Esempio n. 1
0
	def __init__(self,parent,segments,timeOfDay):

		super(VisualTrackSession, self).__init__()

		self.parent=parent
		self.ticks=0
		self.cars=[]
		self.events=[]
		self.timerDependentObjects=[]
		self.segments=segments
		self.createdNodes=[]
		self.stencilReaders={}
		self.stencilWriters={}
		self.carShadowRefreshIndex=0

		self.speed=-1
		self.lapTimeSeconds=-1
		self.lapTimeMilliseconds=-1
		self.secondsRemaining=-1
		self.topScore=-1

		self.correctAspectRatio()
		base.setBackgroundColor(0.262,0.615,0.054)
		base.accept('aspectRatioChanged',self.correctAspectRatio )

		self.carsAndSceneryNode=render.attachNewNode("CarsAndSceneryNode")
		self.carsAndSceneryNode.setColorScale(1.0,1.0,1.0,1.0)

		self.sunEffectsEnabled=False
		if timeOfDay==TimeOfDay.dusk:
			self.setBackgroundTexture('textures/mountains4x2blurredblended.png')
			self.setLightSourcePosition([12000,-800,1200])
			self.addSunEffects()
		else:
			self.setBackgroundTexture('textures/mountainsx2blurredblended.png')
			self.setLightSourcePosition([-4000,-1800,2400])

		m = loader.loadModel("models/newstartline")
		m.reparentTo(self.carsAndSceneryNode)
		m.setPos(self.segments[0].getMidPoint().getX(),self.segments[0].getMidPoint().getY(),0)
		m.setH(270)
		self.lights=m
		self.lightsIlluminated=False
		for i in range(1,5):
			self.setStartingLight(i,False)
		self.createdNodes.append(m)

		trackGeomNodes=TrackVisualGeometry.makeTrack(self.segments)

		track=render.attachNewNode(trackGeomNodes['tarmac'])
		texture=loader.loadTexture("textures/track256.png")
		texture.setAnisotropicDegree(4)
		texture.setMagfilter(Texture.FTNearest)
		texture.setMinfilter(Texture.FTLinearMipmapLinear)
		texture.setWrapU(Texture.WMRepeat)
		texture.setWrapV(Texture.WMRepeat)
		track.setTexture(texture)
		track.setTwoSided(False)
		track.setDepthWrite(False)
		track.setDepthTest(False)
		track.setBin("background",10)
		self.createdNodes.append(track)

		constantTwoStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,2,0,2)
		track.node().setAttrib(constantTwoStencil)

		startLine=render.attachNewNode(trackGeomNodes['startline'])
		texture=loader.loadTexture("textures/startline.png")
		texture.setAnisotropicDegree(4)
		texture.setMagfilter(Texture.FTNearest)
		texture.setMinfilter(Texture.FTLinearMipmapLinear)
		texture.setWrapU(Texture.WMRepeat)	
		texture.setWrapV(Texture.WMRepeat)
		startLine.setTexture(texture)
		startLine.setTwoSided(False)
		startLine.setDepthWrite(False)
		startLine.setDepthTest(False)
		startLine.setBin("background",11);
		self.createdNodes.append(startLine)

		backgroundGeomNodes=MountainsGeometry.makeMountains()

		mountainsGeomNode=backgroundGeomNodes['mountains']
		mountains=render.attachNewNode(mountainsGeomNode)
		texture=loader.loadTexture(self.getBackgroundTexture())
		texture.setAnisotropicDegree(4)
		texture.setWrapU(Texture.WMRepeat)	
		texture.setWrapV(Texture.WMClamp)
		mountains.setTexture(texture)
		mountains.setTwoSided(False)
		mountains.setDepthWrite(False)
		mountains.setDepthTest(False)
		mountains.setBin("background",10);
		self.createdNodes.append(mountains)

		skyGeomNode=backgroundGeomNodes['sky']
		sky=render.attachNewNode(skyGeomNode)
		sky.setDepthWrite(False)
		sky.setDepthTest(False)
		sky.setBin("background",11)
		self.createdNodes.append(sky)

		constantOneStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,1,0,1)
		shadowX=self.segments[0].getMidPoint().getX()
		shadowY=self.segments[0].getMidPoint().getY()
		lightSourceX,lightSourceY,lightSourceZ=self.getLightSourcePosition()
		shadowGeomNode=ShadowGeometry.makeModelShadow("models/newstartlineshadow",shadowX,shadowY,0,lightSourceX,lightSourceY,lightSourceZ,270)
		shadow=render.attachNewNode(shadowGeomNode)
		shadow.setTwoSided(True)
		self.createdNodes.append(shadow)
		shadow.setPos(shadowX,shadowY,0)
		shadow.node().setAttrib(constantOneStencil)
		shadow.node().setAttrib(ColorWriteAttrib.make(0))
		shadow.setBin('fixed',40)
		shadow.setDepthWrite(0)
		self.createdNodes.append(shadow)

		stencilReader = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOKeep, StencilAttrib.SOKeep,StencilAttrib.SOKeep,1,1,0) 
		cm2d = CardMaker('card')
		cm2d.setFrameFullscreenQuad()
		card = render2d.attachNewNode(cm2d.generate())
		card.node().setAttrib(stencilReader)
		card.setDepthTest(False)
		card.setTransparency(TransparencyAttrib.MAlpha)
		card.setColor(0,0,0,0.40)
		self.createdNodes.append(card)

		trafficLightCm=CardMaker('card')
		trafficLightCm.setFrame(-0.20,0.20,0.20,-0.20)
		trafficLight = render.attachNewNode(trafficLightCm.generate())
		trafficLight.reparentTo(self.lights)
		trafficLight.setDepthTest(True)
		trafficLight.setDepthWrite(False)
		trafficLight.setColor(1.0,0.0,0.0,1.0)
		trafficLight.setBin("unsorted",50)
		trafficLight.setBillboardAxis()
		trafficLight.setTwoSided(True)
		tex = loader.loadTexture('textures/roadhighlight.png')
		trafficLight.setTexture(tex)
		trafficLight.setTransparency(TransparencyAttrib.MAlpha)
		trafficLight.hide()
		self.trafficLight=trafficLight
		self.createdNodes.append(trafficLight)

		colour = (45.0/255.0,81.0/255.0,98.0/255.0)
		expfog = Fog("Scene-wide exponential Fog object")
		expfog.setColor(*colour)
		expfog.setExpDensity(0.002)
		self.carsAndSceneryNode.setFog(expfog)

		self.qualifyingEndBlimpFlightComplete=False
		self.qualifyingResultsDisplayComplete=False	

		self.gearIndicator=GearIndicator()
		self.gearIndicator.setGear(Gearbox.low)
Esempio n. 2
0
class VisualTrackSession(VisualScoreDisplaySession):

	sessionOverEvent=0
	sessionStartEvent=1
	playerCarPassedStartLineEvent=2
	greenLightEvent=3
	qualifyingStartBlimpFlightCompleteEvent=4
	qualifyingEndBlimpFlightCompleteEvent=5
	qualifyingResultsDisplayCompleteEvent=6
	passingBonusScoreUpdateEvent=7

	playerCar=None
	extendedPlayNotificationEnabled=True

	def __init__(self,parent,segments,timeOfDay):

		super(VisualTrackSession, self).__init__()

		self.parent=parent
		self.ticks=0
		self.cars=[]
		self.events=[]
		self.timerDependentObjects=[]
		self.segments=segments
		self.createdNodes=[]
		self.stencilReaders={}
		self.stencilWriters={}
		self.carShadowRefreshIndex=0

		self.speed=-1
		self.lapTimeSeconds=-1
		self.lapTimeMilliseconds=-1
		self.secondsRemaining=-1
		self.topScore=-1

