Esempio n. 1
0
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
            pygame.display.flip()
        
        
tg = Game()

def turn_timer():
    tg.update()
    threading.Timer(0.1, turn_timer).start()

turn_timer();

while not ended:
    time.sleep(1)
    move = ri(1,4);
    pacman_x2, pacman_y2, ghost_x2, ghost_y2, goal_x, goal_y, ended, won, moved = g.game_func(move, pacman_x, pacman_y, ghost_x, ghost_y, goal_x, goal_y)
    if moved:
        moves.append(move)
        pacman[pacman_y][pacman_x]='False'
        ghost[ghost_y][ghost_x]='False'
        pacman_x, pacman_y, ghost_x, ghost_y = pacman_x2, pacman_y2, ghost_x2, ghost_y2
        pacman[pacman_y][pacman_x]='True'
        ghost[ghost_y][ghost_x]='True'
    
print(moves)

    
Esempio n. 2
0
    ## Start game
    while not game.ended:
        game.update()
        # update graphics
        time.sleep(0.04)
        # Get state (0 to numStates-1) from pacman and ghost coordinates
        state = coord2state(game.pacman_x, game.pacman_y, game.ghost_x,
                            game.ghost_y, num_ghosts, grid_len)
        # My policy[state] outputs 0 to 3, that's why I add 1, because Steven's actions go 1 to 4
        move = policy[state] + 1
        steps_to_win += 1

        # Get game status given current state and move (action)
        pacman_x2, pacman_y2, ghost_x2, ghost_y2, game.goal_x, game.goal_y, game.ended, game.won = g.game_func(
            move, game.pacman_x, game.pacman_y, game.ghost_x, game.ghost_y,
            game.goal_x, game.goal_y, game.grid, 1, ghostType)
        game.moves.append(move)
        game.updateState(pacman_x2, pacman_y2, ghost_x2, ghost_y2, num_ghosts,
                         ghostType)
        # update internal grid
    # Update one last time before game end
    game.update()

    if (game.won):
        win_count += 1
        winning_steps.append(
            steps_to_win)  # does not add to list if game is lost

print('Total # of wins: ', win_count)
print(winning_steps)