Esempio n. 1
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        src.tags['darknoh_tag'] = src.tags['turn_count']
        sk = self.associated_card
        card = sk.associated_cards[0]
        self.card = card
        migrate_cards([sk], tgt.showncards, unwrap=True)
        self.n = n = len(tgt.cards) + len(tgt.showncards) - tgt.life
        if n <= 0: return True

        cards = user_choose_cards(self, tgt, ('cards', 'showncards'))
        if not cards:
            cl = list(tgt.cards) + list(tgt.showncards)
            try:
                cl.remove(card)
            except:
                pass

            cards = cl[:n]

        g.players.reveal(cards)
        g.process_action(DropCards(src, tgt, cards))

        return True
Esempio n. 2
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    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(act, BaseAttack) and not marked(act, 'freaking_power'):
            src = act.source
            if not src.has_skill(FreakingPower): return act
            if not user_input([src], ChooseOptionInputlet(self, (False, True))):
                return act
            tgt = act.target
            Game.getgame().process_action(FreakingPowerAction(act))

        elif evt_type == 'action_after' and isinstance(act, Damage):
            g = Game.getgame()

            pact = g.action_stack[-1]
            if not marked(pact, 'freaking_power'):
                return act

            src, tgt = pact.source, act.target
            if tgt.dead: return act

            catnames = ('cards', 'showncards', 'equips')
            card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
            if card:
                g.players.exclude(tgt).reveal(card)
                g.process_action(DropCards(src, tgt, [card]))

        return act
Esempio n. 3
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    def apply_action(self):
        g = Game.getgame()
        src, tgt = self.source, self.target
        g.process_action(DropCards(src, tgt, [self.card]))
        if self.do_damage:
            g.process_action(Damage(src, tgt, 1))

        return True
Esempio n. 4
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    def apply_action(self):
        src, tgt = self.source, self.target
        cards = self.cards

        g = Game.getgame()
        g.players.reveal(cards)
        g.process_action(DropCards(src, tgt, cards))
        return True
Esempio n. 5
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    def apply_action(self):
        tgt = self.target
        src = self.source
        g = Game.getgame()
        g.process_action(DropCards(src, src, self.cards))
        g.process_action(LifeLost(src, tgt, 1))
        g.process_action(Wine(src, tgt))

        return True
Esempio n. 6
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    def handle(self, evt_type, act):
        if evt_type == 'action_apply' and isinstance(act, PlayerTurn):
            actor = act.target
            g = Game.getgame()

            for p in g.players:
                if not p.has_skill(Qiliao): continue
                qi = getattr(p, 'meirin_qiliao', None)
                if not qi: continue
                cl = user_choose_cards(self, actor, ('cards', 'showncards'))
                if not cl: continue
                g.process_action(DropCards(actor, actor, cl))
                if actor.dead: continue
                c = user_input([actor], ChooseIndividualCardInputlet(self, qi)) or random_choose_card([qi])
                g.players.reveal(c)
                g.process_action(DropCards(actor, p, [c]))

        return act
Esempio n. 7
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        equip = user_input([src],
                           ChoosePeerCardInputlet(self, tgt, ['equips']))
        equip = equip or random_choose_card([tgt.equips])
        g.process_action(DropCards(src, tgt, [equip]))
        self.card = equip

        return True
Esempio n. 8
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 def fatetell_postprocess(self):
     g = Game.getgame()
     tgt = self.target
     if not self.cancelled and self.succeeded:
         g.process_action(DropCards(None, tgt, [self.associated_card]))
     else:
         pl = g.players
         stop = pl.index(tgt)
         next = stop - len(pl) + 1
         while next < stop:
             if not pl[next].dead:
                 migrate_cards([self.associated_card], pl[next].fatetell)
                 return
             next += 1
Esempio n. 9
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    def apply_action(self):
        src = self.source
        tgt = self.target

        cards = user_choose_cards(self, tgt, ('cards', 'showncards'))
        g = Game.getgame()
        if cards:
            self.peer_action = 'drop'
            g.process_action(DropCards(src, tgt, cards))
        else:
            self.peer_action = 'draw'
            g.process_action(DrawCards(src, 1))

        return True
Esempio n. 10
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    def apply_action(self):
        g = Game.getgame()
        src, tgt = self.source, self.target