		self.correctAspectRatio()
		base.setBackgroundColor(0.262,0.615,0.054)
		base.accept('aspectRatioChanged',self.correctAspectRatio )

		self.carsAndSceneryNode=render.attachNewNode("CarsAndSceneryNode")
		self.carsAndSceneryNode.setColorScale(1.0,1.0,1.0,1.0)

		self.sunEffectsEnabled=False
		if timeOfDay==TimeOfDay.dusk:
			self.setBackgroundTexture('textures/mountains4x2blurredblended.png')
			self.setLightSourcePosition([12000,-800,1200])
			self.addSunEffects()
		else:
			self.setBackgroundTexture('textures/mountainsx2blurredblended.png')
			self.setLightSourcePosition([-4000,-1800,2400])

		m = loader.loadModel("models/newstartline")
		m.reparentTo(self.carsAndSceneryNode)
		m.setPos(self.segments[0].getMidPoint().getX(),self.segments[0].getMidPoint().getY(),0)
		m.setH(270)
		self.lights=m
		self.lightsIlluminated=False
		for i in range(1,5):
			self.setStartingLight(i,False)
		self.createdNodes.append(m)

		trackGeomNodes=TrackVisualGeometry.makeTrack(self.segments)

		track=render.attachNewNode(trackGeomNodes['tarmac'])
		texture=loader.loadTexture("textures/track256.png")
		texture.setAnisotropicDegree(4)
		texture.setMagfilter(Texture.FTNearest)
		texture.setMinfilter(Texture.FTLinearMipmapLinear)
		texture.setWrapU(Texture.WMRepeat)
		texture.setWrapV(Texture.WMRepeat)
		track.setTexture(texture)
		track.setTwoSided(False)
		track.setDepthWrite(False)
		track.setDepthTest(False)
		track.setBin("background",10)
		self.createdNodes.append(track)

		constantTwoStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,2,0,2)
		track.node().setAttrib(constantTwoStencil)

		startLine=render.attachNewNode(trackGeomNodes['startline'])
		texture=loader.loadTexture("textures/startline.png")
		texture.setAnisotropicDegree(4)
		texture.setMagfilter(Texture.FTNearest)
		texture.setMinfilter(Texture.FTLinearMipmapLinear)
		texture.setWrapU(Texture.WMRepeat)	
		texture.setWrapV(Texture.WMRepeat)
		startLine.setTexture(texture)
		startLine.setTwoSided(False)
		startLine.setDepthWrite(False)
		startLine.setDepthTest(False)
		startLine.setBin("background",11);
		self.createdNodes.append(startLine)

		backgroundGeomNodes=MountainsGeometry.makeMountains()

		mountainsGeomNode=backgroundGeomNodes['mountains']
		mountains=render.attachNewNode(mountainsGeomNode)
		texture=loader.loadTexture(self.getBackgroundTexture())
		texture.setAnisotropicDegree(4)
		texture.setWrapU(Texture.WMRepeat)	
		texture.setWrapV(Texture.WMClamp)
		mountains.setTexture(texture)
		mountains.setTwoSided(False)
		mountains.setDepthWrite(False)
		mountains.setDepthTest(False)
		mountains.setBin("background",10);
		self.createdNodes.append(mountains)

		skyGeomNode=backgroundGeomNodes['sky']
		sky=render.attachNewNode(skyGeomNode)
		sky.setDepthWrite(False)
		sky.setDepthTest(False)
		sky.setBin("background",11)
		self.createdNodes.append(sky)

		constantOneStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,1,0,1)
		shadowX=self.segments[0].getMidPoint().getX()
		shadowY=self.segments[0].getMidPoint().getY()
		lightSourceX,lightSourceY,lightSourceZ=self.getLightSourcePosition()
		shadowGeomNode=ShadowGeometry.makeModelShadow("models/newstartlineshadow",shadowX,shadowY,0,lightSourceX,lightSourceY,lightSourceZ,270)
		shadow=render.attachNewNode(shadowGeomNode)
		shadow.setTwoSided(True)
		self.createdNodes.append(shadow)
		shadow.setPos(shadowX,shadowY,0)
		shadow.node().setAttrib(constantOneStencil)
		shadow.node().setAttrib(ColorWriteAttrib.make(0))
		shadow.setBin('fixed',40)
		shadow.setDepthWrite(0)
		self.createdNodes.append(shadow)

