Esempio n. 1
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    def __init__(self, parent, path, game):
        """ Constructor

        Parameters
        ----------
        parent : gem.interface.Interface
            Main interface to access public variables
        path : str
            Script path
        game : gem.api.Game
            Game object
        """

        Thread.__init__(self)
        GObject.GObject.__init__(self)

        # ------------------------------------
        #   Initialize variables
        # ------------------------------------

        self.parent = parent
        self.logger = parent.logger

        self.path = path
        self.game = game

        self.name = generate_identifier(game.name)
Esempio n. 2
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File: api.py Progetto: pingax/gem
    def get_emulator(self, emulator):
        """ Get a specific emulator

        Parameters
        ----------
        emulator : str
            Emulator identifier or name

        Returns
        -------
        Emulator or None
            Found emulator
        """

        if emulator is not None and len(emulator) > 0:

            if emulator in self.__data["emulators"].keys():
                return self.__data["emulators"].get(emulator, None)

            # Check if emulator use name instead of identifier
            identifier = generate_identifier(emulator)

            if identifier in self.__data["emulators"].keys():
                return self.__data["emulators"].get(identifier, None)

        return None
Esempio n. 3
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File: api.py Progetto: pingax/gem
    def get_console(self, console):
        """ Get a specific console

        Parameters
        ----------
        console : str
            Console identifier or name

        Returns
        -------
        gem.engine.api.Console or None
            Found console

        Examples
        --------
        >>> g = GEM()
        >>> g.init()
        >>> g.get_console("nintendo-nes")
        <gem.engine.api.Console object at 0x7f174a986b00>
        """

        if console is not None and len(console) > 0:

            if console in self.__data["consoles"].keys():
                return self.__data["consoles"].get(console, None)

            # Check if console use name instead of identifier
            identifier = generate_identifier(console)

            if identifier in self.__data["consoles"].keys():
                return self.__data["consoles"].get(identifier, None)

        return None
Esempio n. 4
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    def __init_keys(self, **kwargs):
        """ Initialize object attributes
        """

        for key, key_type in self.attributes.items():

            if key in kwargs.keys():
                value = kwargs[key]

            elif key_type is Path:
                value = None

            else:
                value = key_type()

            setattr(self, key, value)

            if key_type is Path and type(value) is str:

                path = Path(value).expanduser()
                if len(value) == 0:
                    path = None

                setattr(self, key, path)

        setattr(self, "id", generate_identifier(self.name))
Esempio n. 5
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File: game.py Progetto: pingax/gem
    def __init_attributes(self):
        """ Initialize object attributes
        """

        for key, key_type in self.attributes.items():

            if key_type is Emulator or key_type is Path:
                setattr(self, key, None)

            elif key_type is date and key == "installed":
                setattr(self, key, None)

            elif key_type is date:
                setattr(self, key, date(1, 1, 1))

            elif key_type is bool:
                setattr(self, key, False)

            else:
                setattr(self, key, key_type())

        setattr(self, "id", generate_identifier(self.__path))

        setattr(self, "name", self.__path.stem)

        setattr(self, "installed", get_creation_datetime(self.__path).date())

        self.environment.clear()
        if self.__parent is not None:
            environment = self.__parent.environment

            if self.id in environment.keys():
                for option in environment.options(self.id):
                    self.environment[option.upper()] = environment.get(
                        self.id, option, fallback=str())
Esempio n. 6
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    def test_generate_identifier_from_file(self):
        """ Check geode_gem.engine.utils.generate_identifier method
        """

        path = Path(gettempdir(), "Best Game in, the (World).gnu")
        path.touch()
        self.assertTrue(path.exists())

        self.assertEqual(f"best-game-in-the-world-gnu-{path.stat().st_ino}",
                         generate_identifier(path))
        path.unlink()

        path = Path("It's an unexistant_file!.obvious")
        self.assertFalse(path.exists())

        self.assertEqual("it-s-an-unexistant-file-obvious",
                         generate_identifier(path))
Esempio n. 7
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    def __init_keys(self, **kwargs):
        """ Initialize object attributes
        """

        for key, key_type in self.attributes.items():

            if key in kwargs.keys():
                value = kwargs[key]

            elif key_type is Emulator or key_type is Path:
                value = None

            elif key_type is bool:
                value = False

            else:
                value = key_type()

            setattr(self, key, value)

            if key_type is Path and type(value) is str:
                if "<local>" in value and hasattr(self.__parent, "get_local"):
                    value = value.replace("<local>",
                                          str(self.__parent.get_local()))

                path = Path(value).expanduser()
                if len(value) == 0:
                    path = None

                setattr(self, key, path)

            elif key_type is Emulator and type(value) is str:
                setattr(self, key, self.__parent.get_emulator(value))

            elif key_type is bool:

                if value == "yes":
                    setattr(self, key, True)

                elif value == "no":
                    setattr(self, key, False)

            elif key_type is list and type(value) is str:
                setattr(self, key, key_type())

                if len(value.strip()) > 0:
                    value = list(set(value.strip().split(';')))
                    value.sort()

                    setattr(self, key, value)

