def __init__(self, materials, blockInfo=None, ref=None, recentBlocks=None, *a, **kw): self.allowWildcards = False if 'name' not in kw.keys(): kw['name'] = 'Panel.BlockButton' Panel.__init__(self, *a, **kw) self.bg_color = (1, 1, 1, 0.25) self._ref = ref if blockInfo is None and ref is not None: blockInfo = ref.get() blockInfo = blockInfo or materials.Air if recentBlocks is not None: self.recentBlocks = recentBlocks else: self.recentBlocks = [] self.blockView = thumbview.BlockThumbView(materials, blockInfo, size=(48, 48)) self.blockLabel = ValueDisplay(ref=AttrRef(self, 'labelText'), width=180, align="l") row = Row((self.blockView, self.blockLabel), align="b") # col = Column( (self.blockButton, self.blockNameLabel) ) self.add(row) self.shrink_wrap() # self.blockLabel.bottom = self.blockButton.bottom # self.blockLabel.centerx = self.blockButton.centerx # self.add(self.blockLabel) self.materials = materials self.blockInfo = blockInfo # self._ref = ref self.updateRecentBlockView()
def __init__(self, inventory, data): Panel.__init__(self) self.inventory = inventory slot, id, count, damage = data self.former_id_text = id self.slot = slot self.id = TextFieldWrapped(text=id, doNotTranslate=True, width=300) #&# Prototype for blocks/items names self.menu = None m = Menu("", [""]) h = m.font.get_linesize() self.menu = Menu("", [""], scrolling=True, scroll_items=(self.root.local_to_global(self.root.bottomleft)[1] - self.root.local_to_global(self.bottomleft)[1] - (m.margin * 2)) / h) del m self.id.change_action = self.text_entered self.id.escape_action = self.close_menu self.menu.key_down = self.id.key_down #&# self.count = IntField(text="%s"%count, min=-64, max=64) self.damage = IntField(text="%s"%damage, min=-32768, max=32767) header = Label(_("Inventory Slot #%s")%slot, doNotTranslate=True) row = Row([Label("id"), self.id, Label("Count"), self.count, Label("Damage"), self.damage, ]) buttons = Row([Button("Save", action=self.dismiss), Button("Cancel", action=self.cancel)]) col = Column([header, row, buttons], spacing=2) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name="Panel.FilterToolPanel") self.macro_steps = [] self.current_step = 0 self._filter_json = None self.keys_panel = None self.filterOptionsPanel = None self.filterSelect = ChoiceButton([], choose=self.filterChanged, doNotTranslate=True) self.binding_button = Button("", action=self.bind_key, tooltipText="Click to bind this filter to a key") self.filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255)) self.filterLabel.mouse_down = lambda x: mcplatform.platform_open(directories.getFiltersDir()) self.filterLabel.tooltipText = "Click to open filters folder" self.macro_button = Button("Record Macro", action=self.start_record_macro) self.filterSelectRow = Row((self.filterLabel, self.filterSelect, self.macro_button, self.binding_button)) self.confirmButton = Button("Filter", action=self.confirm) self._recording = False self._save_macro = False self.tool = tool self.selectedName = self.filter_json.get("Last Filter Opened", "") utils = FilterUtils( editor=tool.editor, materials=self.tool.editor.level.materials, custom_widget=tool.editor.addExternalWidget, resize_selection_box=tool.editor._resize_selection_box, ) utils_module = imp.new_module("filter_utils") utils_module = utils sys.modules["filter_utils"] = utils_module
def __init__(self, editor): Panel.__init__(self) self.editor = editor self.bg_color = (0, 0, 0, 0.8) header = self.getHeader() keysColumn = [Label("")] buttonsColumn = [header] hotkeys = ([(config.keys.newWorld.get(), "Create New World", editor.mcedit.createNewWorld), (config.keys.quickLoad.get(), "Quick Load", editor.askLoadWorld), (config.keys.open.get(), "Open...", editor.askOpenFile), (config.keys.save.get(), "Save", editor.saveFile), (config.keys.reloadWorld.get(), "Reload", editor.reload), (config.keys.closeWorld.get(), "Close", editor.closeEditor), (config.keys.gotoPanel.get(), "Goto", editor.showGotoPanel), (config.keys.worldInfo.get(), "World Info", editor.showWorldInfo), (config.keys.undo.get(), "Undo", editor.undo), (config.keys.redo.get(), "Redo", editor.redo), (config.keys.selectAll.get(), "Select All", editor.selectAll), (config.keys.deselect.get(), "Deselect", editor.deselect), (config.keys.viewDistance.get(), AttrRef(editor, 'viewDistanceLabelText'), editor.swapViewDistance), (config.keys.quit.get(), "Quit", editor.quit), ]) buttons = mceutils.HotkeyColumn(hotkeys, keysColumn, buttonsColumn) sideColumn = editor.mcedit.makeSideColumn() self.add(Row([buttons, sideColumn])) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoPlaceCheckBox = CheckBox( ref=AttrRef(tool, "placeImmediately")) self.autoPlaceLabel = Label("Place Immediately") self.autoPlaceLabel.mouse_down = self.autoPlaceCheckBox.mouse_down tooltipText = "When the clone tool is chosen, place the clone at the selection right away." self.autoPlaceLabel.tooltipText = self.autoPlaceCheckBox.tooltipText = tooltipText spaceLabel = Label("") cloneNudgeLabel = Label("Clone Fast Nudge Settings") cloneNudgeCheckBox = CheckBoxLabel( "Move by the width of selection ", ref=config.fastNudgeSettings.cloneWidth, tooltipText="Moves clone by his width") cloneNudgeNumber = IntInputRow( "Width of clone movement: ", ref=config.fastNudgeSettings.cloneWidthNumber, width=100, min=2, max=50) row = Row((self.autoPlaceCheckBox, self.autoPlaceLabel)) col = Column((Label("Clone Options"), row, spaceLabel, cloneNudgeLabel, cloneNudgeCheckBox, cloneNudgeNumber, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.macro_steps = [] self.current_step = 0 self._filter_json = None self.keys_panel = None self.filterOptionsPanel = None self.filterSelect = ChoiceButton([], choose=self.filterChanged, doNotTranslate=True) self.binding_button = Button( "", action=self.bind_key, tooltipText="Click to bind this filter to a key") self.filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255)) self.filterLabel.mouse_down = lambda x: mcplatform.platform_open( directories.getFiltersDir()) self.filterLabel.tooltipText = "Click to open filters folder" self.macro_button = Button("Record Macro", action=self.start_record_macro) self.filterSelectRow = Row((self.filterLabel, self.filterSelect, self.macro_button, self.binding_button)) self.confirmButton = Button("Filter", action=self.confirm) self._recording = False self._save_macro = False self.tool = tool self.selectedName = self.filter_json.get("Last Filter Opened", "")
def __init__(self, tool): Panel.__init__(self) self.tool = tool importNudgeLabel = Label("Import Fast Nudge Settings:") importNudgeCheckBox = CheckBoxLabel( "Move by the width of schematic ", ref=config.fastNudgeSettings.importWidth, tooltipText="Moves selection by his width", ) importNudgeNumber = IntInputRow( "Width of import movement: ", ref=config.fastNudgeSettings.importWidthNumber, width=100, min=2, max=50 ) col = Column( ( Label("Import Options"), importNudgeLabel, importNudgeCheckBox, importNudgeNumber, Button("OK", action=self.dismiss), ) ) self.add(col) self.shrink_wrap()
def __init__(self, materials, blockInfo=None, ref=None, recentBlocks=None, *a, **kw): self.allowWildcards = False Panel.__init__(self, *a, **kw) self.bg_color = (1, 1, 1, 0.25) self._ref = ref if blockInfo is None and ref is not None: blockInfo = ref.get() blockInfo = blockInfo or materials.Air if recentBlocks is not None: self.recentBlocks = recentBlocks else: self.recentBlocks = [] self.blockView = thumbview.BlockThumbView(materials, blockInfo, size=(48, 48)) self.blockLabel = ValueDisplay(ref=AttrRef(self, 'labelText'), width=180, align="l") row = Row((self.blockView, self.blockLabel), align="b") # col = Column( (self.blockButton, self.blockNameLabel) ) self.add(row) self.shrink_wrap() # self.blockLabel.bottom = self.blockButton.bottom # self.blockLabel.centerx = self.blockButton.centerx # self.add(self.blockLabel) self.materials = materials self.blockInfo = blockInfo # self._ref = ref self.updateRecentBlockView()
