Esempio n. 1
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def create_steam_installer(game):
    """Create a Lutris installer for a given game instance"""
    installer = models.Installer()
    installer.runner = models.Runner.objects.get(slug='steam')
    installer.user = User.objects.get(username='******')
    installer.game = game
    installer.set_default_installer()
    installer.published = True
    installer.save()
Esempio n. 2
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    def setUp(self):
        self.game = factories.GameFactory(name="Doom")
        self.runner = factories.RunnerFactory(name='Linux')
        self.user = factories.UserFactory(first_name="test")

        self.installer = models.Installer()
        self.installer.slug = 'doom-shareware'
        self.installer.version = 'shareware'
        self.installer.game = self.game
        self.installer.runner = self.runner
        self.installer.user = self.user
        self.installer.save()
Esempio n. 3
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 def clean(self):
     dummy_installer = models.Installer(game=self.instance.game, **self.cleaned_data)
     is_valid, errors = validate_installer(dummy_installer)
     if not is_valid:
         if "content" not in self.errors:
             self.errors["content"] = []
         for error in errors:
             self.errors["content"].append(error)
         raise forms.ValidationError("Invalid installer script")
     # Draft status depends on the submit button clicked
     self.cleaned_data["draft"] = "save" in self.data
     return self.cleaned_data
 def handle(self, *args, **options):
     with open("steamdb.json") as steamdb_file:
         steamdb = json.loads(steamdb_file.read())
     steam_runner = models.Runner.objects.get(slug='steam')
     user = User.objects.get(username='******')
     for steamapp in steamdb:
         if steamapp['linux_status'].startswith('Game Works'):
             appid = steamapp['appid']
             name = steamapp['name']
             try:
                 game = models.Game.objects.get(steamid=int(appid))
             except models.Game.DoesNotExist:
                 continue
             current_installer = game.installers.all()
             if current_installer:
                 continue
             self.stdout.write("Creating installer for %s" % name)
             installer = models.Installer()
             installer.runner = steam_runner
             installer.user = user
             installer.game = game
             installer.set_default_installer()
             installer.published = True
             installer.save()