		stencilReader = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOKeep, StencilAttrib.SOKeep,StencilAttrib.SOKeep,1,1,0) 
		cm2d = CardMaker('card')
		cm2d.setFrameFullscreenQuad()
		card = render2d.attachNewNode(cm2d.generate())
		card.node().setAttrib(stencilReader)
		card.setDepthTest(False)
		card.setTransparency(TransparencyAttrib.MAlpha)
		card.setColor(0,0,0,0.40)
		self.createdNodes.append(card)

		trafficLightCm=CardMaker('card')
		trafficLightCm.setFrame(-0.20,0.20,0.20,-0.20)
		trafficLight = render.attachNewNode(trafficLightCm.generate())
		trafficLight.reparentTo(self.lights)
		trafficLight.setDepthTest(True)
		trafficLight.setDepthWrite(False)
		trafficLight.setColor(1.0,0.0,0.0,1.0)
		trafficLight.setBin("unsorted",50)
		trafficLight.setBillboardAxis()
		trafficLight.setTwoSided(True)
		tex = loader.loadTexture('textures/roadhighlight.png')
		trafficLight.setTexture(tex)
		trafficLight.setTransparency(TransparencyAttrib.MAlpha)
		trafficLight.hide()
		self.trafficLight=trafficLight
		self.createdNodes.append(trafficLight)

		colour = (45.0/255.0,81.0/255.0,98.0/255.0)
		expfog = Fog("Scene-wide exponential Fog object")
		expfog.setColor(*colour)
		expfog.setExpDensity(0.002)
		self.carsAndSceneryNode.setFog(expfog)

		self.qualifyingEndBlimpFlightComplete=False
		self.qualifyingResultsDisplayComplete=False	

		self.gearIndicator=GearIndicator()
		self.gearIndicator.setGear(Gearbox.low)

	def runBlimpFlight(self,carSegment,endOfQualifying):
		if endOfQualifying:
			textureFilename='preparerace'
			completionEvent=self.qualifyingEndBlimpFlightCompleteEvent
		else:
			textureFilename='preparequalify'
			completionEvent=self.qualifyingStartBlimpFlightCompleteEvent

		blimpSegment=int(math.floor(carSegment))+55
		if blimpSegment>len(self.segments):
			blimpSegment=blimpSegment-len(self.segments)

		blimpFlight=BlimpFlight(self.segments[blimpSegment].getMidPoint().getX(),self.segments[blimpSegment].getMidPoint().getY(),textureFilename)
		blimpFlight.setCompletionEvent(completionEvent)
		self.addTimerDependentObject(blimpFlight)

	def addSunEffects(self):
		self.sunEffectsEnabled=True

		dazzlerCm = CardMaker('card')
		dazzlerCm.setFrameFullscreenQuad()
		self.dazzler = render2d.attachNewNode(dazzlerCm.generate())
		self.dazzler.setDepthTest(False)
		self.dazzler.setTransparency(TransparencyAttrib.MAlpha)
		self.dazzler.setColor(1.0,1.0,1.0,0.0)
		self.dazzler.setBin("fixed",40)
		self.createdNodes.append(self.dazzler)

		sunCm=CardMaker('card')
		sunCm.setFrame(-500,500,500,-500)
		sun = render.attachNewNode(sunCm.generate())
		sun.setDepthTest(True)
		sun.setDepthWrite(False)
		sun.setColor(1.0,0.8,0.4,1.0)
		sun.setBin("unsorted",50)
		sunX,sunY,sunZ=self.getLightSourcePosition()
		sun.setPos(sunX,sunY,sunZ)
		sun.setBillboardAxis()
		sun.setTwoSided(True)
		tex = loader.loadTexture('textures/sun.png')
		sun.setTexture(tex)
		sun.setTransparency(TransparencyAttrib.MAlpha)
		self.createdNodes.append(sun)

