Esempio n. 1
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    def test_check_line_horizontal(self):

        w, h = 5, 3
        board = Board(w, h)
        token = 'x'

        # Check empty row
        for y in range(h):
            self.assertTrue(board.check_line_horizontal(0, y, [None]))
            self.assertTrue(board.check_line_horizontal(1, y, [None, None]))
            self.assertFalse(board.check_line_horizontal(2, y, [token]))
            self.assertTrue(board.check_line_horizontal(3, y, [None, None]))

        # |-|x|-|x|-|
        self.assertTrue(board.add_token(Point(1, 1), token))
        self.assertTrue(board.add_token(Point(3, 1), token))
        self.assertTrue(board.check_line_horizontal(1, 1, [token]))
        self.assertTrue(board.check_line_horizontal(3, 1, [token]))
        self.assertTrue(board.check_line_horizontal(
            1, 1, [token, None, token]))
        self.assertTrue(board.check_line_horizontal(
            2, 1, [token, None, token]))
        self.assertTrue(board.check_line_horizontal(
            3, 1, [token, None, token]))
        self.assertFalse(board.check_line_horizontal(2, 1, [token, token]))

        # |-|x|x|x|-|
        self.assertTrue(board.add_token(Point(2, 1), token))
        self.assertTrue(board.check_line_horizontal(
            2, 1, [token, token, token]))
        self.assertTrue(board.check_line_horizontal(
            3, 1, [token, token, token]))
        self.assertTrue(board.check_line_horizontal(
            1, 1, [token, token, token]))
Esempio n. 2
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    def test_evaluate_d1(self):
        '''
        X|X|X
        O|O|-
        -|-|-
        '''
        ai_player = Player("AI_1", Token.A, True)
        game = TicTacToe(p1=ai_player)
        minmax = Minmax(ai_player, 7)
        depth = 10

        self.assertEqual(minmax._evaluate(game, depth, Token.A),
                         Minmax.DRAW_POINT)

        self.assertEqual(minmax._evaluate(game, depth, Token.B),
                         Minmax.DRAW_POINT)

        game.play(Point(0, 0))
        game.play(Point(0, 1))
        game.play(Point(1, 0))
        game.play(Point(1, 1))
        game.play(Point(2, 0))

        self.assertEqual(minmax._evaluate(game, depth, Token.A),
                         Minmax.WIN_POINT + depth)

        self.assertEqual(minmax._evaluate(game, depth, Token.B),
                         Minmax.LOOSE_POINT - depth)
Esempio n. 3
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    def test_x_y_order(self):
        w, h = 5, 3
        board = Board(w, h)
        self.assertTrue(board.add_token(Point(2, 1), 'x'))
        self.assertTrue(board.add_token(Point(4, 0), 'x'))
        self.assertTrue(board.add_token(Point(4, 2), 'o'))
        self.assertTrue(board.add_token(Point(0, 2), 'u'))
#         print(board)
        self.assertEqual(board.column_count, w)
        self.assertEqual(board.row_count, h)
Esempio n. 4
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    def test_win_vertical_player1(self):
        game = TicTacToe()
        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(1, 1)))
        self.assertTrue(game.play(Point(0, 2)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, game._p1)
Esempio n. 5
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    def test_minmax_d1(self):
        '''
        XX-
        OO-
        XO-
        Simulate max loop and calling min evaluation
        '''
        ai_player = Player("AI_1", Token.A, True)
        game = TicTacToe(p1=ai_player)
        depth = 1
        minmax = Minmax(ai_player, depth)

        game.play(Point(0, 0))
        game.play(Point(0, 1))
        game.play(Point(1, 0))
        game.play(Point(1, 1))
        game.play(Point(0, 2))
        game.play(Point(1, 2))

        game.play(Point(2, 0))
        val, _ = minmax._min(game, depth)
        self.assertEqual(val, Minmax.WIN_POINT + depth)
        game.undo()

        game.play(Point(2, 1))
        val, _ = minmax._min(game, depth)
        self.assertEqual(val, Minmax.DRAW_POINT)
        game.undo()

        game.play(Point(2, 2))
        val, _ = minmax._min(game, depth)
        self.assertEqual(val, Minmax.LOOSE_POINT)
        game.undo()
Esempio n. 6
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    def test_next_player(self):
        game = Gomoku()

        self.assertEqual(game._current_player, game._p1)
        self.assertTrue(game.play(Point(0, 0)))
        self.assertEqual(game._current_player, game._p2)
        self.assertTrue(game.play(Point(1, 0)))
        self.assertEqual(game._current_player, game._p1)

