Esempio n. 1
0
 def test_vector(self):
     v1 = Vector(7, 4)
     v2 = Vector(-6, 3)
     self.assertEqual("%s" % v1, "Vector(7.0, 4.0)")
     self.assertEqual("%s" % v2, "Vector(-6.0, 3.0)")
     # length should be sqrt(7**2 + 4**2) = 8.062
     self.assertAlmostEqual(v1.norm(), 8.062, places=3)
     # Create a unit vector and test its length
     v1u = v1.unit_vector()
     self.assertAlmostEqual(v1u.norm(), 1.00, places=3)
     v3 = v1 * 6.4
     self.assertTrue(isinstance(v3, Vector))
     # v3 length = 8.062(6.4) = 51.597
     self.assertAlmostEqual(v3.norm(), 51.597, places=2)
     # v1 + v2 = (1, 7); length = 7.071
     v4 = v1 + v2
     self.assertAlmostEqual(v4.norm(), 7.071, places=3)
     # Dot product of v1, v2 = (7)(-6) + (4)(3) = -30
     self.assertAlmostEqual(v1.dot(v2), -30.0, places=3)
     self.assertAlmostEqual(v2.dot(v1), -30.0, places=3)
     # Cross product of v1 x v2 = (7)(3) - (-6)(4) = 45
     self.assertAlmostEqual(v1.cross(v2), 45.0, places=3)
     # Cross product of v2 x v1 = (-6)(4) - (7)(3) = -45
     self.assertAlmostEqual(v2.cross(v1), -45.0, places=3)
     v5 = v1.perp()
     self.assertAlmostEqual(v5[0], -4.0, places=3)
     self.assertAlmostEqual(v5[1], 7.0, places=3)
Esempio n. 2
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def walk(steps):
    loc = Point(0, 0)
    direc = Vector(0, 1, 0)
    for turn, dist in moves(steps):
        if turn == 'R':
            direc = -Vector.k().cross(direc)
        else:
            direc = direc.cross(-Vector.k())
        loc += dist * direc

    return loc
Esempio n. 3
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def walk2(steps):
    loc = Point(0, 0)
    visited = {loc}
    direc = Vector(0, 1, 0)
    for turn, dist in cycle(moves(steps)):
        if turn == 'R':
            direc = -Vector.k().cross(direc)
        else:
            direc = direc.cross(-Vector.k())
        for _ in range(dist):
            loc += direc
            if loc in visited:
                return loc
            else:
                visited.add(loc)
Esempio n. 4
0
def paint(codes, start=0):
    c = Computer(codes)

    loc = Point(0, 0)
    direc = Vector(0, 1, 0)
    panels = {loc: start}
    while c.running:
        c.run([panels.get(loc, 0)])
        turn = c.output.pop()
        color = c.output.pop()
        panels[loc] = color

        if turn == 0:  # Turn left
            direc = Vector.k().cross(direc)
        elif turn == 1:  # Turn right
            direc = direc.cross(Vector.k())

        loc += direc
    return panels