        '''
        self.log.info('检测是战斗是否结束')
        start_time = time.time()
        myend = -1
        while time.time() - start_time <= self.max_win_time and self.run:
            # 拒绝悬赏
            self.yys.rejectbounty()

            maxVal, maxLoc = self.yys.find_multi_img('img/SHENG-LI.png',
                                                     'img/TIAO-DAN.png',
                                                     'img/JIN-BI.png',
                                                     'img/JIE-SU.png')
            end_cof = max(maxVal)
            if end_cof > 0.9:
                myend = maxVal.index(end_cof)
                break
            time.sleep(0.5)
        if myend in [0, 3]:
            self.log.info('战斗成功')
            return 0
        elif myend in [1, 2]:
            self.log.info('本轮战斗结束')
            return 1

    def check_times(self):
        '''
        监测游戏次数是否达到最大次数
        '''
        self.run_times = self.run_times + 1
        self.log.info('游戏已运行' + str(self.run_times) + '次')
        if (self.run_times == self.max_times):
            if (self.end_operation == 0):
                self.log.warning('关闭脚本(次数已满)...')
                self.run = False
                os._exit(0)
            elif (self.end_operation == 1):
                self.log.warning('关闭游戏(次数已满)...')
                self.yys.quit_game()
                self.log.warning('关闭脚本(次数已满)...')
                self.run = False
                os._exit(0)

    def get_reward(self, mood, state):
        '''
        结算处理
            :param mood: 状态函数
            :param state: 上一步的状态。0-战斗成功页面; 1-领取奖励页面
        '''
        # 初始化结算点
        mypos = ut.secondposition()
        if state == 0:
            self.yys.mouse_click_bg(mypos)
            self.log.info('点击结算')
            mood.moodsleep()
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            # 拒绝悬赏
            self.yys.rejectbounty()

            while True:
                newpos = (mypos[0] + random.randint(-50, 50),
                          mypos[1] + random.randint(-50, 50))
                if ut.checkposition(newpos):
                    mypos = newpos
                    break

            # 点击一次结算
            self.yys.mouse_click_bg(mypos)
            self.log.info('点击结算')
            mood.moodsleep()

            # 错误纠正
            maxVal, maxLoc = self.yys.find_multi_img('img/FA-SONG-XIAO-XI.png',
                                                     'img/ZHI-LIAO-LIANG.png')
            if max(maxVal) > 0.9:
                self.yys.mouse_click_bg((35, 295), (140, 475))
                self.log.info('错误纠正')
                mood.moodsleep()
                continue

            # 正常结算
            maxVal, maxLoc = self.yys.find_multi_img('img/SHENG-LI.png',
                                                     'img/TIAO-DAN.png',
                                                     'img/JIN-BI.png',
                                                     'img/JIE-SU.png')
            if max(maxVal) < 0.9:
                self.log.info('结算成功')
                return

        self.log.warning('点击结算失败!')
        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def get_scene_breakthrough(self):
        '''
        识别结界突破结果
            :return: 返回场景名称:1-成功,2-失败
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别百鬼首页、结算页面
        maxVal, maxLoc = self.yys.find_multi_img('img\\SHENG-LI.png',
                                                 'img\\SHI-BAI.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def mitama_team_click(self):
        '''
        御魂标记己方式神
        '''
        num = self.mitama_team_mark
        if num > 0:
            # 100 1040
            # 125 50
            # 御魂场景获取标记位置
            min = (num - 1) * 105 + (num - 1) * 100 + 95
            max = min + 50
            pos = (min, 355), (max, 425)

            start_time = time.time()
            while time.time() - start_time <= 3:
                x1 = pos[0][0] - 100
                y1 = pos[0][1] - 250
                x2 = pos[1][0] + 100
                y2 = pos[1][1]
                exp_pos = self.yys.find_color(((x1, y1), (x2, y2)),
                                              (134, 227, 96), 5)
                # print('颜色位置', exp_pos)
                if exp_pos != -1:
                    self.log.info('标记式神成功')
                    return True
                else:
                    # 点击指定位置并等待下一轮
                    self.yys.mouse_click_bg(*pos)
                    self.log.info('标记式神')
                    ut.mysleep(500)

