Esempio n. 1
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    def _equipped(self, result):
        tree = reachable_resource(self.player.position, self.trees, 2)
        if tree is None:
            print "No tree??"
            reactor.callLater(0.5, self._walk)
            return

        tree = Target(x=tree.x, y=tree.y, z=tree.z, graphic=tree.item_id)
        d = Lumber(self._client, self.map, tree, self.exhaust_db).deferred
        d.addCallbacks(self._lumbered, self._success)
Esempio n. 2
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    def _equipped(self, result):
        tree = reachable_resource(self.player.position, self.trees, 2)
        if tree is None:
            print "No tree??"
            reactor.callLater(0.5, self._walk)
            return

        tree = Target(x=tree.x, y=tree.y, z=tree.z, graphic=tree.item_id)
        d = Lumber(self._client, self.map, tree, self.exhaust_db).deferred
        d.addCallbacks(self._lumbered, self._success)
Esempio n. 3
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 def _walked(self, result):
     d = Lumber(self._client, self.map, self.tree, self.exhaust_db).deferred
     d.addCallbacks(self._lumbered, self._success)
Esempio n. 4
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 def _walked(self, result):
     d = Lumber(self._client, self.map, self.tree, self.exhaust_db).deferred
     d.addCallbacks(self._lumbered, self._success)