def __init__(self, tool): Panel.__init__(self) self.tool = tool level = tool.editor.level if hasattr(level, 'players'): players = level.players or ["[No players]"] else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.macro_steps = [] self.current_step = 0 self._filter_json = None self.keys_panel = None self.filterOptionsPanel = None self.filterSelect = ChoiceButton([], choose=self.filterChanged, doNotTranslate=True) self.binding_button = Button("", action=self.bind_key, tooltipText="Click to bind this filter to a key") self.filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255)) self.filterLabel.mouse_down = lambda x: mcplatform.platform_open(directories.getFiltersDir()) self.filterLabel.tooltipText = "Click to open filters folder" self.macro_button = Button("Record Macro", action=self.start_record_macro) self.filterSelectRow = Row((self.filterLabel, self.filterSelect, self.macro_button, self.binding_button)) self.confirmButton = Button("Filter", action=self.confirm) self._recording = False self._save_macro = False self.tool = tool self.selectedName = self.filter_json.get("Last Filter Opened", "")
def __init__(self, tool, *a, **kw): Panel.__init__(self, *a, **kw) self.tool = tool self.anchor = "whl" chunkToolLabel = Label("Selected Chunks:") self.chunksLabel = ValueDisplay(ref=AttrRef(self, 'chunkSizeText'), width=115) self.chunksLabel.align = "c" self.chunksLabel.tooltipText = "..." extractButton = Button("Extract") extractButton.tooltipText = "Extract these chunks to individual chunk files" extractButton.action = tool.extractChunks extractButton.highlight_color = (255, 255, 255) deselectButton = Button("Deselect", tooltipText=None, action=tool.editor.deselect, ) createButton = Button("Create") createButton.tooltipText = "Create new chunks within the selection." createButton.action = tool.createChunks createButton.highlight_color = (0, 255, 0) destroyButton = Button("Delete") destroyButton.tooltipText = "Delete the selected chunks from disk. Minecraft will recreate them the next time you are near." destroyButton.action = tool.destroyChunks pruneButton = Button("Prune") pruneButton.tooltipText = "Prune the world, leaving only the selected chunks. Any chunks outside of the selection will be removed, and empty region files will be deleted from disk" pruneButton.action = tool.pruneChunks relightButton = Button("Relight") relightButton.tooltipText = "Recalculate light values across the selected chunks" relightButton.action = tool.relightChunks relightButton.highlight_color = (255, 255, 255) repopButton = Button("Repop") repopButton.tooltipText = "Mark the selected chunks for repopulation. The next time you play Minecraft, the chunks will have trees, ores, and other features regenerated." repopButton.action = tool.repopChunks repopButton.highlight_color = (255, 200, 155) dontRepopButton = Button("Don't Repop") dontRepopButton.tooltipText = "Unmark the selected chunks. They will not repopulate the next time you play the game." dontRepopButton.action = tool.dontRepopChunks dontRepopButton.highlight_color = (255, 255, 255) col = Column(( chunkToolLabel, self.chunksLabel, deselectButton, createButton, destroyButton, pruneButton, relightButton, extractButton, repopButton, dontRepopButton)) # col.right = self.width - 10; self.width = col.width self.height = col.height #self.width = 120 self.add(col)
def __init__(self, tool): Panel.__init__(self) self.tool = tool useStyleBox = CheckBoxLabel(title="Use Bullet Styles", ref=config.nbtTreeSettings.useBulletStyles) self.useStyleBox = useStyleBox useTextBox = CheckBoxLabel(title="Use Bullet Text", ref=config.nbtTreeSettings.useBulletText) self.useTextBox = useTextBox useImagesBox = CheckBoxLabel(title="Use Bullet Images", ref=config.nbtTreeSettings.useBulletImages) self.useImagesBox = useImagesBox bulletFilePath = Row( ( Button("Bullet Images File", action=self.open_bullet_file), TextFieldWrapped(ref=config.nbtTreeSettings.bulletFileName, width=300), ), margin=0, ) def mouse_down(e): if self.bulletFilePath.subwidgets[1].enabled: TextFieldWrapped.mouse_down(self.bulletFilePath.subwidgets[1], e) bulletFilePath.subwidgets[1].mouse_down = mouse_down self.bulletFilePath = bulletFilePath def mouse_down(e): CheckBox.mouse_down(useImagesBox.subwidgets[1], e) for sub in bulletFilePath.subwidgets: sub.enabled = config.nbtTreeSettings.useBulletImages.get() if type(sub) == TextFieldWrapped: if config.nbtTreeSettings.useBulletImages.get(): sub.fg_color = fg_color else: sub.fg_color = disabled_color useImagesBox.subwidgets[0].mouse_down = useImagesBox.subwidgets[1].mouse_down = mouse_down def mouse_down(e): CheckBox.mouse_down(useStyleBox.subwidgets[1], e) useImagesBox.mouse_down(e) self.useStyleBox_click(e) useStyleBox.subwidgets[0].mouse_down = useStyleBox.subwidgets[1].mouse_down = mouse_down showAllTags = CheckBoxLabel(title="Show all the tags in the tree", ref=config.nbtTreeSettings.showAllTags) col = Column( ( Label("NBT Tree Settings"), Row((useStyleBox, useTextBox, useImagesBox)), bulletFilePath, showAllTags, # Button("Load NBT file...", action=tool.loadFile), Button("OK", action=self.dismiss), ) ) self.add(col) self.shrink_wrap() self.useStyleBox_click(None)
def __init__(self, tool): Panel.__init__(self) self.tool = tool replacing = tool.replacing self.blockButton = BlockButton(tool.editor.level.materials) self.blockButton.blockInfo = tool.blockInfo self.blockButton.action = self.pickFillBlock self.fillWithLabel = Label("Fill with:", width=self.blockButton.width, align="c") self.fillButton = Button("Fill", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" rollkey = config.keys.replaceShortcut.get() self.replaceLabel = replaceLabel = Label("Replace", width=self.blockButton.width) replaceLabel.mouse_down = lambda a: self.tool.toggleReplacing() replaceLabel.fg_color = (177, 177, 255, 255) # replaceLabelRow = Row( (Label(rollkey), replaceLabel) ) replaceLabel.tooltipText = "Shortcut: {0}".format(rollkey) replaceLabel.align = "c" col = (self.fillWithLabel, self.blockButton, # swapRow, replaceLabel, # self.replaceBlockButton, self.fillButton) if replacing: self.fillWithLabel = Label("Find:", width=self.blockButton.width, align="c") self.replaceBlockButton = BlockButton(tool.editor.level.materials) self.replaceBlockButton.blockInfo = tool.replaceBlockInfo self.replaceBlockButton.action = self.pickReplaceBlock self.replaceLabel.text = "Replace with:" self.swapButton = Button("Swap", action=self.swapBlockTypes, width=self.blockButton.width) self.swapButton.fg_color = (255, 255, 255, 255) self.swapButton.highlight_color = (60, 255, 60, 255) swapkey = config.keys.swap.get() self.swapButton.tooltipText = "Shortcut: {0}".format(swapkey) self.fillButton = Button("Replace", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" col = (self.fillWithLabel, self.blockButton, replaceLabel, self.replaceBlockButton, self.swapButton, self.fillButton) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool replacing = tool.replacing self.blockButton = BlockButton(tool.editor.level.materials) self.blockButton.blockInfo = tool.blockInfo self.blockButton.action = self.pickFillBlock self.fillWithLabel = Label("Fill with:", width=self.blockButton.width, align="c") self.fillButton = Button("Fill", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: ENTER" rollkey = config.config.get("Keys", "Roll").upper() self.replaceLabel = replaceLabel = Label("Replace", width=self.blockButton.width) replaceLabel.mouse_down = lambda a: self.tool.toggleReplacing() replaceLabel.fg_color = (177, 177, 255, 255) # replaceLabelRow = Row( (Label(rollkey), replaceLabel) ) replaceLabel.tooltipText = "Shortcut: {0}".format(rollkey) replaceLabel.align = "c" col = (self.fillWithLabel, self.blockButton, # swapRow, replaceLabel, # self.replaceBlockButton, self.fillButton) if replacing: self.fillWithLabel = Label("Find:", width=self.blockButton.width, align="c") self.replaceBlockButton = BlockButton(tool.editor.level.materials) self.replaceBlockButton.blockInfo = tool.replaceBlockInfo self.replaceBlockButton.action = self.pickReplaceBlock self.replaceLabel.text = "Replace with:" self.swapButton = Button("Swap", action=self.swapBlockTypes, width=self.blockButton.width) self.swapButton.fg_color = (255, 255, 255, 255) self.swapButton.highlight_color = (60, 255, 60, 255) swapkey = config.config.get("Keys", "Swap").upper() self.swapButton.tooltipText = "Shortcut: {0}".format(swapkey) self.fillButton = Button("Replace", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: ENTER" col = (self.fillWithLabel, self.blockButton, replaceLabel, self.replaceBlockButton, self.swapButton, self.fillButton) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.savedOptions = {} self.tool = tool self.selectedFilterName = None if len(self.tool.filterModules): self.reload()