            self.log.warning('标记式神失败')

    def click_monster(self):
        # 点击怪物
        pass

    def click_until(self,
                    tag,
                    img_path,
                    pos,
                    pos_end=None,
                    step_time=0.8,
                    appear=True):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            # 点击指定位置
            self.yys.mouse_click_bg(pos, pos_end)
            self.log.info('点击 ' + tag)
            ut.mysleep(step_time * 1000)

            result = self.yys.find_game_img(img_path)
            if not appear:
                result = not result
            if result:
                self.log.info('点击 ' + tag + ' 成功')
                return True

        # 提醒玩家点击失败,并在5s后退出
        self.click_failed()

    def click_until_multi(self,
                          tag,
                          *img_path,
                          pos,
                          pos_end=None,
                          step_time=0.8):
        '''
        在某一时间段内,后台点击鼠标,直到出现列表中任一图片
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            # 点击指定位置
            self.yys.mouse_click_bg(pos, pos_end)
            self.log.info('点击 ' + tag)
            ut.mysleep(step_time * 1000)

            maxval, _ = self.yys.find_multi_img(*img_path)
            if max(maxval) > 0.9:
                self.log.info('点击 ' + tag + ' 成功')
                return True

        # 提醒玩家点击失败,并在5s后退出
        self.click_failed()

    def click_until_knn(self,
                        tag,
                        img_path,
                        pos,
                        pos_end=None,
                        step_time=0.8,
                        appear=True,
                        thread=0):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :thread: 检测阈值
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            # 点击指定位置并等待下一轮
            self.yys.mouse_click_bg(pos, pos_end)
            self.log.info('点击 ' + tag)
            ut.mysleep(step_time * 1000)

            result = self.yys.find_game_img_knn(img_path, thread=thread)
            if not appear:
                result = not result
            if result:
                self.log.info('点击 ' + tag + ' 成功')
                return True

        # 提醒玩家点击失败,并在5s后退出
        self.click_failed()

    def click_failed(self):
        # 提醒玩家点击失败,并在5s后退出
        self.log.warning('点击 ' + tag + ' 失败!')
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def activate(self):
        self.log.warning('启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.warning('手动停止脚本')
        self.run = False
        self.yys.run = False

    def slide_x_scene(self, distance):
        '''
        水平滑动场景
            :return: 成功返回True; 失败返回False
        '''
        x0 = random.randint(distance + 10, 1126)
        x1 = x0 - distance
        y0 = random.randint(436, 486)
        y1 = random.randint(436, 486)
        self.yys.mouse_drag_bg((x0, y0), (x1, y1))
        self.log.info('水平滑动界面')
Esempio n. 3
0
class Fighter:

    def __init__(self, name='', emyc=0, hwnd=0):
        '''
        初始化
            :param name='': 打手名称
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.name = name
        self.run = True

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        if hwnd == 0:
            hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.writeinfo(self.name + '绑定窗口成功')
        self.log.writeinfo(self.name + str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + '激活窗口成功')
        time.sleep(0.5)

    def check_battle(self):
        # 检测是否进入战斗
        self.log.writeinfo(self.name + '检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.writeinfo(self.name + '已进入战斗')

    def check_end(self):
        # 检测是否打完
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        self.yys.wait_game_img('img\\JIE-SU.png', self.max_win_time)
        self.log.writeinfo(self.name + "战斗结束")

    def click_monster(self):
        # 点击怪物
        pass

    def click_until(self, tag, img_path, pos, pos_end=None, step_time=None, appear=True, point=0.97):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :point: 判定图片的的识别概率
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time()-start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img(img_path, point=point)
            if not appear:
                result = not result
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            if step_time == None:
                time.sleep(random.randint(1, 3))
            else:
                time.sleep(step_time)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        # self.yys.quit_game()
        self.log.writewarning("强制退出脚本")
        sys.exit(0)