        # Cell not free, do not change current player
        self.assertFalse(game.play(Point(1, 0)))
        self.assertEqual(game._current_player, game._p1)
    def test_has_winner_diag_down(self):
        board = Board(7, 6)
        token = Token.A

        board.add_token(Point(0, 2), token)
        board.add_token(Point(1, 3), token)
        board.add_token(Point(2, 4), token)
        board.add_token(Point(3, 5), token)

        game = ConnectFour()
        self.assertEqual(game._has_winner_diagonal(board, Point(3, 5)),
                         (True, token))
Esempio n. 8
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    def test_minmax_d2(self):
        ''' 
        O|-|X
        X|X|O
        O|-|-
        '''
        ai_player = Player("AI_1", Token.A, True)
        game = TicTacToe(p1=ai_player)
        depth = 2
        minmax = Minmax(ai_player, depth)

        game.play(Point(2, 0))
        game.play(Point(0, 0))
        game.play(Point(0, 1))
        game.play(Point(0, 2))
        game.play(Point(1, 1))
        game.play(Point(2, 1))

        game.play(Point(1, 0))
        val, _ = minmax._min(game, depth)
        self.assertEqual(val, Minmax.DRAW_POINT)
        game.undo()

        game.play(Point(1, 2))
        val, _ = minmax._min(game, depth)
        self.assertEqual(val, Minmax.DRAW_POINT)
        game.undo()
Esempio n. 9
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    def test_win_vertical_player2(self):
        game = Gomoku()
        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(1, 1)))
        self.assertTrue(game.play(Point(0, 2)))
        self.assertTrue(game.play(Point(1, 2)))
        self.assertTrue(game.play(Point(0, 3)))
        self.assertTrue(game.play(Point(1, 3)))
        self.assertTrue(game.play(Point(2, 4)))
        self.assertTrue(game.play(Point(1, 4)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, game._p2)
Esempio n. 10
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    def test_is_leaf(self):
        ai_player = Player("AI_1", Token.A, True)
        game = TicTacToe(p1=ai_player)
        minmax = Minmax(ai_player, 7)

        self.assertFalse(minmax._is_leaf(game, 1))
        self.assertTrue(minmax._is_leaf(game, 0))

        game.play(Point(0, 0))
        game.play(Point(0, 1))
        game.play(Point(1, 0))
        game.play(Point(1, 1))
        game.play(Point(2, 0))
        self.assertTrue(minmax._is_leaf(game, 1))
        self.assertTrue(minmax._is_leaf(game, 0))
Esempio n. 11
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    def test_undo(self):
        board = Board(4, 2)
        token = "X"

        # Add 2 token
        self.assertTrue(board.add_token(Point(0, 0), token))
        self.assertTrue(board.add_token(Point(1, 0), token))
        self.assertEqual(board.cell_used_count, 2)

        # Undo last one
        board.undo(Point(1, 0))
        self.assertEqual(board.cell_used_count, 1)

        # Check value in grid
        self.assertEqual(board.grid[0][0], token)
        self.assertEqual(board.grid[0][1], None)
Esempio n. 12
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    def test_win_horizontal_player2(self):
        game = Gomoku()

        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(1, 1)))
        self.assertTrue(game.play(Point(2, 0)))
        self.assertTrue(game.play(Point(2, 1)))
        self.assertTrue(game.play(Point(3, 0)))
        self.assertTrue(game.play(Point(3, 1)))
        self.assertTrue(game.play(Point(0, 2)))
        self.assertTrue(game.play(Point(4, 1)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, game._p2)
Esempio n. 13
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    def test_get_column(self):
        import numpy as np
        w, h = 5, 3
        board = Board(w, h)
        # Len
        self.assertEqual(len(board.get_column(0)), h)

        # Default to None
        a = [None for i in range(h)]
        self.assertTrue(np.array_equal(board.get_column(0), a))

        # Insert
        a[2] = 'x'
        board.add_token(Point(0, 2), 'x')
        self.assertTrue(np.array_equal(board.get_column(0), a))

