def test_simple_game(self): level = load_level("levels/level1.json") game_room = GameRoom([level], 2, self._send_func) game_room.add_player(1) game_room.add_player(2) game_room.handle_client_message(1, json.dumps({"action": "start"})) for i in xrange(len(level.edges)): game_room.handle_client_message(1, json.dumps({"action": "fill", "data": {"edge_id": i}}))
def test_lose_level(self): level = load_level("levels/level1.json") game_room = GameRoom([level], 2, self._send_func, 2, 3) game_room.add_player(1) game_room.add_player(2) game_room.handle_client_message(1, json.dumps({"action": "start"})) game_room.handle_client_message(2, json.dumps({"action": "start_level"})) game_room.update() self.assertTrue(game_room.is_in_level) from time import sleep sleep(3) game_room.update()
def test_multiple_levels(self): levels = [load_level(fn) for fn in get_level_names()] game_room = GameRoom(levels, 2, self._send_func) game_room.add_player(1) game_room.add_player(2) game_room.handle_client_message(1, json.dumps({"action": "start"})) for level in levels: game_room.handle_client_message(2, json.dumps({"action": "start_level"})) for i in xrange(len(level.edges)): game_room.handle_client_message(1, json.dumps({"action": "fill", "data": {"edge_id": i}})) game_room.handle_client_message(2, json.dumps({"action": "start_level"})) self.assertFalse(game_room.is_room_active)
def test_disconnect_before_start(self): level = load_level("levels/level1.json") game_room = GameRoom([level], 2, self._send_func) game_room.add_player(1) game_room.add_player(2) game_room.add_player(3) game_room.remove_player(1) game_room.add_player(4) game_room.handle_client_message(2, json.dumps({"action": "start"})) game_room.handle_client_message(2, json.dumps({"action": "start_level"})) for i in xrange(len(level.edges)): game_room.handle_client_message(4, json.dumps({"action": "fill", "data": {"edge_id": i}}))