    def activate(self):
        self.log.writewarning(self.name + '启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.writewarning(self.name + '手动停止脚本')
        self.run = False
        self.yys.run = False

    def slide_x_scene(self, distance):
        '''
        水平滑动场景
            :return: 成功返回True; 失败返回False
        '''
        x0 = random.randint(distance + 10, 1126)
        x1 = x0 - distance
        y0 = random.randint(436, 486)
        y1 = random.randint(436, 486)
        self.yys.mouse_drag_bg((x0, y0), (x1, y1))
        logging.info(self.name + '水平滑动界面')

    def get_scene(self):
        '''
        识别当前场景
            :return: 返回场景名称:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别庭院、探索、章节页、探索内
        maxVal, maxLoc = self.yys.find_multi_img(
            'img\\JIA-CHENG.png', 'img\\JUE-XING.png', 'img\\TAN-SUO.png', 'img\\YING-BING.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def get_scene_baigui(self):
        '''
        识别百鬼结束的画面
            :return: 返回场景名称:1-百鬼首页,2-结算页面
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别百鬼首页、结算页面
        maxVal, maxLoc = self.yys.find_multi_img(
            'img\\BAI-GUI-YE-XING.png', 'img\\BAI-GUI-QI-YUE-SHU.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def get_scene_breakthrough(self):
        '''
        识别结界突破结果
            :return: 返回场景名称:1-成功,2-失败
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别百鬼首页、结算页面
        maxVal, maxLoc = self.yys.find_multi_img(
            'img\\SHENG-LI.png', 'img\\SHI-BAI.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def switch_to_scene(self, scene):
        '''
        切换场景
            :param scene: 需要切换到的场景:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
            :return: 切换成功返回True;切换失败直接退出
        '''
        scene_now = self.get_scene()
        logging.info(self.name + '目前场景:' + str(scene_now))
        if scene_now == scene:
            return True
        if scene_now == 1:
            # 庭院中
            if scene == 2 or scene == 3 or scene == 4:
                # 先将界面划到最右边
                self.slide_x_scene(800)
                time.sleep(2)
                self.slide_x_scene(800)

                # 点击探索灯笼进入探索界面
                self.click_until('探索灯笼', 'img\\JUE-XING.png', *
                                 TansuoPos.tansuo_denglong)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 2:
            # 探索界面
            if scene == 3 or scene == 4:
                # 点击最后章节
                self.click_until('最后章节', 'img\\TAN-SUO.png',
                                 *TansuoPos.last_chapter)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 3:
            # 章节界面
            if scene == 4:
                # 点击探索按钮
                self.click_until('探索按钮', 'img\\YING-BING.png',
                                 *TansuoPos.tansuo_btn)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 4:
            # 探索内
            if scene == 3:
                # 点击退出探索
                self.click_until('退出按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.quit_btn)

                # 点击确认
                self.click_until('确认按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.confirm_btn, 2, False)

                # 递归
                self.switch_to_scene(scene)
Esempio n. 4
0
class Fighter:

    def __init__(self, name='', emyc=0, hwnd=0):
        '''
        初始化
            :param name='': 打手名称
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.name = name
        self.run = True

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')
        self.mitama_team_mark = conf.getint('mitama', 'mitama_team_mark')

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        if hwnd == 0:
            hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.writeinfo(self.name + '绑定窗口成功')
        self.log.writeinfo(self.name + str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + '激活窗口成功')
        time.sleep(0.5)

