Esempio n. 1
0
    def __init__(self, event_controller, waiter):

        # Constructor of base class: Observer
        Observer.__init__(self)
        # Register to receive mouse event: Mouse click and motion
        self.register(event_controller, 'mouse_down')
        self.register(event_controller, 'mouse_motion')

        # Constructor of base class: Observer
        Subject.__init__(self)
        player_motion_event = SubjectUnit()
        self.add_subject_unit(player_motion_event, 'player_motion')
        player_hammer_event = SubjectUnit()
        self.add_subject_unit(player_hammer_event, 'player_hammer')

        Customer.__init__(self, waiter)


        # Attributes

        # hammer
        self.hammer = Hammer(waiter, self)
        self.score = 0
Esempio n. 2
0
class Player(Observer, Customer, Subject):

    def __init__(self, event_controller, waiter):

        # Constructor of base class: Observer
        Observer.__init__(self)
        # Register to receive mouse event: Mouse click and motion
        self.register(event_controller, 'mouse_down')
        self.register(event_controller, 'mouse_motion')

        # Constructor of base class: Observer
        Subject.__init__(self)
        player_motion_event = SubjectUnit()
        self.add_subject_unit(player_motion_event, 'player_motion')
        player_hammer_event = SubjectUnit()
        self.add_subject_unit(player_hammer_event, 'player_hammer')

        Customer.__init__(self, waiter)


        # Attributes

        # hammer
        self.hammer = Hammer(waiter, self)
        self.score = 0

    def update(self, type_key, event):
        """
        Handler mouse click
        :param event: Mouse click event and mouse motion
        :return: None
        """
        if type_key == 'mouse_down':
            if event.type == pygame.MOUSEBUTTONDOWN:
                rect = self.hammer.hit()

                # blank = Factory.get_avatars('blank')
                # drawable_object1 = Drawable(blank[0], (rect[0], rect[1]), 2)
                # self.register_waiter('blank1', drawable_object1)
                # drawable_object2 = Drawable(blank[0], (rect[0] + rect[2],rect[1] + rect[3]), 2)
                # self.register_waiter('blank2', drawable_object2)

                self.set_change('player_hammer', rect)

                font = pygame.font.Font("resources/font.ttf", 40)
                drawable_object = Drawable(font.render(str(self.score), True, (255, 0, 0)), (150, 490), DRAWABLE_INDEX.TIMER_COUNTER)
                self.register_waiter('score', drawable_object)

        elif type_key == 'mouse_motion':
            if event.type == pygame.MOUSEMOTION:
                # Just draw the one avatar in list avatars of hammer
                pos = (event.pos[0] - self.hammer.distance[0], event.pos[1] - self.hammer.distance[1])
                drawable_object = Drawable(self.hammer.get_avatar(), pos, DRAWABLE_INDEX.PLAYER)

                # Insert index as prefix keyword to sort
                key = str(drawable_object.index) + CUSTOMER_KEY.HAMMER

                self.register_waiter(key, drawable_object)

                # Update state for all observers want to know position of player
                self.set_change('player_motion', event.pos)

    def increase_score(self):
        self.score += 10

    def decrease_score(self):
        return

    def close(self):
        self.hammer.close()