Esempio n. 1
0
    def start_new_game(self):
        next_lvl = self.game_state.advance_level()

        # if we finished all the levels
        restart_game = False
        if not next_lvl:
            self.game_state.reset()
            next_lvl = self.game_state.advance_level()
            restart_game = True

        # create new game
        game_logic = GameLogic()
        game_logic.game_state = self.game_state
        game_logic.event_manager = self.event_manager
        self.add_graphic_state(game_logic)
        game_logic.build_level(next_lvl)
        self.game_logic = game_logic

        # Display message at the begining of each level
        msg = 'Level %d' % self.game_state.current_level
        self.add_graphic_state(TemporaryMessage(msg))

        if restart_game:
            self.add_graphic_state(StartMenu())
            msg = 'Credit goes here'
            self.add_graphic_state(TemporaryMessage(msg))
        else:
            self.add_graphic_state(EndLevel(True))
    def __init__(self):
        # AI contains the Game Logic
        self.ai_logic = GameLogic()
        # discount factor in the Q-learning algorithm
        self.discount = 0.4
        # k value for exploration
        self.k = 2
        self.adult_last_move = "first"
        self.change = 0

        self.t_count = 0
        self.u_count = 0
        self.v_count = 0
        self.w_count = 0

        # setup and initialize ordinal matrix
        self.ord_matrix = []
        self.ord_t = 0
        self.ord_u = 0
        self.ord_v = 0
        self.ord_w = 0
        self.update_ord_matrix()
        self.save_ord_matrix()

        # setup and initialize Q-value matrix
        self.q_t = self.ai_logic.t[1]
        self.q_u = self.ai_logic.u[1]
        self.q_v = self.ai_logic.v[1]
        self.q_w = self.ai_logic.w[1]
        self.q_matrix = []
        self.update_q_matrix()

        # setup and initialize probability matrix
        self.probability_matrix = []
        self.update_probability_matrix()
Esempio n. 3
0
 def test_getplayer(self, mock_input):
     captured_output = StringIO()
     sys.stdout = captured_output
     game = GameLogic()
     self.assertIsInstance(game.player_1, Player)
     self.assertIsInstance(game.player_2, Player)
     self.assertEqual(game.player_1.name, 'ScaryTerry')
     self.assertEqual(game.player_2.name, 'Holt')
     sys.stdout = sys.__stdout__
Esempio n. 4
0
 def test_playerturn(self, mock_input):
     captured_output = StringIO()
     sys.stdout = captured_output
     game = GameLogic()
     game.player_turn()
     self.assertEqual(game.moves.state['mid'],{'l':0,'m':1, 'r':0}) 
     game.player_turn()
     self.assertEqual(game.moves.state['mid'],{'l':2,'m':1, 'r':0}) 
     sys.stdout = sys.__stdout__
Esempio n. 5
0
    def __init__(self):
        self.game_map = GameMap()
        self.game_logic = GameLogic(self.game_map)
        self.view = View()

        self.level_start()
        self.enemy_actions()
        self.player_actions()
        self.check_game_status()
Esempio n. 6
0
 def setUp(self):
     pygame.font.init()
     self.display = pygame.display.set_mode((1024, 640))
     self.gamelogic = GameLogic()
     self.colors = Colors()
     self.startview = StartView(self.display, self.colors)
     self.save = SaveGame(self.gamelogic)
     self.menu = Menu(self.display, self.colors)
     self.shop = Shop(self.display, self.colors, self.gamelogic)
     pygame.init()
Esempio n. 7
0
def play_game(player_one, player_two):
    player_mapping = {player_one: "A", player_two: "B"}
    players_turn = player_one
    next_player = player_two
    playing = True
    game_logic = GameLogic(player_mapping)
    while playing:
        game_logic.show_board()
        choosen_pit = input(f"{players_turn}, choose a pit: ")
        if choosen_pit and game_logic.valid_pit(players_turn, choosen_pit):
            go_again = game_logic.move(players_turn, choosen_pit)
            if game_logic.game_ended(player_one, player_two):
                playing = False
            elif not go_again:
                players_turn, next_player = next_player, players_turn
        else:
            print("Invalid choice, try again.")
Esempio n. 8
0
def main():
    """Main function of the game. Creates all the classes that GameLoop-class needs to run
    the game, and then starts the game by calling gameloop.start().
    """
    display = pygame.display.set_mode((1024, 640))
    pygame.display.set_caption("Clicker")
    pygame.font.init()
    colors = Colors()
    event_queue = EventQueue()
    startview = StartView(display, colors)
    menu = Menu(display, colors)
    logic = GameLogic()
    shop = Shop(display, colors, logic)
    save = SaveGame(logic)
    game_loop = GameLoop(logic, display, colors, startview, event_queue, menu,
                         shop, save)
    pygame.init()
    game_loop.start()
Esempio n. 9
0
 def test_checkwinner(self, mock_input):
     captured_output = StringIO()
     sys.stdout = captured_output
     game = GameLogic()
     self.assertEqual(game.check_winner(), None)
     game.moves.state['mid']['l'] = 1
     game.moves.state['mid']['m'] = 1
     game.moves.state['mid']['r'] = 1
     self.assertEqual(game.check_winner(), 1)
     game.moves.state['mid']['m'] = 2
     self.assertEqual(game.check_winner(), None)
     game.moves.state['top']['r'] = 2
     game.moves.state['bot']['l'] = 2
     self.assertEqual(game.check_winner(), 2)
     game.moves.state['top']['l'] = 1
     game.moves.state['bot']['l'] = 1
     self.assertEqual(game.check_winner(), 1)
     sys.stdout = sys.__stdout__
Esempio n. 10
0
 def __init__(self, username):
     """Initiates the game and takes as a parameter the users name"""
     pygame.init()
     self._screen = pygame.display.set_mode((1380, 800))
     self._screen.fill((54, 48, 33))
     self._username = username
     self._board_font = pygame.font.SysFont('Arial', 15, bold=pygame.font.Font.bold)
     # What stage of the game we are
     self._game_status = 'PRE-SETUP'
     # Board setup files
     self._running = True
     # Creates map and board graphics
     self._create_sea_map()
     self._vertical_horizontal_lines()
     self._game_logic = GameLogic(self._username)
     self.mark_active_boats([1100, 30])
     self.mark_active_boats([1100, 200], 'human')
     self._game_logic.setup_game()
     while self._running:
         for event in pygame.event.get():
             # Populate ai boat dictionary
             self._event_handler(event)
         pygame.display.update()
Esempio n. 11
0
    def __init__(self, manager, white_player='human', black_player='human'):