        # 自检
        debug_enable = conf.getboolean('others', 'debug_enable')
        if debug_enable:
            task = threading.Thread(target=self.yys.debug)
            task.start()

    def check_battle(self):
        # 检测是否进入战斗
        self.log.writeinfo(self.name + '检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.writeinfo(self.name + '已进入战斗')

    def check_end(self):
        # 检测是否打完
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        self.yys.wait_game_img('img\\JIE-SU.png', self.max_win_time)
        self.log.writeinfo(self.name + "战斗结束")

    def mitama_team_click(self):
        '''
        御魂标记己方式神
        '''
        num = self.mitama_team_mark
        if num > 0:
            # 100 1040
            # 125 50
            # 御魂场景获取标记位置
            min = (num - 1) * 105 + (num - 1) * 100 + 95
            max = min + 50
            pos = (min, 355), (max, 425)
            
            start_time = time.time()
            while time.time() - start_time <= 3:
                x1 = pos[0][0] - 100
                y1 = pos[0][1] - 250
                x2 = pos[1][0] + 100
                y2 = pos[1][1]
                exp_pos = self.yys.find_color(
                    ((x1, y1), (x2, y2)), (134, 227, 96), 5)
                # print('颜色位置', exp_pos)
                if exp_pos != -1:
                    self.log.writeinfo(self.name + '标记式神成功')
                    return True
                else:
                    # 点击指定位置并等待下一轮
                    self.yys.mouse_click_bg(*pos)
                    self.log.writeinfo(self.name + '标记式神')
                    time.sleep(0.4)

            self.log.writewarning(self.name + '标记式神失败')
    
    def click_monster(self):
        # 点击怪物
        pass

    def click_until(self, tag, img_path, pos, pos_end=None, step_time=0.5, appear=True):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time()-start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img(img_path)
            if not appear:
                result = not result
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            time.sleep(step_time)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def activate(self):
        self.log.writewarning(self.name + '启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.writewarning(self.name + '手动停止脚本')
        self.run = False
        self.yys.run = False

    def slide_x_scene(self, distance):
        '''
        水平滑动场景
            :return: 成功返回True; 失败返回False
        '''
        x0 = random.randint(distance + 10, 1126)
        x1 = x0 - distance
        y0 = random.randint(436, 486)
        y1 = random.randint(436, 486)
        self.yys.mouse_drag_bg((x0, y0), (x1, y1))
        logging.info(self.name + '水平滑动界面')

    def get_scene(self):
        '''
        识别当前场景
            :return: 返回场景名称:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别庭院、探索、章节页、探索内
        maxVal, maxLoc = self.yys.find_multi_img(
            'img/JIA-CHENG.png', 'img/JUE-XING.png', 'img/TAN-SUO.png', 'img/YING-BING.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def switch_to_scene(self, scene):
        '''
        切换场景
            :param scene: 需要切换到的场景:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
            :return: 切换成功返回True;切换失败直接退出
        '''
        scene_now = self.get_scene()
        logging.info(self.name + '目前场景:' + str(scene_now))
        if scene_now == scene:
            return True
        if scene_now == 1:
            # 庭院中
            if scene == 2 or scene == 3 or scene == 4:
                # 先将界面划到最右边
                self.slide_x_scene(800)
                time.sleep(2)
                self.slide_x_scene(800)

                # 点击探索灯笼进入探索界面
                self.click_until('探索灯笼', 'img/JUE-XING.png', *
                                 TansuoPos.tansuo_denglong, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 2:
            # 探索界面
            if scene == 3 or scene == 4:
                # 点击最后章节
                self.click_until('最后章节', 'img/TAN-SUO.png',
                                 *TansuoPos.last_chapter, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 3:
            # 章节界面
            if scene == 4:
                # 点击探索按钮
                self.click_until('探索按钮', 'img/YING-BING.png',
                                 *TansuoPos.tansuo_btn, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 4:
            # 探索内
            if scene == 3:
                # 点击退出探索
                self.click_until('退出按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.quit_btn, 2)

                # 点击确认
                self.click_until('确认按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.confirm_btn, 2, False)

                # 递归
                self.switch_to_scene(scene)
Esempio n. 5
0
class Fighter:
    def __init__(self, name='', emyc=0, hwnd=0):
        '''
        初始化
            :param name='': 打手名称
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.name = name
        self.run = True
        self.run_time = time.time()

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')
        self.quit_time = conf.getint('watchdog', 'quit_time')

        self.team = conf.getboolean('others', 'team')
        self.team_id = conf.getint('others', 'team_id')
        self.monster = conf.getboolean('others', 'monster')

