def load_file_event(self, widget, target, event): ''' method called when 'load' button is pressed opens the gcompris file selector to load the music calls the general_load function ''' gcompris.file_selector_load(self.gcomprisBoard, 'comp', '.gcmusic', general_load, self.staff)
def tool_item_event(self, item, target, event, tool): if event.type == gtk.gdk.BUTTON_PRESS: if event.button == 1: gcompris.sound.play_ogg("sounds/bleep.wav") # Some button have instant effects if (self.tools[tool][0] == "SAVE"): gcompris.file_selector_save(self.gcomprisBoard, self.selector_section, self.file_type, general_save, self) return False elif (self.tools[tool][0] == "LOAD"): gcompris.file_selector_load(self.gcomprisBoard, self.selector_section, self.file_type, general_restore, self) return False elif (self.tools[tool][0] == "IMAGE"): self.pos_x = gcompris.BOARD_WIDTH / 2 self.pos_y = gcompris.BOARD_HEIGHT / 2 gcompris.images_selector_start(self.gcomprisBoard, "dataset", image_selected, self) return False elif (self.tools[tool][0] == "MOVIE"): if not self.running: self.deselect() self.playing_start() return False elif (self.tools[tool][0] != "SELECT"): self.deselect() # # Normal case, tool button switch # ------------------------------- # Deactivate old button self.old_tool_item.props.pixbuf = \ gcompris.utils.load_pixmap(self.tools[self.current_tool][1]) # Activate new button self.current_tool = tool self.old_tool_item = item self.old_tool_item.props.pixbuf = \ gcompris.utils.load_pixmap(self.tools[self.current_tool][2]) gcompris.set_cursor(self.tools[self.current_tool][3])
def tool_item_event(self, item, target, event, tool): if event.type == gtk.gdk.BUTTON_PRESS: if event.button == 1: gcompris.sound.play_ogg("sounds/bleep.wav") # Some button have instant effects if (self.tools[tool][0] == "SAVE"): gcompris.file_selector_save( self.gcomprisBoard, self.selector_section, self.file_type, general_save, self) return False elif (self.tools[tool][0] == "LOAD"): gcompris.file_selector_load( self.gcomprisBoard, self.selector_section, self.file_type, general_restore, self) return False elif (self.tools[tool][0] == "IMAGE"): self.pos_x = gcompris.BOARD_WIDTH/2 self.pos_y = gcompris.BOARD_HEIGHT/2 gcompris.images_selector_start(self.gcomprisBoard, "dataset", image_selected, self); return False elif (self.tools[tool][0] == "MOVIE"): if not self.running: self.deselect() self.playing_start() return False elif (self.tools[tool][0] != "SELECT"): self.deselect() # # Normal case, tool button switch # ------------------------------- # Deactivate old button self.old_tool_item.props.pixbuf = \ gcompris.utils.load_pixmap(self.tools[self.current_tool][1]) # Activate new button self.current_tool = tool self.old_tool_item = item self.old_tool_item.props.pixbuf = \ gcompris.utils.load_pixmap(self.tools[self.current_tool][2]) gcompris.set_cursor(self.tools[self.current_tool][3]);
def key_press(self, keyval, commit_str, preedit_str): # # I suppose codec is the stdin one. # codec = sys.stdin.encoding # keyboard shortcuts if ( ((keyval == gtk.keysyms.F1) or (keyval == gtk.keysyms.l)) and not gcompris.sugar_detected() ): gcompris.file_selector_save( self.gcomprisBoard, self.selector_section, self.file_type, general_save, self) elif ( ((keyval == gtk.keysyms.F2) or (keyval == gtk.keysyms.s)) and not gcompris.sugar_detected() ): gcompris.file_selector_load( self.gcomprisBoard, self.selector_section, self.file_type, general_restore, self) elif (keyval == gtk.keysyms.Left): self.doc.timeline.previous() return True elif (keyval == gtk.keysyms.Right): self.doc.timeline.next() return True # Printing # Bruno we need a print button ! # # was in anim1, but not print an animation is not interesting. elif (keyval == gtk.keysyms.F3): pass if (not self.selected): return False if (self.selected.type_name() == "GooCanvasText"): self.selected.key_press(keyval, commit_str, preedit_str) return True # Process shortcuts on non text items if ((keyval == gtk.keysyms.BackSpace) or (keyval == gtk.keysyms.Delete)): self.selected.delete() return True return False