Esempio n. 1
0
    async def execute(self, msg, command):
        if len(gamesarray) > 45:
            await msg.channel.send(
                "We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap."
            )
            return
        elif config()["game_freeze"]:
            await msg.channel.send(
                "Patch incoming. We're not allowing new games right now.")
            return

        for game in gamesarray:
            if game.name == msg.author.name:
                await msg.channel.send(
                    "You've already got a game in progress! Wait a tick, boss."
                )
                return
        try:
            inningmax = int(command)
        except:
            inningmax = 3
        game_task = asyncio.create_task(
            setup_game(
                msg.channel, msg.author,
                games.game(msg.author.name,
                           games.team(),
                           games.team(),
                           length=inningmax)))
        await game_task
Esempio n. 2
0
def main():
       rows, columns, whose_turn, top_left, winner= user_input()
       board = games.game(rows, columns, top_left, winner)
       board.create()
       board.put_peece()
       x, y = board.total()
       user_total(x, y)
       rows_columns = game_board(columns, rows, board.board)
       print('TURN:', whose_turn)
       row_move, col_move = make_move()


       while True:
              print()
              updated_board = games.place(row_move, col_move, board.board, whose_turn, board.rows, board.columns)
              whose_turn = updated_board.makes_move()
              x, y = board.total()
              user_total(x,y)
              rows_columns = game_board(columns, rows, board.board)

              if updated_board.are_there_moves_left():
                                          
                     if len(updated_board.everything()) > 0:
                            print('TURN:', whose_turn)
                            row_move, col_move = make_move()
                     
                     elif len(updated_board.everything()) < 0:
                            print()
                            updated_board.opp_turn()
                            print('TURN:', whose_turn)
                            print()
              else:
                     
                     board.win()
                     break
Esempio n. 3
0
    async def execute(self, msg, command):
        if config()["game_freeze"]:
            await msg.channel.send(
                "Patch incoming. We're not allowing new games right now.")
            return

        try:
            team1 = games.get_team(command.split("\n")[1])
            team2 = games.get_team(command.split("\n")[2])
            innings = int(command.split("\n")[3])
        except IndexError:
            try:
                team1 = games.get_team(command.split("\n")[1])
                team2 = games.get_team(command.split("\n")[2])
                innings = None
            except IndexError:
                await msg.channel.send(
                    "We need at least three lines: startgame, away team, and home team are required. Optionally, the number of innings can go at the end, if you want a change of pace."
                )
                return
        except:
            await msg.channel.send(
                "Something about that command tripped us up. Either we couldn't find a team, or you gave us a bad number of innings."
            )
            return

        if innings is not None and innings < 2:
            await msg.channel.send(
                "Anything less than 2 innings isn't even an outing. Try again."
            )
            return

        elif innings is not None and innings > 30 and msg.author.id not in config(
        )["owners"]:
            await msg.channel.send(
                "Y'all can't behave, so we've limited games to 30 innings. Ask xvi to start it with more if you really want to."
            )
            return

        if team1 is not None and team2 is not None:
            game = games.game(msg.author.name, team1, team2, length=innings)
            channel = msg.channel
            user_mention = msg.author.mention
            await msg.delete()
            if len(gamesarray) >= 10:
                await channel.send(
                    f"We're running 10 games right now, and Discord probably isn't very pleased about it. You're at #{len(gamesqueue)+1} in the list.\nWe'll ping you when it's ready, chief."
                )
                gamesqueue.append((channel, game, user_mention))
                return

            game_task = asyncio.create_task(
                watch_game(channel, game, user=msg.author))
            await game_task
async def on_message(msg):

    if msg.author == client.user:
        return

    command_b = False
    for prefix in config()["prefix"]:
        if msg.content.startswith(prefix):
            command_b = True
            command = msg.content.split(prefix, 1)[1]
    if not command_b:
        return

    if msg.author.id in config()["owners"] and command == "introduce":
        await introduce(msg.channel)

    elif msg.channel.id == config()["soulscream channel id"]:
        try:
            await msg.channel.send(ono.get_scream(msg.author.nick))
        except TypeError or AttributeError:
            await msg.channel.send(ono.get_scream(msg.author.name))
        except AttributeError:
            await msg.channel.send(ono.get_scream(msg.author.name))

    elif command.startswith("roman "):
        possible_int_string = command.split(" ", 1)[1]
        try:
            await msg.channel.send(roman.roman_convert(possible_int_string))
        except ValueError:
            await msg.channel.send(
                f"\"{possible_int_string}\" isn't an integer in Arabic numerals."
            )

    elif command.startswith("idolize"):
        if (command.startswith("idolizememe")):
            meme = True
        else:
            meme = False
        player_name = discord.utils.escape_mentions(command.split(" ", 1)[1])
        if len(player_name) >= 70:
            await msg.channel.send(
                "That name is too long. Please keep it below 70 characters, for my sake and yours."
            )
            return
        try:
            player_json = ono.get_stats(player_name)
            db.designate_player(msg.author, json.loads(player_json))
            if not meme:
                await msg.channel.send(f"{player_name} is now your idol.")
            else:
                await msg.channel.send(
                    f"{player_name} is now {msg.author.display_name}'s idol.")
                await msg.channel.send(
                    f"Reply if {player_name} is your idol also.")
        except:
            await msg.channel.send("Something went wrong. Tell xvi.")

