def test_stone_can_be_captured_side(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 4), BLACK) game = go.play_move(game, (0, 5), WHITE) game = go.play_move(game, (0, 3), WHITE) game = go.play_move(game, (1, 4), WHITE) self.assertEqual(game.board[0][4], EMPTY)
def test_cannot_capture_own_stone_in_corner(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 0), BLACK) game = go.play_move(game, (0, 1), BLACK) game = go.play_move(game, (0, 2), BLACK) self.assertEqual(game.board[0][0], BLACK) self.assertEqual(game.board[0][1], BLACK) self.assertEqual(game.board[0][2], BLACK)
def test_stone_can_be_captured_middle(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (4, 4), BLACK) game = go.play_move(game, (4, 5), WHITE) game = go.play_move(game, (4, 3), WHITE) game = go.play_move(game, (5, 4), WHITE) game = go.play_move(game, (3, 4), WHITE) self.assertEqual(game.board[4][4], EMPTY)
def test_cannot_capture_own_stone_on_side(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 4), BLACK) game = go.play_move(game, (1, 4), BLACK) game = go.play_move(game, (0, 5), BLACK) game = go.play_move(game, (0, 3), BLACK) self.assertEqual(game.board[0][4], BLACK) self.assertEqual(game.board[1][4], BLACK) self.assertEqual(game.board[0][5], BLACK) self.assertEqual(game.board[0][3], BLACK)
def test_history_records_after_playing_two_moves(self): game = GameState.get_new_game_state(SMALL_BOARD) board_first_move = np.zeros(SMALL_BOARD) board_first_move[0][0] = BLACK game = go.play_move(game, (0, 0)) game = go.play_move(game, (0, 1)) self.assertEqual(len(game.history), 2) np.testing.assert_array_equal(game.history[0], EMPTY_BOARD) np.testing.assert_array_equal(game.history[1], board_first_move)
def test_cannot_capture_own_stone_center(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (4, 4), BLACK) game = go.play_move(game, (4, 5), BLACK) game = go.play_move(game, (4, 3), BLACK) game = go.play_move(game, (3, 4), BLACK) game = go.play_move(game, (5, 4), BLACK) self.assertEqual(game.board[4][4], BLACK) self.assertEqual(game.board[4][5], BLACK) self.assertEqual(game.board[4][3], BLACK) self.assertEqual(game.board[3][4], BLACK) self.assertEqual(game.board[5][4], BLACK)
def test_move_is_incremented(self): game = GameState.get_new_game_state(SMALL_BOARD) self.assertEqual(game.moves, 0) game = go.play_move(game, (0, 0), BLACK) self.assertEqual(game.moves, 1)
def test_history_records_after_playing_a_move(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 0), BLACK) self.assertEqual(len(game.history), 1) np.testing.assert_array_equal(game.history[0], EMPTY_BOARD)
def test_player_can_play_a_move(self): game = GameState.get_new_game_state(SMALL_BOARD) board = np.copy(EMPTY_BOARD) board[0][0] = BLACK game = go.play_move(game, (0, 0), BLACK) np.testing.assert_array_equal(game.board, board)
def main(): for k in range(200): game = GameState.get_new_game_state(SMALL_BOARD) for x in range(200): legal_moves = go.get_legal_moves(game) if not legal_moves: break move = random.choice(legal_moves) game = go.play_move(game, move) winner_color, points_difference = go.get_winner(game)
def test_cannot_do_a_suicide_move_in_the_corner(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 2), BLACK) game = go.play_move(game, (0, 0), WHITE) game = go.play_move(game, (1, 1), BLACK) game = go.play_move(game, (0, 1), WHITE) game = go.play_move(game, (2, 0), BLACK) with self.assertRaises(IllegalMoveException): go.play_move(game, (1, 0), WHITE)
def test_cannot_do_a_suicide_move(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (5, 4), BLACK) game = go.play_move(game, (4, 5), BLACK) game = go.play_move(game, (4, 3), BLACK) game = go.play_move(game, (3, 4), BLACK) with self.assertRaises(IllegalMoveException): go.play_move(game, (4, 4), WHITE)
def test_group_can_be_captured_corner(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 0), BLACK) game = go.play_move(game, (0, 1), BLACK) game = go.play_move(game, (1, 0), BLACK) game = go.play_move(game, (0, 2), WHITE) game = go.play_move(game, (2, 0), WHITE) game = go.play_move(game, (1, 1), WHITE) self.assertEqual(game.board[0][0], EMPTY) self.assertEqual(game.board[0][1], EMPTY) self.assertEqual(game.board[1][0], EMPTY)
def test_move_cannot_be_placed_on_taken_place(self): with self.assertRaises(Exception): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 0)) go.play_move(game, (0, 0))
def test_count_score(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (1, 0), BLACK) game = go.play_move(game, (1, 1), BLACK) game = go.play_move(game, (1, 2), BLACK) game = go.play_move(game, (1, 3), BLACK) game = go.play_move(game, (1, 4), BLACK) game = go.play_move(game, (1, 5), BLACK) game = go.play_move(game, (1, 6), BLACK) game = go.play_move(game, (1, 7), BLACK) game = go.play_move(game, (1, 8), BLACK) game = go.play_move(game, (2, 0), WHITE) game = go.play_move(game, (2, 1), WHITE) game = go.play_move(game, (2, 2), WHITE) game = go.play_move(game, (2, 3), WHITE) game = go.play_move(game, (2, 4), WHITE) game = go.play_move(game, (2, 5), WHITE) game = go.play_move(game, (2, 6), WHITE) game = go.play_move(game, (2, 7), WHITE) game = go.play_move(game, (2, 8), WHITE) self.assertEqual(go.get_winner(game), (WHITE, 50.5))
def test_count_score_with_dames(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (3, 0), BLACK) game = go.play_move(game, (3, 1), BLACK) game = go.play_move(game, (3, 2), BLACK) game = go.play_move(game, (3, 3), BLACK) game = go.play_move(game, (3, 4), BLACK) game = go.play_move(game, (3, 5), BLACK) game = go.play_move(game, (3, 6), BLACK) game = go.play_move(game, (3, 7), BLACK) game = go.play_move(game, (3, 8), BLACK) game = go.play_move(game, (4, 0), WHITE) game = go.play_move(game, (4, 1), WHITE) game = go.play_move(game, (4, 2), WHITE) game = go.play_move(game, (4, 3), WHITE) game = go.play_move(game, (5, 3), WHITE) game = go.play_move(game, (5, 4), WHITE) game = go.play_move(game, (5, 5), WHITE) game = go.play_move(game, (5, 6), WHITE) game = go.play_move(game, (5, 7), WHITE) game = go.play_move(game, (5, 8), WHITE) self.assertEqual(go.get_winner(game), (WHITE, 9.5))
def test_current_player_alternates(self): game = GameState.get_new_game_state(SMALL_BOARD) self.assertEqual(game.current_player, BLACK) game = go.play_move(game, (0, 0)) self.assertEqual(game.current_player, WHITE)
def test_proper_stone_is_played_if_not_indicated(self): game = GameState.get_new_game_state(SMALL_BOARD) game = go.play_move(game, (0, 0)) self.assertEqual(game.board[0][0], BLACK) game = go.play_move(game, (0, 1)) self.assertEqual(game.board[0][1], WHITE)