def run_game(): """Initialize game, settings and create a screen object.""" pygame.init() ai_settings = Settings() screen = Screen() # Make the Play button. play_button = Button(screen, "Play") # Create an instance to store game statistics and create a scoreboard. stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Make a ship, a group of bullets and a group of aliens. ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Start main loop for the game. while True: gf.check_event(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_bullet(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() setting = Setting() screen = pygame.display.set_mode( (setting.screen_with, setting.screen_height)) pygame.display.set_caption(setting.title) stats = GameStats(setting) stats.max_score = gf.get_record_score() gf.check_joystick(stats) play_button = Button(screen, 'Play Game') score_b = Scoreboard(setting, screen, stats) ship = Ship(setting, screen) bullets = Group() aliens = Group() left_ships = Group() gf.creat_left_ships(setting, screen, stats, left_ships) while True: gf.check_event(setting, screen, stats, play_button, ship, aliens, bullets, score_b) if stats.game_active: ship.update_place(setting) gf.update_bullet(setting, stats, bullets, aliens, score_b) gf.update_aliens(setting, screen, stats, ship, aliens, bullets) gf.update_screen(setting, screen, stats, ship, aliens, bullets, play_button, score_b, left_ships)
def run_game(): # Intialize pygame, settings, and scree object. pygame.init() settings = Settings() screen = pygame.display.set_mode(settings.get_display()) pygame.display.set_caption("Alien Invasion") # Make the play button. play_button = Button(settings, screen, "Play") # Create an instance to store game stats and create a scoreboard. stats = GameStats(settings) sb = Scoreboard(settings, screen, stats) # Make a ship, a group of bullets, and a group of aliens ship = Ship(settings, screen) bullets = Group() aliens = Group() # Create the fleet of aliens. gf.create_fleet(settings, screen, ship, aliens) # Star the main loop for the game. while True: gf.check_events(settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullet(settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() #screen = pygame.display.set_mode((1200, 800)) ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #bg_color = (230, 230, 230) ship = Ship(ai_settings, screen) alien = Alien(ai_settings, screen) bullets = Group() aliens = Group() #创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) #开始游戏主循环 while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() bullets.update() #删除已消失 gf.update_bullet(ai_settings, screen, ship, aliens, bullets) gf.update_aliens(ai_settings, ship, aliens) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): """Runs the game""" pygame.init() game_setting = Settings() screen = pygame.display.set_mode( (game_setting.screen_width, game_setting.screen_height)) pygame.display.set_caption('Alien Invasion') stats = Game_status(game_setting) sboard = Scoreboard(game_setting, screen, stats) ship = Ship(game_setting, screen) bullets = Group() aliens = Group() play_button = Button(game_setting, screen, "play") while True: gf.check_events(game_setting, screen, stats, ship, aliens, bullets, play_button, sboard) if stats.game_active: ship.update(game_setting.ship_speed) gf.update_bullet(game_setting, screen, stats, aliens, bullets, ship, sboard) gf.update_aliens(game_setting, stats, screen, ship, aliens, bullets, sboard) gf.update_screen(game_setting, screen, stats, ship, aliens, bullets, play_button, sboard)
def run_game(): """初始化游戏并创建屏幕对象""" pygame.init() ai_setting = settings.Settings() screen = pygame.display.set_mode((ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_setting, screen, "Play") # 创建一艘飞船 ship = Ship(ai_setting, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建外星人编组 aliens = Group() game_functions.create_fleet(ai_setting, screen, aliens, ship) # 创建游戏数据 game_status = GameStatus(ai_setting) scoreboard = Scoreboard(ai_setting, screen, game_status) # 游戏主循环 while True: game_functions.check_events(ai_setting, screen, aliens, ship, bullets, game_status, play_button, scoreboard) if game_status.game_active: ship.update() game_functions.update_bullet(aliens, bullets, ai_setting, screen, ship, game_status, scoreboard) game_functions.update_aliens(aliens, ai_setting, ship, game_status, screen, bullets, scoreboard) game_functions.update_screen(ai_setting, screen, ship, aliens, bullets, game_status, play_button, scoreboard)
