def test_solve(self):
        s = solve([
            Point3D(15, 5, 2),
            Point3D(10, 2, 2),
            Point3D(5, 7, 2),
            Point3D(0, 0, 2)
        ], 0.75)

        expected = Point3D(15/4, 53/16, 2)

        self.assertAlmostEqual(s.x, expected.x, delta=1E-5)
        self.assertAlmostEqual(s.y, expected.y, delta=1E-5)
        self.assertAlmostEqual(s.z, expected.z, delta=1E-5)
Esempio n. 2
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def body_3d_coords(body_array):
    coords = []
    skeleton = body_array.reshape(-1, 4).transpose()
    for i in skeleton:
        print(i)
        coords.append(Point3D(skeleton[i][0], skeleton[i][1], skeleton[i][2]))
    return coords
Esempio n. 3
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def solve(pnts, time_ratio):
    """
    :type pnts: list of Point3D
    :type time_ratio: float
    """
    return sum(
        [pnts[i].scale(binom(3, i) * ((1 - time_ratio) ** (3 - i)) * (time_ratio ** i)) for i in range(4)],
        Point3D(0, 0, 0)
    )
Esempio n. 4
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def generate():
    problem = {}
    while True:
        vertex_pos = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        vertex_normal = Vector3D(random.randint(-10, 10), random.randint(-10, 10), random.randint(-10, 10))
        cam = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        light = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        if vertex_pos != cam and vertex_pos != light and cam != light:
            v = vertex_pos.vector_to(cam)
            s = vertex_pos.vector_to(light)
            h = v + s
            if vertex_normal.dot_self() == 0 or s.dot_self() == 0 or h.dot_self() == 0:
                continue
            problem['v_pos'] = vertex_pos
            problem['v_norm'] = vertex_normal
            problem['c_pos'] = cam
            problem['l_pos'] = light
            break
    while True:
        g_a = Color.random_color()
        l_a = Color.random_color()
        if g_a.r + l_a.r > 1.0 or g_a.b + l_a.b > 1.0 or g_a.g + l_a.g > 1.0:
            continue
        l_d = Color.random_color()
        l_s = Color.random_color()
        m_a = Color.random_color()
        m_d = Color.random_color()
        m_s = Color.random_color()
        shine = random.randint(10, 250)
        s = solve(problem['v_pos'], problem['v_norm'], problem['c_pos'], problem['l_pos'],
              g_a, l_a, l_d, l_s, m_a, m_d, m_s, shine)
        if s.r > 1.0 or s.g > 1.0 or s.b > 1.0:
            continue
        problem['g_a'] = g_a
        problem['l_a'] = l_a
        problem['l_d'] = l_d
        problem['l_s'] = l_s
        problem['m_a'] = m_a
        problem['m_d'] = m_d
        problem['m_s'] = m_s
        problem['shine'] = shine
        return problem
Esempio n. 5
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    def test_solve3(self):
        s = solve(v_pos=Point3D(0, 1, 1),
                  v_normal=Vector3D(1, -1, 3),
                  c_pos=Point3D(-3, 3, 4),
                  l_pos=Point3D(3, -2, 2),
                  l_a=Color(0, 0, 0),
                  l_d=Color(0.5, 0.3, 0.7),
                  l_s=Color(0.3, 0.8, 0.7),
                  g_a=Color(0.3, 0.2, 0.4),
                  m_a=Color(0.4, 0.7, 0.3),
                  m_d=Color(0.4, 0.7, 0.2),
                  m_s=Color(0.6, 0.6, 0.6),
                  shine=21)
        expected = Color(r=0.3067022520099555,
                         g=0.4365837630415202,
                         b=0.3522745356466035)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Esempio n. 6
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    def test_solve2(self):
        s = solve(v_pos=Point3D(4, 4, 3),
                  v_normal=Vector3D(0, 1, 0),
                  c_pos=Point3D(4, 6, 5),
                  l_pos=Point3D(5, 8, -1),
                  g_a=Color(0.3, 0.2, 0.4),
                  l_a=Color(0, 0, 0),
                  l_d=Color(0.5, 0.3, 0.7),
                  l_s=Color(0.3, 0.8, 0.7),
                  m_a=Color(0.4, 0.2, 0.3),
                  m_d=Color(0.4, 0.7, 0.2),
                  m_s=Color(0.6, 0.6, 0.6),
                  shine=13)
        expected = Color(r=0.336555752545358,
                         g=0.392341571751585,
                         b=0.397835285490389)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Esempio n. 7
