def Overlay(self):
		index = es.createentity('env_screenoverlay')
		es.setentityname(index,self.NAME)
		es.entitysetvalue(index,'OverlayTime1',self.duration)
		es.entitysetvalue(index,'OverlayName1',str(self.path))
		es.spawnentity(index)
		gamethread.queue(es.fire,(es.getUseridList()[0],self.NAME,'StartOverlays'))
		gamethread.delayed(self.duration,self.Shutdown,())
def _count_down(amount, bombType, userid):
    if amount:
        es.centermsg(amount)
        amount -= 1
        gamethread.delayedname(1, '%s_%s' % (bombType, userid), _count_down,
                               (amount, bombType, userid))
        es.emitsound('player', userid, xa_adminbomb_sound, '1.0', '0.7')
        r, g, b, a = str(xa_adminbomb_beaconcolor).split()
        location = es.getplayerlocation(userid)
        effectlib.drawCircle(location,
                             150,
                             steps=50,
                             model="materials/sprites/laser.vmt",
                             seconds=0.2,
                             width=20,
                             endwidth=10,
                             red=r,
                             green=g,
                             blue=b,
                             brightness=a,
                             speed=70)
    elif bombType == "timebomb":
        for index in es.createentitylist('env_explosion'):
            es.server.cmd('es_xremove %s' % index)
        es.server.cmd('es_xgive %s env_explosion' % userid)
        es.server.cmd('es_xfire %s env_explosion addoutput "imagnitude 300"' %
                      userid)
        es.server.cmd(
            'es_xfire %s env_explosion addoutput "iradiusoverride 600"' %
            userid)
        es.setindexprop(es.ServerVar('eventscripts_lastgive'),
                        'CBaseEntity.m_hOwnerEntity',
                        es.getplayerhandle(userid))
        es.server.cmd('es_xfire %s env_explosion explode' % userid)
        es.server.cmd('es_xfire %s env_explosion kill' % userid)
        players[userid]['timebombed'] = 0
    elif bombType == "freezebomb":
        x, y, z = es.getplayerlocation(userid)
        for player in es.getUseridList():
            xx, yy, zz = es.getplayerlocation(player)
            if (((xx - x)**2 + (yy - y)**2 + (zz - z)**2)**0.5) <= 300:
                player = playerlib.Player(userid)
                gamethread.queue(player.set, ('noclip', 1))
                gamethread.queue(player.set, ('freeze', 1))
        players[userid]['freezebombed'] = 0
    elif bombType == "firebomb":
        x, y, z = es.getplayerlocation(userid)
        for player in es.getUseridList():
            xx, yy, zz = es.getplayerlocation(player)
            if (((xx - x)**2 + (yy - y)**2 + (zz - z)**2)**0.5) <= 300:
                es.server.cmd('es_xfire %s !self ignite' % player)
                gamethread.delayedname(xa_adminfirebomb_duration,
                                       'remove_fire', _extinguish, player)
        players[userid]['firebombed'] = 0
def load():
    global gui, gui2
    gui = lambda x: x.replace('#green','').replace('#default','').replace('#lightgreen','')
    gui2 = lambda x,y: gui(x.replace('#lightgreen%s'%y,'   '))
    xavictimstats.xasettings.registerMethod(xavictimstats, sendmenu, xalang['Victim Stats Options'])
    xavictimstatscommand = xavictimstats.addCommand('xa_victimstatssetting', sendmenu, 'victimstats_settingtings', 'UNRESTRICTED')
    xavictimstatscommand.register(['console', 'server'])

    if str(victimstats_command):
        xavictimstatssaycommand = xavictimstats.addCommand(str(victimstats_command), display, 'victim_stats', 'UNRESTRICTED', 'Send player stats while alive')
        xavictimstatssaycommand.register(['say'])

    for userid in playerlib.getUseridList('#human'):
        gamethread.queue(default, str(userid))
Esempio n. 4
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def load():
    global gui, gui2
    gui = lambda x: x.replace('#green','').replace('#default','').replace('#lightgreen','')
    gui2 = lambda x,y: gui(x.replace('#lightgreen%s'%y,'   '))
    xavictimstats.xasettings.registerMethod(xavictimstats, sendmenu, xalang['Victim Stats Options'])
    xavictimstatscommand = xavictimstats.addCommand('xa_victimstatssetting', sendmenu, 'victimstats_settingtings', 'UNRESTRICTED')
    xavictimstatscommand.register(['console', 'server'])

    if str(victimstats_command):
        xavictimstatssaycommand = xavictimstats.addCommand(str(victimstats_command), display, 'victim_stats', 'UNRESTRICTED', 'Send player stats while alive')
        xavictimstatssaycommand.register(['say'])

    for userid in playerlib.getUseridList('#human'):
