def __update_partial_particles(self): from game_engine.game import Game self.__partial_particle_construction += ( 1 / Game.display_configuration().fps) * self.__emission_rate while self.__partial_particle_construction >= 1: Game.current_scene().add_actor(self.__construct_particle()) self.__partial_particle_construction -= 1
def start(): display_configuration = DisplayConfiguration(width_px=800, height_px=600, fps=60, scaled=True) camera = Camera(Point3D(0, 0, -50), Rotation(0, 0, 0), 45, 0.1, 100) Game.initialize(display_configuration, camera, Scene1) SoundEffects.initialize() Game.current_scene().add_actor(Player()) Game.run()
def start_engine_poc(): display_config = DisplayConfiguration(width_px=800, height_px=600, fps=60, scaled=True) camera = Camera(Point3D(0, 0, -50), Rotation(0, 0, 0), 45, 0.1, 100.0) initial_scene = scene.Scene Game.initialize(display_config, camera, initial_scene) __add_some_actors(Game.current_scene()) Game.run()