Esempio n. 1
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def test_humanoid_position():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    humanoid = Humanoid(config)
    s.import_robot(humanoid)
    humanoid.set_position([0, 0, 5])
    nbody = p.getNumBodies()
    pos = humanoid.get_position()

    s.disconnect()
    assert nbody == 5
    assert np.allclose(pos, np.array([0, 0, 5]))
Esempio n. 2
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    def load(self):
        if self.config['scene'] == 'stadium':
            scene = StadiumScene()
        elif self.config['scene'] == 'building':
            scene = BuildingScene(self.config['model_id'])

        self.simulator.import_scene(scene)
        if self.config['robot'] == 'Turtlebot':
            robot = Turtlebot(self.config)
        elif self.config['robot'] == 'Husky':
            robot = Husky(self.config)
        elif self.config['robot'] == 'Ant':
            robot = Ant(self.config)
        elif self.config['robot'] == 'Humanoid':
            robot = Humanoid(self.config)
        elif self.config['robot'] == 'JR2':
            robot = JR2(self.config)
        elif self.config['robot'] == 'JR2_Kinova':
            robot = JR2_Kinova(self.config)
        else:
            raise Exception('unknown robot type: {}'.format(
                self.config['robot']))

        self.scene = scene
        self.robots = [robot]
        for robot in self.robots:
            self.simulator.import_robot(robot)
Esempio n. 3
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def test_humanoid():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    humanoid = Humanoid(config)
    s.import_robot(humanoid)
    nbody = p.getNumBodies()
    s.disconnect()
    assert nbody == 5
Esempio n. 4
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    def load(self):
        """
        Load the scene and robot
        """
        if self.config['scene'] == 'empty':
            scene = EmptyScene()
        elif self.config['scene'] == 'stadium':
            scene = StadiumScene()
        elif self.config['scene'] == 'building':
            scene = BuildingScene(
                self.config['model_id'],
                waypoint_resolution=self.config.get('waypoint_resolution',
                                                    0.2),
                num_waypoints=self.config.get('num_waypoints', 10),
                build_graph=self.config.get('build_graph', False),
                trav_map_resolution=self.config.get('trav_map_resolution',
                                                    0.1),
                trav_map_erosion=self.config.get('trav_map_erosion', 2),
                is_interactive=self.config.get('is_interactive', False),
                pybullet_load_texture=self.config.get('pybullet_load_texture',
                                                      False),
            )
        self.simulator.import_scene(scene,
                                    load_texture=self.config.get(
                                        'load_texture', True))

        if self.config['robot'] == 'Turtlebot':
            robot = Turtlebot(self.config)
        elif self.config['robot'] == 'Husky':
            robot = Husky(self.config)
        elif self.config['robot'] == 'Ant':
            robot = Ant(self.config)
        elif self.config['robot'] == 'Humanoid':
            robot = Humanoid(self.config)
        elif self.config['robot'] == 'JR2':
            robot = JR2(self.config)
        elif self.config['robot'] == 'JR2_Kinova':
            robot = JR2_Kinova(self.config)
        elif self.config['robot'] == 'Freight':
            robot = Freight(self.config)
        elif self.config['robot'] == 'Fetch':
            robot = Fetch(self.config)
        elif self.config['robot'] == 'Locobot':
            robot = Locobot(self.config)
        elif self.config['robot'] == 'DexHandRobot':
            robot = DexHandRobot(self.config)
        else:
            raise Exception('unknown robot type: {}'.format(
                self.config['robot']))

        self.scene = scene
        self.robots = [robot]
        for robot in self.robots:
            self.simulator.import_robot(robot)
Esempio n. 5
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def show_action_sensor_space():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)

    turtlebot = Turtlebot(config)
    s.import_robot(turtlebot)
    turtlebot.set_position([0, 1, 0.5])

    ant = Ant(config)
    s.import_robot(ant)
    ant.set_position([0, 2, 0.5])

    h = Humanoid(config)
    s.import_robot(h)
    h.set_position([0, 3, 2])

    jr = JR2(config)
    s.import_robot(jr)
    jr.set_position([0, 4, 0.5])

    jr2 = JR2_Kinova(config)
    s.import_robot(jr2)
    jr2.set_position([0, 5, 0.5])

    husky = Husky(config)
    s.import_robot(husky)
    husky.set_position([0, 6, 0.5])

    quad = Quadrotor(config)
    s.import_robot(quad)
    quad.set_position([0, 7, 0.5])

    for robot in s.robots:
        print(type(robot), len(robot.ordered_joints), robot.calc_state().shape)

    for i in range(100):
        s.step()

    s.disconnect()
Esempio n. 6
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    def load(self):
        """
        Load the scene and robot
        """
        if self.config['scene'] == 'stadium':
            scene = StadiumScene()
        elif self.config['scene'] == 'building':
            scene = BuildingScene(
                self.config['model_id'],
                build_graph=self.config.get('build_graph', False),
                trav_map_erosion=self.config.get('trav_map_erosion', 2),
                should_load_replaced_objects=self.config.get(
                    'should_load_replaced_objects', False))

        # scene: class_id = 0
        # robot: class_id = 1
        # objects: class_id > 1
        self.simulator.import_scene(scene,
                                    load_texture=self.config.get(
                                        'load_texture', True),
                                    class_id=0)
        if self.config['robot'] == 'Turtlebot':
            robot = Turtlebot(self.config)
        elif self.config['robot'] == 'Husky':
            robot = Husky(self.config)
        elif self.config['robot'] == 'Ant':
            robot = Ant(self.config)
        elif self.config['robot'] == 'Humanoid':
            robot = Humanoid(self.config)
        elif self.config['robot'] == 'JR2':
            robot = JR2(self.config)
        elif self.config['robot'] == 'JR2_Kinova':
            robot = JR2_Kinova(self.config)
        elif self.config['robot'] == 'Freight':
            robot = Freight(self.config)
        elif self.config['robot'] == 'Fetch':
            robot = Fetch(self.config)
        else:
            raise Exception('unknown robot type: {}'.format(
                self.config['robot']))

        self.scene = scene
        self.robots = [robot]
        for robot in self.robots:
            self.simulator.import_robot(robot, class_id=1)