		sunSurroundCm=CardMaker('card')
		sunSurroundCm.setFrame(-1500,1500,1500,-1500)
		sunSurround = render.attachNewNode(sunSurroundCm.generate())
		sunSurround.setDepthTest(True)
		sunSurround.setDepthWrite(False)
		sunSurround.setColor(1.0,1.0,1.0,1.0)
		sunSurround.setBin("unsorted",50)
		sunX,sunY,sunZ=self.getLightSourcePosition()
		sunSurround.setPos(sunX,sunY,sunZ)
		sunSurround.setBillboardAxis()
		sunSurround.setTwoSided(True)
		tex = loader.loadTexture('textures/roadhighlight.png')
		sunSurround.setTexture(tex)
		sunSurround.setTransparency(TransparencyAttrib.MAlpha)
		self.sunSurround=sunSurround
		self.createdNodes.append(sunSurround)

		stencilReader2 = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOKeep, StencilAttrib.SOKeep,StencilAttrib.SOKeep,2,2,0) 
		roadHighlightCm=CardMaker('card')
		roadHighlightCm.setFrame(-3000,3000,3000,-3000)
		roadHighlight = render.attachNewNode(roadHighlightCm.generate())
		roadHighlight.setDepthTest(True)
		roadHighlight.setDepthWrite(False)
		roadHighlight.setColor(1.0,1.0,1.0,0.4)
		roadHighlight.setBin("unsorted",50)
		sunX,sunY,sunZ=self.getLightSourcePosition()
		roadHighlight.setPos(sunX,sunY,sunZ)
		roadHighlight.setBillboardAxis()
		roadHighlight.setTwoSided(True)
		tex = loader.loadTexture('textures/roadhighlight.png')
		roadHighlight.setTexture(tex)
		roadHighlight.setTransparency(TransparencyAttrib.MAlpha)
		self.createdNodes.append(roadHighlight)
		roadHighlight.node().setAttrib(stencilReader2)
	
	def setStartingLight(self,lightNumber,illuminated):
		if illuminated:	
			n=self.lights.find("**/Light"+str(lightNumber)+"Off")
			n.hide()
			n=self.lights.find("**/Light"+str(lightNumber)+"On")
			n.show()
		else:
			n=self.lights.find("**/Light"+str(lightNumber)+"On")
			n.hide()		
			n=self.lights.find("**/Light"+str(lightNumber)+"Off")
			n.show()

		if illuminated:
			n=self.lights.find("**/Light"+str(lightNumber)+"On")
			x,y,z=n.getPos()
			self.trafficLight.setPos(x,y-0.02,z)
			self.trafficLight.show()
			if lightNumber==4:
				self.trafficLight.setColor(0.0,1.0,0.0,1.0)
			else:
				self.trafficLight.setColor(1.0,0.0,0.0,1.0)

	def addStaticScenery(self,xpos,ypos,rotation,modelFilename):

		modelFilenameElements=modelFilename.split('-')
		modelFilename=modelFilenameElements[0]
		textureFilename=modelFilenameElements[1]
		if modelFilename=='lowsign':
			textureFilename="alt-"+textureFilename+"low"
		if modelFilename=='highsign':
			textureFilename="alt-"+textureFilename

		m = loader.loadModel("models/"+modelFilename)
		m.reparentTo(self.carsAndSceneryNode)

		n=m.find("**/SignLogoAdvert")
		t=loader.loadTexture("models/"+textureFilename+".png")
		t.setMinfilter(Texture.FTLinearMipmapLinear)
		n.setTexture(t,1)

		m.setPos(xpos,ypos,0)
		m.setH(rotation)

		self.createdNodes.append(m)