        # Exception
        board.get_column(0)
        board.get_column(1)
        board.get_column(2)
        board.get_column(3)
        board.get_column(4)

        with self.assertRaises(IndexError):
            board.get_row(5)
Esempio n. 14
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    def test_get_diag_down(self):
        '''
        00|10|20|30|40|
        01|11|21|31|41|
        02|12|22|32|42|
        '''
        import numpy as np
        w, h = 5, 3
        board = Board(w, h)
        for y in range(h):
            for x in range(w):
                board.add_token(Point(x, y), str(x) + str(y))

        line = board.get_diag_down(0, 0)
        self.assertTrue(np.array_equal(line, ['00', '11', '22']))

        line = board.get_diag_down(3, 0)
        self.assertTrue(np.array_equal(line, ['30', '41']))

        line = board.get_diag_down(4, 2)
        self.assertTrue(np.array_equal(line, ['20', '31', '42']))

        line = board.get_diag_down(0, 1)
        self.assertTrue(np.array_equal(line, ['01', '12']))

        line = board.get_diag_down(1, 2)
        self.assertTrue(np.array_equal(line, ['01', '12']))
Esempio n. 15
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    def test_win_diag_up_player1(self):
        game = Gomoku()
        self.assertTrue(game.play(Point(4, 0)))
        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(3, 1)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(2, 2)))
        self.assertTrue(game.play(Point(2, 0)))
        self.assertTrue(game.play(Point(1, 3)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(0, 4)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, game._p1)
Esempio n. 16
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    def test_draw(self):
        game = TicTacToe()
        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(2, 0)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(1, 1)))
        self.assertTrue(game.play(Point(2, 2)))
        self.assertTrue(game.play(Point(1, 2)))
        self.assertTrue(game.play(Point(0, 2)))
        self.assertTrue(game.play(Point(2, 1)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, None)
Esempio n. 17
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 def test_generate_moves(self):
     game = TicTacToe()
     moves = game.generate_moves()
     self.assertEqual(moves, [
         Point(0, 0),
         Point(1, 0),
         Point(2, 0),
         Point(0, 1),
         Point(1, 1),
         Point(2, 1),
         Point(0, 2),
         Point(1, 2),
         Point(2, 2)
     ])
Esempio n. 18
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    def test_has_free_cell(self):
        board = Board(3, 3)

        for x in range(3):
            for y in range(3):
                self.assertTrue(board.has_free_cell())
                self.assertTrue(board.add_token(Point(x, y), "X"))

        self.assertFalse(board.has_free_cell())
Esempio n. 19
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    def test_win_horizontal_player1(self):

        game = Gomoku()

        self.assertTrue(game.play(Point(0, 0)))
        self.assertTrue(game.play(Point(0, 1)))
        self.assertTrue(game.play(Point(1, 0)))
        self.assertTrue(game.play(Point(1, 1)))
        self.assertTrue(game.play(Point(2, 0)))
        self.assertTrue(game.play(Point(2, 1)))
        self.assertTrue(game.play(Point(3, 0)))
        self.assertTrue(game.play(Point(3, 1)))
        self.assertTrue(game.play(Point(4, 0)))
        # Cannot play anymore, game is over
        self.assertFalse(game.play(Point(4, 1)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, game._p1)
Esempio n. 20
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 def test_win_diag_down_player1(self):
     x, y = 0, 1
     game = Gomoku()
     self.assertTrue(game.play(Point(x + 0, y + 0)))
     self.assertTrue(game.play(Point(x + 1, y + 0)))
     self.assertTrue(game.play(Point(x + 1, y + 1)))
     self.assertTrue(game.play(Point(x + 2, y + 0)))
     self.assertTrue(game.play(Point(x + 2, y + 2)))
     self.assertTrue(game.play(Point(x + 3, y + 0)))
     self.assertTrue(game.play(Point(x + 3, y + 3)))
     self.assertTrue(game.play(Point(x + 4, y + 0)))
     self.assertTrue(game.play(Point(x + 4, y + 4)))
     #         print(game._board)
     self.assertTrue(game.is_over)
     self.assertEqual(game.winner, game._p1)
Esempio n. 21
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    def test_win_vertical_all(self):
        for len in [7, 9, 11]:
            for x in range(len - 1):
                for y in range(len - GOMOKU_LINE_WIN_SIZE + 1):
                    game = Gomoku(size=len)
                    self.assertTrue(game.play(Point(x + 0, y + 0)))
                    self.assertTrue(game.play(Point(x + 1, y + 0)))
                    self.assertTrue(game.play(Point(x + 0, y + 1)))
                    self.assertTrue(game.play(Point(x + 1, y + 1)))
                    self.assertTrue(game.play(Point(x + 0, y + 2)))
                    self.assertTrue(game.play(Point(x + 1, y + 2)))
                    self.assertTrue(game.play(Point(x + 0, y + 3)))
                    self.assertTrue(game.play(Point(x + 1, y + 3)))
                    self.assertTrue(game.play(Point(x + 0, y + 4)))

