Esempio n. 1
0
    def testBallOneMoveDoesNotAffectBoard(self):
        pongGame = Pong()
        ballPosition = pongGame.ballPosition

        pongGame = pongGame.makeMove(1, NOTHING)

        np.testing.assert_array_almost_equal(ballPosition,
                                             pongGame.ballPosition)
Esempio n. 2
0
    def testPlayerBothZeroRewardIfGameGoing(self):
        pongGame = Pong()

        pongGame.makeMove(1, NOTHING)
        pongGame.makeMove(2, NOTHING)

        self.assertEqual(pongGame.getReward(1), 0)
        self.assertEqual(pongGame.getReward(2), 0)
Esempio n. 3
0
    def testCalculateFeaturesReturnsCorrectlySizedArray(self):
        pongGame = Pong()
        numberOfFeatures = 3
        player = 1
        action = NOTHING

        result = len(pongGame.getFeatures(player, action))

        self.assertEqual(numberOfFeatures, result)
Esempio n. 4
0
    def testCalculateFeaturesReturnsNotNoneObjects(self):
        pongGame = Pong()
        player = 1
        action = NOTHING

        result = pongGame.getFeatures(player, action)

        for i in result:
            self.assertIsNotNone(i)
Esempio n. 5
0
    def testGameEndedAfterWinningMove(self):
        ballPosition = np.array([99.5, 2])
        ballVelocity = np.array([2, 0.1])
        pongGame = Pong(ballVelocity, ballPosition)

        pongGame = pongGame.makeMove(1, NOTHING)
        pongGame = pongGame.makeMove(2, NOTHING)

        self.assertTrue(pongGame.gameEnded())
Esempio n. 6
0
    def testPlayerTwoNegativeRewardIfLost(self):
        ballPosition = np.array([99.5, 2])
        ballVelocity = np.array([2, 0.1])
        pongGame = Pong(ballVelocity, ballPosition)
        expectedReward = -100

        pongGame = pongGame.makeMove(1, NOTHING)
        pongGame = pongGame.makeMove(2, NOTHING)

        self.assertEqual(expectedReward, pongGame.getReward(2))
Esempio n. 7
0
    def testUpdateBallIfInCorner(self):
        ballPosition = np.array([99.5, 49.5])
        ballVelocity = np.array([2, 2])
        pongGame = Pong(ballVelocity, ballPosition)
        pongGame.p2pos = 40
        expectedVelocity = np.array([-2, -2])

        result = updateBall(pongGame)

        np.testing.assert_array_almost_equal(expectedVelocity, result[1])
Esempio n. 8
0
    def testBallMovesAfterTwoMoves(self):
        pongGame = Pong()

        ballPos = pongGame.ballPosition
        ballVelocity = pongGame.ballVelocity

        pongGame = pongGame.makeMove(1, UP)
        pongGame = pongGame.makeMove(2, NOTHING)

        np.testing.assert_array_almost_equal(
            np.array(
                [ballPos[0] + ballVelocity[0], ballPos[1] + ballVelocity[1]]),
            pongGame.ballPosition)
Esempio n. 9
0
    def testUpdateBallBounceOnLeftPaddle(self):
        ballVelocity = np.array([-0.9, 0.1])
        ballPosition = np.array([0.5, 25])
        pongGame = Pong(ballVelocity, ballPosition)
        expectedVelocity = np.array([0.9, 0.1])

        result = updateBall(pongGame)

        np.testing.assert_array_almost_equal(expectedVelocity, result[1])
Esempio n. 10
0
    def testUpdateBallIfBallBouncesOnTopWall(self):
        ballVelocity = np.array([0.5, -0.8])
        ballPosition = np.array([50, 2])
        pongGame = Pong(ballVelocity, ballPosition)
        expectedVelocity = np.array([0.5, 0.8])

        result = updateBall(pongGame)

        np.testing.assert_array_almost_equal(expectedVelocity, result[1])
Esempio n. 11
0
numRepeatGames = 100

if game == BATTLESHIP:
    boardSize = 10
    ships = [2, 3, 3, 4, 5]
    gameFunc = lambda: Battleship(boardSize, ships)

if game == HEXAGRID:
    width = 13
    height = 9
    gameFunc = lambda: HexaGrid(width, height)

if game == PONG:
    width = 100
    height = 50
    gameFunc = lambda: Pong(width, height)

agent1 = QFunctionSGD(1,
                      gameFunc().getNumFeatures(),
                      batchSize=100,
                      gamma=0.9,
                      decay=0.95,
                      alpha=0.001,
                      minWeight=0,
                      maxWeight=0)
agent2 = QFunctionSGD(2,
                      gameFunc().getNumFeatures(),
                      batchSize=100,
                      gamma=0.9,
                      decay=0.95,
                      alpha=0.001,
Esempio n. 12
0
    def testGameNotEndedAfterMoves(self):
        pongGame = Pong()
        pongGame.makeMove(1, NOTHING)
        pongGame.makeMove(2, NOTHING)

        self.assertFalse(pongGame.gameEnded())
Esempio n. 13
0
 def testPlayersMultipleMovesThrowsValueError(self):
     pongGame = Pong()
     pongGame.makeMove(1, UP)
     with self.assertRaises(ValueError):
         pongGame.makeMove(1, UP)