        # game state members
        self.game_manager = manager
        self.game_running = False
        self.needs_redraw = True
        self.screen = None
        self.clock = pygame.time.Clock()

        # game components
        self.game_logic = GameLogic(self)
        self.game_grid = GameGrid(self)
        self.game_board = None

        self.white_player = None
        self.black_player = None
        self.initialize_players(white_player, black_player)

        self.turn_manager = TurnManager(self)
        self.highlighter = Highlighter(self)
        self.logger = Logger(self)

        self.buttons = {}
Esempio n. 12
0
    # game setup

    # init pygame
    pygame.init()

    # init display
    screen = pygame.display.set_mode(cfg['game']['screen_size'])

    # level creation
    levels = [LevelMic(screen, cfg['game']['screen_size'], mic)]

    # choose level
    level = levels[0]

    # game logic with dependencies
    game_logic = GameLogic()

    # add clock
    clock = pygame.time.Clock()

    # mic stream and update
    with mic.stream:

        # game loop
        while game_logic.run_loop:
            for event in pygame.event.get():

                # input handling
                game_logic.event_update(event)
                level.event_update(event)
Esempio n. 13
0
 def setUp(self):
     self.gamelogic = GameLogic()
     self.save = SaveGame(self.gamelogic)
Esempio n. 14
0
 def __init__(self):
     self._rand_sel = ComputerSelection()
     self._game_logic = GameLogic()
     self.mainFunction()
Esempio n. 15
0
 def setUp(self):
     self.logic = GameLogic()
    def __init__(self):
        # AI contains the Game Logic
        self.ai_logic = GameLogic()
        # discount factor in the Q-learning algorithm
        self.discount = 0.4
        # k value for exploration
        self.k = 2

        # Set up for Parent
        self.p_change = 0

        self.t_count = 0
        self.u_count = 0
        self.v_count = 0
        self.w_count = 0

        # setup and initialize ordinal matrix
        self.p_ord_matrix = []
        self.ord_t = 0
        self.ord_u = 0
        self.ord_v = 0
        self.ord_w = 0
        self.update_p_ord_matrix()
        self.save_p_ord_matrix()

        # setup and initialize Q-value matrix
        self.q_t = self.ai_logic.t[1]
        self.q_u = self.ai_logic.u[1]
        self.q_v = self.ai_logic.v[1]
        self.q_w = self.ai_logic.w[1]
        self.p_q_matrix = []
        self.update_p_q_matrix()

        # setup and initialize probability matrix
        self.p_probability_matrix = []
        self.update_p_probability_matrix()

        # Set up for Child
        self.c_change = 0

        self.o_count = 0
        self.p_count = 0
        self.q_count = 0
        self.y_count = 0

        # setup and initialize ordinal matrix
        self.c_ord_matrix = []
        self.ord_o = 0
        self.ord_p = 0
        self.ord_q = 0
        self.ord_y = 0
        self.update_c_ord_matrix()
        self.save_c_ord_matrix()

        # setup and initialize Q-value matrix
        self.q_o = self.ai_logic.t[0]
        self.q_p = self.ai_logic.u[0]
        self.q_q = self.ai_logic.v[0]
        self.q_y = self.ai_logic.w[0]
        self.c_q_matrix = []
        self.update_c_q_matrix()

        # setup and initialize probability matrix
        self.c_probability_matrix = []
        self.update_c_probability_matrix()
Esempio n. 17
0
import time
from game_logic import GameLogic
from game_ui import GameUI

gl = GameLogic()
gui = GameUI()
gui.focusOnEmulatorScreen()