                    self.assertTrue(game.is_over)
                    self.assertEqual(game.winner, game._p1)
Esempio n. 22
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    def test_win_diag_up_all(self):
        for len in [7, 9, 11]:
            for x in range(len - 5 + 1):
                for y in range(len - 5 + 1):
                    game = Gomoku(size=len)
                    self.assertTrue(game.play(Point(x + 4, y + 0)))
                    self.assertTrue(game.play(Point(x + 0, y + 0)))
                    self.assertTrue(game.play(Point(x + 3, y + 1)))
                    self.assertTrue(game.play(Point(x + 1, y + 0)))
                    self.assertTrue(game.play(Point(x + 2, y + 2)))
                    self.assertTrue(game.play(Point(x + 2, y + 0)))
                    self.assertTrue(game.play(Point(x + 1, y + 3)))
                    self.assertTrue(game.play(Point(x + 0, y + 1)))
                    self.assertTrue(game.play(Point(x + 0, y + 4)))

                    self.assertTrue(game.is_over)
                    self.assertEqual(game.winner, game._p1)
Esempio n. 23
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    def test_win_horizontal_all(self):

        for len in [7, 9, 11]:
            for x in range(len - GOMOKU_LINE_WIN_SIZE + 1):
                for y in range(len - 1):
                    game = Gomoku(size=len)

                    self.assertTrue(game.play(Point(x + 0, y + 0)))
                    self.assertTrue(game.play(Point(x + 0, y + 1)))
                    self.assertTrue(game.play(Point(x + 1, y + 0)))
                    self.assertTrue(game.play(Point(x + 1, y + 1)))
                    self.assertTrue(game.play(Point(x + 2, y + 0)))
                    self.assertTrue(game.play(Point(x + 2, y + 1)))
                    self.assertTrue(game.play(Point(x + 3, y + 0)))
                    self.assertTrue(game.play(Point(x + 3, y + 1)))
                    self.assertTrue(game.play(Point(x + 4, y + 0)))
                    # Cannot play anymore, game is over
                    self.assertFalse(game.play(Point(4, 1)))

                    self.assertTrue(game.is_over)
                    self.assertEqual(game.winner, game._p1)
Esempio n. 24
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def main():
    pr = cProfile.Profile()
    pr.enable()

    depth = 4
    p1 = Player("AI_1", Token.A, True)
    game = Gomoku(p1=p1, size=9)
    minmax = Minmax_AlphaBeta(p1, depth)

    moves = [
        Point(4, 4),
        Point(3, 3),
        Point(4, 3),
        Point(3, 4),
        Point(3, 2),
        Point(4, 5)
    ]
    for m in moves:
        game.play(m)

    minmax.compute(game)

    pr.disable()

    # Construct stats
    ps = pstats.Stats(pr)
    ps.strip_dirs()
    #     ps.sort_stats(SortKey.CUMULATIVE)
    ps.sort_stats('tottime')
    ps.print_stats()
    def test_gomoku(self):
        from game.gomoku import Gomoku

        n = 2
        depth = 4
        p1 = Player("AI_1", Token.A, True)
        duration = 0
        for i in range(n):
            game = Gomoku(p1=p1, size=9)
            minmax = Minmax_AB_Parallel(p1, depth)

            moves = [
                Point(4, 4),
                Point(3, 3),
                Point(4, 3),
                Point(3, 4),
                Point(3, 2),
                Point(4, 5)
            ]
            for m in moves:
                game.play(m)

