Esempio n. 1
0
    def __init__(self, x_pos, y_pos):
        """ Initializes an EmptyCone object

            x_pos: the starting x-position of the cone
            y_pos: the starting y-position of the cone
        """
        Graphic.__init__(self)
        self.image, self.rect = load_image(os.path.join('assets', 'img', 'cone.png'), -1)
        self.rect.x = x_pos
        self.rect.y = y_pos
Esempio n. 2
0
    def __init__(self, x_pos, y_pos):
        """ Initializes an IceCreamCone object

            scale: an int used to scale the width and height to control the size
            x_pos: the starting x-position of the cone
            y_pos: the starting y-position of the cone
        """
        Graphic.__init__(self)
        # Initialize our velocities to zero
        self.x_velocity = 0
        self.y_velocity = 0
        # Create a new sprite group to handle drawing all our sprites
        self.sprite_group = pygame.sprite.OrderedUpdates()
        # Create a new empty cone and add it to our sprite group
        self.cone = EmptyCone(x_pos, y_pos)
        self.sprite_group.add(self.cone)
        # Create a new list to keep track of the scoops on the cone
        self.scoops = list()
Esempio n. 3
0
    def __init__(self, x_pos, y_pos, kind=None):
        """ Initializes a new Scoop object at the given position and scale.

            rect.x: int - the x-coordinate of the top-left corner
            rect.y: int - the y-coordinate of the top-left corner
        """
        Graphic.__init__(self)

        types_of_cream = [
            'mint.png', 'scoop-white.png', 'pink.png', 'choc.png'
        ]

        if kind is None:
            self.kind = random.choice(types_of_cream)
        else:
            self.kind = kind
        self.image, self.rect = load_image(
            os.path.join('assets', 'img', 'scoops', self.kind), -1)

        self.rect.x = x_pos
        self.rect.y = y_pos
Esempio n. 4
0
 def __init__(self, y_velocity, max_wind_speed):
     Graphic.__init__(self)
     self.x_velocity = 0
     self.y_velocity = y_velocity
     self.max_wind_speed = max_wind_speed