def __init__(self, editor, nbtObject=None, fileName=None, savePolicy=0, dataKeyName='Data', close_text="Close", load_text="Open", **kwargs): """...""" Panel.__init__(self) self.editor = editor self.nbtObject = nbtObject self.fileName = fileName self.savePolicy = savePolicy self.displayed_item = None self.dataKeyName = dataKeyName self.copy_data = kwargs.get('copy_data', True) self.init_data() btns = [] if load_text: btns.append(Button(load_text, action=self.editor.nbtTool.loadFile)) btns += [ Button({True: "Save", False: "OK"}[fileName != None], action=kwargs.get('ok_action', self.save_NBT), tooltipText="Save your change in the NBT data."), Button("Reset", action=kwargs.get('reset_action', self.reset), tooltipText="Reset ALL your changes in the NBT data."), ] if close_text: btns.append(Button(close_text, action=kwargs.get('close_action', self.close))) btnRow = Row(btns, margin=1, spacing=4) btnRow.shrink_wrap() self.btnRow = btnRow if kwargs.get('no_header', False): self.max_height = max_height = kwargs.get('height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - ( self.margin * 2) - btnRow.height - 2 else: title = _("NBT Explorer") if fileName: title += " - %s" % os.path.split(fileName)[-1] header = Label(title, doNotTranslate=True) self.max_height = max_height = kwargs.get('height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - header.height - ( self.margin * 2) - btnRow.height - 2 self.setCompounds() self.tree = NBTTree(height=max_height - btnRow.height - 2, inner_width=250, data=self.data, compound_types=self.compounds, copyBuffer=editor.nbtCopyBuffer, draw_zebra=False, _parent=self, styles=bullet_styles) self.tree.update_side_panel = self.update_side_panel self.side_panel_width = 350 row = [self.tree, Column([Label("", width=self.side_panel_width), ], margin=0)] self.displayRow = Row(row, height=max_height, margin=0, spacing=0) if kwargs.get('no_header', False): self.add(Column([self.displayRow, btnRow], margin=0)) else: self.add(Column([header, self.displayRow, btnRow], margin=0)) self.shrink_wrap() self.side_panel = None # &# Prototype for Blocks/item names mclangres.buildResources(lang=getLang())
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower()) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[0].height - self.margin - 2 addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") print max_height max_height -= sum((a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin))) print max_height tableview = TableView(columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin]) col = Column(col, margin=0, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool useStyleBox = CheckBoxLabel(title="Use Bullet Styles", ref=config.nbtTreeSettings.useBulletStyles) self.useStyleBox = useStyleBox useTextBox = CheckBoxLabel(title="Use Bullet Text", ref=config.nbtTreeSettings.useBulletText) self.useTextBox = useTextBox useImagesBox = CheckBoxLabel(title="Use Bullet Images", ref=config.nbtTreeSettings.useBulletImages) self.useImagesBox = useImagesBox bulletFilePath = Row((Button("Bullet Images File", action=self.open_bullet_file), TextFieldWrapped(ref=config.nbtTreeSettings.bulletFileName, width=300)), margin=0) def mouse_down(e): if self.bulletFilePath.subwidgets[1].enabled: TextFieldWrapped.mouse_down(self.bulletFilePath.subwidgets[1], e) bulletFilePath.subwidgets[1].mouse_down = mouse_down self.bulletFilePath = bulletFilePath def mouse_down(e): CheckBox.mouse_down(useImagesBox.subwidgets[1], e) for sub in bulletFilePath.subwidgets: sub.enabled = config.nbtTreeSettings.useBulletImages.get() if type(sub) == TextFieldWrapped: if config.nbtTreeSettings.useBulletImages.get(): sub.fg_color = fg_color else: sub.fg_color = disabled_color useImagesBox.subwidgets[0].mouse_down = useImagesBox.subwidgets[1].mouse_down = mouse_down def mouse_down(e): CheckBox.mouse_down(useStyleBox.subwidgets[1], e) useImagesBox.mouse_down(e) self.useStyleBox_click(e) useStyleBox.subwidgets[0].mouse_down = useStyleBox.subwidgets[1].mouse_down = mouse_down showAllTags = CheckBoxLabel(title="Show all the tags in the tree", ref=config.nbtTreeSettings.showAllTags) col = Column(( Label("NBT Tree Settings"), Row((useStyleBox, useTextBox, useImagesBox)), bulletFilePath, showAllTags, # Button("Load NBT file...", action=tool.loadFile), Button("OK", action=self.dismiss), )) self.add(col) self.shrink_wrap() self.useStyleBox_click(None)
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoChooseCheckBox = CheckBoxLabel("Choose Block Immediately", ref=config.fill.chooseBlockImmediately, tooltipText="When the fill tool is chosen, prompt for a block type.") col = Column((Label("Fill Options"), self.autoChooseCheckBox, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoChooseCheckBox = CheckBoxLabel("Choose Block Immediately", ref=FillSettings.chooseBlockImmediately.propertyRef(), tooltipText="When the fill tool is chosen, prompt for a block type.") col = Column((Label("Fill Options"), self.autoChooseCheckBox, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoChooseCheckBoxFill = CheckBoxLabel("Open Block Picker for Fill", ref=config.fill.chooseBlockImmediately, tooltipText="When the fill tool is chosen, prompt for a block type.") self.autoChooseCheckBoxReplace = CheckBoxLabel("Open Block Picker for Replace", ref=config.fill.chooseBlockImmediatelyReplace, tooltipText="When the replace tool is chosen, prompt for a block type.") col = Column((Label("Fill and Replace Options"), self.autoChooseCheckBoxFill, self.autoChooseCheckBoxReplace, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name='Panel.BrushPanel') self.tool = tool """ presets, modeRow and styleRow are always created, no matter what brush is selected. styleRow can be disabled by putting disableStyleButton = True in the brush file. """ presets = self.createPresetRow() self.brushModeButtonLabel = Label("Mode:") self.brushModeButton = ChoiceButton( sorted([mode for mode in tool.brushModes]), width=150, choose=self.brushModeChanged, doNotTranslate=True, ) modeRow = Row([self.brushModeButtonLabel, self.brushModeButton]) self.brushStyleButtonLabel = Label("Style:") self.brushStyleButton = ValueButton(ref=ItemRef( self.tool.options, "Style"), action=self.tool.swapBrushStyles, width=150) styleRow = Row([self.brushStyleButtonLabel, self.brushStyleButton]) self.brushModeButton.selectedChoice = self.tool.selectedBrushMode optionsColumn = [] optionsColumn.extend([presets, modeRow]) if not getattr(tool.brushMode, 'disableStyleButton', False): optionsColumn.append(styleRow) """ We're going over all options in the selected brush module, and making a field for all of them. """ for r in tool.brushMode.inputs: row = [] for key, value in r.items(): field = self.createField(key, value) row.append(field) row = Row(row) optionsColumn.append(row) if getattr(tool.brushMode, 'addPasteButton', False): importButton = Button("Import", action=tool.importPaste) importRow = Row([importButton]) optionsColumn.append(importRow) optionsColumn = Column(optionsColumn, spacing=0) self.add(optionsColumn) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.spawnProtectionCheckBox = CheckBox(ref=AttrRef(tool, "spawnProtection")) self.spawnProtectionLabel = Label("Spawn Position Safety") self.spawnProtectionLabel.mouse_down = self.spawnProtectionCheckBox.mouse_down tooltipText = "Minecraft will randomly move your spawn point if you try to respawn in a column where there are no blocks at Y=63 and Y=64. Only uncheck this box if Minecraft is changed." self.spawnProtectionLabel.tooltipText = self.spawnProtectionCheckBox.tooltipText = tooltipText row = Row((self.spawnProtectionCheckBox, self.spawnProtectionLabel)) col = Column((Label("Spawn Point Options"), row, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoPlaceCheckBox = CheckBox(ref=AttrRef(tool, "placeImmediately")) self.autoPlaceLabel = Label("Place Immediately") self.autoPlaceLabel.mouse_down = self.autoPlaceCheckBox.mouse_down tooltipText = "When the clone tool is chosen, place the clone at the selection right away." self.autoPlaceLabel.tooltipText = self.autoPlaceCheckBox.tooltipText = tooltipText row = Row((self.autoPlaceCheckBox, self.autoPlaceLabel)) col = Column((Label("Clone Options"), row, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool importNudgeLabel = Label("Import Fast Nudge Settings:") importNudgeCheckBox = CheckBoxLabel("Move by the width of schematic ", ref=config.fastNudgeSettings.importWidth, tooltipText="Moves selection by his width") importNudgeNumber = IntInputRow("Width of import movement: ", ref=config.fastNudgeSettings.importWidthNumber, width=100, min=2, max=50) col = Column((Label("Import Options"), importNudgeLabel, importNudgeCheckBox, importNudgeNumber, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player": self.player_UUID[ version_compatability_utils.getPlayerNameFromUUID( player)] = player self.player_UUID["Player"] = "Player" players = self.player_UUID.keys() else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend( [gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name='Panel.BrushPanel') self.tool = tool """ presets, modeRow and styleRow are always created, no matter what brush is selected. styleRow can be disabled by putting disableStyleButton = True in the brush file. """ presets = self.createPresetRow() self.brushModeButtonLabel = Label("Mode:") self.brushModeButton = ChoiceButton(sorted([mode for mode in tool.brushModes]), width=150, choose=self.brushModeChanged, doNotTranslate=True, ) modeRow = Row([self.brushModeButtonLabel, self.brushModeButton]) self.brushStyleButtonLabel = Label("Style:") self.brushStyleButton = ValueButton(ref=ItemRef(self.tool.options, "Style"), action=self.tool.swapBrushStyles, width=150) styleRow = Row([self.brushStyleButtonLabel, self.brushStyleButton]) self.brushModeButton.selectedChoice = self.tool.selectedBrushMode optionsColumn = [] optionsColumn.extend([presets, modeRow]) if not getattr(tool.brushMode, 'disableStyleButton', False): optionsColumn.append(styleRow) """ We're going over all options in the selected brush module, and making a field for all of them. """ for r in tool.brushMode.inputs: row = [] for key, value in r.iteritems(): field = self.createField(key, value) row.append(field) row = Row(row) optionsColumn.append(row) if getattr(tool.brushMode, 'addPasteButton', False): importButton = Button("Import", action=tool.importPaste) importRow = Row([importButton]) optionsColumn.append(importRow) optionsColumn = Column(optionsColumn, spacing=0) self.add(optionsColumn) self.shrink_wrap()
def __init__(self, editor): Panel.__init__(self, name='Panel.ControlPanel') self.editor = editor self.bg_color = (0, 0, 0, 0.8) header = self.getHeader() keysColumn = [Label("")] buttonsColumn = [header] hotkeys = ([ (config.keys.newWorld.get(), "Create New World", editor.mcedit.createNewWorld), (config.keys.quickLoad.get(), "Quick Load", editor.askLoadWorld), (config.keys.open.get(), "Open...", editor.askOpenFile), (config.keys.save.get(), "Save", editor.saveFile), (config.keys.saveAs.get(), "Save As", editor.saveAs), (config.keys.reloadWorld.get(), "Reload", editor.reload), (config.keys.closeWorld.get(), "Close", editor.closeEditor), (config.keys.uploadWorld.get(), "Upload to FTP Server", editor.uploadChanges), (config.keys.gotoPanel.get(), "Waypoints/Goto", editor.showWaypointsDialog), (config.keys.worldInfo.get(), "World Info", editor.showWorldInfo), (config.keys.undo.get(), "Undo", editor.undo), (config.keys.redo.get(), "Redo", editor.redo), (config.keys.selectAll.get(), "Select All", editor.selectAll), (config.keys.deselect.get(), "Deselect", editor.deselect), (config.keys.viewDistance.get(), AttrRef(editor, 'viewDistanceLabelText'), editor.swapViewDistance), (config.keys.quit.get(), "Quit", editor.quit), ]) buttons = HotkeyColumn(hotkeys, keysColumn, buttonsColumn, item_spacing=2) sideColumn1 = editor.mcedit.makeSideColumn1() sideColumn2 = editor.mcedit.makeSideColumn2() spaceLabel = Label("") sideColumn = Column((sideColumn1, spaceLabel, sideColumn2)) self.add(Row([buttons, sideColumn])) self.shrink_wrap()
def __init__(self, inventory, data): Panel.__init__(self) self.inventory = inventory slot, id, count, damage = data self.slot = slot self.id = TextFieldWrapped(text=id, doNotTranslate=True, width=300) self.count = IntField(text="%s"%count, min=-64, max=64) self.damage = IntField(text="%s"%damage, min=-32768, max=32767) header = Label(_("Inventory Slot #%s")%slot, doNotTranslate=True) row = Row([Label("id"), self.id, Label("Count"), self.count, Label("Damage"), self.damage, ]) buttons = Row([Button("Save", action=self.dismiss), Button("Cancel", action=self.cancel)]) col = Column([header, row, buttons], spacing=2) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player": self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player self.player_UUID["Player"] = "Player" players = self.player_UUID.keys() else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, self.table] addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, editor): Panel.__init__(self, name='Panel.ControlPanel') self.editor = editor self.bg_color = (0, 0, 0, 0.8) header = self.getHeader() keysColumn = [Label("")] buttonsColumn = [header] hotkeys = ([(config.keys.newWorld.get(), "Create New World", editor.mcedit.createNewWorld), (config.keys.quickLoad.get(), "Quick Load", editor.askLoadWorld), (config.keys.open.get(), "Open...", editor.askOpenFile), (config.keys.save.get(), "Save", editor.saveFile), (config.keys.saveAs.get(), "Save As", editor.saveAs), (config.keys.reloadWorld.get(), "Reload", editor.reload), (config.keys.closeWorld.get(), "Close", editor.closeEditor), (config.keys.uploadWorld.get(), "Upload to FTP Server", editor.uploadChanges), (config.keys.gotoPanel.get(), "Goto", editor.showGotoPanel), (config.keys.worldInfo.get(), "World Info", editor.showWorldInfo), (config.keys.undo.get(), "Undo", editor.undo), (config.keys.redo.get(), "Redo", editor.redo), (config.keys.selectAll.get(), "Select All", editor.selectAll), (config.keys.deselect.get(), "Deselect", editor.deselect), (config.keys.viewDistance.get(), AttrRef(editor, 'viewDistanceLabelText'), editor.swapViewDistance), (config.keys.quit.get(), "Quit", editor.quit), ]) buttons = HotkeyColumn(hotkeys, keysColumn, buttonsColumn, item_spacing=2) sideColumn1 = editor.mcedit.makeSideColumn1() sideColumn2 = editor.mcedit.makeSideColumn2() spaceLabel = Label("") sideColumn = Column((sideColumn1, spaceLabel, sideColumn2)) self.add(Row([buttons, sideColumn])) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool level = tool.editor.level if hasattr(level, 'players'): players = level.players or ["[No players]"] else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend( [gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.autoPlaceCheckBox = CheckBox(ref=AttrRef(tool, "placeImmediately")) self.autoPlaceLabel = Label("Place Immediately") self.autoPlaceLabel.mouse_down = self.autoPlaceCheckBox.mouse_down tooltipText = "When the clone tool is chosen, place the clone at the selection right away." self.autoPlaceLabel.tooltipText = self.autoPlaceCheckBox.tooltipText = tooltipText spaceLabel = Label("") cloneNudgeLabel = Label("Clone Fast Nudge Settings") cloneNudgeCheckBox = CheckBoxLabel("Move by the width of selection ", ref=config.fastNudgeSettings.cloneWidth, tooltipText="Moves clone by his width") cloneNudgeNumber = IntInputRow("Width of clone movement: ", ref=config.fastNudgeSettings.cloneWidthNumber, width=100, min=2, max=50) row = Row((self.autoPlaceCheckBox, self.autoPlaceLabel)) col = Column((Label("Clone Options"), row, spaceLabel, cloneNudgeLabel, cloneNudgeCheckBox, cloneNudgeNumber, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name='Panel.FilterToolPanel') self.macro_steps = [] self.current_step = 0 self._filter_json = None self.keys_panel = None self.filterOptionsPanel = None self.filterSelect = ChoiceButton([], choose=self.filterChanged, doNotTranslate=True) self.binding_button = Button("", action=self.bind_key, tooltipText="Click to bind this filter to a key") self.filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255)) self.filterLabel.mouse_down = lambda x: mcplatform.platform_open(directories.getFiltersDir()) self.filterLabel.tooltipText = "Click to open filters folder" self.macro_button = Button("Record Macro", action=self.start_record_macro) self.filterSelectRow = Row((self.filterLabel, self.filterSelect, self.macro_button, self.binding_button)) self.confirmButton = Button("Filter", action=self.confirm) self._recording = False self._save_macro = False self.tool = tool self.selectedName = self.filter_json.get("Last Filter Opened", "") utils = FilterUtils( editor=tool.editor, materials=self.tool.editor.level.materials, custom_widget=tool.editor.addExternalWidget, resize_selection_box=tool.editor._resize_selection_box ) utils_module = imp.new_module("filter_utils") utils_module = utils sys.modules["filter_utils"] = utils_module
def __init__(self, editor): Panel.__init__(self) self.editor = editor self.bg_color = (0, 0, 0, 0.8) header = self.getHeader() keysColumn = [Label("")] buttonsColumn = [header] hotkeys = ([ (config.keys.newWorld.get(), "Create New World", editor.mcedit.createNewWorld), (config.keys.quickLoad.get(), "Quick Load", editor.askLoadWorld), (config.keys.open.get(), "Open...", editor.askOpenFile), (config.keys.save.get(), "Save", editor.saveFile), (config.keys.reloadWorld.get(), "Reload", editor.reload), (config.keys.closeWorld.get(), "Close", editor.closeEditor), (config.keys.gotoPanel.get(), "Goto", editor.showGotoPanel), (config.keys.worldInfo.get(), "World Info", editor.showWorldInfo), (config.keys.undo.get(), "Undo", editor.undo), (config.keys.redo.get(), "Redo", editor.redo), (config.keys.selectAll.get(), "Select All", editor.selectAll), (config.keys.deselect.get(), "Deselect", editor.deselect), (config.keys.viewDistance.get(), AttrRef(editor, 'viewDistanceLabelText'), editor.swapViewDistance), (config.keys.quit.get(), "Quit", editor.quit), ]) buttons = mceutils.HotkeyColumn(hotkeys, keysColumn, buttonsColumn) sideColumn = editor.mcedit.makeSideColumn() self.add(Row([buttons, sideColumn])) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) self.player_UUID[version_utils.playercache.getPlayerFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x) else: players = ["Player"] self.players = players self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT Data", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.size(" ")[1] * 2 tableview = TableView(nrows=(h - (self.font.size(" ")[1] * 2.5)) / self.font.size(" ")[1], header_height=self.font.size(" ")[1], columns=[TableColumn("Player Name(s):", 200),], height=h, ) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col = Column([tableview, btns], spacing=2) self.col = col def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.pages.add_page("Players", col) self.nbtpage = Column([self.nbttree,]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(self.nbttree._rect) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool, editor, _parent=None): Panel.__init__(self) self.tool = tool rotaterollRow = Row( ( Label(config.keys.rotateClone.get()), Button("Rotate", width=80, action=tool.rotate, enable=self.transformEnable), Label(config.keys.rollClone.get()), Button("Roll", width=80, action=tool.roll, enable=self.transformEnable), ) ) flipmirrorRow = Row( ( Label(config.keys.flip.get()), Button("Flip", width=80, action=tool.flip, enable=self.transformEnable), Label(config.keys.mirror.get()), Button("Mirror", width=80, action=tool.mirror, enable=self.transformEnable), ) ) self.alignCheckBox = CheckBox(ref=AttrRef(self.tool, "chunkAlign")) self.alignLabel = Label("Chunk Align") self.alignLabel.mouse_down = self.alignCheckBox.mouse_down alignRow = Row((self.alignCheckBox, self.alignLabel)) # headerLabel = Label("Clone Offset") if self.useOffsetInput: self.offsetInput = CoordsInput(editor) self.offsetInput.coordsChanged = tool.offsetChanged self.offsetInput.nudgeButton.bg_color = tool.color self.offsetInput.nudge = tool.nudge else: self.nudgeButton = NudgeButton(editor) self.nudgeButton.bg_color = tool.color self.nudgeButton.nudge = tool.nudge repeatField = IntField(ref=AttrRef(tool, "repeatCount")) repeatField.min = 1 repeatField.max = 1000 repeatRow = Row((Label("Repeat"), repeatField)) self.repeatField = repeatField scaleField = FloatField(ref=AttrRef(tool, "scaleFactor")) scaleField.min = 0.1 scaleField.max = 8 if self.transformEnable(): scaleRow = Row((Label("Scale Factor"), scaleField)) else: scaleRow = Row((Label("Scale Factor: 1.0"),)) self.scaleField = scaleField self.copyAirCheckBox = CheckBox(ref=AttrRef(self.tool, "copyAir")) self.copyAirLabel = Label("Copy Air") self.copyAirLabel.mouse_down = self.copyAirCheckBox.mouse_down self.copyAirLabel.tooltipText = "Shortcut: Alt-1" self.copyAirCheckBox.tooltipText = self.copyAirLabel.tooltipText copyAirRow = Row((self.copyAirCheckBox, self.copyAirLabel)) self.copyWaterCheckBox = CheckBox(ref=AttrRef(self.tool, "copyWater")) self.copyWaterLabel = Label("Copy Water") self.copyWaterLabel.mouse_down = self.copyWaterCheckBox.mouse_down self.copyWaterLabel.tooltipText = "Shortcut: Alt-2" self.copyWaterCheckBox.tooltipText = self.copyWaterLabel.tooltipText copyWaterRow = Row((self.copyWaterCheckBox, self.copyWaterLabel)) self.copyBiomesCheckBox = CheckBox(ref=AttrRef(self.tool, "copyBiomes")) self.copyBiomesLabel = Label("Copy Biome(s)") self.copyBiomesLabel.mouse_down = self.copyBiomesCheckBox.mouse_down self.copyBiomesLabel.tooltipText = "Shortcut: Alt-3" self.copyBiomesCheckBox.tooltipText = self.copyBiomesLabel.tooltipText copyBiomesRow = Row((self.copyBiomesCheckBox, self.copyBiomesLabel)) self.staticCommandsCheckBox = CheckBox(ref=AttrRef(self.tool, "staticCommands")) self.staticCommandsLabel = Label("Update Command Block Coords") self.staticCommandsLabel.mouse_down = self.staticCommandsCheckBox.mouse_down self.staticCommandsLabel.tooltipText = "When a command block is moved, and it contains a command, automatically update static coordinates (x y z) within that command.\nShortcut: Alt-4" self.staticCommandsCheckBox.tooltipText = self.staticCommandsLabel.tooltipText staticCommandsRow = Row((self.staticCommandsCheckBox, self.staticCommandsLabel)) self.moveSpawnerPosCheckBox = CheckBox(ref=AttrRef(self.tool, "moveSpawnerPos")) self.moveSpawnerPosLabel = Label("Update Spawner Coords") self.moveSpawnerPosLabel.mouse_down = self.moveSpawnerPosCheckBox.mouse_down self.moveSpawnerPosLabel.tooltipText = ( "When a spawner is moved, automatically update its spawning coordinates.\nShortcut: Alt-5" ) self.moveSpawnerPosCheckBox.tooltipText = self.moveSpawnerPosLabel.tooltipText moveSpawnerPosRow = Row((self.moveSpawnerPosCheckBox, self.moveSpawnerPosLabel)) self.regenerateUUIDCheckBox = CheckBox(ref=AttrRef(self.tool, "regenerateUUID")) self.regenerateUUIDLabel = Label("Regenerate Entity UUID") self.regenerateUUIDLabel.mouse_down = self.regenerateUUIDCheckBox.mouse_down self.regenerateUUIDLabel.tooltipText = ( "Automatically generate new UUIDs for every entity copied. [RECOMMENDED]\nShortcut: Alt-6" ) self.regenerateUUIDCheckBox.tooltipText = self.regenerateUUIDLabel.tooltipText regenerateUUIDRow = Row((self.regenerateUUIDCheckBox, self.regenerateUUIDLabel)) self.performButton = Button("Clone", width=100, align="c") self.performButton.tooltipText = "Shortcut: Enter" self.performButton.action = tool.confirm self.performButton.enable = lambda: (tool.destPoint is not None) max_height = ( self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height ) # - self.performButton.height - 2 def buildPage(*items): height = 0 cls = [] idx = 0 for i, r in enumerate(items): r.margin = 0 r.shrink_wrap() height += r.height if height > max_height: cls.append(Column(items[idx:i], spacing=2, margin=0)) idx = i height = 0 cls.append(Column(items[idx:], spacing=2, margin=0)) return cls if self.useOffsetInput: cols = buildPage( rotaterollRow, flipmirrorRow, alignRow, self.offsetInput, repeatRow, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, moveSpawnerPosRow, regenerateUUIDRow, ) else: cols = buildPage( rotaterollRow, flipmirrorRow, alignRow, self.nudgeButton, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, moveSpawnerPosRow, regenerateUUIDRow, ) row = Row(cols, spacing=0, margin=2) row.shrink_wrap() col = Column((row, self.performButton), spacing=2) self.add(col) self.anchor = "lwh" self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.playercache. getPlayerFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[ 0].height - self.margin - 2 max_height = min(max_height, 500) addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) # The Label("qb", doNotTranslate=True) is not nice, but is used to have a correct layout for the table. btns = (Label("qb", doNotTranslate=True), addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin) max_height -= sum((a.height for a in btns)) - len(btns) * 2 tableview = TableView(nrows=0, row_height=self.font.size(" ")[1], columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([ addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) col = Column(col, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()
def __init__(self, tool, editor, _parent=None): Panel.__init__(self) self.tool = tool rotaterollRow = Row(( Label(config.keys.rotateClone.get()), Button("Rotate", width=80, action=tool.rotate, enable=self.transformEnable), Label(config.keys.rollClone.get()), Button("Roll", width=80, action=tool.roll, enable=self.transformEnable), )) flipmirrorRow = Row(( Label(config.keys.flip.get()), Button("Flip", width=80, action=tool.flip, enable=self.transformEnable), Label(config.keys.mirror.get()), Button("Mirror", width=80, action=tool.mirror, enable=self.transformEnable), )) self.alignCheckBox = CheckBox(ref=AttrRef(self.tool, 'chunkAlign')) self.alignLabel = Label("Chunk Align") self.alignLabel.mouse_down = self.alignCheckBox.mouse_down alignRow = Row((self.alignCheckBox, self.alignLabel)) # headerLabel = Label("Clone Offset") if self.useOffsetInput: self.offsetInput = CoordsInput(editor) self.offsetInput.coordsChanged = tool.offsetChanged self.offsetInput.nudgeButton.bg_color = tool.color self.offsetInput.nudge = tool.nudge else: self.nudgeButton = NudgeButton(editor) self.nudgeButton.bg_color = tool.color self.nudgeButton.nudge = tool.nudge repeatField = IntField(ref=AttrRef(tool, 'repeatCount')) repeatField.min = 1 repeatField.max = 1000 repeatRow = Row((Label("Repeat"), repeatField)) self.repeatField = repeatField scaleField = FloatField(ref=AttrRef(tool, 'scaleFactor')) scaleField.min = 0.1 scaleField.max = 8 if self.transformEnable(): scaleRow = Row((Label("Scale Factor"), scaleField)) else: scaleRow = Row((Label("Scale Factor: 1.0"), )) self.scaleField = scaleField self.copyAirCheckBox = CheckBox(ref=AttrRef(self.tool, "copyAir")) self.copyAirLabel = Label("Copy Air") self.copyAirLabel.mouse_down = self.copyAirCheckBox.mouse_down self.copyAirLabel.tooltipText = "Shortcut: Alt-1" self.copyAirCheckBox.tooltipText = self.copyAirLabel.tooltipText copyAirRow = Row((self.copyAirCheckBox, self.copyAirLabel)) self.copyWaterCheckBox = CheckBox(ref=AttrRef(self.tool, "copyWater")) self.copyWaterLabel = Label("Copy Water") self.copyWaterLabel.mouse_down = self.copyWaterCheckBox.mouse_down self.copyWaterLabel.tooltipText = "Shortcut: Alt-2" self.copyWaterCheckBox.tooltipText = self.copyWaterLabel.tooltipText copyWaterRow = Row((self.copyWaterCheckBox, self.copyWaterLabel)) self.copyBiomesCheckBox = CheckBox( ref=AttrRef(self.tool, "copyBiomes")) self.copyBiomesLabel = Label("Copy Biomes") self.copyBiomesLabel.mouse_down = self.copyBiomesCheckBox.mouse_down self.copyBiomesLabel.tooltipText = "Shortcut: Alt-3" self.copyBiomesCheckBox.tooltipText = self.copyBiomesLabel.tooltipText copyBiomesRow = Row((self.copyBiomesCheckBox, self.copyBiomesLabel)) self.staticCommandsCheckBox = CheckBox( ref=AttrRef(self.tool, "staticCommands")) self.staticCommandsLabel = Label("Change Coordinates") self.staticCommandsLabel.mouse_down = self.staticCommandsCheckBox.mouse_down self.staticCommandsLabel.tooltipText = "Check to automatically change command block static coordinates when moved.\nShortcut: Alt-4" self.staticCommandsCheckBox.tooltipText = self.staticCommandsLabel.tooltipText staticCommandsRow = Row( (self.staticCommandsCheckBox, self.staticCommandsLabel)) self.moveSpawnerPosCheckBox = CheckBox( ref=AttrRef(self.tool, "moveSpawnerPos")) self.moveSpawnerPosLabel = Label("Change Spawners") self.moveSpawnerPosLabel.mouse_down = self.moveSpawnerPosCheckBox.mouse_down self.moveSpawnerPosLabel.tooltipText = "Check to automatically change the position of the mobs in spawners when moved.\nShortcut: Alt-5" self.moveSpawnerPosCheckBox.tooltipText = self.moveSpawnerPosLabel.tooltipText moveSpawnerPosRow = Row( (self.moveSpawnerPosCheckBox, self.moveSpawnerPosLabel)) self.regenerateUUIDCheckBox = CheckBox( ref=AttrRef(self.tool, "regenerateUUID")) self.regenerateUUIDLabel = Label("Regenerate UUID") self.regenerateUUIDLabel.mouse_down = self.regenerateUUIDCheckBox.mouse_down self.regenerateUUIDLabel.tooltipText = "Check to automatically generate new UUIDs for entities.\nShortcut: Alt-6" self.regenerateUUIDCheckBox.tooltipText = self.regenerateUUIDLabel.tooltipText regenerateUUIDRow = Row( (self.regenerateUUIDCheckBox, self.regenerateUUIDLabel)) self.performButton = Button("Clone", width=100, align="c") self.performButton.tooltipText = "Shortcut: Enter" self.performButton.action = tool.confirm self.performButton.enable = lambda: (tool.destPoint is not None) max_height = self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[ 0].height # - self.performButton.height - 2 def buildPage(*items): height = 0 cls = [] idx = 0 for i, r in enumerate(items): r.margin = 0 r.shrink_wrap() height += r.height if height > max_height: cls.append(Column(items[idx:i], spacing=2, margin=0)) idx = i height = 0 cls.append(Column(items[idx:], spacing=2, margin=0)) return cls if self.useOffsetInput: cols = buildPage(rotaterollRow, flipmirrorRow, alignRow, self.offsetInput, repeatRow, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, moveSpawnerPosRow, regenerateUUIDRow) else: cols = buildPage(rotaterollRow, flipmirrorRow, alignRow, self.nudgeButton, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, moveSpawnerPosRow, regenerateUUIDRow) row = Row(cols, spacing=0, margin=2) row.shrink_wrap() col = Column((row, self.performButton), spacing=2) self.add(col) self.anchor = "lwh" self.shrink_wrap()
def __init__(self, editor, nbtObject=None, fileName=None, dontSaveRootTag=False, dataKeyName='Data', **kwargs): """...""" Panel.__init__(self) self.editor = editor self.nbtObject = nbtObject self.fileName = fileName self.dontSaveRootTag = dontSaveRootTag self.displayed_item = None self.dataKeyName = dataKeyName self.init_data() btnRow = Row( [ Button({ True: "Save", False: "OK" }[fileName != None], action=kwargs.get('ok_action', self.save_NBT), tooltipText="Save your change in the NBT data."), Button("Reset", action=self.reset, tooltipText="Reset ALL your changes in the NBT data."), Button("Close", action=self.close), ], margin=1, spacing=4, ) btnRow.shrink_wrap() if kwargs.get('no_header', False): self.max_height = max_height = kwargs.get( 'height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - (self.margin * 2) - btnRow.height - 2 else: header = Label("NBT Explorer") self.max_height = max_height = kwargs.get( 'height', editor.mainViewport.height - editor.toolbar.height - editor.subwidgets[0].height) - header.height - ( self.margin * 2) - btnRow.height - 2 self.setCompounds() self.tree = NBTTree(height=max_height, inner_width=250, data=self.data, compound_types=self.compounds, draw_zebra=False, _parent=self, styles=bullet_styles) col = Column([self.tree, btnRow], margin=0, spacing=2) col.shrink_wrap() row = [ col, Column([ Label("", width=300), ], height=max_height + btnRow.height + 2) ] self.displayRow = Row(row, height=max_height + btnRow.height + 2) if kwargs.get('no_header', False): self.add( Column([ self.displayRow, ], height=max_height + btnRow.height + 2, margin=0)) else: self.add(Column([header, self.displayRow], margin=0)) self.shrink_wrap() self.side_panel = None