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        if hwnd == 0:
            hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.writeinfo(self.name + '绑定窗口成功')
        self.log.writeinfo(self.name + str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + '激活窗口成功')
        time.sleep(0.5)

        # 自检
        debug_enable = conf.getboolean('others', 'debug_enable')
        if debug_enable:
            task = threading.Thread(target=self.yys.debug)
            task.start()

    def check_battle(self):
        # 检测是否进入战斗
        self.log.writeinfo(self.name + '检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.writeinfo(self.name + '已进入战斗')

    def check_end(self):
        # 检测是否打完
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        self.yys.wait_game_img('img\\JIE-SU.png', self.max_win_time, 0.8)
        self.log.writeinfo(self.name + "战斗结束")

    def click_monster(self):
        # 点击怪物
        pass

    def click_team(self, mode=1, number=0):
        """
        标记式神
            :param mode 标记场景类型 1:御魂 2: 突破
        """
        # 标记式神

        num = 0
        if number > 0:
            num = number

        if self.team and self.team_id > 0:
            num = self.team_id

        if num > 0:
            # 100 1040
            # 125 50
            if mode == 1:
                # 御魂场景获取标记位置
                min = (num - 1) * 105 + (num - 1) * 100 + 95
                max = min + 50
                pos = (min, 355), (max, 425)
            elif mode == 2:
                # 突破场景获取标记位置
                pos = {
                    1: ((79, 385), (142, 418)),
                    2: ((315, 335), (360, 358)),
                    3: ((523, 270), (570, 325)),
                    4: ((715, 340), (750, 380)),
                    5: ((955, 400), (1055, 430)),
                }.get(num)
            start_time = time.time()
            while time.time() - start_time <= 3 and self.run:
                x1 = pos[0][0] - 100
                y1 = pos[0][1] - 250
                x2 = pos[1][0] + 100
                y2 = pos[1][1]
                exp_pos = self.yys.find_color(((x1, y1), (x2, y2)),
                                              (134, 227, 96), 5)
                # print('颜色位置', exp_pos)
                if exp_pos != -1:
                    self.log.writeinfo(self.name + ' 标记式神成功')
                    return True
                else:
                    # 点击指定位置并等待下一轮
                    self.yys.mouse_click_bg(*pos)
                    self.log.writeinfo(self.name + '标记式神')
                    time.sleep(0.4)

            self.log.writewarning(self.name + '标记式神失败')

    def click_until_multi(self,
                          tag,
                          *img_path,
                          pos,
                          pos_end=None,
                          sleep_time=0.5):
        '''
        在某一时间段内,后台点击鼠标,直到出现某些图片出现
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :return: 成功返回True, 失败退出游戏
        '''
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            result = self.yys.find_multi_game_img(*img_path)
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            time.sleep(sleep_time)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def click_until(self,
                    tag,
                    img_path,
                    pos,
                    pos_end=None,
                    step_time=0.5,
                    appear=True):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        self.log.writeinfo(self.name + '点击 ' + tag)
        while time.time() - start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img(img_path)
            if not appear:
                result = not result
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                # print("点击")
                self.yys.mouse_click_bg(pos, pos_end)
                # self.log.writeinfo(self.name + '点击 ' + tag)
            time.sleep(step_time)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        return False
        # 提醒玩家点击失败,并在5s后退出
        # self.yys.activate_window()
        # time.sleep(5)
        # self.yys.quit_game()

    def activate(self):
        self.log.writewarning(self.name + '启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.writewarning(self.name + '手动停止脚本')
        self.run = False
        self.yys.run = False

    def slide_x_scene(self, distance):
        '''
        水平滑动场景
            :return: 成功返回True; 失败返回False
        '''
        x0 = random.randint(distance + 10, 1126)
        x1 = x0 - distance
        y0 = random.randint(436, 486)
        y1 = random.randint(436, 486)
        self.yys.mouse_drag_bg((x0, y0), (x1, y1))
        logging.info(self.name + '水平滑动界面')

    def get_scene(self):
        '''
        识别当前场景
            :return: 返回场景名称:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
        '''
        # 拒绝悬赏
        self.yys.rejectbounty()

