Esempio n. 1
0
def accept_completion(request, id):
    completion = get_object_or_404(QuestCompletion, pk=id)
    completion.confirmed = True
    completion.save()
    send_message('quest_completion_accepted', {}, {'completion':completion}, completion.zed.user.email)
    #achievement to quest completor
    Achievement.objects.create(
                zed = completion.zed,
                quest = completion.quest,
                action = "%s %s" % ("Completed quest", completion.quest.name),
                exp_earned = 5 * completion.quest.difficulty,
                geld_earned = 5 * completion.quest.difficulty,
                timestamp = completion.time_submitted
            )

    if completion.quest.creator != completion.zed:
        #achievement to quest creator
        Achievement.objects.create(
                zed = completion.quest.creator,
                quest = completion.quest,
                action = "%s %s %s" % (completion.zed.name, "completed quest", completion.quest.name),
                exp_earned = 1 * completion.quest.difficulty,
                geld_earned = 1 * completion.quest.difficulty,
                timestamp = completion.time_submitted
            )
    return HttpResponseRedirect(reverse('completion_list'))
Esempio n. 2
0
def reject_completion(request, id):
    completion = get_object_or_404(QuestCompletion, pk=id)
    completion.rejected = True
    completion.save()
    send_message('quest_completion_rejected', {}, {'completion':completion}, completion.zed.user.email)
    return HttpResponseRedirect(reverse('completion_list'))