Esempio n. 1
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    def test_move_multiple_goose(self):
        player = 'Pippo'
        dice = [2, 2]
        start_pos = 10
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = [5, 9, 14, 18, 23, 27]
        goose_rule = GooseMoveRule(set(goose))
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, goose[2], goose[2] + sum_dice, goose_rule),
            Move(self.player, goose[3], goose[3] + sum_dice, goose_rule),
        ])

        self.assertEqual(
            res, f'{player} rolls {dice[0]}, {dice[1]}. '
            f'{player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{player} moves again and goes to '
            f'{goose[2] + sum_dice}, The Goose. '
            f'{player} moves again and goes to'
            f' {goose[3] + sum_dice}')
Esempio n. 2
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 def test_goose(self):
     player = 'Pippo'
     rule = GooseMoveRule({5, 9, 14, 18, 23, 27})
     current_pos = 5
     step = 2
     self.assertEqual(rule.apply(player, current_pos, current_pos, step),
                      Move(player, current_pos, current_pos + step, rule))
Esempio n. 3
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 def test_bridge(self):
     player = 'Pippo'
     rule = BridgeMoveRule(6, 12)
     current_pos = 6
     step = 1
     self.assertEqual(rule.apply(player, current_pos, current_pos, step),
                      Move(player, current_pos, rule.bridge_end, rule))
Esempio n. 4
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 def test_basic(self):
     player1 = 'Pippo'
     rule = BasicMoveRule()
     current_pos = 1
     step = 4
     self.assertEqual(rule.apply(player1, current_pos, current_pos, step),
                      Move(player1, current_pos, current_pos + step, rule))
Esempio n. 5
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 def test_bounce(self):
     player = 'Pippo'
     n_spaces = 63
     rule = BounceMoveRule(n_spaces)
     current_pos = 65
     step = 5
     self.assertEqual(rule.apply(player, current_pos, current_pos, step),
                      Move(player, current_pos, 61, rule))
Esempio n. 6
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    def test_move_player_with_prank(self):
        current_pos = 8
        new_pos = 10
        player_2 = 'Pluto'
        self.repo.get_players_in_position.return_value = player_2
        moves = [
            Move(self.player_1, current_pos, new_pos, BasicMoveRule()),
            Move(player_2, new_pos, current_pos, PrankMoveRule(self.repo))
        ]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)

        self.assertEqual(self.game.move_player(self.player_1, *dice),
                         (False, moves))
        calls = [(player_2, current_pos), (self.player_1, new_pos)]
        self.repo.update_position.has_calls(calls, any_order=True)
Esempio n. 7
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 def test_game_over(self):
     new_pos = self.game._n_spaces
     moves = [Move(self.player_1, new_pos - 2, new_pos, BasicMoveRule())]
     self.rule_engine.apply_rules.return_value = moves
     self.validator.validate.return_value = True
     dice = (1, 1)
     self.game.move_player(self.player_1, *dice)
     self.assertRaises(GameOver, self.game.move_player, self.player_1,
                       *dice)
     self.assertRaises(GameOver, self.game.add_player, self.player_1)
Esempio n. 8
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    def test_win(self):
        new_pos = self.game._n_spaces
        moves = [Move(self.player_1, new_pos - 2, new_pos, BasicMoveRule())]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)
        win, _ = self.game.move_player(self.player_1, *dice)

        self.assertTrue(win)
        self.assertEqual(self.game.winner, self.player_1)
Esempio n. 9
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    def test_move_and_bounce(self):
        dice = [3, 2]
        start_pos = 60
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos
        final_pos = N_SPACES - (end_pos - N_SPACES)

        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, end_pos, final_pos, BounceMoveRule(N_SPACES))
        ])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from {start_pos}'
            f' to {N_SPACES}. '
            f'{self.player} bounces! '
            f'{self.player} returns to {final_pos}')
Esempio n. 10
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 def test_prank(self):
     player1, player2 = 'Pippo', 'Pluto'
     self.mock_repo.get_players_in_position.return_value = [player2]
     initial_pos = 8
     current_pos = 10
     step = 2
     rule = PrankMoveRule(self.mock_repo)
     self.assertEqual(rule.apply(player1, initial_pos, current_pos, step),
                      Move(player2, current_pos, initial_pos, rule))
     self.mock_repo.get_players_in_position.assert_called_once_with(
         current_pos)
Esempio n. 11
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 def test_move_player_no_dice(self, mock_roll_dice):
     old_pos = 8
     new_pos = 10
     called_rules = [Move(self.player_1, old_pos, new_pos, BasicMoveRule())]
     self.rule_engine.apply_rules.return_value = called_rules
     self.validator.validate.return_value = True
     self.assertEqual(self.game.move_player(self.player_1),
                      (False, called_rules))
     mock_roll_dice.assert_called_once_with(2, 6)
     self.repo.update_position.assert_called_once_with(
         self.player_1, new_pos)
Esempio n. 12
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    def test_move_player(self):
        new_pos = 10
        moves = [Move(self.player_1, 8, new_pos, BasicMoveRule())]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)

        self.assertEqual(self.game.move_player(self.player_1, *dice),
                         (False, moves))
        self.repo.update_position.assert_called_once_with(
            self.player_1, new_pos)
Esempio n. 13
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    def test_move_simple_goose(self):
        dice = [1, 1]
        start_pos = 3
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = 5
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, end_pos, end_pos + sum_dice,
                 GooseMoveRule({goose}))
        ])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{self.player} moves again and goes '
            f'to {goose + sum_dice}')
Esempio n. 14
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    def test_move_bridge(self):
        dice = [1, 2]
        start_pos = 3

        bridge_start = 6
        bridge_end = 12
        end__pos = sum(dice) + start_pos
        self.game.get_space_aliases.return_value = {
            0: 'Start',
            bridge_start: 'The Bridge'
        }
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end__pos, BasicMoveRule()),
            Move(self.player, bridge_start, bridge_end,
                 BridgeMoveRule(bridge_start, bridge_end))
        ])
        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from '
            f'{start_pos} to The Bridge. '
            f'{self.player} jumps to {bridge_end}')
Esempio n. 15
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    def test_move_dice_start(self):
        dice = [4, 2]
        start_pos = 0
        end__pos = sum(dice)

        self.game.get_space_aliases.return_value = {0: 'Start'}

        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(
            self.player, dice, False,
            [Move(self.player, start_pos, end__pos, BasicMoveRule())])
        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from Start to {end__pos}')
Esempio n. 16
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    def test_move_win(self):
        dice = [1, 2]
        start_pos = 60
        end__pos = sum(dice) + start_pos

        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(
            self.player, dice, True,
            [Move(self.player, start_pos, end__pos, BasicMoveRule())])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from {start_pos} '
            f'to {end__pos}. '
            f'{self.player} Wins!!')