Esempio n. 1
0
def test_valid_removal():
    '''Unit test for adding letters to the bag'''
    rules = game_pieces.gameRules()

    # test 1
    removal_one = {'a': 1, 'b': 1}
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.valid_removal(removal_one) == True:
        print("Test 1: SUCCESS")
    else:
        print("Test 1: FAILURE")

    # test 2
    removal_two = {}
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.valid_removal(removal_two) == True:
        print("Test 2: SUCCESS")
    else:
        print("Test 2: FAILURE")

    # test 3
    removal_three = {'a': 2}
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.valid_removal(removal_three) == False:
        print("Test 3: SUCCESS")
    else:
        print("Test 3: FAILURE")

    # test 4
    removal_four = {'ab': 1}
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.valid_removal(removal_four) == False:
        print("Test 4: SUCCESS")
    else:
        print("Test 4: FAILURE")

    # test 5
    removal_five = 'string'
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    try:
        bag.valid_removal(removal_five)
        print("Test 5: FAILURE")
    except AssertionError:
        print("Test 5: SUCCESS")
Esempio n. 2
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def test_get_letter_dict():
    '''Unit test for retrieving letter_dict'''
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)
    if bag.get_letter_dict() == {}:
        print("SUCCESS")
    else:
        print("FAILURE")
Esempio n. 3
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def test_remove_letters():
    '''Unit test for remove letters'''
    rules = game_pieces.gameRules()
    TEST_LETTER_DIST_REMOVAL = {
        'a': 0,
        'c': 1,
        'b': 0,
        'e': 1,
        'd': 1,
        'g': 1,
        'f': 1,
        'i': 1,
        'h': 1,
        'k': 1,
        'j': 1,
        'm': 1,
        'l': 1,
        'o': 1,
        'n': 1,
        'q': 1,
        'p': 1,
        's': 1,
        'r': 1,
        'u': 1,
        't': 1,
        'w': 1,
        'v': 1,
        'y': 1,
        'x': 1,
        'z': 1
    }

    # test 1
    removal_one = {'a': 1, 'b': 1}
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    bag.remove_letters(removal_one)

    if bag.number_of_letters() == 24:
        print("Test 1: SUCCESS")
    else:
        print("Test 1: FAILURE")

    # Test 2
    if bag.get_letter_dict() == TEST_LETTER_DIST_REMOVAL:
        print("Test 2: SUCCESS")
    else:
        print("Test 2: FAILURE")

    #test 3
    removal_two = {'a': 2}
    try:
        bag.remove_letters(removal_two)
        print("Test 3: FAILURE")
    except game_pieces.bagRemovalError as error:
        print("Test 3: SUCCESS", error)
Esempio n. 4
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def test_add_letters():
    '''Unit test for adding letters to the bag'''
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)
    if (bag.get_letter_dict() == TEST_LETTER_DIST):
        print("SUCCESS")
    else:
        print("FAILURE")
Esempio n. 5
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def test_number_of_letters():
    '''Unit test for returning correct number of letters'''
    rules = game_pieces.gameRules()

    # test 1
    bag = game_pieces.bag(rules)
    if bag.number_of_letters() == 0:
        print("Test 1: SUCCESS")
    else:
        print("Test 1: FAILURE")

    # test 2
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)
    if bag.number_of_letters() == 26:
        print("Test 2: SUCCESS")
    else:
        print("Test 2: FAILURE")
Esempio n. 6
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def test_is_empty():
    '''Unit test for is_empty()'''
    # Test 1
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)

    if bag.is_empty() == True:
        print("Test 1: SUCCESS")
    else:
        print("Test 1: FAILURE")

    # Test 2
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.is_empty() == True:
        print("Test 1: FAILURE")
    else:
        print("Test 1: SUCCESS")
Esempio n. 7
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def test_give_letters():
    '''Unit test for give letters'''

    # Test 1 - take all letters
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)
    bag.add_letters(TEST_LETTER_DIST)

    if bag.give_letters(26) == TEST_LETTER_DIST:
        print("Test 1.0: SUCCESS")
    else:
        print("Test 1.0: FAILURE")

    if bag.is_empty():
        print("Test 1.1: SUCCESS")
    else:
        print("Test 1.1: FAILURE")

    # Test 2 - take more letters
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)
    bag.add_letters({'a': 1})

    if bag.give_letters(2) == {'a': 1}:
        print("Test 2: SUCCESS")
    else:
        print("Test 2: FAILURE")

    # Test 3 - bag is empty
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)

    if bag.give_letters(2) == {}:
        print("Test 3: SUCCESS")
    else:
        print("Test 3: FAILURE")

    # Test 4 -- Future Simulation
    print("PLACEHOLDER FOR FUTURE SIMULATION")
Esempio n. 8
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def test_bag():
    '''Unit test for initializing bag'''
    rules = game_pieces.gameRules()
    bag = game_pieces.bag(rules)