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    def test_solve1(self):
        s = solve(v_pos=Point3D(1, 4, 3),
                  v_normal=Vector3D(0, 0, -1),
                  c_pos=Point3D(-1, -1, 5),
                  l_pos=Point3D(3, 8, -2),
                  g_a=Color(0, 0, 0),
                  l_a=Color(0.3, 0.7, 0.6),
                  l_d=Color(0.3, 0.7, 0.6),
                  l_s=Color(0.3, 0.7, 0.6),
                  m_a=Color(0.3, 0.1, 0.2),
                  m_d=Color(0.6, 0.2, 0.4),
                  m_s=Color(1, 1, 1),
                  shine=10)
        expected = Color(r=0.401311078649987,
                         g=0.587692838949990,
                         b=0.653179438199983)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Esempio n. 8
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def generate():
    t_start = random.randint(0, 15)
    t_end = random.randint(t_start + 2, 100)
    t_mid = random.randint(t_start + 1, t_end - 1)
    while True:
        pnts = [
            Point3D(random.randint(-150, 150), random.randint(-150, 150), random.randint(-150, 150)),
            Point3D(random.randint(-150, 150), random.randint(-150, 150), random.randint(-150, 150)),
            Point3D(random.randint(-150, 150), random.randint(-150, 150), random.randint(-150, 150)),
            Point3D(random.randint(-150, 150), random.randint(-150, 150), random.randint(-150, 150))
        ]
        continue_outer = False
        for pnt in pnts:
            if len(list(filter(lambda z: z == pnt, pnts))) > 1:
            	continue_outer = True
            	break
        if continue_outer:
        	continue
        break
    return {'t_start': t_start, 't_mid': t_mid, 't_end': t_end, 'pnts': pnts}
Esempio n. 9
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def target_map(bodies, edges, camera, imsize):
    rows, cols = imsize
    bodies_2D = []  # pixel points for the edges
    bodies_3D = []
    for body in bodies:
        bodies_2D.append([
            camera.reproject_point(Point3D(i[0], i[1], i[2]))
            for i in body.reshape(-1, 4)
        ])
        bodies_3D.append([
            camera.point_in_cam(Point3D(i[0], i[1], i[2]))
            for i in body.reshape(-1, 4)
        ])
    # Creating a array on format:
    # array: [ body0: [ edge0: [im], edge1: [im], ...],
    #          body1: [ edge0: [im], edge1: [im], ...],
    #           ... ]
    edge_array = create_edge_map(bodies_2D, bodies_3D, imsize, edges, camera)
    joint_array = create_joint_map()
    return edge_array, joint_array
Esempio n. 10
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def generate():
    while True:
        problem = {
            'eye':
            Point3D(random.randint(-100, 100), random.randint(-100, 100),
                    random.randint(-100, 100))
        }
        while True:
            look = Point3D(random.randint(-100,
                                          100), random.randint(-100, 100),
                           random.randint(-100, 100))
            if look != problem['eye']:
                problem['look'] = look
                break
        up = rand_normal(problem['look'].vector_to(problem['eye']), 100)
        if up is None:
            continue
        problem['up'] = up
        problem['fov'] = random.randint(50, 150)
        problem['aspect_ratio'] = Fraction(random.randint(1, 25),
                                           random.randint(1, 25))
        problem['near'] = random.randint(1, 25)
        problem['far'] = random.randint(problem['near'] + 1, 100)
        return problem
    def test_solve3(self):
        d = 1E-5
        s = solve(
            eye=Point3D(-1, -2, 4),
            look=Point3D(3, 1, -2),
            up=Vector3D(0, 1, 0),
            fov=30,
            aspect_ratio=16 / 9,
            near=1,
            far=11
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                3/sqrt(13),
                0,
                2/sqrt(13)
            ),
            #v
            (
                -6/sqrt(793),
                26/sqrt(793),
                9/sqrt(793)
            ),
            #n
            (
                -4/sqrt(61),
                -3/sqrt(61),
                6/sqrt(61)
            ),
            #vm
            {
                (0, 0): 3/sqrt(13),
                (0, 1): 0,
                (0, 2): 2/sqrt(13),
                (0, 3): -5/sqrt(13),