		lightSourceX,lightSourceY,lightSourceZ=self.getLightSourcePosition()
		shadowGeomNode=ShadowGeometry.makeModelShadow('models/'+modelFilename+'shadow',xpos,ypos,0,lightSourceX,lightSourceY,lightSourceZ,rotation)
		shadow=render.attachNewNode(shadowGeomNode)
		shadow.setTwoSided(True)
		self.createdNodes.append(shadow)
		shadow.setPos(xpos,ypos,0)

		constantOneStencil = StencilAttrib.make(1,StencilAttrib.SCFAlways,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,1,0,1)
		shadow.node().setAttrib(constantOneStencil)
		shadow.node().setAttrib(ColorWriteAttrib.make(0))
		shadow.setBin('fixed',40)
		shadow.setDepthWrite(0)

	def addPuddle(self,xpos,ypos,rotation):

		stencilWriter=self.getStencilWriter(4)
		puddleStencil = loader.loadModel("models/puddlestencil")
		puddleStencil.reparentTo(self.carsAndSceneryNode)
		puddleStencil.setPos(xpos,ypos,0)
		puddleStencil.setH(rotation)
		puddleStencil.node().setAttrib(stencilWriter)
		puddleStencil.node().setAttrib(ColorWriteAttrib.make(0))
		puddleStencil.setDepthWrite(False)
		puddleStencil.setDepthTest(False)
		self.createdNodes.append(puddleStencil)

		stencilReader = self.getStencilReader(4)
		puddle = loader.loadModel("models/puddle")
		puddle.reparentTo(self.carsAndSceneryNode)
		puddle.setPos(xpos,ypos,0)
		puddle.setH(rotation)
		puddle.setDepthWrite(False)
		puddle.node().setAttrib(stencilReader)
		puddle.setBin('fixed',40)
		self.createdNodes.append(puddle)

	def getStencilReader(self,bitmask):
		if bitmask in self.stencilReaders:
			stencilReader=self.stencilReaders[bitmask]
		else:
			stencilReader = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOKeep, StencilAttrib.SOKeep,StencilAttrib.SOKeep,bitmask,bitmask,0) 
			self.stencilReaders[bitmask]=stencilReader
		return stencilReader

	def getStencilWriter(self,bitmask):
		if bitmask in self.stencilWriters:
			stencilWriter=self.stencilWriters[bitmask]
		else:
			stencilWriter = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,bitmask,0,bitmask)
			self.stencilWriters[bitmask]=stencilWriter
		return stencilWriter

	def addEvent(self,eventType,params=None):
		event={
			"eventType":eventType,
			"params":params
		}
		self.events.append(event)

	def onLapCompleted(self,lapTimeSeconds,lapTimeMilliseconds,topSpeed):
		if self.extendedPlayNotificationEnabled:
			self.displayExtendedPlayNotification()
		self.statusDisplay.flashLapTimeAndTopSpeed(lapTimeSeconds,lapTimeMilliseconds,topSpeed)

	def processEvents(self):
		if len(self.events)>0:
			for event in self.events:
				eventType=event["eventType"]
				params=event["params"]
				if eventType==self.sessionOverEvent:
					self.parent.addEvent(TrackSessionEvent.sessionCompleteEvent)
				elif eventType==self.sessionStartEvent:
					self.parent.addEvent(TrackSessionEvent.sessionStartEvent)
				elif eventType==self.playerCarPassedStartLineEvent:
					self.onLapCompleted(params["laptimeseconds"],params["laptimemilliseconds"],params["topspeed"])
				elif eventType==self.greenLightEvent:
					self.parent.addEvent(TrackSessionEvent.sessionStartEvent)
				elif eventType==self.qualifyingEndBlimpFlightCompleteEvent:
					self.qualifyingEndBlimpFlightComplete=True
					if self.qualifyingResultsDisplayComplete:
						self.addEvent(self.sessionOverEvent)
				elif eventType==self.qualifyingResultsDisplayCompleteEvent:
					self.qualifyingResultsDisplayComplete=True
					if self.qualifyingEndBlimpFlightComplete:
						self.addEvent(self.sessionOverEvent)
				elif eventType==self.passingBonusScoreUpdateEvent:
					self.parent.addEvent(TrackSessionEvent.passingBonusScoreUpdateEvent,
                                         {"currentcountdownnumber":params["currentcountdownnumber"],
                                          "startcountdownnumber":params["startcountdownnumber"]})