def __init__(self, tool): Panel.__init__(self, name='Panel.PlayerPositionPanel') self.tool = tool self.player_UUID = {"UUID": [], "Name": []} self.level = tool.editor.level self.playercache = PlayerCache() # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call # this instance 'update_player' method when they have finished their execution. self.playercache.add_target(self.update_player) if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename( os.path.join( self.level.worldFolder.getFolderPath( "playerdata"), player + ".dat"), os.path.join( self.level.worldFolder.getFolderPath( "playerdata"), player.replace("-", "", 1) + ".dat")) player = player.replace("-", "", 1) # print 5 data = self.playercache.getPlayerInfo( player, use_old_data=True) #self.player_UUID[data[0]] = data[1] self.player_UUID["UUID"].append(data[0]) self.player_UUID["Name"].append(data[1]) #self.player_UUID[player] = data if "Player" in players: #self.player_UUID["Player (Single Player)"] = "Player" self.player_UUID["UUID"].append("Player") self.player_UUID["Name"].append("Player (Single Player)") if "[No players]" not in players: self.player_names = sorted( self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x) else: self.player_UUID["UUID"].append("[No players]") self.player_UUID["Name"].append("[No players]") else: players = ["Player (Single Player)"] self.players = players if 'Player' in self.player_UUID[ 'UUID'] and 'Player (Single Player)' in self.player_UUID[ 'Name']: self.player_UUID['UUID'].insert( 0, self.player_UUID['UUID'].pop( self.player_UUID['UUID'].index('Player'))) self.player_UUID['Name'].insert( 0, self.player_UUID['Name'].pop( self.player_UUID['Name'].index('Player (Single Player)'))) self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[ 0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button( "Edit NBT", action=self.editNBTData, tooltipText= "Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) btns = [self.editNBTDataButton] if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld): btns.extend([addButton, removeButton]) btns.extend([ gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) btns = Column(btns, margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize( ) * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x: x + self.margin, self.nbttree._rect)) tableview = TableView( nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[ TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3), TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3))) ], ) tableview.index = 0 tableview.num_rows = lambda: len(self.player_UUID["UUID"]) tableview.row_data = lambda i: (self.player_UUID["Name"][i], self. player_UUID["UUID"][i]) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.getPlayerNameFromUUID( player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower()) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[ 0].height - self.margin - 2 addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) max_height -= sum( (a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin))) tableview = TableView(columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([ addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) col = Column(col, margin=0, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) data = version_utils.playercache.getPlayerInfo(player) if isinstance(data, tuple): self.player_UUID[data[1]] = data[0] else: self.player_UUID[player] = data if "Player" in players: self.player_UUID["Player (Single Player)"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player (Single Player)" else x) else: players = ["Player (Single Player)"] self.players = players self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree,]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect)) tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[TableColumn("Player Name(s):", self.nbttree.width - (self.margin * 3)),], ) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool rotateRow = Row(( Label(config.config.get("Keys", "Rotate").upper()), Button("Rotate", width=80, action=tool.rotate, enable=self.transformEnable), )) rollRow = Row(( Label(config.config.get("Keys", "Roll").upper()), Button("Roll", width=80, action=tool.roll, enable=self.transformEnable), )) flipRow = Row(( Label(config.config.get("Keys", "Flip").upper()), Button("Flip", width=80, action=tool.flip, enable=self.transformEnable), )) mirrorRow = Row(( Label(config.config.get("Keys", "Mirror").upper()), Button("Mirror", width=80, action=tool.mirror, enable=self.transformEnable), )) alignRow = Row((CheckBox(ref=AttrRef(self.tool, 'chunkAlign')), Label("Chunk Align"))) # headerLabel = Label("Clone Offset") if self.useOffsetInput: self.offsetInput = CoordsInput() self.offsetInput.coordsChanged = tool.offsetChanged self.offsetInput.nudgeButton.bg_color = tool.color self.offsetInput.nudge = tool.nudge else: self.nudgeButton = NudgeButton() self.nudgeButton.bg_color = tool.color self.nudgeButton.nudge = tool.nudge repeatField = IntField(ref=AttrRef(tool, 'repeatCount')) repeatField.min = 1 repeatField.max = 50 repeatRow = Row((Label("Repeat"), repeatField)) self.repeatField = repeatField scaleField = FloatField(ref=AttrRef(tool, 'scaleFactor')) scaleField.min = 0.125 scaleField.max = 8 dv = scaleField.decrease_value iv = scaleField.increase_value def scaleFieldDecrease(): if scaleField.value > 1 / 8.0 and scaleField.value <= 1.0: scaleField.value *= 0.5 else: dv() def scaleFieldIncrease(): if scaleField.value < 1.0: scaleField.value *= 2.0 else: iv() scaleField.decrease_value = scaleFieldDecrease scaleField.increase_value = scaleFieldIncrease scaleRow = Row((Label("Scale Factor"), scaleField)) self.scaleField = scaleField self.copyAirCheckBox = CheckBox(ref=AttrRef(self.tool, "copyAir")) self.copyAirLabel = Label("Copy Air") self.copyAirLabel.mouse_down = self.copyAirCheckBox.mouse_down self.copyAirLabel.tooltipText = "Shortcut: ALT-1" self.copyAirCheckBox.tooltipText = self.copyAirLabel.tooltipText copyAirRow = Row((self.copyAirCheckBox, self.copyAirLabel)) self.copyWaterCheckBox = CheckBox(ref=AttrRef(self.tool, "copyWater")) self.copyWaterLabel = Label("Copy Water") self.copyWaterLabel.mouse_down = self.copyWaterCheckBox.mouse_down self.copyWaterLabel.tooltipText = "Shortcut: ALT-2" self.copyWaterCheckBox.tooltipText = self.copyWaterLabel.tooltipText copyWaterRow = Row((self.copyWaterCheckBox, self.copyWaterLabel)) self.copyBiomesCheckBox = CheckBox( ref=AttrRef(self.tool, "copyBiomes")) self.copyBiomesLabel = Label("Copy Biomes") self.copyBiomesLabel.mouse_down = self.copyBiomesCheckBox.mouse_down self.copyBiomesLabel.tooltipText = "Shortcut: ALT-3" self.copyBiomesCheckBox.tooltipText = self.copyBiomesLabel.tooltipText copyBiomesRow = Row((self.copyBiomesCheckBox, self.copyBiomesLabel)) self.staticCommandsCheckBox = CheckBox( ref=AttrRef(self.tool, "staticCommands")) self.staticCommandsLabel = Label("Change Coordinates") self.staticCommandsLabel.mouse_down = self.staticCommandsCheckBox.mouse_down self.staticCommandsLabel.tooltipText = "Check to automatically change command block static coordinates when moved.