        # 分别识别庭院、探索、章节页、探索内
        maxVal, maxLoc = self.yys.find_multi_img('img/JIA-CHENG.png',
                                                 'img/JUE-XING.png',
                                                 'img/TAN-SUO.png',
                                                 'img/YING-BING.png')

        scene_cof = max(maxVal)
        if scene_cof > 0.97:
            scene = maxVal.index(scene_cof)
            return scene + 1
        else:
            return 0

    def switch_to_scene(self, scene):
        '''
        切换场景
            :param scene: 需要切换到的场景:1-庭院; 2-探索界面; 3-章节界面; 4-探索内
            :return: 切换成功返回True;切换失败直接退出
        '''
        scene_now = self.get_scene()
        logging.info(self.name + '目前场景:' + str(scene_now))
        if scene_now == scene:
            return True
        if scene_now == 1:
            # 庭院中
            if scene == 2 or scene == 3 or scene == 4:
                # 先将界面划到最右边
                self.slide_x_scene(800)
                time.sleep(2)
                self.slide_x_scene(800)

                # 点击探索灯笼进入探索界面
                self.click_until('探索灯笼', 'img/JUE-XING.png',
                                 *TansuoPos.tansuo_denglong, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 2:
            # 探索界面
            if scene == 3 or scene == 4:
                # 点击最后章节
                self.click_until('最后章节', 'img/TAN-SUO.png',
                                 *TansuoPos.last_chapter, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 3:
            # 章节界面
            if scene == 4:
                # 点击探索按钮
                self.click_until('探索按钮', 'img/YING-BING.png',
                                 *TansuoPos.tansuo_btn, 2)

                # 递归
                self.switch_to_scene(scene)

        if scene_now == 4:
            # 探索内
            if scene == 3:
                # 点击退出探索
                self.click_until('退出按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.quit_btn, 2)

                # 点击确认
                self.click_until('确认按钮', 'img\\QUE-REN.png',
                                 *TansuoPos.confirm_btn, 2, False)

                # 递归
                self.switch_to_scene(scene)

    def check_quit_game(self):

        if self.quit_time > 0:
            if time.time() - self.run_time > self.quit_time:
                # 切换到庭院
                is_home = False
                while not is_home:
                    maxVal, maxLoc = self.yys.find_img('img/JIA-CHENG.png')
                    print("加成", maxVal)
                    if maxVal > 0.9:
                        is_home = True
                        continue

                    # 检查关闭
                    if self.yys.mouse_click_img('img/close.png'):
                        time.sleep(0.3)

                    # 检查返回
                    if self.yys.mouse_click_img('img/back.png'):
                        time.sleep(0.5)

                    # 检查确认
                    if self.yys.mouse_click_img('img/que-ding.png'):
                        time.sleep(0.3)

                # 关闭加成
                is_jiacheng = True
                self.click_until('加成', 'img/yu-hun-jia-cheng.png',
                                 *CommonPos.jia_cheng_btn, 0.3)

                while is_jiacheng:
                    pos = self.yys.find_many_game_img('img/on-jia-cheng.png')
                    print(pos)
                    if len(pos) <= 0:
                        is_jiacheng = False
                    else:
                        for item in pos:
                            pos1 = (item[0] + 8, item[1] + 3)
                            pos2 = (item[0] + 60, item[1] + 15)
                            print(pos1, pos2)
                            self.yys.mouse_click_bg(pos1, pos2)
                            mood1 = ut.Mood(1)
                            mood1.moodsleep()

                self.yys.quit_true_game()
Esempio n. 6
0
class Fighter(GameScene):

    def __init__(self, name='', emyc=0, hwnd=0):
        '''
        初始化
            :param name='': 打手名称
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.name = name
        self.run = True