def run_game(): pygame.init() # 引入设置类 settings = Settings() # 首先创建一个用于显示的屏幕,这个很重要,后面一直在他上面显示 screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) # 设置标题 pygame.display.set_caption('大战外星人') # 设置背景颜色 bg_color = settings.bg_color # 创建飞船 ship = Ship(screen, settings) # 创建子弹编组 bullets = Group() # 创建一个外星人编组 aliens = Group() # 创建外星人 gf.create_aliens(settings, screen, aliens) #开始游戏的主循环 while True: # 监视鼠标和键盘事件 gf.check_events(settings, screen, ship, bullets) # 根据上面返回的结果,处理飞船 ship.update() # 绘制子弹 gf.update_bullet(bullets) # 外星人移动 gf.update_aliens(settings, aliens) #绘制屏幕 gf.update_screen(settings, screen, ship, bullets, aliens)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Pick the stars") people = People(ai_settings, screen) stars = Stars(ai_settings, screen) alien = Alien(ai_settings, screen) bullets = Group() stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) play_button = Button(ai_settings, screen, "Play") while True: gf.check_events(ai_settings, stats, sb, people, alien, bullets, play_button) bullets.update() for bullet in bullets.copy(): if bullet.rect.bottom >= ai_settings.screen_height: bullets.remove(bullet) if stats.game_active: people.update() gf.update_alien(alien) gf.update_stars(ai_settings, stats, sb, people, stars) if alien.rect.x % 120 == 0: gf.update_bullet(ai_settings, stats, screen, people, alien, bullets) gf.update_screen(ai_settings, stats, sb, screen, people, stars, alien, bullets, play_button)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings,screen,"Play") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings,screen,stats) ship=Ship(ai_settings,screen) bullets = Group() #设置背景色 bg_color = (230,230,230) aliens=Group() gf.create_fleet(ai_settings,screen,ship,aliens) #开始游戏主循环 while True: gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullet(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
def run_game(): """" 运行游戏。 """ pygame.init() ai_setting = Settings() pygame.display.set_caption("Alien Invasion") screen =pygame.display.set_mode( (ai_setting.screen_width,ai_setting.screen_height)) #创建游戏物体 play_button = Button(ai_setting, screen, 'Play') stats = GameStats(ai_setting) sb = Scoreboard(ai_setting, screen, stats) ship = Ship(ai_setting, screen) alines = Group() bullets = Group() #临时变量 gf.creat_fleet(ai_setting, screen, alines) #游戏主循环 while True: gf.check_events(ai_setting, screen, alines, bullets, ship, stats, sb, play_button) if stats.game_active: ship.update() gf.update_bullet(ai_setting, screen, alines, bullets, stats, sb) gf.update_alines(ai_setting, stats, sb, screen, ship, alines, bullets) gf.update_screen(ai_setting, screen, stats, ship, alines, bullets, play_button, sb)
def run_game(): # Initialize pygame, settings, and screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Make a ship, a group of bullets, and a group of aliens. ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Create the fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Create an instance to store game statistics. stats = GameStats(ai_settings) play_button = Button(ai_settings, screen, "Play") scoreboard = Scoreboard(ai_settings, screen, stats) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats, scoreboard, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullet(ai_settings, screen, stats, scoreboard, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, scoreboard, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, scoreboard, ship, aliens, bullets, play_button)
def run_game(): pygame.init() setting = Setting() stats = GameStats(setting) screen = pygame.display.set_mode((setting.width, setting.height)) pygame.display.set_caption("Alien Invasion") ship = Ship(screen, setting) bullets = Group() aliens = Group() # Alien(setting,screen) gf.creat_fleet(setting, screen, aliens, ship) playbutton = Button(screen, setting, 'play') board = Board(setting, screen, stats) while True: gf.check_events(aliens, playbutton, stats, setting, screen, ship, bullets) if stats.game_active: ship.update() gf.update_bullet(setting, screen, ship, bullets, aliens, board, stats) gf.update_aliens(setting, screen, ship, bullets, aliens, stats, board) #print(len(aliens))444 gf.update_window(setting, screen, ship, bullets, aliens, playbutton, stats, board)
