Esempio n. 1
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	def test_player_can_drop_out(self):
		#test that a player can go below active and drop out of the round start
		try:
			gs = GameStarter(2, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#One player pushes
		gs.push(0)
		#Wait for three seconds
		gs.timeStep(3.0)
		#player has peaked at 2 seconds, let go of the button
		gs.release(0)
		#1.5 seconds later and they should already be out
		gs.timeStep(1.5)
		self.assertEqual("OUT", gs.getState(0))
		self.assertEqual(0.0, gs.getLevel(0))
Esempio n. 2
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	def test_button_spam_filtering(self):
		#test that two players can start a game even when someone is button spamming
		try:
			gs = GameStarter(4, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#Both players push
		gs.push(0)
		gs.push(1)
		#Wait for 1.5 seconds (nearly there)
		gs.timeStep(1.5)
		#player three then spams
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		#By now, shouldStart must be true and there should be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
		#Do more buttom mashing to see if the filter still works after this
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		#shouldStart must stil be true and there should still be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
Esempio n. 3
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 def test_button_spam_filtering(self):
     #test that two players can start a game even when someone is button spamming
     try:
         gs = GameStarter(4, 1.0, 2.0)
     except Exception as e:
         self.fail('Exception during __init__')
     #Both players push
     gs.push(0)
     gs.push(1)
     #Wait for 1.5 seconds (nearly there)
     gs.timeStep(1.5)
     #player three then spams
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     #By now, shouldStart must be true and there should be 2 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(2, gs.totalStartablePlayers())
     #Do more buttom mashing to see if the filter still works after this
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     #shouldStart must stil be true and there should still be 2 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(2, gs.totalStartablePlayers())
Esempio n. 4
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    def test_dodgy_button(self):
        #test that a dodgy button that flickers on and off sometimes doesn't cause problems
        #this also simulates people who fail to keep their hand on the button persistently
        try:
            gs = GameStarter(2, 1.0,
                             20.0)  #note 20 second start time on this one
        except Exception as e:
            self.fail('Exception during __init__')
        #Both players push
        gs.push(0)
        gs.push(1)
        #Wait for 1.5 seconds (nearly there)...
        gs.timeStep(1.5)
        #Player two goes dodgy
        gs.release(1)
        gs.timeStep(0.1)
        gs.push(1)
        gs.timeStep(0.3)
        gs.release(1)
        gs.timeStep(0.2)
        gs.push(1)
        gs.timeStep(0.7)
        gs.release(1)
        gs.timeStep(0.04)
        gs.push(1)
        gs.timeStep(10.8)
        gs.release(1)
        gs.timeStep(0.2)
        gs.push(1)
        gs.timeStep(0.7)
        gs.release(1)
        gs.timeStep(0.04)
        gs.push(1)
        gs.timeStep(20.0)  #long one to make sure

        #shouldStart must be true and there should be 2 startable players
        self.assertTrue(gs.shouldStart())
        self.assertEqual(2, gs.totalStartablePlayers())
Esempio n. 5
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	def test_dodgy_button(self):
		#test that a dodgy button that flickers on and off sometimes doesn't cause problems
		#this also simulates people who fail to keep their hand on the button persistently
		try:
			gs = GameStarter(2, 1.0, 20.0, 0.5) #note 20 second start time on this one
		except Exception as e:
			self.fail('Exception during __init__')
		#Both players push
		gs.push(0)
		gs.push(1)
		#Wait for 1.5 seconds (nearly there)...
		gs.timeStep(1.5)
		#Player two goes dodgy
		gs.release(1)
		gs.timeStep(0.1)
		gs.push(1)
		gs.timeStep(0.3)
		gs.release(1)
		gs.timeStep(0.2)
		gs.push(1)
		gs.timeStep(0.7)
		gs.release(1)
		gs.timeStep(0.04)
		gs.push(1)
		gs.timeStep(10.8)
		gs.release(1)
		gs.timeStep(0.2)
		gs.push(1)
		gs.timeStep(0.7)
		gs.release(1)
		gs.timeStep(0.04)
		gs.push(1)
		gs.timeStep(20.0) #long one to make sure

		#shouldStart must be true and there should be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())