Esempio n. 1
0
	def setUp(self):
		pygame.init()
		screen = pygame.display.set_mode((800, 600))
		self.screen = GameScreen(NEW_GAME_DIR)
		
		State.screen = self.screen
		self.player = PlayerSprite((5, 5), (60, 60), Direction.down)
		self.creature_collide = PlayerSprite((5, 5), (60, 60), Direction.up)
		self.creature_miss = PlayerSprite((5, 4), (60, 60), Direction.up)
Esempio n. 2
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class TestGameScreen(unittest.TestCase):

	screen = None
	player = None
	creature_collide = None
	creature_miss = None
	State.screen = None
	State.health = 0

	def setUp(self):
		pygame.init()
		screen = pygame.display.set_mode((800, 600))
		self.screen = GameScreen(NEW_GAME_DIR)
		
		State.screen = self.screen
		self.player = PlayerSprite((5, 5), (60, 60), Direction.down)
		self.creature_collide = PlayerSprite((5, 5), (60, 60), Direction.up)
		self.creature_miss = PlayerSprite((5, 4), (60, 60), Direction.up)

	def test_player_collide(self):
		collide = self.screen.player_enemy_collide(self.player, self.creature_collide)
		self.assertEqual(True, collide)

	def test_player_miss(self):
		collide = self.screen.player_enemy_collide(self.player, self.creature_miss)
		self.assertEqual(False, collide)

	def test_opposite_direction_up(self):
		direction = Direction.up
		correctDir = Direction.down

		direction = self.screen.oppositeDirection(direction)
		self.assertEqual(direction, correctDir)

	def test_opposite_direction_down(self):
		direction = Direction.down
		correctDir = Direction.up

		direction = self.screen.oppositeDirection(direction)
		self.assertEqual(direction, correctDir)

	def test_opposite_direction_left(self):
		direction = Direction.left
		correctDir = Direction.right

		direction = self.screen.oppositeDirection(direction)
		self.assertEqual(direction, correctDir)

	def test_opposite_direction_right(self):
		direction = Direction.right
		correctDir = Direction.left

		direction = self.screen.oppositeDirection(direction)
		self.assertEqual(direction, correctDir)
Esempio n. 3
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drawResult = 0
gameIsOn = True
clock = pygame.time.Clock()
screenSurface = pygame.display.set_mode((MAIN_WINDOW_WIDTH, MAIN_WINDOW_HEIGHT))
currentScreen = MainScreen(pygame, screenSurface)

while gameIsOn == True:

    systemEvents = pygame.event.get()
    for event in systemEvents:
        if event.type == pygame.QUIT:
            gameIsOn = False

    screenSurface.fill(BACKGROUND_COLOR)

    drawResult = currentScreen.draw(systemEvents)
    if drawResult == Сonstants.MAIN_SCREEN:
        currentScreen = MainScreen(pygame, screenSurface)
    elif drawResult == Сonstants.GAME_SCREEN_ID:
        currentScreen = GameScreen(pygame, screenSurface)
    elif drawResult == Сonstants.END_SCREEN:
        currentScreen = EndScreen(pygame, screenSurface)
    elif drawResult == Сonstants.EXIT_GAME:
        gameIsOn = False

    pygame.display.flip()
    clock.tick(60)

pygame.quit()