            start = time.time()
            minmax.compute(game)
            duration += time.time() - start

        print('Duration {}'.format(duration / n))
        r = expected['gomoku']
        delta = r * 3 / 100
        self.assertAlmostEqual(duration / n, r, delta=delta)
Esempio n. 26
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    def undo(self, x=None):

        point = None
        if x is not None:
            y = self._cell_free_column_count[x]
            point = Point(x, y)

        if not super().undo(point):
            return False

        self._cell_free_column_count[x] += 1

        return True
Esempio n. 27
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    def test_draw(self):
        history = [(0, 0), (0, 1), (0, 2), (0, 3), (0, 4), (0, 5), (0, 6),
                   (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (1, 6),
                   (2, 0), (2, 1), (2, 2), (2, 3), (2, 4), (3, 2), (4, 1),
                   (3, 3), (2, 5), (2, 6), (3, 0), (3, 1), (3, 4), (3, 5),
                   (3, 6), (4, 0), (4, 2), (4, 3), (5, 4), (4, 4), (5, 3),
                   (4, 5), (4, 6), (5, 0), (5, 1), (5, 2), (5, 5), (5, 6),
                   (6, 0), (6, 1), (6, 2), (6, 3), (6, 4), (6, 5), (6, 6)]
        game = Gomoku(size=7)

        for x, y in history:
            self.assertTrue(game.play(Point(x, y)))

        self.assertTrue(game.is_over)
        self.assertEqual(game.winner, None)
Esempio n. 28
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 def __init__(self, p1=None, p2=None, size=9, line_win_size=5):
     self._board = Board(size, size)
     self._line_win_size = line_win_size
     self._p1 = p1 if not p1 is None else Player("Player 1", Token.A)
     self._p2 = p2 if not p2 is None else Player("Player 2", Token.B)
     assert (not (self._p1.token == self._p2.token))
     self._current_player = self._p1
     self._winner_player = None
     self._is_over = False
     self._history = list()
     self._moves_remaining = set(
         [Point(x, y) for y in range(size) for x in range(size)])
     self._patterns = [
         np.full(self._line_win_size, token)
         for token in [Token.A, Token.B]
     ]
Esempio n. 29
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    def test_anti_diag(self):
        import numpy as np
        w, h = 5, 3
        board = Board(w, h)
        for y in range(h):
            for x in range(w):
                board.add_token(Point(x, y), str(x) + str(y))

        line = np.flipud(board._grid).diagonal(0)
        self.assertTrue(np.array_equal(line, ['02', '11', '20']))

        line = np.flipud(board._grid).diagonal(1)
        self.assertTrue(np.array_equal(line, ['12', '21', '30']))

        line = np.flipud(board._grid).diagonal(-1)
        self.assertTrue(np.array_equal(line, ['01', '10']))
Esempio n. 30
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def main(game_name, player_mode, level):

    if not game_name or not player_mode or not level:
        game_name = menu_list('Select game',
                              ['TicTacToe', 'Connect Four', 'Gomoku'], 0)
        player_mode = menu_list('Select player mode',
                                ['H_H', 'AI_H', 'H_AI', 'AI_AI'], 3)
        level = select_level(game_name) if not (player_mode == 'H_H') else None

    print('{} {} {}'.format(game_name, player_mode, level))

    p1, p2 = make_player(player_mode)
    ai1, ai2 = make_ai(player_mode, level, p1, p2)
    game = make_game(game_name, p1, p2)

    view = ASCII_View(game.grid)
    view.welcome(game_name, VERSION)

    while game.is_over == False:
        view.current_player = game.current_player
        view.display()

        if game.current_player.is_ai:
            if game.current_player == p1:
                ai = ai1
            elif game.current_player == p2:
                ai = ai2

            move = ai.compute(game)
            view.add_message("Move: {} ({}s)".format(move,
                                                     ai.computation_time))
        else:
            if game_name == "Connect Four":
                move = view.ask_input(1)
            else:
                x, y = view.ask_input(2)
                move = Point(x, y)

        if not game.play(move):
            view.add_message("Input is invalid")

    if game.winner is None:
        view.add_message("Game is finished. Draw")
    else:
        view.add_message("Game is finished")
        view.add_message("Winner is {}".format(game.winner.name))
    view.display()