\nShortcut: ALT-4" self.staticCommandsCheckBox.tooltipText = self.staticCommandsLabel.tooltipText staticCommandsRow = Row( (self.staticCommandsCheckBox, self.staticCommandsLabel)) self.performButton = Button("Clone", width=100, align="c") self.performButton.tooltipText = "Shortcut: ENTER" self.performButton.action = tool.confirm self.performButton.enable = lambda: (tool.destPoint is not None) if self.useOffsetInput: col = Column((rotateRow, rollRow, flipRow, mirrorRow, alignRow, self.offsetInput, repeatRow, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, self.performButton)) else: col = Column( (rotateRow, rollRow, flipRow, mirrorRow, alignRow, self.nudgeButton, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, self.performButton)) self.add(col) self.anchor = "lwh" self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name='Panel.PlayerPositionPanel') self.tool = tool self.player_UUID = {"UUID": [], "Name": []} self.level = tool.editor.level self.playercache = PlayerCache() # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call # this instance 'update_player' method when they have finished their execution. self.playercache.add_target(self.update_player) if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) # print 5 data = self.playercache.getPlayerInfo(player, use_old_data=True) #self.player_UUID[data[0]] = data[1] self.player_UUID["UUID"].append(data[0]) self.player_UUID["Name"].append(data[1]) #self.player_UUID[player] = data if "Player" in players: #self.player_UUID["Player (Single Player)"] = "Player" self.player_UUID["UUID"].append("Player") self.player_UUID["Name"].append("Player (Single Player)") if "[No players]" not in players: self.player_names = sorted(self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x) else: self.player_UUID["UUID"].append("[No players]") self.player_UUID["Name"].append("[No players]") else: players = ["Player (Single Player)"] self.players = players if 'Player' in self.player_UUID['UUID'] and 'Player (Single Player)' in self.player_UUID['Name']: self.player_UUID['UUID'].insert(0, self.player_UUID['UUID'].pop(self.player_UUID['UUID'].index('Player'))) self.player_UUID['Name'].insert(0, self.player_UUID['Name'].pop(self.player_UUID['Name'].index('Player (Single Player)'))) self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = [self.editNBTDataButton] if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld): btns.extend([addButton, removeButton]) btns.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin]) btns = Column(btns, margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect)) tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3), TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3)))], ) tableview.index = 0 tableview.num_rows = lambda: len(self.player_UUID["UUID"]) tableview.row_data = lambda i: (self.player_UUID["Name"][i],self.player_UUID["UUID"][i]) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool replacing = tool.replacing self.blockButton = BlockButton(tool.editor.level.materials) self.blockButton.blockInfo = tool.blockInfo self.blockButton.action = self.pickFillBlock self.fillWithLabel = Label("Fill with:", width=self.blockButton.width, align="c") self.fillButton = Button("Fill", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" rollkey = config.keys.replaceShortcut.get() self.replaceLabel = replaceLabel = Label("Replace", width=self.blockButton.width) replaceLabel.mouse_down = lambda a: self.tool.toggleReplacing() replaceLabel.fg_color = (177, 177, 255, 255) # replaceLabelRow = Row( (Label(rollkey), replaceLabel) ) replaceLabel.tooltipText = _("Shortcut: {0}").format(_(rollkey)) replaceLabel.align = "c" self.noDataCheckBox = CheckBoxLabel("Keep Data Intact", ref=AttrRef(self.tool, "noData")) col = (self.fillWithLabel, self.blockButton, # swapRow, replaceLabel, # self.replaceBlockButton, self.fillButton) if replacing: self.fillWithLabel = Label("Find:", width=self.blockButton.width, align="c") self.replaceBlockButton = BlockButton(tool.editor.level.materials) self.replaceBlockButton.blockInfo = tool.replaceBlockInfo self.replaceBlockButton.action = self.pickReplaceBlock self.replaceLabel.text = "Replace with:" self.replaceLabel.tooltipText = _("Shortcut: {0}").format(_("Esc")) self.swapButton = Button("Swap", action=self.swapBlockTypes, width=self.blockButton.width) self.swapButton.fg_color = (255, 255, 255, 255) self.swapButton.highlight_color = (60, 255, 60, 255) swapkey = config.keys.swap.get() self.swapButton.tooltipText = _("Shortcut: {0}").format(_(swapkey)) self.fillButton = Button("Replace", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" col = (self.fillWithLabel, self.blockButton, replaceLabel, self.replaceBlockButton, self.noDataCheckBox, self.swapButton, self.fillButton) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool rotateRow = Row(( Label(config.config.get("Keys", "Rotate").upper()), Button("Rotate", width=80, action=tool.rotate, enable=self.transformEnable), )) rollRow = Row(( Label(config.config.get("Keys", "Roll").upper()), Button("Roll", width=80, action=tool.roll, enable=self.transformEnable), )) flipRow = Row(( Label(config.config.get("Keys", "Flip").upper()), Button("Flip", width=80, action=tool.flip, enable=self.transformEnable), )) mirrorRow = Row(( Label(config.config.get("Keys", "Mirror").upper()), Button("Mirror", width=80, action=tool.mirror, enable=self.transformEnable), )) alignRow = Row(( CheckBox(ref=AttrRef(self.tool, 'chunkAlign')), Label("Chunk Align") )) # headerLabel = Label("Clone Offset") if self.useOffsetInput: self.offsetInput = CoordsInput() self.offsetInput.coordsChanged = tool.offsetChanged self.offsetInput.nudgeButton.bg_color = tool.color self.offsetInput.nudge = tool.nudge else: self.nudgeButton = NudgeButton() self.nudgeButton.bg_color = tool.color self.nudgeButton.nudge = tool.nudge repeatField = IntField(ref=AttrRef(tool, 'repeatCount')) repeatField.min = 1 repeatField.max = 50 repeatRow = Row(( Label("Repeat"), repeatField )) self.repeatField = repeatField scaleField = FloatField(ref=AttrRef(tool, 'scaleFactor')) scaleField.min = 0.125 scaleField.max = 8 dv = scaleField.decrease_value iv = scaleField.increase_value def scaleFieldDecrease(): if scaleField.value > 1 / 8.0 and scaleField.value <= 1.0: scaleField.value *= 0.5 else: dv() def scaleFieldIncrease(): if scaleField.value < 1.0: scaleField.value *= 2.0 else: iv() scaleField.decrease_value = scaleFieldDecrease scaleField.increase_value = scaleFieldIncrease scaleRow = Row(( Label("Scale Factor"), scaleField )) self.scaleField = scaleField self.copyAirCheckBox = CheckBox(ref=AttrRef(self.tool, "copyAir")) self.copyAirLabel = Label("Copy Air") self.copyAirLabel.mouse_down = self.copyAirCheckBox.mouse_down self.copyAirLabel.tooltipText = "Shortcut: ALT-1" self.copyAirCheckBox.tooltipText = self.copyAirLabel.tooltipText copyAirRow = Row((self.copyAirCheckBox, self.copyAirLabel)) self.copyWaterCheckBox = CheckBox(ref=AttrRef(self.tool, "copyWater")) self.copyWaterLabel = Label("Copy Water") self.copyWaterLabel.mouse_down = self.copyWaterCheckBox.mouse_down self.copyWaterLabel.tooltipText = "Shortcut: ALT-2" self.copyWaterCheckBox.tooltipText = self.copyWaterLabel.tooltipText copyWaterRow = Row((self.copyWaterCheckBox, self.copyWaterLabel)) self.copyBiomesCheckBox = CheckBox(ref=AttrRef(self.tool, "copyBiomes")) self.copyBiomesLabel = Label("Copy Biomes") self.copyBiomesLabel.mouse_down = self.copyBiomesCheckBox.mouse_down self.copyBiomesLabel.tooltipText = "Shortcut: ALT-3" self.copyBiomesCheckBox.tooltipText = self.copyBiomesLabel.tooltipText copyBiomesRow = Row((self.copyBiomesCheckBox, self.copyBiomesLabel)) self.staticCommandsCheckBox = CheckBox(ref=AttrRef(self.tool, "staticCommands")) self.staticCommandsLabel = Label("Change Coordinates") self.staticCommandsLabel.mouse_down = self.staticCommandsCheckBox.mouse_down self.staticCommandsLabel.tooltipText = "Check to automatically change command block static coordinates when moved.\nShortcut: ALT-4" self.staticCommandsCheckBox.tooltipText = self.staticCommandsLabel.tooltipText staticCommandsRow = Row((self.staticCommandsCheckBox, self.staticCommandsLabel)) self.performButton = Button("Clone", width=100, align="c") self.performButton.tooltipText = "Shortcut: ENTER" self.performButton.action = tool.confirm self.performButton.enable = lambda: (tool.destPoint is not None) if self.useOffsetInput: col = Column(( rotateRow, rollRow, flipRow, mirrorRow, alignRow, self.offsetInput, repeatRow, scaleRow, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, self.performButton)) else: col = Column(( rotateRow, rollRow, flipRow, mirrorRow, alignRow, self.nudgeButton, copyAirRow, copyWaterRow, copyBiomesRow, staticCommandsRow, self.performButton)) self.add(col) self.anchor = "lwh" self.shrink_wrap()