def generate_rosette(D, min_grid_res=40e-6):
    grid_res = min(D / 20, min_grid_res)
    rot = rotator.UniformRotator()
    cry = crystal.Rosette(D)
    gen = generator.MonodisperseGenerator(cry, rot, grid_res)
    agg = aggregate.Aggregate(gen)

    return (agg, grid_res)
Esempio n. 2
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def polydisp_dendrite(N=5, grid=None, align=True):
    #cry = crystal.Column(0.3e-3)

    agg = []
    psd = stats.expon(scale=1.0e-3)
    rot = rotator.UniformRotator()

    for i in xrange(N):
        D = 1e3
        while D > 0.3e-2 or D < 0.2e-3:
            D = psd.rvs()
        print "D: " + str(D)
        cry = crystal.Dendrite(D,
                               alpha=0.705,
                               beta=0.5,
                               gamma=0.0001,
                               num_iter=2500,
                               hex_grid=grid)
        gen = generator.MonodisperseGenerator(cry, rot, 0.02e-3)
        agg.append(aggregate.Aggregate(gen, levels=5))

    aggregate.t_i = 0
    aggregate.t_o = 0

    while len(agg) > 1:
        r = array([((a.extent[0][1] - a.extent[0][0]) +
                    (a.extent[1][1] - a.extent[1][0])) / 4.0 for a in agg])
        m_r = numpy.sqrt(array([a.X.shape[0] for a in agg]) / r)
        r_mat = (numpy.tile(r, (len(agg), 1)).T + r)**2
        mr_mat = abs(numpy.tile(m_r, (len(agg), 1)).T - m_r)
        p_mat = r_mat * mr_mat
        p_max = p_mat.max()
        p_mat /= p_mat.max()
        collision = False
        while not collision:
            i = random.randint(len(agg))
            j = random.randint(len(agg))
            rnd = random.rand()
            if rnd < p_mat[i][j]:
                print i, j
                agg_top = agg[i] if (m_r[i] > m_r[j]) else agg[j]
                agg_btm = agg[i] if (m_r[i] <= m_r[j]) else agg[j]
                collision = agg_top.add_particle(particle=agg_btm.X,
                                                 required=True)
                if collision:
                    if align:
                        agg_top.align()
                    else:
                        agg_top.rotate(rot)
                    agg.pop(i if (m_r[i] <= m_r[j]) else j)

    print aggregate.t_i, aggregate.t_o

    if align:
        agg[0].align()
    agg[0].rotate(rotator.HorizontalRotator())

    return agg[0]
Esempio n. 3
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def monodisp_demo(N=5):
    #cry = crystal.Plate(0.3e-3)
    #cry = crystal.Rosette(0.6e-3)
    cry = crystal.Spheroid(0.6e-3, 0.6)
    rot = rotator.UniformRotator()
    gen = generator.MonodisperseGenerator(cry, rot, 0.01e-3)

    agg = aggregate.Aggregate(gen)

    for i in xrange(N - 1):
        print i
        agg.add_particle(required=True, pen_depth=0.02e-3)
        agg.align()

    return agg
    def ar(D):
        cry = crystal.Dendrite(D, hex_grid=grid)
        gen = generator.MonodisperseGenerator(cry, rot, grid_res)
        agg = aggregate.Aggregate(gen)

        m = agg.X.mean(0)
        X_c = agg.X - m
        cov = np.dot(X_c.T, X_c)
        (l, v) = np.linalg.eigh(cov)
        size = np.sqrt(l / X_c.shape[0] + (1. /
                                           (2 * np.sqrt(3)) * grid_res)**2)
        width = np.sqrt(0.5 * (size[1]**2 + size[2]**2))
        height = size[0]
        print D, size, width, height
        return height / width
    def gen():
        if psd == "monodisperse":
            D = size
        elif psd == "exponential":
            psd_f = stats.expon(scale=size)
            D = max_size + 1
            while (D < min_size) or (D > max_size):
                D = psd_f.rvs()

        cry = make_cry(D)

        gen = generator.MonodisperseGenerator(cry, rot, grid_res)
        if rimed:
            agg = aggregate.RimedAggregate(gen)
        else:
            agg = aggregate.Aggregate(gen)
        return agg
Esempio n. 6
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def monodisp_pseudo(N=5, grid=None, sig=1.0):
    cry = crystal.Dendrite(0.5e-3,
                           alpha=0.705,
                           beta=0.5,
                           gamma=0.0001,
                           num_iter=2500,
                           hex_grid=grid)
    rot = rotator.UniformRotator()
    gen = generator.MonodisperseGenerator(cry, rot, 0.02e-3)
    """
   p_agg = aggregate.PseudoAggregate(gen, sig=0.1e-2)
   rho_i = 916.7 #kg/m^3
   N_dip = p_agg.grid().shape[0]
   m = 0.02e-3**3 * N_dip * N * rho_i
   sig = (m/20.3)**(1.0/2.35)
   print N_dip, sig
   """

    p_agg = aggregate.PseudoAggregate(gen, sig=sig)
    aggs = [aggregate.Aggregate(gen, levels=5) for i in xrange(N - 1)]
    for agg in aggs:
        p_agg.add_particle(particle=agg.X, required=False)
    return p_agg
Esempio n. 7
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def monodisp_demo2(N=5):
    #cry = crystal.Column(0.3e-3)
    cry = crystal.Dendrite(0.3e-3, 0.705, 0.5, 0.0001, num_iter=2500)
    rot = rotator.UniformRotator()
    gen = generator.MonodisperseGenerator(cry, rot, 0.01e-3)

    agg = [aggregate.Aggregate(gen) for i in xrange(N)]

    aggregate.t_i = 0
    aggregate.t_o = 0

    while len(agg) > 1:
        r = array([((a.extent[0][1] - a.extent[0][0]) +
                    (a.extent[1][1] - a.extent[1][0])) / 4.0 for a in agg])
        m_r = numpy.sqrt(array([a.X.shape[0] for a in agg]) / r)
        r_mat = (numpy.tile(r, (len(agg), 1)).T + r)**2
        mr_mat = abs(numpy.tile(m_r, (len(agg), 1)).T - m_r)
        p_mat = r_mat * mr_mat
        p_max = p_mat.max()
        p_mat /= p_mat.max()
        collision = False
        while not collision:
            i = random.randint(len(agg))
            j = random.randint(len(agg))
            rnd = random.rand()
            if rnd < p_mat[i][j]:
                print i, j
                agg_top = agg[i] if (m_r[i] > m_r[j]) else agg[j]
                agg_btm = agg[i] if (m_r[i] <= m_r[j]) else agg[j]
                collision = agg_top.add_particle(particle=agg_btm.X,
                                                 required=True)
                agg_top.align()
                agg.pop(i if (m_r[i] <= m_r[j]) else j)

    print aggregate.t_i, aggregate.t_o
    return agg[0]