Esempio n. 1
0
def play_game(gameName, p1Name, p2Name, maxExpansions, p1alphabeta, \
		p2alphabeta):
	"""Plays a game.
	
	"gameName" is the name of the Python module, in the working directory or
	on the path, containing the GameState subclass we want and a make_state() function
	that returns an opening state object.
	
	"p1Name" is the name of the first player's module, which is in
	the "players/[gameName]" subdirectory.  This module must contain a player class
	derived from GamePlayer and a make_player() function that returns
	an instance of this class.
	
	e.g., the simple TicTacToe agent lives in the players/tictactoe/tictactoe_simple.py
	file, which contains the TicTacToePlayer class defining the agent.
	The value of this argument is "tictactoe_simple".
	
	"p2Name" is the name of the second player's module, which works exactly
	the same as the first player's (and can in fact be the same module)
	
	"maxExpansions" is the maximum number of game-tree expansions to allow each
	player as they search during one turn.
	
	"p*alphabeta" is a boolean indicating whether alpha-beta is used or not for
	player1 and player 2, respectively."""
	wd = os.getcwd()
	# Load game, player modules
	gameMod = load_module(gameName.lower(), None, wd)
	p1Mod = load_module(p1Name, os.path.join(PLAYER_PATH, gameName.lower()), wd)
	p2Mod = load_module(p2Name, os.path.join(PLAYER_PATH, gameName.lower()), wd)
	if gameMod == None or p1Mod == None or p2Mod == None:
		sys.exit(2)
	
	# Load game, player classes
	state = call_name(gameMod, "make_state")
	if state == None:
		sys.exit(2)
	gameIDs = state.get_players()
	p1 = call_name(p1Mod, "make_player", gameIDs[0])
	p2 = call_name(p2Mod, "make_player", gameIDs[1])
	if p1 == None or p2 == None:
		sys.exit(2)
		
	fn1 = game_controller.ALPHA_BETA if p1alphabeta \
				else game_controller.MINIMAX
	fn2 = game_controller.ALPHA_BETA if p2alphabeta \
				else game_controller.MINIMAX

	p1 = game_controller.PlayerInfo(p1,p1Name,fn1)
	p2 = game_controller.PlayerInfo(p2,p2Name,fn2)
	
	# Create a game controller
	try:
		gm = game_controller.GameController(state, [p1,p2], maxExpansions, wd)
	except game_controller.PlayerException, e:
		print "Player ID not covered!"
		print e
		sys.exit(3)
Esempio n. 2
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def main():
    print('---------------------------------------------')
    print('Welcome to street craps!')
    print()
    print("""
    Rules:
    If you roll 7 or 11 on your first roll, you win.
    If you roll 2, 3, or 12 on your first role, you lose.
    If you roll anything else, that's your 'point', and
    you keep rolling until you either roll your point
    again (win) or roll a 7 (lose)
    """)

    gc = game_controller.GameController()

    while True:
        if (not gc.play()):
            break
Esempio n. 3
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async def _game_loop(randezvous):
    logger = logging.getLogger("game")
    game = None

    while True:
        message = await randezvous.game_queue.get()
        if message == _START_GAME:
            logger.info(f"Starting the game between %s and %s!" %
                        (randezvous.player1.name, randezvous.player2.name))
            game = game_controller.GameController(_NUM_ROWS, _NUM_COLS,
                                                  randezvous.player1.name,
                                                  randezvous.player2.name)
            views = game.initial_views()

            await randezvous.player1.enqueue_message(
                views[randezvous.player1.name])
            await randezvous.player2.enqueue_message(
                views[randezvous.player2.name])
            continue

        (player, move) = message
        if not game:
            await player.enqueue_message(
                "The game has not started yet. Still waiting for the second player...\n"
            )
            continue

        logger.info("handling \"%s\" from %s", move, player.name)

        try:
            views = game.play(player.name, move)
            if views.get(randezvous.player1.name):
                await randezvous.player1.enqueue_message(
                    views[randezvous.player1.name])
            if views.get(randezvous.player2.name):
                await randezvous.player2.enqueue_message(
                    views[randezvous.player2.name])
            if views[game_controller.GAME_OVER_KEY]:
                randezvous.reset_game()
                return
        except Exception as e:
            logger.error("%s's %s failed with: %s", player.name, move, e)
Esempio n. 4
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    def go_to_cygnus():
        game = game_controller.GameController()
        # イージーシグナスへ移動
        game.active_game_window()
        time.sleep(0.1)
        game.send_key('T')
        time.sleep(0.3)
        img = game.take_png_screenshot()
        center_point = game.template_match("Screenshot_152.png", img)
        if center_point is None:
            return
        game.send_click(center_point)
        time.sleep(0.1)
        game.send_click(center_point)
        time.sleep(0.1)
        game.send_click(center_point)
        time.sleep(0.1)
        game.send_click([center_point[0] - 185, center_point[1]])
        time.sleep(0.1)
        game.send_click([center_point[0] - 25, center_point[1] + 265])
        time.sleep(3)