    elif command == "showidol":
        try:
            player_json = db.get_user_player(msg.author)
            embed = build_star_embed(player_json)
            embed.set_footer(text=msg.author.display_name)
            await msg.channel.send(embed=embed)
        except:
            await msg.channel.send(
                "We can't find your idol. Looked everywhere, too.")

    elif command.startswith("showplayer "):
        player_name = json.loads(ono.get_stats(command.split(" ", 1)[1]))
        await msg.channel.send(embed=build_star_embed(player_name))

    elif command.startswith("startgame\n"):
        if len(gamesarray) > 45:
            await msg.channel.send(
                "We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap."
            )
            return
        elif config()["game_freeze"]:
            await msg.channel.send(
                "Patch incoming. We're not allowing new games right now.")
            return

        try:
            team1 = games.get_team(command.split("\n")[1])
            team2 = games.get_team(command.split("\n")[2])
            innings = int(command.split("\n")[3])
        except IndexError:
            await msg.channel.send(
                "We need four lines: startgame, away team, home team, and the number of innings."
            )
            return
        except:
            await msg.channel.send(
                "Something about that command tripped us up. Either we couldn't find a team, or you gave us a bad number of innings."
            )
            return

        if innings < 2:
            await msg.channel.send(
                "Anything less than 2 innings isn't even an outing. Try again."
            )
            return

        elif innings > 30 and msg.author.id not in config()["owners"]:
            await msg.channel.send(
                "Y'all can't behave, so we've limited games to 30 innings. Ask xvi to start it with more if you really want to."
            )
            return

        if team1 is not None and team2 is not None:
            game = games.game(msg.author.name, team1, team2, length=innings)
            channel = msg.channel
            await msg.delete()
            game_task = asyncio.create_task(watch_game(channel, game))
            await game_task

    elif command.startswith("setupgame"):
        if len(gamesarray) > 45:
            await msg.channel.send(
                "We're running 45 games and we doubt Discord will be happy with any more. These edit requests don't come cheap."
            )
            return
        elif config()["game_freeze"]:
            await msg.channel.send(
                "Patch incoming. We're not allowing new games right now.")
            return

        for game in gamesarray:
            if game.name == msg.author.name:
                await msg.channel.send(
                    "You've already got a game in progress! Wait a tick, boss."
                )
                return
        try:
            inningmax = int(command.split("setupgame ")[1])
        except:
            inningmax = 3
        game_task = asyncio.create_task(
            setup_game(
                msg.channel, msg.author,
                games.game(msg.author.name,
                           games.team(),
                           games.team(),
                           length=inningmax)))
        await game_task

    elif command.startswith("saveteam\n"):
        if db.get_team(command.split("\n", 1)[1].split("\n")[0]) == None:
            save_task = asyncio.create_task(save_team_batch(msg, command))
            await save_task
        else:
            name = command.split('\n', 1)[1].split('\n')[0]
            await msg.channel.send(
                f"{name} already exists. Try a new name, maybe?")

    elif command.startswith("showteam "):
        team = games.get_team(command.split(" ", 1)[1])
        if team is not None:
            await msg.channel.send(embed=build_team_embed(team))
        else:
            await msg.channel.send("Can't find that team, boss. Typo?")

    elif command == ("showallteams"):
        list_task = asyncio.create_task(team_pages(msg, games.get_all_teams()))
        await list_task

    elif command.startswith("searchteams "):
        search_term = command.split("searchteams ", 1)[1]
        if len(search_term) > 30:
            await msg.channel.send(
                "Team names can't even be that long, chief. Try something shorter."
            )
            return
        list_task = asyncio.create_task(
            team_pages(msg,
                       games.search_team(search_term),
                       search_term=search_term))
        await list_task

    elif command == "credit":
        await msg.channel.send(
            "Our avatar was graciously provided to us, with permission, by @HetreaSky on Twitter."
        )