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')
        self.mitama_team_mark = conf.getint('mitama', 'mitama_team_mark')
        self.max_times = conf.getint('DEFAULT', 'max_times')
        self.end_operation = conf.getint('DEFAULT', 'end_operation')
        self.run_times = 0

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        if hwnd == 0:
            hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.writeinfo(self.name + '绑定窗口成功')
        self.log.writeinfo(self.name + str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + '激活窗口成功')
        time.sleep(0.5)

        # 绑定场景

        # 自检
        debug_enable = conf.getboolean('others', 'debug_enable')
        if debug_enable:
            task = threading.Thread(target=self.yys.debug)
            task.start()

    def check_battle(self):
        # 检测是否进入战斗
        self.log.writeinfo(self.name + '检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.writeinfo(self.name + '已进入战斗')

    def check_end(self):
        '''
        检测是否打完
            :return: 胜利页面返回0;奖励页面返回1
        '''
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        if self.yys.wait_game_img_knn('img/SHENG-LI.png', self.max_win_time, False, 8):
            logging.info('战斗成功')
            return 0
        elif self.yys.wait_game_img_knn('img/TIAO-DAN.png', 2, thread=20):
            logging.info('本轮战斗结束')
            return 1

    def check_times(self):
        '''
        监测游戏次数是否达到最大次数
        '''
        self.run_times = self.run_times + 1
        logging.info('游戏已运行'+str(self.run_times)+'次')
        if(self.run_times == self.max_times):
            if(self.end_operation == 0):
                logging.warning('关闭脚本(次数已满)...')
                self.run = False
                os._exit(0)
            elif(self.end_operation == 1):
                logging.warning('关闭游戏(次数已满)...')
                self.yys.quit_game()
                logging.warning('关闭脚本(次数已满)...')
                self.run = False
                os._exit(0)

    def get_reward(self, mood, state):
        '''
        结算处理
            :param mood: 状态函数
            :param state: 上一步的状态。0-战斗成功页面; 1-领取奖励页面
        '''
        if state == 0:
            self.click_until_knn('奖励', 'img/TIAO-DAN.png', ut.firstposition(), None, mood.get1mood()/1000, thread=20)
        start_time = time.time()
        while time.time()-start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img_knn('img/TIAO-DAN.png', thread=2)
            if not result:
                logging.info(self.name + '结算成功')
                return
            else:
                self.yys.mouse_click_bg(ut.secondposition())
                self.log.writeinfo(self.name + '点击结算')
            mood.moodsleep()
        self.log.writewarning(self.name + '点击结算失败!')
        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def mitama_team_click(self):
        '''
        御魂标记己方式神
        '''
        num = self.mitama_team_mark
        if num > 0:
            # 100 1040
            # 125 50
            # 御魂场景获取标记位置
            min = (num - 1) * 105 + (num - 1) * 100 + 95
            max = min + 50
            pos = (min, 355), (max, 425)

            start_time = time.time()
            while time.time() - start_time <= 3:
                x1 = pos[0][0] - 100
                y1 = pos[0][1] - 250
                x2 = pos[1][0] + 100
                y2 = pos[1][1]
                exp_pos = self.yys.find_color(
                    ((x1, y1), (x2, y2)), (134, 227, 96), 5)
                # print('颜色位置', exp_pos)
                if exp_pos != -1:
                    self.log.writeinfo(self.name + '标记式神成功')
                    return True
                else:
                    # 点击指定位置并等待下一轮
                    self.yys.mouse_click_bg(*pos)
                    self.log.writeinfo(self.name + '标记式神')
                    time.sleep(0.4)

            self.log.writewarning(self.name + '标记式神失败')

    def click_monster(self):
        # 点击怪物
        pass

    def click_until(self, tag, img_path, pos, pos_end=None, step_time=0.5, appear=True):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time()-start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img(img_path)
            if not appear:
                result = not result
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            ut.mysleep(step_time*1000)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def click_until_knn(self, tag, img_path, pos, pos_end=None, step_time=0.5, appear=True, thread=0):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现或消失
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :appear: 图片出现或消失:Ture-出现;False-消失
            :thread: 检测阈值
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time()-start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img_knn(img_path, thread=thread)
            if not appear:
                result = not result
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            ut.mysleep(step_time*1000)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def activate(self):
        self.log.writewarning(self.name + '启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.writewarning(self.name + '手动停止脚本')
        self.run = False
        self.yys.run = False