        # グループ申請
        game.send_key('7')
        time.sleep(0.1)
        group_ss = game.take_png_screenshot()
        find_group_point = game.template_match("Screenshot_157.png", group_ss)
        if find_group_point is None:
            return
        game.send_click(find_group_point)
        time.sleep(0.2)
        group_list_ss = game.take_png_screenshot()
        my_group_point = game.template_match("Screenshot_159.png",
                                             group_list_ss)
        if my_group_point is None:
            return
        game.send_click([my_group_point[0] + 160, my_group_point[1]])
        time.sleep(0.3)
        game.send_key(win32con.VK_RETURN)
Esempio n. 5
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import game_controller as gc
import time

if __name__ == '__main__':
    game = gc.GameController()
    while True:
        print('========init game========')
        game.init_game()  # 初始化游戏
        print('========bet time========')
        time.sleep(game.bet_time)  # 下注时间
        print('========start game========')
        game.start_game()  # 开始游戏
        print('========reward time========')
        game.reward()  # 分配奖励
        print('========save game========')
        game.next_iteration()  # 保存游戏状态
        print('========cold time========')
        time.sleep(game.cold_time)  # 冷却时间
        print('========clear game========')
        game.clear_game()  # 重置游戏相关数据
Esempio n. 6
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def play_tournament(gameName, exclusions, maxExpansions, quiet):
	"""Runs a tournament between all the game players it can find for the indicated
	game.
	
	"gameName" is as for play_game() above.
	
	"exclusions" is a list of strings indicating player modules to leave out
	of the tournament (useful for excluding human-interaction modules).
	
	"maxExpansions" is as for play_game() above.
	
	"quiet" indicates that the program should refrain from outputting each and
	every game state as games are played, if True."""
	wd = os.getcwd()
	
	# Load game module
	gameMod = load_module(gameName.lower(), None, wd)
	if gameMod == None:
		sys.exit(2)
	
	# Instantiate game class & get player IDs
	state = call_name(gameMod, "make_state")
	if state == None:
		sys.exit(2)
	playerIDs = state.get_players()
	
	# Get a list of player modules and try to load them
	playerNames = os.listdir(os.path.join(PLAYER_PATH, gameName.lower()))
	playerNames = [x[:-3] for x in playerNames if x.endswith('.py')]
	playerNames = [x for x in playerNames if x not in exclusions]
	playerMods = [load_module(x, \
						os.path.join(PLAYER_PATH, gameName.lower()), wd) \
					for x in playerNames]
	if None in playerMods:
		sys.exit(2)
	
	# Instantiate a player-1 instance and a player-2 instance of every player
	players = [(call_name(x, "make_player", playerIDs[0]), \
				call_name(x, "make_player", playerIDs[1])) \
				for i,x in enumerate(playerMods)]
				
	# Cut down the name, module lists to successfully-instantiated players
	playerNames = [x for i,x in enumerate(playerNames) \
					if players[i][0] != None and players[i][1] != None]
	playerMods = [x for i,x in enumerate(playerMods) \
					if players[i][0] != None and players[i][1] != None]
	players = [x for x in players if x[0] != None and x[1] != None]
	
	players = [(game_controller.PlayerInfo(ps[0],name,game_controller.TOURN), \
		    game_controller.PlayerInfo(ps[1],name,game_controller.TOURN)) \
		   for (ps,name) in zip(players,playerNames)]

	print players
	assert(len(players) > 1)
		
	# Player scores are all 0 to begin
	playerScores = [0 for x in players]
	
	# Create a game controller
	try:
		gm = game_controller.GameController(state, \
					[players[0][0],players[1][1]], \
					maxExpansions, wd)
	except game_controller.PlayerException, e:
		print "Player ID not covered!"
		print e
		sys.exit(3)
Esempio n. 7
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import sys
import pygame
import game_controller

pygame.init()

game_controller = game_controller.GameController()

clock = pygame.time.Clock()

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.MOUSEBUTTONDOWN:
            game_controller.handle_mouse_button_down(event.pos, event.button)
        elif event.type == pygame.MOUSEBUTTONUP:
            game_controller.handle_mouse_button_up(event.pos, event.button)

    game_controller.check_state()

    time = clock.tick(15)
    pygame.display.update()