def run_game(): # 初始化pygame,创建一个窗口 pygame.init() # 创建Settings对象 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('alien_invasion') # 创建一艘飞船 ship = Ship(screen, ai_settings) # 创建一个外星人 aliens = Group() gf.create_fleet(ai_settings, screen, aliens, ship) # 创建一个存储子弹的编组 bullets = Group() # 游戏的主循环 while True: # 监视鼠标和键盘事件 gf.check_events(ship, ai_settings, screen, bullets) # 调用飞船移动的方法 ship.update() # 调用管理子弹的方法 gf.update_bullet(bullets, aliens, ai_settings, screen, ship) # 调用管理外星人的方法 gf.update_aliens(aliens, ai_settings) # 每次循环重绘屏幕 gf.update_screen(ai_settings, screen, ship, bullets, aliens)
def run_game(): bg = pygame.image.load("images/map01.jpeg") game_settings = Settings() pos_x = 0 #地图移动 pygame.init() screen = pygame.display.set_mode( (game_settings.screen_width, game_settings.screen_height)) pygame.display.set_caption("XiaoBai Game") stats = GameStats(game_settings) player = Game_Player(game_settings, screen) bullets = Group() boss = Group() enemys = Group() win_button = Button(game_settings, screen, "YOU WIN") gf.create_legion(game_settings, screen, enemys) gf.create_boss(game_settings, screen, player, boss) while True: pygame.mouse.set_visible(False) gf.check_events(game_settings, screen, player, bullets) gf.update_player(game_settings, stats, player, enemys) gf.update_bullet(game_settings, bullets, screen, enemys, boss) gf.update_enemys(game_settings, enemys) gf.update_boss(game_settings, boss) gf.update_screen(game_settings, bg, pos_x, screen, player, bullets, enemys, boss, win_button) if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False: game_settings.screen_rolling = True pos_x -= 5 #屏幕滚动速度 else: game_settings.screen_rolling = False
def run_game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode((ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption('alien invasion') bg_color = ai_setting.bg_color ship = Ship(screen,ai_setting) bullets = Group() allion = Alion(ai_setting, screen) allions = Group() gf.create_fleet(ai_setting, screen, allions, ship) stats = gs(ai_setting) play_btn = Button(ai_setting, screen, 'Play') sb = Scoreboard(ai_setting, screen, stats) # def update_bullet(bullets, allions, ai_setting, screen, ship): while 1: # def check_events(ai_setting, screen, ship, bullets, stats, play_button, allions): gf.check_events(ai_setting, screen, ship, bullets, stats, play_btn, allions) if stats.game_active: ship.update() bullets.update() gf.update_aliens(ai_setting, allions, ship, screen, stats, bullets) gf.update_bullet(bullets, allions, ai_setting, screen, ship, stats, sb) else : print('game is done') gf.update_screen(ai_setting, screen, ship, bullets, allions, stats, play_btn, sb)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) ship = Ship(screen, ai_settings) pygame.display.set_caption("alien vision") play_button = Button(screen, ai_settings, "play") stats = GameStats(ai_settings) sb = ScoreBoard(screen, ai_settings, stats) bullets = Group() # alien=Alien(ai_settings, screen) aliens = Group() gf.create_fleet(ai_settings, screen, aliens, ship) while True: gf.check_events(ai_settings, ship, screen, bullets, stats, play_button, aliens, sb) # bullets if stats.game_active: ship.update() # bullets.update() gf.update_bullet(aliens, bullets, ai_settings, screen, ship, stats, sb) gf.update_aliens(ship, aliens, ai_settings, stats, screen, bullets, sb) gf.screen_update(ship, screen, ai_settings, bullets, aliens, play_button, stats, sb) # bullets
def run_game(): # 初始化游戏并创建一个窗口 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('外星葱入侵') # 创建一艘飞船、子弹的编组、外星人编组 ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 创建统计器 stats = GameStats(ai_settings) # 创建按钮 play_button = Button(ai_settings, screen, 'play') while True: gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets) ship.update() gf.update_bullet(ai_settings, screen, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, ship, aliens, bullets, play_button)
def run_game(): # 初始化屏幕对象 pygame.init() alien_setting = Setting() screen = pygame.display.set_mode((alien_setting.screen_width,\ alien_setting.screen_height)) # 屏幕 ship = Ship(alien_setting, screen) # 子弹集合 bullets = Group() # 外星人集合, aliens = Group() # 描述状态 stats = GameStats(alien_setting) # 创建一群外星 gf.create_feet(alien_setting, screen, ship, aliens) sb = Scoreboard(alien_setting, screen, stats) start_button = Button(alien_setting, screen, "Start") pygame.display.set_caption('王尼玛大作战') # 游戏标题 while True: # 监听鼠标键盘事件 gf.check_events(alien_setting, stats, sb, start_button, screen, ship, bullets, aliens) # 时刻刷新王尼玛的位置 if stats.game_active: ship.update() gf.update_bullet(alien_setting, screen, stats, sb, aliens, bullets, ship) gf.update_aliens(alien_setting, stats, sb, screen, ship, aliens, bullets) # 最近绘制的图像屏幕可见 gf.update_screen(alien_setting, screen, stats, sb, ship, aliens, bullets, start_button)
