Esempio n. 1
0
def emoteTo(actor, target, first, second, third):
    if target.room not in [actor.room, actor.inventory]:
        unfoundObject()
        return
    first = process(first)
    second = process(second)
    third = process(third)
    actor.receiveEvent(EmoteTargettedFirst(target, first))
    target.receiveEvent(EmoteTargettedSecond(actor, second))
    distributeEvent(actor.room, [actor, target],
                    EmoteTargettedThird(actor, target, third))
Esempio n. 2
0
def emoteToWrapper(actor, text, info):
    try:
        blob, text = emote_to_pattern.parseString(text)
    except ParseException:
        badSyntax()
        return
    try:
        target = get_from_rooms(blob, [actor.inventory, actor.room], info)
    except UnfoundError:
        unfoundObject()
        return
    text = text.replace('%', '%%')
    emoteTo(actor, target, 'You have emoted: ' + text, text, text)