def render(self, context):
        if 'forloop' in context:
            parentloop = context['forloop']
        else:
            parentloop = {}
        context.push()
        try:
            values = self.sequence.resolve(context, True)
        except VariableDoesNotExist:
            values = []
        if values is None:
            values = []
        if not hasattr(values, '__len__'):
            values = list(values)
        len_values = len(values)
        if len_values < 1:
            context.pop()
            return self.nodelist_empty.render(context)
        nodelist = NodeList()
        if self.is_reversed:
            values = reversed(values)
        unpack = len(self.loopvars) > 1
        # Create a forloop value in the context.  We'll update counters on each
        # iteration just below.
        loop_dict = context['forloop'] = {'parentloop': parentloop}
        for i, item in enumerate(values):
            # Shortcuts for current loop iteration number.
            loop_dict['counter0'] = i
            loop_dict['counter'] = i+1
            # Reverse counter iteration numbers.
            loop_dict['revcounter'] = len_values - i
            loop_dict['revcounter0'] = len_values - i - 1
            # Boolean values designating first and last times through loop.
            loop_dict['first'] = (i == 0)
            loop_dict['last'] = (i == len_values - 1)

            pop_context = False
            if unpack:
                # If there are multiple loop variables, unpack the item into
                # them.
                try:
                    unpacked_vars = dict(list(zip(self.loopvars, item)))
                except TypeError:
                    pass
                else:
                    pop_context = True
                    context.update(unpacked_vars)
            else:
                context[self.loopvars[0]] = item
            for node in self.nodelist_loop:
                nodelist.append(node.render(context))
            if pop_context:
                # The loop variables were pushed on to the context so pop them
                # off again. This is necessary because the tag lets the length
                # of loopvars differ to the length of each set of items and we
                # don't want to leave any vars from the previous loop on the
                # context.
                context.pop()
        context.pop()
        return nodelist.render(context)
Esempio n. 2
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    def render(self, context):
        if 'forloop' in context:
            parentloop = context['forloop']
        else:
            parentloop = {}
        context.push()
        try:
            values = self.sequence.resolve(context, True)
        except VariableDoesNotExist:
            values = []
        if values is None:
            values = []
        if not hasattr(values, '__len__'):
            values = list(values)
        len_values = len(values)
        if len_values < 1:
            context.pop()
            return self.nodelist_empty.render(context)
        nodelist = NodeList()
        if self.is_reversed:
            values = reversed(values)
        unpack = len(self.loopvars) > 1
        # Create a forloop value in the context.  We'll update counters on each
        # iteration just below.
        loop_dict = context['forloop'] = {'parentloop': parentloop}
        for i, item in enumerate(values):
            # Shortcuts for current loop iteration number.
            loop_dict['counter0'] = i
            loop_dict['counter'] = i+1
            # Reverse counter iteration numbers.
            loop_dict['revcounter'] = len_values - i
            loop_dict['revcounter0'] = len_values - i - 1
            # Boolean values designating first and last times through loop.
            loop_dict['first'] = (i == 0)
            loop_dict['last'] = (i == len_values - 1)

            pop_context = False
            if unpack:
                # If there are multiple loop variables, unpack the item into
                # them.
                try:
                    unpacked_vars = dict(zip(self.loopvars, item))
                except TypeError:
                    pass
                else:
                    pop_context = True
                    context.update(unpacked_vars)
            else:
                context[self.loopvars[0]] = item
            for node in self.nodelist_loop:
                nodelist.append(node.render(context))
            if pop_context:
                # The loop variables were pushed on to the context so pop them
                # off again. This is necessary because the tag lets the length
                # of loopvars differ to the length of each set of items and we
                # don't want to leave any vars from the previous loop on the
                # context.
                context.pop()
        context.pop()
        return nodelist.render(context)
 def __init__(self, loopvars, sequence, is_reversed, nodelist_loop, nodelist_empty=None):
     self.loopvars, self.sequence = loopvars, sequence
     self.is_reversed = is_reversed
     self.nodelist_loop = nodelist_loop
     if nodelist_empty is None:
         self.nodelist_empty = NodeList()
     else:
         self.nodelist_empty = nodelist_empty
Esempio n. 4
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 def __init__(self, loopvars, sequence, is_reversed, nodelist_loop, nodelist_empty=None):
     self.loopvars, self.sequence = loopvars, sequence
     self.is_reversed = is_reversed
     self.nodelist_loop = nodelist_loop
     if nodelist_empty is None:
         self.nodelist_empty = NodeList()
     else:
         self.nodelist_empty = nodelist_empty
def do_ifequal(parser, token, negate):
    bits = list(token.split_contents())
    if len(bits) != 3:
        raise TemplateSyntaxError("%r takes two arguments" % bits[0])
    end_tag = 'end' + bits[0]
    nodelist_true = parser.parse(('else', end_tag))
    token = parser.next_token()
    if token.contents == 'else':
        nodelist_false = parser.parse((end_tag,))
        parser.delete_first_token()
    else:
        nodelist_false = NodeList()
    val1 = parser.compile_filter(bits[1])
    val2 = parser.compile_filter(bits[2])
    return IfEqualNode(val1, val2, nodelist_true, nodelist_false, negate)
def ifchanged(parser, token):
    """
    Checks if a value has changed from the last iteration of a loop.