			self.events=[]

	def addCar(self,carAppearance,isPlayerCar):

		newVisualCar=Factory.Car(carAppearance)

		newVisualCar.reparentTo(self.carsAndSceneryNode)
		newVisualCar.setPos(self.segments[100].getMidPoint().getX(),self.segments[100].getMidPoint().getY(),0)
		newVisualCar.setH(270)

		constantOneStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,1,0,1)

		bob=ShadowGeometry('models/f1carshadow')
		newVisualCarShadowGeomNode=bob.getSnode()
		lightSourceX,lightSourceY,lightSourceZ=self.getLightSourcePosition()
		bob.setLightPos(lightSourceX,lightSourceY,lightSourceZ)
		newVisualCarShadow=render.attachNewNode(newVisualCarShadowGeomNode)
		newVisualCarShadow.setTwoSided(True)
		newVisualCarShadow.node().setAttrib(constantOneStencil)
		newVisualCarShadow.node().setAttrib(ColorWriteAttrib.make(0))
		newVisualCarShadow.setBin('fixed',40)
		newVisualCarShadow.setDepthWrite(0)

		self.createdNodes.append(newVisualCar)
		self.createdNodes.append(newVisualCarShadow)
		visualCarRepresentation=VisualCarRepresentation(newVisualCar,bob,newVisualCarShadow)
		self.cars.append(visualCarRepresentation)
		if isPlayerCar:
			self.setPlayerCar(visualCarRepresentation)

		return visualCarRepresentation

	def getPlayerCar(self):
		return self.playerCar

	def setPlayerCar(self,playerCar):
		self.playerCar=playerCar

	def getCar(self,index):
		return self.cars[index]

	def setExtendedPlayNotificationEnabled(self,enabled):
		self.extendedPlayNotificationEnabled=enabled

	def displayQualifyingResult(self,lapTimeSeconds,lapTimeMilliseconds,position,bonus):
		qualifyingResultsDisplay=QualifyingResultsDisplay()
		qualifyingResultsDisplay.setLapTimeValue(lapTimeSeconds,lapTimeMilliseconds)
		qualifyingResultsDisplay.setPositionValue(position)
		qualifyingResultsDisplay.setBonusValue(bonus)
		qualifyingResultsDisplay.setCompletionEvent(self.qualifyingResultsDisplayCompleteEvent)
		self.addTimerDependentObject(qualifyingResultsDisplay)
		pass

	def displayExtendedPlayNotification(self):
		extendedPlayNotification=ExtendedPlayNotification()
		extendedPlayNotification.setCompletionEvent(None)
		self.addTimerDependentObject(extendedPlayNotification)

	def displayPassingBonus(self,carsPassed):
		passingBonusDisplay=PassingBonusDisplay(self,carsPassed)
		passingBonusDisplay.setCarsPassed(carsPassed)
		passingBonusDisplay.setCompletionEvent(self.sessionOverEvent)
		self.addTimerDependentObject(passingBonusDisplay)

	def displayGameOverNotification(self):
		camX,camY,camZ=base.camera.getPos()
		gameOverNotification=GameOverNotification(camX,camY,camZ,self.cameraRotationDegrees)
		gameOverNotification.setCompletionEvent(self.sessionOverEvent)
		self.addTimerDependentObject(gameOverNotification)

	def highlightCar(self,carNode):
		flasher=NodeFlasher(carNode)
		flasher.setCompletionEvent(None)
		self.addTimerDependentObject(flasher)