def run_game(): #初始化游戏并创建一个游戏对象 pygame.init() #初始化背景设置 pygame.display.set_caption('alien_invasion') #创建标题 ai_set = Settings() #设置的类 screen = pygame.display.set_mode( (ai_set.screen_width, ai_set.screen_height)) #设置游戏窗口的大小 play_button = Button(ai_set, screen, 'Play') #创建一个按钮 ship = Ship(screen, ai_set) #创建一个飞船 bullets = Group() #创建一个子弹组 aliens = Group() #创建外星人组 stats = Gamestats(ai_set) gf.create_fleet(screen, ai_set, aliens, ship) #创建外星人群 #开始游戏主循环 while True: #监视键盘和鼠标事件 gf.check_event(ship, ai_set, bullets, screen, stats, play_button, aliens) if stats.game_active: ship.moving() #飞船的移动 gf.update_bullet(bullets) #子弹的移动 gf.update_aliens(aliens, ai_set) #外星人的移动 gf.collision_event(screen, bullets, aliens, ship, ai_set, stats) #屏幕刷新 gf.update_screen(ai_set, screen, ship, bullets, aliens, play_button, stats)
def run_game(): """initialize a screen object""" pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # create a ship ship = Ship(ai_settings, screen) # create a group to store the bullet bullets = Group() aliens=Group() #create a group of the alien gf.create_fleet(ai_settings,screen,ship,aliens) #create an alien object alien=Alien(ai_settings,screen) #statistics stats=Gamestats(ai_settings) #create the play button play_button=Button(ai_settings,screen,"play") # begin the main loop while True: # survalence the keyboard and the mouse gf.check_events(ai_settings, screen,stats,play_button, ship, bullets) if stats.game_active==True: # remake the location ship.update() gf.update_bullet(ai_settings,screen,ship,aliens,bullets) gf.update_aliens(ai_settings,stats,screen,ship,aliens,bullets) # fill the screen with background color # let the recently draw screen visible gf.update_screen(ai_settings, screen,stats, ship, aliens,bullets,play_button)
def run_game(): """运行游戏方法""" #initial the game and create a screen object pygame.init() #创建 Setting 实例 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #创建开始按钮 play_button = Button(ai_settings, screen, "PLAY!") #创建一个用于存储游戏统计信息的实例 stats = GameStates(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #创建一个飞船 ship = Ship(ai_settings, screen) #创建一个存储子弹的编组 Group bullets = Group() #创建一个外星人 aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) #读取历史最高分 gf.read_high_score(stats) sb.prep_high_score() #The main loop while True: #检查玩家输入 gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) #游戏主体需要启动方可运行 if stats.game_active: #更新飞船 ship.update() #更新子弹 gf.update_bullet(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets) #重绘屏幕 gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) background = pygame.image.load('images/space.bmp').convert() pygame.display.set_caption('alien invasion') # 创建Play按钮 play_button = Button(ai_settings, screen, "play") # 创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_settings) # 创建一个记分板 sb = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建一个用户存储外星人的编组 aliens = Group() # 创建一个用户存储外星人子弹的编组 alien_bullets = Group() while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, alien_bullets) if stats.game_active: gf.create_fleet(ai_settings, screen, aliens) gf.create_alien_bullet(ai_settings, screen, aliens, ship, alien_bullets) ship.update() bullets.update() alien_bullets.update() gf.update_bullet(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets, alien_bullets) gf.update_alien_bullets(ai_settings, stats, sb, screen, ship, aliens, bullets, alien_bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, background, alien_bullets)
def run_game(self): # alien=Alien(self.settings,self.screen); while True: gf.check_events(self.settings, self.screen, self.ship, self.bullets) # self.screen.fill(self.settings.bg_color) # self.ship.blitme() self.ship.update() gf.update_bullet(self.settings, self.screen, self.ship, self.bullets, self.aliens) gf.update_aliens(self.settings, self.aliens) gf.update_screen(self.settings, self.screen, self.ship, self.bullets, self.aliens)
def run_game(): """初始化游戏并创建对象""" pygame.init() ai_settings = Settings() size = (ai_settings.screen_width, ai_settings.screen_height) screen = pygame.display.set_mode(size) pygame.display.set_caption('Alien Invasion') # 创建一艘飞船 ship = Ship(ai_settings, screen) bullets = Group() while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullet(bullets) gf.update_screen(ai_settings, screen, ship, bullets)