        if not self.name and self.path:
            setattr(self, "name", self.path.stem)

        setattr(self, "id", generate_identifier(self.name))

        if not self.name:
            setattr(self, "name", self.id)
Esempio n. 8
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    def test_generate_identifier_from_strings(self):
        """ Check geode_gem.engine.utils.generate_identifier method
        """

        strings = [("Unexistant_File.ext", "unexistant-file-ext"),
                   ("An  other File  .oops", "an-other-file-oops")]

        for string, result in strings:
            self.assertEqual(generate_identifier(string), result)
Esempio n. 9
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    def save(self):
        """ Save modification
        """

        self.section = self.entry_name.get_text().strip()

        if len(self.section) == 0:
            return None

        data = {"id": generate_identifier(self.section), "name": self.section}

        value = self.entry_binary.get_text().strip()
        if len(value) > 0:
            data["binary"] = Path(value).expanduser()

        value = self.entry_icon.get_text().strip()
        if len(value) > 0:
            data["icon"] = Path(value).expanduser()

        value = self.entry_configuration.get_text().strip()
        if len(value) > 0:
            data["configuration"] = Path(value).expanduser()

        value = self.entry_save.get_text().strip()
        if len(value) > 0:
            data["savestates"] = str(Path(value).expanduser())

        value = self.entry_screenshots.get_text().strip()
        if len(value) > 0:
            data["screenshots"] = str(Path(value).expanduser())

        value = self.entry_launch.get_text().strip()
        if len(value) > 0:
            data["default"] = value

        value = self.entry_windowed.get_text().strip()
        if len(value) > 0:
            data["windowed"] = value

        value = self.entry_fullscreen.get_text().strip()
        if len(value) > 0:
            data["fullscreen"] = value

        # Avanced view status
        status = self.config.getboolean("advanced", "emulator", fallback=False)

        if not self.check_advanced.get_active() == status:
            self.config.modify("advanced", "emulator",
                               self.check_advanced.get_active())
            self.config.update()

        return data
Esempio n. 10
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    def save(self):
        """ Save modification
        """

        self.section = self.entry_name.get_text().strip()

        if len(self.section) == 0:
            return None

        data = {
            "id": generate_identifier(self.section),
            "name": self.section
        }

        value = self.file_folder.get_filename()
        if value is not None and len(value) > 0:
            data["path"] = Path(value).expanduser()

        value = self.entry_icon.get_text().strip()
        if len(value) > 0:
            data["icon"] = Path(value).expanduser()

        value = self.entry_extensions.get_text().strip()
        if len(value) > 0:
            data["extensions"] = value.split()

        data["ignores"] = list()
        for row in self.model_ignores:
            element = self.model_ignores.get_value(row.iter, 0)

            if element is not None and len(element) > 0:
                data["ignores"].append(element)

        data["favorite"] = self.switch_favorite.get_active()
        data["recursive"] = self.switch_recursive.get_active()

        data["emulator"] = self.api.get_emulator(
            self.combo_emulators.get_active_id())

        # Avanced view status
        status = self.config.getboolean("advanced", "console", fallback=False)

        if not self.check_advanced.get_active() == status:
            self.config.modify(
                "advanced", "console", self.check_advanced.get_active())
            self.config.update()

        return data
Esempio n. 11
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    def test_game_copy(self):
        """ Check geode_gem.engine.game.Game.copy method
        """

        with self.assertRaises(FileNotFoundError):
            self.game.copy(Path(gettempdir(), "unexisting_game.txt"))

        path = Path(gettempdir(), "duplicate_game.txt")
        path.touch()

        game = self.game.copy(path)

        self.assertEqual(game.id, generate_identifier(path))
        self.assertEqual(game.name, path.stem)

        path.unlink()
Esempio n. 12
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    def setUp(self):
        """ Initialize each test with some data
        """

        self.directory = TemporaryDirectory()

        self.files = list()
        for index in range(0, 5):
            filename = NamedTemporaryFile(suffix=f"_{index}.ext",
                                          dir=self.directory.name)
            filename.write(b"something to generate the file, yay")

            self.files.append(filename)

        self.console = Console(None,
                               path=Path(self.directory.name),
                               emulator=Emulator(binary="python3"),
                               extensions=["ext", "nop"])

        self.first_game = Path(self.files[0].name)
        self.first_game_id = generate_identifier(self.first_game)
Esempio n. 13
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File: game.py Progetto: pingax/gem
    def copy(self, filename):
        """ Copy game data into a new instance

        Parameters
        ----------
        filename : pathlib.Path
            Game file path

        Returns
        -------
        gem.engine.game.Game
            Game object
        """

        game = Game(self.__parent, filename)

        for key in self.attributes.keys():
            setattr(game, key, getattr(self, key, None))

        game.id = generate_identifier(filename)
        game.name = filename.stem

        return game
Esempio n. 14
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    def __on_entry_update(self, widget=None):
        """ Update dialog response sensitive status

        Parameters
        ----------
        widget : Gtk.Widget, optional
            Object which receive signal
        """

        self.error = False

        # ------------------------------------
        #   Console name
        # ------------------------------------

        icon = None
        tooltip = None

        name = self.entry_name.get_text()

        if len(name) > 0:

            # Always check identifier to avoid NES != NeS
            name = generate_identifier(name)

            # Check if current console exists in database
            if name in self.consoles.keys():

                if self.console is None:
                    self.error = True

                # Avoid to use a name which already exists in database
                elif not self.console.id == name:
                    self.error = True

                if self.error:
                    icon = Icons.ERROR
                    tooltip = _("This console already exists, please, "
                                "choose another name")

        else:
            self.error = True

        self.entry_name.set_icon_from_icon_name(
            Gtk.EntryIconPosition.PRIMARY, icon)
        self.entry_name.set_tooltip_text(tooltip)

        # ------------------------------------
        #   Console roms folder
        # ------------------------------------

        path = self.file_folder.get_filename()

        if path is None or not Path(path).expanduser().exists():
            self.error = True

        # ------------------------------------
        #   Console roms extensions
        # ------------------------------------

        extensions = self.entry_extensions.get_text().strip()

        if len(extensions) == 0:
            self.error = True

        # ------------------------------------
        #   Console emulator
        # ------------------------------------

        if self.combo_emulators.get_active_id() is None:
            self.error = True

        # ------------------------------------
        #   Start dialog
        # ------------------------------------

        self.set_response_sensitive(Gtk.ResponseType.APPLY, not self.error)
Esempio n. 15
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    def __on_entry_update(self, widget):
        """ Check if a value is not already used

        Parameters
        ----------
        widget : Gtk.Widget
            Object which receive signal
        """

        self.error = False

        # ------------------------------------
        #   Emulator name
        # ------------------------------------

        icon = None
        tooltip = None

        name = self.entry_name.get_text()

        if len(name) > 0:

            # Always check identifier to avoid NES != NeS
            name = generate_identifier(name)

            # Check if current emulator exists in database
            if name in self.emulators:

                if self.emulator is None:
                    self.error = True

                # Avoid to use a name which already exists in database
                elif not self.emulator.id == name:
                    self.error = True

                if self.error:
                    icon = Icons.ERROR
                    tooltip = _("This emulator already exist, please, "
                                "choose another name")

        else:
            self.error = True

        self.entry_name.set_icon_from_icon_name(Gtk.EntryIconPosition.PRIMARY,
                                                icon)
        self.entry_name.set_tooltip_text(tooltip)

        # ------------------------------------
        #   Emulator binary
        # ------------------------------------

        icon = None
        tooltip = None

        binary_path = self.entry_binary.get_text()

        # No binary available in entry
        if len(binary_path) == 0:
            self.error = True

        # Binary not exists in available $PATH variable
        elif len(get_binary_path(binary_path)) == 0:
            self.error = True

            icon = Icons.ERROR
            tooltip = _("This binary not exist, please, check the path")

        if widget == self.entry_binary:
            self.entry_binary.set_icon_from_icon_name(
                Gtk.EntryIconPosition.PRIMARY, icon)
            self.entry_binary.set_tooltip_text(tooltip)

        # ------------------------------------
        #   Manage error
        # ------------------------------------

        self.set_response_sensitive(Gtk.ResponseType.APPLY, not self.error)
Esempio n. 16
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    def get_data(self):
        """ Retrieve data to duplicate from user choices

        Returns
        -------
        dict
            Data to duplicate
        """

        # Retrieve specified name
        name = self.entry_name.get_text().strip()

        if len(name) > 0:
            name += self.game.extension

            # Generate file path
            filepath = self.game.path.parent.joinpath(name)
            filename = filepath.stem

            data = {"paths": list(), "filepath": filepath, "database": False}

            # ------------------------------------
            #   Game file
            # ------------------------------------

            data["paths"].append((self.game.path, filepath))

            # ------------------------------------
            #   Savestates
            # ------------------------------------

            if self.switch_savestate.get_active():

                for path in self.game.savestates:
                    new_path = Path(
                        str(path).replace(self.game.path.stem, filename))

                    data["paths"].append((path, new_path))

            # ------------------------------------
            #   Screenshots
            # ------------------------------------

            if self.switch_screenshot.get_active():

                for path in self.game.screenshots:
                    new_path = Path(
                        str(path).replace(self.game.path.stem, filename))

                    data["paths"].append((path, new_path))

            # ------------------------------------
            #   Notes
            # ------------------------------------

            if self.switch_note.get_active():
                path = self.api.get_local("notes", f"{self.game.id}.txt")

                if path.exists():
                    data["paths"].append(
                        (path,
                         self.parent.api.get_local(
                             "notes",
                             generate_identifier(filename) + ".txt")))

            # ------------------------------------
            #   Memory type
            # ------------------------------------

            if self.switch_memory.get_active():
                path = self.parent.get_mednafen_memory_type(self.game)

                if path.exists():
                    data["paths"].append(
                        (path, path.replace(self.game.path.stem, filename)))

            # ------------------------------------
            #   Database
            # ------------------------------------

            if self.switch_database.get_active():
                data["database"] = True

            return data

        return None