	def explodeCar(self,carNumber):
		pass

	def runQualifyingLightsSequence(self):
		qualifyingLightsChanger=QualifyingLightsChanger(self)
		qualifyingLightsChanger.setCompletionEvent(self.greenLightEvent)
		self.addTimerDependentObject(qualifyingLightsChanger)

	def runRaceLightsSequence(self):
		raceLightsChanger=RaceLightsChanger(self)
		raceLightsChanger.setCompletionEvent(self.greenLightEvent)
		self.addTimerDependentObject(raceLightsChanger)

	def addTimerDependentObject(self,obj):
		self.timerDependentObjects.append(obj)

	def advanceTime(self):
		self.processEvents()

		objectsToRemove=[]
		for timerDependentObject in self.timerDependentObjects:
			timerDependentObject.advanceTime()
			if timerDependentObject.hasDied():
				objectsToRemove.append(timerDependentObject)
		for objectToRemove in objectsToRemove:
			completionEvent=objectToRemove.getCompletionEvent()
			if completionEvent is not None:
				self.addEvent(objectToRemove.getCompletionEvent())
			objectToRemove.delete()
			self.timerDependentObjects.remove(objectToRemove)

		if self.ticks==0:
			for car in self.cars:
				car.refreshShadow()
		else:
			playerCar=self.getPlayerCar()
			if playerCar is not None:
				playerCar.refreshShadow()
			self.carShadowRefreshIndex=self.carShadowRefreshIndex+1
			if self.carShadowRefreshIndex==len(self.cars):
				self.carShadowRefreshIndex=0
			shadowCar=self.cars[self.carShadowRefreshIndex]
			if shadowCar is not playerCar:
				self.cars[self.carShadowRefreshIndex].refreshShadow()

		self.ticks=self.ticks+1
		self.statusDisplay.advanceTime()

		for car in self.cars:
			car.advanceTime()

	def closeSession(self):
		super(VisualTrackSession, self).closeSession()
		for createdNode in self.createdNodes:
			createdNode.removeNode()
		for timerDependentObject in self.timerDependentObjects:
			timerDependentObject.delete()
		self.gearIndicator.delete()

	def correctAspectRatio(self):
		width=base.win.getXSize()
		height=base.win.getYSize()
		base.camLens.setFov(30*float(width)/float(height),30)

	def getLightSourcePosition(self):
		return self.lightSourcePosition

	def setLightSourcePosition(self,lightSourcePosition):
		self.lightSourcePosition=lightSourcePosition

	def setBackgroundTexture(self,backgroundTexture):
		self.backgroundTexture=backgroundTexture

	def getBackgroundTexture(self):
		return self.backgroundTexture

	def setCameraDegreesRotationHint(self,degrees):

		self.cameraRotationDegrees=degrees
		if self.sunEffectsEnabled:
			startFlare=175.35
			degrees=degrees+180
			if degrees>360.0:
				degrees=degrees-360.0

			dazzlerColour=0.0
			carsAndSceneryScale=1.0
			sunSurroundBrightness=0.0

			if degrees>startFlare-15 and degrees<startFlare+15:
				if degrees>startFlare:
					brightness=(startFlare+15)-degrees
				else:
					brightness=degrees-(startFlare-15)
				sunSurroundBrightness=brightness/15
				carsAndSceneryScale=1.0-(brightness/100)*4

				if degrees>startFlare-5 and degrees<startFlare+5:
					if degrees>startFlare:
						dazzlerBrightness=(startFlare+5)-degrees
					else:
						dazzlerBrightness=degrees-(startFlare-5)
					dazzlerColour=dazzlerBrightness/5*0.25
			
			self.dazzler.setColor(1.0,1.0,0.75,dazzlerColour)
			self.sunSurround.setColor(1.0,1.0,0.75,sunSurroundBrightness)
			self.carsAndSceneryNode.setColorScale(carsAndSceneryScale,carsAndSceneryScale,carsAndSceneryScale,1.0)

	def setGearIndicator(self,gear):
		self.gearIndicator.setGear(gear)