def run_game(): """初始化游戏并创建屏幕对象""" ai_settings = Settings() #不能直接用类调用 需要用实例调用 pygame.init() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption(ai_settings.game_title) """创建play按钮""" play_button = Button(ai_settings, screen, 'Play') bg_color = ai_settings.bg_color stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) ship = Ship(ai_settings, screen) flash = Flash(ship, ai_settings, screen) #bullet bullets = Group() #alien aliens = Group() gf.creat_fleet(ai_settings, screen, aliens, ship) #stars stars = Group() #gf.creat_bg(ai_settings, screen, stars) """开始游戏循环""" while True: gf.check_event(ai_settings, screen, ship, bullets, flash, stats, play_button, aliens, sb) stars.update() gf.update_star(stars, ai_settings) if stats.game_active: ship.update() flash.update() gf.update_bullet(ai_settings, screen, aliens, ship, bullets, stats, sb) gf.update_aliens(ai_settings, aliens, ship, bullets, stats, screen, sb) gf.creat_bg(ai_settings, screen, stars) gf.update_screen(bg_color, ship, screen, bullets, flash, aliens, stars, ai_settings, play_button, stats, sb)
def run_game(): # Intialize pygame, settings, and scree object. pygame.init() settings = Settings() screen = pygame.display.set_mode(settings.get_display()) pygame.display.set_caption("Alien Invasion") # Make the play button. play_button = Button(settings, screen, "Play", (600, 600)) hs_button = Button(settings, screen, "Highscores", (600, 670)) back_button = Button(settings, screen, "Back", (600, 720)) # Create an instance to store game stats and create a scoreboard. stats = GameStats(settings) sb = Scoreboard(settings, screen, stats) hs = Highscores(settings, screen) # Make a ship, a group of bullets, and a group of aliens ship = Ship(settings, screen) lasers = Group() bullets = Group() aliens = Group() ufos = Group() # Create the fleet of aliens. gf.create_fleet(settings, screen, ship, aliens, ufos) # Initialize Music # Music taken from https://bitmidi.com/space-invaders-do-the-freak-mid # Sprites and sound effects taken from https://www.classicgaming.cc/classics/space-invaders/sounds pygame.mixer.music.load('music/Space Invaders - Do The Freak.mid') pygame.mixer.music.play(-1, 0.0) # Star the main loop for the game. while True: gf.check_events(settings, screen, stats, sb, play_button, ship, aliens, ufos, bullets, lasers, hs, hs_button, back_button) if stats.game_active: ship.update() gf.update_bullet(settings, screen, stats, sb, ship, aliens, ufos, bullets, lasers) gf.update_laser(settings, screen, stats, sb, ship, aliens, ufos, bullets, lasers, hs) gf.update_aliens(settings, screen, stats, sb, ship, aliens, ufos, bullets, lasers, hs) gf.update_screen(settings, screen, stats, sb, ship, aliens, ufos, bullets, lasers, play_button, hs_button, back_button, hs)
def run_game(): # 初始化游戏并创建屏幕对象 pygame.init() ai_settings = Settings() scree = pygame.display.set_mode( (ai_settings.scree_width, ai_settings.scree_height)) pygame.display.set_caption("Alien Invasion") # 绘制飞船 ship = Ship(scree, ai_settings) # 创建子弹组 bullets = Group() # 开始游戏 while True: gf.check_events(ai_settings, scree, ship, bullets) ship.update() bullets.update() gf.update_bullet(bullets) gf.update_scree(ai_settings, scree, ship, bullets)
def run_game(): # Initialize pygame, settings, and screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion!") # Make a ship ship = Ship(ai_settings, screen) # Make a group to store bullets in. bullets = Group() # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullet(bullets) gf.update_screen(ai_settings, screen, ship, bullets)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') ship = Ship(screen, ai_settings) bullets = Group() aliens = Group() stats = GameStats(ai_settings) gf.create_fleet(ai_settings, screen, aliens, ship) while True: gf.check_events(ai_settings, screen, ship, bullets) if stats.game_active: ship.update() gf.update_bullet(ai_settings, screen, bullets, aliens, ship) gf.update_alien(ai_settings, screen, aliens, ship, stats) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() #添加空白的注释 gf.creat_fleet(ai_settings, screen, ship, aliens) #创建一群外星人 pygame.display.set_caption("Alian Invasion") while True: gf.check_events(ai_settings, screen, ship, bullets) #事件监测 ship.updata() gf.update_bullet(bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets)