def _initPlayers(self, parent): players = [] for x in (1,-1): for y in (1,-1): angle = ((x+1)/2)*math.pi + (abs(y+x)/2)*math.pi/2 xPos = util.WINDOW_SIZE[0]/2 + x*(util.WINDOW_SIZE[0]/2- util.WINDOW_SIZE[1]/8 ) yPos = util.WINDOW_SIZE[1]/2 + y*(util.WINDOW_SIZE[1]/2 - util.WINDOW_SIZE[1]/8) player = StaticQuadrantPlayer((xPos, yPos), angle, (x,y),color=self.playerColors.pop(), hasScore=False) infoManager = InfoManager(self._helpSystem, self._theme, owner=player) base = playerBases.DiagonalPlayerBase2Room( self._generator, space=self.space, angle=player.angle, parent=parent, size=self._getCannonSize(), position=player.pos, owner=player, helpSystem=self._helpSystem, infoManager = infoManager ) self._setBaseTimeoutForRejoin(base, util.CAP_INACTIVITY_TIMEOUT) base.destructionCallback = lambda: self._winCB(showKeyboards=False) players.append(player) player.base = base return players
def _initPlayers(self, parent): players = [] self.__activationTimers = {} self.__cityCount = 0 for x in (1,-1): for y in (1,-1): angle = ((x+1)/2)*math.pi + (abs(y+x)/2)*math.pi/2 xPos = util.WINDOW_SIZE[0]/2 + x*(util.WINDOW_SIZE[0]/2- util.WINDOW_SIZE[1]/8 ) yPos = util.WINDOW_SIZE[1]/2 + y*(util.WINDOW_SIZE[1]/2 - util.WINDOW_SIZE[1]/8) player = StaticQuadrantPlayer((xPos, yPos), angle, (x,y), color=self.playerColors.pop()) infoManager = InfoManager(self._helpSystem, self._theme, owner=player) players.append(player) self.__cityCount +=1 base = playerBases.DiagonalPlayerBase3Room( self._generator, space=self.space, angle=player.angle, parent=parent, size=self._getCannonSize(), position=player.pos, owner=player, helpSystem=self._helpSystem, hitPoints=5, showExitButton=True, infoManager=infoManager, ) avg.Player.get().setTimeout(int(util.CANNON_ACTIVATION_TIMEOUT*1.1), lambda p=player : self._checkAlive(p)) base.timeoutDuration = util.CANNON_ACTIVATION_TIMEOUT base.timeOutCB = lambda p=player : self.__removePlayer(p) base.destructionCallback = self.informAboutDestroyedCity player.base = base return players