Esempio n. 1
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 def __init__(self, content_handler):
     EventHandler.__init__(self)
     self.playlist = PlayList()
     self.content_handler = content_handler
     self.player = Player()
     self.player.attachments.append(self)
Esempio n. 2
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 def __init__(self):
     EventHandler.__init__(self)
     self.attachments = []
     self.data_cache = DataCache()
     self.client = GMusicClient(self.data_cache)
Esempio n. 3
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 def __init__(self, event_handler):
     EventHandler.__init__(self)
     self.attachments.append(event_handler)
     self.state = event_handler.state
Esempio n. 4
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 def __init__(self, handler, content_handler, player_controller):
     EventHandler.__init__(self)
     self.attachments.append(handler)
     self.content_handler = content_handler
     self.player_controller = player_controller
Esempio n. 5
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 def __init__(self):
     EventHandler.__init__(self)
     self.player = Gst.ElementFactory.make("playbin", "player")
     self.volume = 1.0
     self.build_bus()
Esempio n. 6
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 def __init__(self, event_handler, cmd_processor):
     EventHandler.__init__(self)
     self.attachments.append(event_handler)
     self.state = event_handler.state
     self.cmd_processor = cmd_processor
Esempio n. 7
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 def __init__(self):
     EventHandler.__init__(self)
     self.player = gst.element_factory_make("playbin2", "player")
     self.volume = 1.0
     self.build_bus()
Esempio n. 8
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 def __init__(self):
     EventHandler.__init__(self)
     self.state = StateManager()
     self.draw_handler = DrawHandler(self)