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]
        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        if not card:
            card = random_choose_card(cats)
            if not card:
                return False

        self.card = card
        g.players.exclude(tgt).reveal(card)
        g.process_action(DropCards(src, tgt, cards=[card]))
        return True
Esempio n. 11
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        catnames = ('cards', 'showncards', 'equips')
        cats = [getattr(tgt, i) for i in catnames]

        card = user_input([src], ChoosePeerCardInputlet(self, tgt, catnames))
        card = card or random_choose_card(cats)

        assert card
        self.card = card

        g.players.reveal(card)
        g.process_action(DropCards(src, tgt, [card]))
        return True
Esempio n. 12
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    def handle(self, evt_type, act):
        if evt_type == 'action_after' and isinstance(act, Damage):
            if not act.succeeded: return act
            src, tgt = act.source, act.target
            if not (src and src.has_skill(AyaRoundfanSkill) and tgt.equips):
                return act

            g = Game.getgame()
            pa = g.action_stack[-1]
            if not isinstance(pa, basic.BaseAttack): return act

            cards = user_choose_cards(self, src, ('cards', 'showncards'))
            if not cards: return act
            g = Game.getgame()
            g.process_action(DropCards(src, src, cards))
            g.process_action(AyaRoundfan(src, tgt))

        return act
Esempio n. 13
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    def handle(self, evt_type, arg):
        if evt_type == 'attack_aftergraze':
            act, succeed = arg
            assert isinstance(act, basic.BaseAttack)
            if succeed:
                return arg

            src = act.source
            tgt = act.target
            if not src or not src.has_skill(LaevateinSkill):
                return arg

            g = Game.getgame()
            cards = user_choose_cards(self, src,
                                      ('cards', 'showncards', 'equips'))
            if not cards:
                return arg

            g.process_action(DropCards(src, src, cards))
            g.process_action(Laevatein(src, tgt))
            return act, True

        return arg
Esempio n. 14
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()

        catnames = ('cards', 'showncards', 'equips', 'fatetell')
        cats = [getattr(tgt, i) for i in catnames]

        l = []
        for i in xrange(2):
            if not (tgt.cards or tgt.showncards or tgt.equips or tgt.fatetell):
                break

            card = user_input([src],
                              ChoosePeerCardInputlet(self, tgt, catnames))

            if not card:
                card = random_choose_card(cats)
            if card:
                l.append(card)
                g.players.exclude(tgt).reveal(card)
                g.process_action(DropCards(src, tgt, [card]))

        self.cards = l
        return True
Esempio n. 15
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    def handle(self, evt_type, act):
        if evt_type == 'action_apply' and isinstance(act, PlayerDeath):
            g = Game.getgame()
            T = Identity.TYPE

            tgt = act.target
            dead = lambda p: p.dead or p is tgt

            # curtain's win
            survivors = [p for p in g.players if not dead(p)]
            if len(survivors) == 1:
                pl = g.players
                pl.reveal([p.identity for p in g.players])

                if survivors[0].identity.type == T.CURTAIN:
                    g.winners = survivors[:]
                    g.game_end()

            deads = defaultdict(list)
            for p in g.players:
                if dead(p):
                    deads[p.identity.type].append(p)

            def winner(*identities):
                pl = g.players
                pl.reveal([p.identity for p in g.players])

                g.winners = [p for p in pl if p.identity.type in identities]
                g.game_end()

            def no(identity):
                return len(deads[identity]) == g.identities.count(identity)

            # attackers' & curtain's win
            if len(deads[T.BOSS]):
                if g.double_curtain:
                    winner(T.ATTACKER)
                else:
                    if no(T.ATTACKER):
                        winner(T.CURTAIN)
                    else:
                        winner(T.ATTACKER)

            # boss & accomplices' win
            if no(T.ATTACKER) and no(T.CURTAIN):
                winner(T.BOSS, T.ACCOMPLICE)

            # all survivors dropped
            if all([p.dropped for p in survivors]):
                pl = g.players
                pl.reveal([p.identity for p in pl])
                g.winners = []
                g.game_end()

        elif evt_type == 'action_after' and isinstance(act, PlayerDeath):
            T = Identity.TYPE
            g = Game.getgame()
            tgt = act.target
            src = act.source

            if src:
                if tgt.identity.type == T.ATTACKER:
                    g.process_action(DrawCards(src, 3))
                elif tgt.identity.type == T.ACCOMPLICE:
                    if src.identity.type == T.BOSS:
                        g.players.exclude(src).reveal(list(src.cards))

                        cards = []
                        cards.extend(src.cards)
                        cards.extend(src.showncards)
                        cards.extend(src.equips)
                        cards and g.process_action(DropCards(src, src, cards))

        return act
Esempio n. 16
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 def fatetell_postprocess(self):
     g = Game.getgame()
     tgt = self.target
     g.process_action(DropCards(None, tgt, [self.associated_card]))