    The 'ifchanged' block tag is used within a loop. It has two possible uses.

    1. Checks its own rendered contents against its previous state and only
       displays the content if it has changed. For example, this displays a
       list of days, only displaying the month if it changes::

            <h1>Archive for {{ year }}</h1>

            {% for date in days %}
                {% ifchanged %}<h3>{{ date|date:"F" }}</h3>{% endifchanged %}
                <a href="{{ date|date:"M/d"|lower }}/">{{ date|date:"j" }}</a>
            {% endfor %}

    2. If given a variable, check whether that variable has changed.
       For example, the following shows the date every time it changes, but
       only shows the hour if both the hour and the date have changed::

            {% for date in days %}
                {% ifchanged date.date %} {{ date.date }} {% endifchanged %}
                {% ifchanged date.hour date.date %}
                    {{ date.hour }}
                {% endifchanged %}
            {% endfor %}
    """
    bits = token.contents.split()
    nodelist_true = parser.parse(('else', 'endifchanged'))
    token = parser.next_token()
    if token.contents == 'else':
        nodelist_false = parser.parse(('endifchanged',))
        parser.delete_first_token()
    else:
        nodelist_false = NodeList()
    values = [parser.compile_filter(bit) for bit in bits[1:]]
    return IfChangedNode(nodelist_true, nodelist_false, *values)
def do_if(parser, token):
    """
    The ``{% if %}`` tag evaluates a variable, and if that variable is "true"
    (i.e., exists, is not empty, and is not a false boolean value), the
    contents of the block are output:

    ::

        {% if athlete_list %}
            Number of athletes: {{ athlete_list|count }}
        {% else %}
            No athletes.
        {% endif %}

    In the above, if ``athlete_list`` is not empty, the number of athletes will
    be displayed by the ``{{ athlete_list|count }}`` variable.

    As you can see, the ``if`` tag can take an option ``{% else %}`` clause
    that will be displayed if the test fails.

    ``if`` tags may use ``or``, ``and`` or ``not`` to test a number of
    variables or to negate a given variable::

        {% if not athlete_list %}
            There are no athletes.
        {% endif %}

        {% if athlete_list or coach_list %}
            There are some athletes or some coaches.
        {% endif %}

        {% if athlete_list and coach_list %}
            Both atheletes and coaches are available.
        {% endif %}

        {% if not athlete_list or coach_list %}
            There are no athletes, or there are some coaches.
        {% endif %}

        {% if athlete_list and not coach_list %}
            There are some athletes and absolutely no coaches.
        {% endif %}

    Comparison operators are also available, and the use of filters is also
    allowed, for example:

        {% if articles|length >= 5 %}...{% endif %}

    Arguments and operators _must_ have a space between them, so
    ``{% if 1>2 %}`` is not a valid if tag.

    All supported operators are: ``or``, ``and``, ``in``, ``not in``
    ``==`` (or ``=``), ``!=``, ``>``, ``>=``, ``<`` and ``<=``.

    Operator precedence follows Python.
    """
    bits = token.split_contents()[1:]
    var = TemplateIfParser(parser, bits).parse()
    nodelist_true = parser.parse(('else', 'endif'))
    token = parser.next_token()
    if token.contents == 'else':
        nodelist_false = parser.parse(('endif',))
        parser.delete_first_token()
    else:
        nodelist_false = NodeList()
    return IfNode(var, nodelist_true, nodelist_false)