#print('test')
while 1:
    print("Updating Game State")

    gui.UpdateGameState()

    print("Calculating Action")
    next_action = gl.GetNextAction(gui.gs, gui.gv)
    #print("Action: " + next_action.name)
    #print(next_action.cards)

    #inpstr = input('Continue?')
    #if inpstr != "y":
    #    exit(0)

    gui.ProcessAction(next_action)

    #time.sleep(1)
    #exit(0)
Esempio n. 18
0
def main(width, height):

    # Initialize window
    root = Tk()
    root.title("Game of War")

    # Initialize frame
    main_frame = ttk.Frame(root)
    main_frame.grid(column=1, row=3)

    #Create game runner
    game = GameLogic()

    # set game board size
    screen_width = width
    screen_height = height
    square_pixel_size = 10

    #  if width or heigh isn't given, specify via screen size calculation
    if (width is None or height is None):
        screen_width = root.winfo_screenwidth(
        ) * 1 / 2  # game board covers 1/2 of screen
        screen_height = root.winfo_screenheight() * 1 / 2

    game_board_len = int(screen_width / square_pixel_size)
    game_board_height = int(screen_height / square_pixel_size)

    my_graph = GraphWidget(main_frame, game, game_board_height, game_board_len,
                           square_pixel_size)

    #Initialize game runner with canvas
    game.initialize(my_graph)

    # Add label group
    label_group = ttk.Frame(main_frame, padding="10 0 10 20")
    label_group.grid(column=1, row=2)

    # Add color selection label
    ttk.Label(label_group, text="Place Civilization: ").grid(column=1, row=1)

    # Create variable to allow green to be default selected
    v = IntVar()
    v.set(1)  # 1 is green radio button

    # Add green color radio button
    green_button = ttk.Radiobutton(
        label_group,
        text="Green",
        variable=v,
        command=lambda: my_graph.set_color(GraphColor.alive_green),
        value=1)
    green_button.grid(column=2, row=1, padx=5, pady=5)

    # Add blue color radio button
    blue_button = ttk.Radiobutton(
        label_group,
        text="Blue",
        variable=v,
        command=lambda: my_graph.set_color(GraphColor.alive_blue),
        value=2)
    blue_button.grid(column=3, row=1, padx=5, pady=5)

    # Add start button
    start_button = ttk.Button(
        label_group,
        text="Start",
        command=lambda: start(start_button, blue_button, green_button,
                              my_graph, game))
    start_button.grid(column=2, row=2, columnspan=2, padx=5, pady=5)

    # Add reset button
    reset_button = ttk.Button(
        label_group,
        text="Reset",
        command=lambda: reset(start_button, blue_button, green_button,
                              my_graph, game))
    reset_button.grid(column=2, row=3, columnspan=2, padx=5, pady=5)

    # Add clear button
    clear_button = ttk.Button(
        label_group,
        text="Clear",
        command=lambda: clear(start_button, blue_button, green_button,
                              my_graph, game))
    clear_button.grid(column=2, row=4, columnspan=2, padx=5, pady=5)

    while True:

        # update game logic
        game.update()

        try:
            # update canvas
            root.update()
        except TclError:
            # application no longer active
            exit()
Esempio n. 19
0
from game_logic import GameLogic
  
if __name__ == '__main__':
  game = GameLogic()
  game.start()


File 2: game_logic.py

import random
from string import ascii_letters
from phrase import Phrase 

class GameLogic:

  def __init__(self):
    self.missed = 0
    self.phrases = [
        Phrase("simplicity becomes elegance"), 
        Phrase("i do not fear computers"),
        Phrase("programming is fun"),
        Phrase("imagination is more important than knowledge"),
    ]
    self.active_phrase = self.random_phrase()

    #this is the list that holds the letters that user has guessed
    self.guesses = [" "]

  def random_phrase(self):
    # choose a phrase from the list above
    return random.choice(self.phrases)
Esempio n. 20
0
import pygame

from entities import Hero
from game_logic import GameLogic

canvasWidth = 600
canvasHeight = 600
mapWidth = 500
mapHeight = 500

pygame.init()
logic = GameLogic(canvasWidth, canvasHeight, mapWidth, mapHeight)
logic.populate_entities(Hero())

black = (0, 0, 0)

gameDisplay = pygame.display.set_mode((canvasWidth, canvasHeight))
pygame.display.set_caption('Wanderer the RPG Game')
clock = pygame.time.Clock()


def load_image(filePath):
    return pygame.transform.scale(
        pygame.image.load(filePath),
        (logic.game_ent_width(), logic.game_ent_height()))


heroImgDown = load_image('src/images/hero-down.gif')
heroImgUp = load_image('src/images/hero-up.gif')
heroImgLeft = load_image('src/images/hero-left.gif')
heroImgRight = load_image('src/images/hero-right.gif')
Esempio n. 21
0
 def __init__(self):
     self.instances = []
     # create instances
     self.game_logic = GameLogic()
     self.instances.append(self.game_logic)
     self.instances.append(PlayerView(self.game_logic))