                (1, 0): -6/sqrt(793),
                (1, 1): 26/sqrt(793),
                (1, 2): 9/sqrt(793),
                (1, 3): 10/sqrt(793),

                (2, 0): -4/sqrt(61),
                (2, 1): -3/sqrt(61),
                (2, 2): 6/sqrt(61),
                (2, 3): -34/sqrt(61),

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                # T = tan(30 * pi / 360)
                # B = -tan(30 * pi / 360)
                # R = 16 * tan(30 * pi / 360) / 9
                # L = -16 * tan(30 * pi / 360) / 9
                (0, 0): 1 / (16 * tan(30 * pi / 360) / 9),
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1 / (tan(30 * pi / 360)),
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -1.2,
                (2, 3): -2.2,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
    def test_solve1(self):
        d = 1E-5
        s = solve(
            eye=Point3D(0, 8, 4),
            look=Point3D(0, 3, -1),
            up=Vector3D(0, 0, -1),
            fov=75,
            aspect_ratio=16 / 9,
            near=3,
            far=25
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                1.0,
                0,
                0
            ),
            #v
            (
                0,
                sqrt(2) / 2,
                -sqrt(2) / 2
            ),
            #n
            (
                0,
                sqrt(2) / 2,
                sqrt(2) / 2
            ),
            #vm
            {
                (0, 0): 1,
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): sqrt(2)/2,
                (1, 2): -sqrt(2)/2,
                (1, 3): -2*sqrt(2),

                (2, 0): 0,
                (2, 1): sqrt(2)/2,
                (2, 2): sqrt(2)/2,
                (2, 3): -6*sqrt(2),

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                (0, 0): 9 / (16 * (sqrt(6) + sqrt(3) - sqrt(2) - 2)),
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1 / (sqrt(6) + sqrt(3) - sqrt(2) - 2),
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -14 / 11,
                (2, 3): -75 / 11,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
    def test_solve2(self):
        d = 1E-5
        s = solve(
            eye=Point3D(-29, -18, -93),
            look=Point3D(70, -76, -10),
            up=Vector3D(26, -10, -38),
            fov=74,
            aspect_ratio=7/4,
            near=8,
            far=23
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                0.45471427033982176,
                0.8872473567606278,
                0.07763414371655494
            ),
            #v
            (
                0.5518192679714115,
                -0.21223817998900443,
                -0.8065050839582169
            ),
            #n
            (
                -0.6990925745885297,
                0.409569387132674,
                -0.5861079160691713
            ),
            #vm
            {
                (0, 0): 0.45471427033982176,
                (0, 1): 0.8872473567606278,
                (0, 2): 0.07763414371655494,
                (0, 3): 36.37714162718574,

                (1, 0): 0.5518192679714115,
                (1, 1): -0.21223817998900443,
                (1, 2): -0.806505083958216,
                (1, 3): -62.822501276745314,

                (2, 0): -0.6990925745885297,
                (2, 1): 0.409569387132674,
                (2, 2): -0.5861079160691713,
                (2, 3): -67.40947188911215,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                (0, 0): 0.7583113266402343,
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1.32704482162041,
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -2.066666666666667,
                (2, 3): -24.533333333333335,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
Esempio n. 14
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import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D  # This is implicitly used
from mpl_toolkits.mplot3d.art3d import Poly3DCollection

from base_centered_reciprocal_lattice import BaseCenteredReciprocalLattice
from body_centered_reciprocal_lattice import BodyCenteredReciprocalLattice
from face_centered_reciprocal_lattice import FaceCenteredReciprocalLattice
from geometry import GeometryUtils, Plane, Point3D, Segment3D, Vector3D
from hexagonal_close_packed_reciprocal_lattice import \
    HexagonalClosePackedReciprocalLattice
from primitive_reciprocal_lattice import PrimitiveReciprocalLattice

WIDTH = 0.05  # lattice period
LATTICE_SIZE = 3  # count of atoms in one direction
MIN_ZONES_COUNT = 2  # consider minimum N zones
CENTER = Point3D(0, 0, 0)


def __get_bragg_planes(zone_points):
    """Return the Bragg planes."""
    for points in zone_points:
        middle_points = map(lambda point: point * 0.5, points)
        for middle_point in middle_points:
            yield Plane(middle_point, Vector3D(tuple(middle_point)))


def get_intersections(planes):
    """Return lines that are intersections of the Bragg planes."""
    first_it = iter(planes)
    try:
        while True:
 def point_in_cam(self, point: Point3D) -> Point3D:
     coord = np.array([[point.x], [point.y], [point.z]])
     extrinsic = np.matmul(self.m, np.append(coord, 1).transpose())
     extrinsic = np.matmul(np.eye(3, 4), extrinsic.transpose())
     return Point3D(extrinsic[0], extrinsic[1], extrinsic[2])
 def normalized_image_point(self, point: Point2D) -> Point3D:
     """ Project a point into the normalized image plane """
     x = (point.x - self.c_x) / self.f_x
     y = (point.y - self.c_y) / self.f_y
     z = 1
     return Point3D(x, y, z)