    elif command.startswith("help"):
        command_descriptions = {
            "idolize":
            ("m;idolize [name]",
             "Records any name as your idol, used elsewhere. There's a limit of 70 characters. That should be *plenty*."
             ),
            "showidol":
            ("m;showidol",
             "Displays your idol's name and stars in a nice discord embed."),
            "showplayer":
            ("m;showplayer [name]",
             "Displays any name's stars in a nice discord embed."),
            "setupgame":
            ("m;setupgame",
             "Begins setting up a 3-inning pickup game. Pitchers, lineups, and team names are given during the setup process by anyone able to type in that channel. Idols are easily signed up via emoji during the process. The game will start automatically after setup."
             ),
            "saveteam":
            ("m;saveteam",
             """To save an entire team, send this command at the top of a list, with lines seperated by newlines (shift+enter in discord, or copy+paste from notepad)
  - the first line of the list is your team's name (cannot contain emoji)
  - the second is your team's slogan
  - the rest of the lines are your players' names
  - the last player is designated your pitcher
if you did it correctly, you'll get a team embed with a prompt to confirm. Hit the 👍 and it'll be saved."""
             ),
            "showteam": ("m;showteam [name]",
                         "You can view any saved team with this command"),
            "showallteams":
            ("m;showallteams",
             "This displays a paginated list of all teams available for `startgame`"
             ),
            "searchteams":
            ("m;searchteams [searchterm]",
             "Displays paginated list of all teams whose names contain `searchterm`"
             ),
            "startgame":
            ("m;startgame",
             """To start a game with premade teams, use this command at the top of a list as above
  - the first line is the away team's name
  - the second is the home team's name
  - the third is the number of innings, which must be greater than 2."""),
            "credit": ("m;credit", "Shows artist credit for matteo's avatar."),
            "roman":
            ("m;roman [number]",
             "Converts any natural number less than 4,000,000 into roman numerals. This one is just for fun."
             ),
            "help":
            ("m;help [command]",
             "Displays a list of all commands, or the description of the given command if one is present."
             )
        }
        if command == "help":
            text = "Here's everything we know how to do; use `m;help [command]` for more info:"
            for name in command_descriptions:
                text += "\n  - {}".format(name)
        else:
            lookup = command[4:].strip()
            if lookup in command_descriptions:
                text = "`{}`:\n{}".format(command_descriptions[lookup][0],
                                          command_descriptions[lookup][1])
            else:
                text = "Can't find that command, boss; try checking the list with `m;help`."
        await msg.channel.send(text)

    elif command == "countactivegames" and msg.author.id in config()["owners"]:
        await msg.channel.send(
            f"There's {len(gamesarray)} active games right now, boss.")
Esempio n. 5
0
#!/usr/bin/python

import players
import games

bob = players.player(1)
nathan = players.player(2)

game = games.game()
game.add_player(bob)
game.add_player(nathan)
game.play_game()
    async def execute(self, msg, command):
        league = None
        if config()["game_freeze"]:
            await msg.channel.send(
                "Patch incoming. We're not allowing new games right now.")
            return

        if "-l " in command.split("\n")[0]:
            league = command.split("\n")[0].split("-l ")[1]
        elif "--league " in command.split("\n")[0]:
            league = command.split("\n")[0].split("--league ")[1]

        innings = None
        try:
            team_name1 = command.split("\n")[1].strip()
            team1 = games.get_team(team_name1)
            if team1 is None:
                teams = games.search_team(team_name1.lower())
                if len(teams) == 1:
                    team1 = teams[0]
            team_name2 = command.split("\n")[2].strip()
            team2 = games.get_team(team_name2)
            if team2 is None:
                teams = games.search_team(team_name2.lower())
                if len(teams) == 1:
                    team2 = teams[0]
            innings = int(command.split("\n")[3])
        except IndexError:
            try:
                team_name1 = command.split("\n")[1].strip()
                team1 = games.get_team(team_name1)
                if team1 is None:
                    teams = games.search_team(team_name1.lower())
                    if len(teams) == 1:
                        team1 = teams[0]
                team_name2 = command.split("\n")[2].strip()
                team2 = games.get_team(team_name2)
                if team2 is None:
                    teams = games.search_team(team_name2.lower())
                    if len(teams) == 1:
                        team2 = teams[0]
            except IndexError:
                await msg.channel.send(
                    "We need at least three lines: startgame, away team, and home team are required. Optionally, the number of innings can go at the end, if you want a change of pace."
                )
                return
        except:
            await msg.channel.send(
                "Something about that command tripped us up. Either we couldn't find a team, or you gave us a bad number of innings."
            )
            return

        if innings is not None and innings < 2:
            await msg.channel.send(
                "Anything less than 2 innings isn't even an outing. Try again."
            )
            return

        elif innings is not None and innings > 30 and msg.author.id not in config(
        )["owners"]:
            await msg.channel.send(
                "Y'all can't behave, so we've limited games to 30 innings. Ask xvi to start it with more if you really want to."
            )
            return

        if team1 is not None and team2 is not None:
            game = games.game(msg.author.name, team1, team2, length=innings)
            channel = msg.channel
            await msg.delete()

            game_task = asyncio.create_task(
                watch_game(channel, game, user=msg.author, league=league))
            await game_task
        else:
            await msg.channel.send(
                "We can't find one or both of those teams. Check your staging, chief."
            )
            return