    def slide_x_scene(self, distance):
        '''
        水平滑动场景
            :return: 成功返回True; 失败返回False
        '''
        x0 = random.randint(distance + 10, 1126)
        x1 = x0 - distance
        y0 = random.randint(436, 486)
        y1 = random.randint(436, 486)
        self.yys.mouse_drag_bg((x0, y0), (x1, y1))
        logging.info(self.name + '水平滑动界面')
Esempio n. 7
0
class Fighter:
    def __init__(self, name='', emyc=0, hwnd=0):
        '''
        初始化
            :param name='': 打手名称
            : param emyc=0: 点怪设置:0-不点怪
            : param hwnd=0: 指定窗口句柄:0-否;其他-窗口句柄
        '''
        # 初始参数
        self.emyc = emyc
        self.name = name
        self.run = True

        # 读取配置文件
        conf = configparser.ConfigParser()
        conf.read('conf.ini')
        quit_game_enable = conf.getboolean('watchdog', 'watchdog_enable')
        self.max_op_time = conf.getint('watchdog', 'max_op_time')
        self.max_win_time = conf.getint('watchdog', 'max_win_time')

        # 启动日志
        self.log = WriteLog()

        # 绑定窗口
        if hwnd == 0:
            hwnd = win32gui.FindWindow(0, u'阴阳师-网易游戏')
        self.yys = GameControl(hwnd, quit_game_enable)
        self.log.writeinfo(self.name + '绑定窗口成功')
        self.log.writeinfo(self.name + str(hwnd))

        # 激活窗口
        self.yys.activate_window()
        self.log.writeinfo(self.name + '激活窗口成功')
        time.sleep(0.5)

    def check_battle(self):
        # 检测是否进入战斗
        self.log.writeinfo(self.name + '检测是否进入战斗')
        self.yys.wait_game_img('img\\ZI-DONG.png', self.max_win_time)
        self.log.writeinfo(self.name + '已进入战斗')

    def check_end(self):
        # 检测是否打完
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        self.yys.wait_game_img('img\\JIE-SU.png', self.max_win_time)
        self.log.writeinfo(self.name + "战斗结束")

    def click_monster(self):
        # 点击怪物
        pass

    def click_until(self, tag, img_path, pos, pos_end=None, step_time=0.5):
        '''
        在某一时间段内,后台点击鼠标,直到出现某一图片出现
            :param tag: 按键名
            :param img_path: 图片路径
            :param pos: (x,y) 鼠标单击的坐标
            :param pos_end=None: (x,y) 若pos_end不为空,则鼠标单击以pos为左上角坐标pos_end为右下角坐标的区域内的随机位置
            :step_time=0.5: 查询间隔
            :return: 成功返回True, 失败退出游戏
        '''
        # 在指定时间内反复监测画面并点击
        start_time = time.time()
        while time.time() - start_time <= self.max_op_time and self.run:
            result = self.yys.find_game_img(img_path)
            if result:
                self.log.writeinfo(self.name + '点击 ' + tag + ' 成功')
                return True
            else:
                # 点击指定位置并等待下一轮
                self.yys.mouse_click_bg(pos, pos_end)
                self.log.writeinfo(self.name + '点击 ' + tag)
            time.sleep(step_time)
        self.log.writewarning(self.name + '点击 ' + tag + ' 失败!')

        # 提醒玩家点击失败,并在5s后退出
        self.yys.activate_window()
        time.sleep(5)
        self.yys.quit_game()

    def activate(self):
        self.log.writewarning(self.name + '启动脚本')
        self.run = True
        self.yys.run = True

    def deactivate(self):
        self.log.writewarning(self.name + '手动停止脚本')
        self.run = False
        self.yys.run = False