        gamethread.queue(default, str(userid))
Esempio n. 5
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def player_spawn_f(userid):
    userteam = es.getplayerteam(userid)
    if userteam < 2:
        return
    steamid = getplayerid(userid)
    if steamid != "BOT":
        skin = str(es.keygetvalue(steamid, "player_data", "skin"))
        primary_weapon = str(
            es.keygetvalue(steamid, "player_data", "primary_weapon"))
        secondary_weapon = str(
            es.keygetvalue(steamid, "player_data", "secondary_weapon"))
        if skin == "sas":
            est.setmodel(userid, "player/ct_sas.mdl")
            esc.tell(
                userid,
                "#0,255,255[Player Skins Effect]#255,255,255 Free #55,55,55Night#0,255,0vision"
            )
            est.give(userid, "item_nvgs")
        est.give(userid, "item_assaultsuit")
        es.setplayerprop(userid, _moneyprop, 0)
        est.removeweapon(userid, 1)
        est.removeweapon(userid, 2)
        if "weapon" in primary_weapon:
            est.give(userid, primary_weapon)
        if "weapon" in secondary_weapon:
            est.give(userid, secondary_weapon)
        est.speed(userid, 1.5)
    if steamid == "BOT":
        username = es.getplayername(userid)
        if "Gangsters" in username:
            number = int(username.split()[2])
            role = random.choice(["rifler", "melee"])
            if role == "rifler":
                est.setmodel(userid, "player/t_phoenix.mdl")
                est.removeweapon(userid, 1)
                est.removeweapon(userid, 2)
                gamethread.queue(
                    es.ServerCommand,
                    ('es_xgive %s weapon_%s' %
                     (userid,
                      random.choice([
                          "glock", "ak47", "famas", "mac10", "mp5navy", "ump45"
                      ]))))
            elif role == "melee":
                est.setmodel(userid, "player/t_arctic.mdl")
                est.removeweapon(userid, 1)
                est.removeweapon(userid, 2)
                est.sethealth(userid, 100)
Esempio n. 6
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def player_spawn_f(userid):
    userteam = es.getplayerteam(userid)
    if userteam < 2:
        return
    steamid = getplayerid(userid)
    if steamid != "BOT":
        skin = str(es.keygetvalue(steamid, "player_data", "skin"))
        primary_weapon = str(es.keygetvalue(steamid, "player_data", "primary_weapon"))
        secondary_weapon = str(es.keygetvalue(steamid, "player_data", "secondary_weapon"))
        if skin == "sas":
            est.setmodel(userid, "player/ct_sas.mdl")
            esc.tell(userid, "#0,255,255[Player Skins Effect]#255,255,255 Free #55,55,55Night#0,255,0vision")
            est.give(userid, "item_nvgs")
        est.give(userid, "item_assaultsuit")
        es.setplayerprop(userid, _moneyprop, 0)
        est.removeweapon(userid, 1)
        est.removeweapon(userid, 2)
        if "weapon" in primary_weapon:
            est.give(userid, primary_weapon)
        if "weapon" in secondary_weapon:
            est.give(userid, secondary_weapon)
        est.speed(userid, 1.5)
    if steamid == "BOT":
        username = es.getplayername(userid)
        if "Gangsters" in username:
            number = int(username.split()[2])
            role = random.choice(["rifler", "melee"])
            if role == "rifler":
                est.setmodel(userid, "player/t_phoenix.mdl")
                est.removeweapon(userid, 1)
                est.removeweapon(userid, 2)
                gamethread.queue(es.ServerCommand, ('es_xgive %s weapon_%s' %(userid, random.choice(["glock", "ak47", "famas", "mac10", "mp5navy", "ump45"]))))
            elif role == "melee":
                est.setmodel(userid, "player/t_arctic.mdl")
                est.removeweapon(userid, 1)
                est.removeweapon(userid, 2)
                est.sethealth(userid, 100)
def _count_down(amount, bombType, userid): 
    if amount: 
        es.centermsg(amount) 
        amount -= 1 
        gamethread.delayedname(1, '%s_%s'%(bombType, userid), _count_down, (amount, bombType, userid)) 
        es.emitsound('player', userid, xa_adminbomb_sound, '1.0', '0.7') 
        r, g, b, a = str(xa_adminbomb_beaconcolor).split() 
        location = es.getplayerlocation(userid) 
        effectlib.drawCircle(location, 150, steps=50, model="materials/sprites/laser.vmt", seconds=0.2, width=20, endwidth=10, red=r, green=g, blue=b, brightness = a, speed=70) 
    elif bombType == "timebomb": 
        for index in es.createentitylist('env_explosion'): 
            es.server.cmd('es_xremove %s'%index) 
        es.server.cmd('es_xgive %s env_explosion'%userid) 
        es.server.cmd('es_xfire %s env_explosion addoutput "imagnitude 300"'%userid) 
        es.server.cmd('es_xfire %s env_explosion addoutput "iradiusoverride 600"'%userid) 
        es.setindexprop(es.ServerVar('eventscripts_lastgive'), 'CBaseEntity.m_hOwnerEntity', es.getplayerhandle(userid)) 
        es.server.cmd('es_xfire %s env_explosion explode'%userid) 
        es.server.cmd('es_xfire %s env_explosion kill'%userid) 
        players[userid]['timebombed'] = 0 
    elif bombType == "freezebomb": 
        x,y,z = es.getplayerlocation(userid) 
        for player in es.getUseridList(): 
            xx,yy,zz = es.getplayerlocation(player) 
            if (((xx - x) ** 2 + (yy - y) ** 2 + (zz-z) ** 2) ** 0.5) <= 300:
                player = playerlib.Player(userid)
                gamethread.queue(player.set, ('noclip', 1))
                gamethread.queue(player.set, ('freeze', 1))
        players[userid]['freezebombed'] = 0 
    elif bombType == "firebomb": 
        x,y,z = es.getplayerlocation(userid) 
        for player in es.getUseridList(): 
            xx,yy,zz = es.getplayerlocation(player) 
            if (((xx - x) ** 2 + (yy - y) ** 2 + (zz-z) ** 2) ** 0.5) <= 300: 
                es.server.cmd('es_xfire %s !self ignite'%player) 
                gamethread.delayedname(xa_adminfirebomb_duration, 'remove_fire', _extinguish, player) 
        players[userid]['firebombed'] = 0 
def _freeze(userid, adminid, args): 
    player = playerlib.getPlayer(userid) 
    if str(xa_adminfreeze_anonymous) == '0': 
        tokens = {} 
        tokens['admin']   = es.getplayername(adminid) 
        tokens['user']    = es.getplayername(userid) 
        for player in playerlib.getPlayerList(): 
            tokens['state']   = xalanguage("frozen", lang=player.get("lang")) if player.get('freeze') == '0' else xalanguage("defrosted", lang=player.get("lang")) 
            es.tell(int(player), xalanguage("admin state", tokens, player.get("lang")))
    if player.get('freeze') == '0':
        gamethread.queue(player.set, ('noclip', 1))
        gamethread.queue(player.set, ('freeze', 1))
    else:
        gamethread.queue(player.set, ('freeze', 0))
def _freeze(userid, adminid, args):
    player = playerlib.getPlayer(userid)
    if str(xa_adminfreeze_anonymous) == '0':
        tokens = {}
        tokens['admin'] = es.getplayername(adminid)
        tokens['user'] = es.getplayername(userid)
        for player in playerlib.getPlayerList():
            tokens['state'] = xalanguage("frozen", lang=player.get(
                "lang")) if player.get('freeze') == '0' else xalanguage(
                    "defrosted", lang=player.get("lang"))
            es.tell(int(player),
                    xalanguage("admin state", tokens, player.get("lang")))
    if player.get('freeze') == '0':
        gamethread.queue(player.set, ('noclip', 1))
        gamethread.queue(player.set, ('freeze', 1))
    else:
        gamethread.queue(player.set, ('freeze', 0))
Esempio n. 10
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def wait(desc='Delay code execution for one tick'):
  if sv.eventscripts_currentmap:
    stack.kill()
    sv.save()
    queue(stack.runall)
def soon(argv, args):
    queue(stack.queueline,
          (argv[0], argv[1:], args, esc.stack.currentblock, True))
Esempio n. 12
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def wait(desc='Delay code execution for one tick'):
    if sv.eventscripts_currentmap:
        stack.kill()
        sv.save()
        queue(stack.runall)
Esempio n. 13
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 def run(self):
     es.dbgmsg(1, '[ESThread] ThreadedMethod.run()')
     if es.__dict__.has_key(self.method):
         gamethread.queue(self.execute)
         while not self.done:
             time.sleep(0.001)
Esempio n. 14
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	def Shutdown(self):
		id = es.getUseridList()[0]
		es.fire(id,self.NAME,'StopOverlays')
		gamethread.queue(es.fire,(id,self.NAME,'kill'))
Esempio n. 15
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def soon(argv, args):
  queue(stack.queueline, (argv[0], argv[1:], args, esc.stack.currentblock, True))
Esempio n. 16
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import es
Esempio n. 17
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 def run(self):
     es.dbgmsg(1, '[ESThread] ThreadedMethod.run()')
     if es.__dict__.has_key(self.method):
         gamethread.queue(self.execute)
         while not self.done:
             time.sleep(0.001)
Esempio n. 18
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import es